The Last of Us Part I Update v1.0.1.7 Patch Notes - Note for NVIDIA 30-series Users

Danilo Medeiros

The Last of Us Part I has received a new hotfix, version v1.0.1.7, which is now available to players. For those using NVIDIA 30-series graphics cards, it is important to update to the GeForce Hotfix Driver Version 531.58 to prevent game crashes during gameplay.

Aside from the GPU issue, the hotfix also includes fixes for UI/UX and unintended character behavior for both playable and non-playable characters. Additionally, diagnostic support has been added to help provide further insight for developers.

The Last of Us Part I Update v1.0.1.7 Patch Notes - Note for NVIDIA 30-series Users


Some of the specific issues that have been addressed in this hotfix include erroneous stick inputs on Xbox controllers, improper selections in the Graphics menu under Settings, and crashes related to toggling between Fullscreen and Windowed modes.

The update also includes a new feature that prompts users to enable additional GPU diagnostic tooling following a GPU-related crash. However, this feature is optional and only enabled for the current gameplay session.

Naughty Dog and Iron Galaxy are actively monitoring player reports and working on future improvements and patches to optimize game stability and implement additional fixes. These updates will be included in regularly released future updates.


A note to players using NVIDIA 30-series graphics cards: please be sure to update to the GeForce Hotfix Driver Version 531.58.

  • Directly from NVIDIA: “[The Last of Us Part 1] Game may randomly crash during gameplay on GeForce RTX 30 series GPUs [4031676].”

The remaining updates for this hotfix include fixes for UI/UX, unintended character behavior (both playable and NPC), and more. It also features additions to diagnostic support.

  • Fixed an issue which could cause the Xbox controller stick inputs to erroneously read as zeros for brief periods of time
  • Fixed an issue where the 'Reset to Default' function in the Graphics menu under Settings could make improper selections
  • Fixed an issue where the HUD performance monitors could impact performance when enabled
  • Fixed an issue where a crash could occur when using [ALT+ENTER] to toggle between Fullscreen and Windowed modes
  • Fixed an issue where a memory crash could occur during the transition from the end of the game into the credits sequence
  • Fixed an issue that could cause a crash while the game launched
  • Added additional crash report logs to provide further insight for developers
  • Added a new feature where users will be prompted to enable additional GPU diagnostic tooling following a GPU-related crash (optional and only enabled for the current gameplay session)
Danilo Medeiros
Recém formado em R.H e Administrador da Overcentral Instagram: @danilopablolima
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