Voidigo Update v1.0 - The Release Update Review and Patch Notes
On June 8, 2023, Voidigo, the highly anticipated game, officially emerged from Early Access with its monumental update, version 1.0 - The Release Update. This update brings a plethora of exciting new features, improvements, and fixes to enhance the gameplay experience for players. In this comprehensive article, we will delve into the various additions and changes introduced in this significant update.
Highlights
🔄 A Fresh Start: Players are encouraged to create a new save file to fully experience the new content and enhancements.
🗺️ Mysterious Area: Explore a new enigmatic area located at the top of the camp to uncover its secrets.
🔓 Expanded World Challenges: World Expansions unlock additional challenges for more thrilling experiences.
📜 Credits: The development team expresses gratitude to players with the inclusion of credits.
🎭 Improved Void Puppeteer: The Void Puppeteer enemy has become more formidable.
🎮 New Challenges: Several exciting challenges, including Kill in Order, Ants in the Pants, Drywall, Snowman, High Security, and Skogr Mine, have been introduced.
🛠️ Challenge Information: Detailed challenge information is now provided through a new user interface (UI) when near a challenge door.
💥 Starter Powerup Customization: Players can now start a run without a starter powerup, allowing for strategic customization.
💎 Treasure Merchant: Encounter a new character, the Treasure Merchant, and engage in transactions to obtain valuable treasures.
🐾 Expanded Pet Parts: Enjoy a wider selection of pet parts for increased customization and variety in pet companions.
🏆 New Achievements: Unlock a fresh set of achievements to mark your accomplishments in the game.
🎁 Void Fragment Results: At the end of a run, players receive a presentation displaying the number of Void Fragments gained.
🚀 New Powerups: Discover exciting new powerups like The Black Hole Hop, The Leg-Button Limbo, The Pinch-Button Polka, and more.
⚔️ New Weapons: Arm yourself with new weapons such as Crazy Gun, Finger Gun, Axe-a-lotl, Swordsterer, and others.
🔧 Full Patch Notes: The update includes various fixes, improvements, and balancing changes.
New Features and Content
A Fresh Start
To celebrate the game's full release, players are encouraged to create a new save file to fully immerse themselves in the wealth of new content and enhancements brought about by the update. This fresh start will allow players to experience the game from a renewed perspective.
Mysterious Area
The update introduces a new enigmatic area situated at the top of the camp. Explore this intriguing location to uncover its secrets and unravel the mysteries it holds.
Expanded World Challenges
World Expansions now unlock an additional challenge, providing players with even more thrilling experiences and opportunities to test their skills.
Credits
The game's development team expresses their gratitude to the players for their support during the Early Access phase. The inclusion of credits acknowledges the collaborative effort between the developers and the community.
Improved Void Puppeteer
Prepare to face an even more formidable foe in the form of the Void Puppeteer. This enemy has undergone enhancements, making it a greater challenge for players to overcome.
New Challenges
The update introduces several exciting challenges, each with its unique mechanics and obstacles. Engage in the following new challenges:
- Kill in Order
- Ants in the Pants
- Drywall
- Snowman
- High Security
- Skogr Mine
Challenge Information
When near a challenge door, players will now see a new user interface (UI) providing detailed information about the challenge. This addition offers valuable insights into the challenges players are about to undertake.
Starter Powerup Customization
For those who prefer a blank slate experience, the update introduces the option to start a run without a starter powerup. Exercise your strategic prowess and adaptability by crafting your gameplay style from scratch.
Treasure Merchant
Encounter a new character known as the Treasure Merchant. Engage in transactions with this merchant to obtain valuable treasures and enhance your gameplay.
Expanded Pet Parts
Enjoy an expanded selection of pet parts, allowing for greater customization and variety in pet companions.
New Achievements
Test your skills and unlock a fresh set of achievements that serve as milestones for your accomplishments in the game.
Void Fragment Results
At the end of a run, players will now receive a presentation showcasing the number of Void Fragments gained, providing a sense of progress and reward for their efforts.
New Powerups
The Release Update introduces an array of exciting new powerups to enhance your abilities and diversify your gameplay experience. Discover the following powerups in your adventures:
- The Black Hole Hop
- The Leg-Button Limbo
- The Pinch-Button Polka
- The Gulp-Button Groove
- The Beep-Button Bop
- The Bubble-Button Boogie
- Rain Rounds
- Splash Sole
- Aquatic Icon
- New 'instant pickup' powerups
New Weapons
Prepare for battles with an impressive selection of new weapons that bring unique gameplay mechanics and strategies to the table. Arm yourself with the following additions:
- Crazy Gun
- Finger Gun
- Axe-a-lotl
- Axe Pals
- Swordsterer
- The One
- Tank Turtle
- Buccaneer
- Echino.
Full Patch Notes
- A new start to the game. Make a new save file to check it out!
- A new mysterious area at the top of the camp...
- World Expansions now also unlock a new challenge!
- Credits!
- Void Puppeteer - Now a more formidable foe!
- New Challenge - Kill in Order!
- New Challenge - Ants in the Pants!
- New Challenge - Drywall!
- New Challenge - Snowman!
- New Challenge - High Security!
- New Challenge - Skogr Mine!
- Challenge Info - When nearby a challenge door there's now new UI telling you more details about the challenge!
- You now have the option to start a run without a starter powerup, for you blank slate lovers out there!
- Treasure guy!
- More pet parts!
- New achievements!
- Void Fragment Results - When you win or lose a run you will now get a presentation of how many Void Fragments you have gained!
- The Black Hole Hop
- The Leg-Button Limbo
- The Pinch-Button Polka
- The Gulp-Button Groove
- The Beep-Button Bop
- The Bubble-Button Boogie
- Rain Rounds
- Splash Sole
- Aquatic Icon
- New 'instant pickup' powerups!
- Crazy Gun
- Finger Gun
- Axe-a-lotl
- Axe Pals
- Swordsterer
- The One
- Tank Turtle
- Buccaneer
- Echino Seedling
- Eye of Magmoth
- Broken Rifle
- Mjölnir
- Banana Splat
- Pious Pummeler
- Gunchucks
- Triple Roffel
- Scoop Scope
- Combat Rifle Anniversary Edition
- Dragon Do-over
- Shockgun
- Voidazzler
- No Entry
- Raven's Edge
- Upgrade Star - Now displays the shard reward during the cutscene. Each consecutive star is now worth slightly more shards, so powerups with more upgrades will be more worth the trouble.
- Other sound effects now lower when player gets hurt to emphasize it more.
- Shop - Lowered extra room entrances to reduce camera focus fighting.
- New corrupted look on bosses, scary and cool!
- All bosses have new fancy icons!
- Pets in Camp - There's now 15 instead of 20 pets in the camp, to make it a bit less cramped.
- Areas are now generally smaller and have a higher prop density!
- The Void - New look for walls. Start area is now the same size as normal beacon areas.
- North Harvest areas are now less cluttered. Wall edges stand out more to make the walls more readable.
- Beacons - Activating a beacon now only pops the nearby corruption blobs and not all in the area.
- Out of bounds co-op flight now activates bubble shield when you gain control over the character again.
- Ice shattering has better visual effects and works more properly on bosses. Shattering a frozen enemy does more damage.
- World End Shortcut - Shortcuts can not overlap eachother anymore. Now breaks occluding props.
- Challenge Room - Reward now hovers between the alive players instead of only following player 1. Player now gets at least two challenges to choose between.
- Challenge 'Grounded' - Pollen dashing is now allowed!
- New sounds for opening and closing the tab menu.
- Enterables - You can now exit an enterable from any side if you destroy the walls!
- Ghost Quest - Cradles will now do a visual effect when filled and get untinted for a moment after being filled during combat, making it more obvious where their health went for new players.
- Recharger - Now prioritizes wanting your weapon. Can now ask for currency as well!
- Currency Eater - Now creates an explosion when fed fully or destroyed (Does not hurt the player)
- Healthgulper - Now rewards bundles instead of random powerups!
- Price for unlocking a new character is now 12 Void Fragments.
- Beacon Turrets - Now keeps fighting if one player is still alive, even if its not the owner of the turret.
- Linear Field - Bullets now move a bit more naturally around walls.
- Bottled Tomto Blood - Now requires you to sprint in air to activate it
- Mother Ship - Now only follows the player that owns the powerup instead of the closest friendly target.
- Arachnid Haste - Follows player more precisely.
- Back Buckler - New description!
- Fire Button - New description!
- Bullet Button - New description!
- Emeraldon Button - New description!
- Poison Button - New description!
- Electricity Button - New description!
- Ice Button - New description!
- Moldy Pepper - New description!
- Charged Pepper - New description!
- Arctic Pepper - New description!
- Red Pepper - New description!
- Noxious Icon - New description!
- Shot Flipper - New description!
- Jimbot - New description!
- Wall Spiders - New description!
- Homesick Bullet Lotion - New description!
- Jellified Tungsten Bullet Lotion - New description!
- Ornate Wooden Hilt - New description!
- Gloppy - New description!
- Bounce Gel - New description!
- Coffee - New description!
- Cryo Rounds - New description!
- Incendiary Rounds - New description!
- Volt Rounds - New description!
- Poison Rounds - New description!
- Hurricane Sole - New description!
- Thunder Sole - New description!
- Pyro Sole - New description!
- Glacial Sole - New description!
- Toxic Sole - New description!
- Bomb Rod - New description!
- Pufferfish - New description!
- Maelstrom - New description!
- Bay Bow - New description!
- Roffel - New description!
- Cross Bone - New description!
- Snake Egg Launcher - New description!
- Siegemaster - New description!
- Imperiant Speklunker - New description!
- Imperiant Mace - New description!
- Restrained Imperiant Baby - New description!
- Brine Gar - New description!
- Summer Scepter - New description!
- The Croaker - New description!
- Pet Banish Menu - Now displays the equipped weapon of the pet as well.
- Different ground materials have less contrast on the minimap.
- There's now a deny effect on the healthbar when you try to hurt yourself but you do not have enough health.
- Passage Map - Now fades out during battle if a player or enemy is underneath it.
- Shop - After the first world there's now 3 powerups, 3 upgrades and 2 weapons.
- Loop Minigame - Popping a powerup bubble now fully removes the powerup regardless of upgrade level.
- Double Shop - Now holds three ammo jars for the same price.
- Time Freeze - Player attacks are not frozen anymore.
- Bullet Collision - It is now easier to hit enemies that are bouncing near the ground.
- Co-op - Bosses now give two bundles when defeated.
- Forge - Now has a chance to spawn health instead of an ammo.
- Powerup Trades - A little less likely for upgraded powerups to show up as trades. The more upgrades the less likely.
- Healthupper - Now corrupted during loops!
- Pets - When out of their attack range they now use their dodge to try to get to a better position. They are now invulnerable when dodging.
- Max Health Seller - Now rewards you 20 more shards than before.
- Elemental Buttons - More bullet damage and longer element time.
- Weptek Boot - More damage.
- Bomb Boot - More damage and bigger radius.
- Boom Bomb Button - More damage and bigger radius.
- Health Jar: Definitive Edition - Health ghosts now rain from above after breaking a pickup! Name changed from 'Definite' to 'Definitive'.
- Wall Spiders - Bit less damage, longer pause before more spiders can spawn after reaching spider limit. Now 'Rare' instead of 'Uncommon'.
- Beacon Blender - Less damage to bosses.
- Crab Boot - Now 'Uncommon' instead of 'Rare'.
- Orb Bullet Lotion - Shorter orb time and stronger homing.
- Weptek Reload Attack Module - Now affected by Weptek Accuracy Optimizer.
- Rumble Ray - Further range when upgraded.
- Swing Shot - Further range when upgraded.
- Banned Auto Aim - Longer range!
- Shard Gamble - 'Rare' and 'Ultra Rare' rewards now give more shards!
- Rocket Bullet Lotion - New icon, new explosion effect, more damage, no longer destroy walls and has a new explosion sound effect.
- Pollen Dash - Final upgrade now allows the dash to break through walls.
- Cryo Rounds - Stronger freeze!
- Homesick Bullet Lotion - Bullets that land on walls now get their 'homesickness' applied as well, so they bounce back even if you overshoot.
- Echo Blade - Now echoes a grid of weapons! Now 'Rare' instead of 'Common'.
- Stable Stature - Now 'Rare' and makes the player unable to tumble!
- Melee Mimic - Each mimic is now a bullet.
- Void Bullet Lotion - Now synergizes correctly with Inner Fusion!
- Bat Slippers - Many more bats!
- Rat Slippers - Many more rats!
- Soul Slippers - Many more souls!
- Upgrade Bundle - Now 'Uncommon' instead of 'Common'.
- Protectus Boot - Bigger and longer lasting protection area.
- Protectus Gem - Now 'Uncommon' instead of 'Rare'.
- Protectus Heart - Now 'Rare' instead of 'Uncommon'.
- Heavy Weight Bacteria - There's now a minimum amount of knockback a weapon attack can have, so that all attacks get a significant effect.
- Clozo's Arm - When playing with gamepad the arm will now only extend upon actively pushing the stick.
- Hurricane Sole - Now 'Uncommon' instead of 'Common'.
- The Emeraldon Anticurse - Now 'Rare' instead of 'Uncommon'.
- Max ammo and durability is now calculated based on damage and rarity of the weapon, instead of being balanced manually per weapon.
- All 'Rare' and 'Ultra Rare' weapons do less damage overall.
- Jumbo Dart - Now 'Common' rarity.
- Pumpkin Nest - Bullets now bounces back towards the nest when they land on walls.
- Void Enemies - Health is now balanced per world!
- Kegler Barrels - Now tumbles the player a bit more when they land right on top of them.
- Kegler Captain - Large barrel left behind when digging underground can now be stomped. It now shoots out barrels that explode into bullets.
- Harvest Caretaker - Bullets now have a warning circle to make them stand out a bit more.
- Fixed prop decals sometimes being incorrectly placed.
- World Token Cutscene - Fixed camera focus not centered correctly during co-op.
- Fixed a rare bug where an area would get stuck in 'area change' state and making the player stuck in a forced walk.
- Cinematics - Element, bullet and stun audio loops do not play during cinematics anymore. Stun effect, frog explosions and snake bites are now hidden during cinematics.
- Fixed a bug causing some ambient NPCs like birds sometimes not spawning out of view.
- Fixed a bug causing fleeing bosses to be able to get right back into battle if another boss was in the current area.
- Friendly void crystal explosions now have the correct colors.
- Fixed the bosses encountered not storing correctly when saving and loading a run.
- Enemy weapon blink warning - Fixed a bug causing it to not work as intended.
- Pets - Fixed melee pets accidentally interrupting their own attacks with block sometimes.
- Fixed Rupert narration in Antlantis not triggering during co-op.
- Wall Spiders - Fixed spawn sound not playing in the correct position.
- Orb Bullet Lotion - Fixed spawn sound not playing in the correct position. Fixed launching bullets not colliding with walls in orb form.
- Porko Rebel Grenade - Fixed a rare instance when it would be instantly blocked by Back Buckler.
- Linear Field - Now pauses during cinematics and hides when player is hidden.
- Powerup Gamble - Fixed a bug during co-op making it possible to spawn a powerup already picked up by the other player.
- Orb Bullet Lotion - Now works better with Rocket Bullet Lotion.
- Bomb Boot - Fixed explosion sometimes not doing its full damage.
- The Emeraldon Anticurse - Fixed some rare cases when the Emeraldon would stick around even if the player was back on the ground.
- Mother Ship - Fixed a bug causing it to be misplaced on activation sometimes.
- Blast Refractor - Fixed a bug causing the laser to spawn from the wrong spot if there was a wall between the player and the explosion.
- Beacon Barrage - Fixed a bug causing it not to have player powerups affect it.
- Buttons - Fixed outlines not blinking in the co-op players color.
- Rehand Powerups - Fixed a bug in co-op when a player died as the hand was charging up, the corpse would cause a lot of constant audio and screen shake.
- Floppy Flinger - Fixed files from floppy breaking not travelling their full range.
- Fixed weapon idle sound not restarting after pausing.
- The Harvester - Fixed a bug causing them to not trigger any behaviors.
- Bosses - Fixed a bug where a boss would be outside the level when you entered its area.
- Health Bar - Fixed an issue where it would not get the correct width if the game was minimized while resuming a run from the save menu.
- Stomp Deny UI - Now scales with zoom, so it wont occlude some smaller enemies when battle zoom is active.
- Enterable Icon - Fixed not hiding during cinematics.
- Fixed some powerups not falling out of extra rooms correctly.
- Pet Name - Fixed not hiding during cinematics.
- Fixed some overlay effects and ui incorrectly rendering twice during co-op.
- Void Eye Arrow - Fixed not hiding during cinematics.
- Discord Rich Presence - Fixed runtime during co-op.
- Bullet optimizations.
- Wall destruction optimizations.
- Fixed memory leaks.