Yet Another Zombie Survivors, the popular survival game, has just released its latest update, version 0.2.1. The development team has been hard at work, listening to player feedback and implementing changes to enhance the gaming experience. In this article, we will delve into the significant gameplay changes, issue fixes, balance improvements, and upcoming features that players can look forward to.
Yet Another Zombie Survivors Update Version 0.2.1 – Review, Patch Notes and Download |
Gameplay Changes
One of the notable additions in this update is the inclusion of the reroll option in the SOS Survivor Selection panel. Players can now reroll their survivor options to potentially get a better combination of abilities and skills.
Additionally, the "Stone Skin" power-up has been improved to grant 1000 Armor. Moreover, the low-health vignette visual effect will be disabled when the "Stone Skin" effect is active, allowing players to have a clearer view of the game without distractions.
Furthermore, after using all available level-up options, players now have a guaranteed chance to receive level-up options that provide both money and a health power-up. This change ensures that players can continue to progress and improve their characters even after exhausting all possibilities.
To create a more balanced gameplay experience, the experience modifier, which increases with each enemy wave, has been slightly reduced. This adjustment aims to provide a smoother progression curve for players.
Another improvement is the temporary immunity of 0.3 seconds after closing the Level-up/SOS Signal/Item Chest panels. This change prevents accidental damage or interruptions immediately after accessing these panels.
In the Endless Mode, the wave damage modifier has been adjusted, now clamping at 2000% instead of 300%. This tweak aims to create a more challenging but fair experience for players venturing into the Endless Mode.
Issue & Bug Fixes
The development team has also addressed several issues and bugs reported by the community. Chests will no longer spawn on top of each other, ensuring that players can access their rewards without any obstacles.
The Ghost character's "Protocol: Critical" ability no longer drops the Critical Chance stat to 0%. Furthermore, the "Shuriken" ability for the Ghost character now fires the appropriate number of projectiles and scales properly with leveling.
A bug that caused the level-up overlay to persist after losing a run has been fixed, ensuring a smoother transition to the next gameplay session.
Additionally, weapon upgrades that affect the Reload Time stat now correctly display the value in seconds instead of as a percentage, providing players with clearer information.
The "No Skill" achievement, which previously did not unlock correctly, has been fixed. It will now count only money and health power-ups as abilities, aligning with the intended criteria.
Furthermore, the "Faster, Better..." skill-tree upgrade and the "Solar Panel" item will now decrease the Ability Cooldown stat instead of increasing it, as initially intended.
The Endless Mode timer will now display playtime correctly and no longer loop after reaching the 60-minute mark, offering players an accurate sense of their progress.
The Charger boss enemy AI and animations have undergone fixes and improvements, enhancing the overall gameplay experience.
Balance Improvements
In the pursuit of fine-tuning the game's balance, several adjustments have been made to the "Life Steal" effects. The Basic Life Steal Value stat has been increased from 0% to 1%, providing players with a more viable healing option.
The "Suspicious Pendrive" item now grants a 3% Life Steal Chance, while the "Vampire Survivor" item offers a 1.5% Life Steal Chance and Value, further expanding the options for players to sustain themselves during intense battles.
To ensure a fair and challenging experience, the amount of experience gems dropped by bosses has been reduced.
Furthermore, specific character abilities have been adjusted to improve gameplay balance. The Huntress character's "Zombie Decoy" ability cooldown has been reduced, and it now drops three grenades in the surrounding area before exploding, increasing its effectiveness.
The Ghost character's "Protocol: Critical" ability cooldown has been reduced to 30 seconds (from 60 seconds), and the critical chance has been decreased to 50% (from 100%). These changes aim to balance the Ghost character's gameplay mechanics.
The SWAT character's "Automatic Turret" ability now provides increased damage and cooldown reduction per level, making it a more formidable asset in battles.
The Tank character's "Bombing Strike" ability now offers cooldown reduction as part of its level-up bonuses, empowering players with more frequent access to this devastating attack.
Similarly, the Engineer character's "Energy Shield" ability has received cooldown reduction as a level-up bonus, providing improved defensive capabilities.
The Medic character's "Handgun" and "Syringe Gun" weapons have been buffed, enhancing their effectiveness in combat.
On the other hand, the Medic character's "Transplantology" ability cooldown has been increased to 45 seconds (from 30 seconds), and the Life Steal Value has been decreased to 5% (from 10%). Additionally, the base duration of the ability has been adjusted to 3 seconds (from 5 seconds), ensuring a more balanced healing mechanic.
Quality of Life Enhancements
Several quality of life improvements have been implemented to enhance the overall user experience. Players will now receive a popup when hovering over the reward icons on the Achievements and Defeat panels, providing more information and a better understanding of the rewards they have earned.
Moreover, the Abilities tab in the Pause Menu now displays the current level of each ability, allowing players to track their progress and make informed decisions.
Localization has also been improved, ensuring that in-game content, such as the "Double Barrel Shotgun," is correctly referred to as the "Pump Action Shotgun."
To create a more immersive audio experience, the blaster firing sound and laser start/stop volume have been decreased, preventing audio fatigue during intense gameplay sessions.
Upcoming Changes
The development team has exciting plans for the future of Yet Another Zombie Survivors. Among the upcoming changes, players can expect the addition of a manual aiming option, which will offer more precise control over their attacks.
Furthermore, a Public Beta Steam branch will be launched, providing players with the opportunity to participate in testing new features and updates before they are officially released.
Additionally, a mouse character movement option is being developed, catering to players who prefer this input method.
The game will also introduce a CODEX or Encyclopedia of in-game content, providing players with detailed information about various aspects of the game world, including characters, abilities, and items.
Lastly, the update will include a separate save for game options, such as resolution and quality settings, allowing players to customize their gaming experience without affecting their progress.
Yet Another Zombie Survivors continues to evolve with the release of update 0.2.1, incorporating valuable feedback from its dedicated community. The gameplay changes, bug fixes, balance improvements, and quality of life enhancements in this update aim to provide a more enjoyable and immersive survival experience. With upcoming features on the horizon, players can look forward to an even more polished and feature-rich game in the near future. Stay tuned for more thrilling updates from the development team as they strive to deliver the best possible gaming experience in the zombie apocalypse.
We listen to all of it and are committed to improving the game with the continued help of our awesome community. Here's the list of things we're changing & improving since yesterday's release:
- Reroll option has been added to SOS Survivor Selection panel.
- "Stone Skin" power-up now grants 1000 Armor and when its effect is active, the low-health vignette visual effect is disabled.
- After expending all possible level-up options, there's now a 100% chance to have level-up options of both money and a health powerup.
- Experience modifier that increases every few enemy waves was reduced a bit.
- There is now a temporary immunity of 0.3 seconds after a Level-up/SOS Signal/Item Chest panels closes.
- Endless Mode: Wave damage modifier now clamps at 2000% instead of 300%.
- Chests should no longer spawn over each other.
- Ghost: "Protocol: Critical" ability no longer drops the Critical Chance stat to 0%.
- Ghost: "Shuriken" ability now fires a proper amount of projectiles and scales properly with leveling.
- Fixed a bug where level-up overlay would persist after losing the run.
- Weapon upgrades that change the Reload Time stat of that weapon now properly show it's value in seconds instead of as a percentage.
- Fixed the "No Skill" achievement not unlocking, as it wrongly counted money and health powerups as abilities.
- Fixed an issue where "Faster, Better..." skill-tree upgrade and "Solar Panel" item would improperly increase Ability Cooldown stat instead of decreasing it.
- Endless: Timer now shows play time properly instead of looping after reaching over 60 minutes mark.
- Fixes / improvements to the Charger boss enemy AI & animations.
- Other minor fixes.
Balance and improvements to "Life Steal" effects:
- Basic Life Steal Value stat increased to 1% from 0%.
- "Suspicious Pendrive" item now grants 3% Life Steal Chance.
- "Vampire Survivor" item now grants 1.5% Life Steal Chance and Value.
- "Annoying Trumpet" item temporarily removed to be reworked in the future.
Reduced the amount of experience gems dropped from bosses.
Huntress: "Zombie Decoy" ability cooldown reduced, and it also additionally drops three grenades at the surrounding area before exploding.
Ghost: "Protocol: Critical" ability cooldown reduced to 30s (from 60s), critical chance reduced to 50% (from 100%).
Ghost: "Shuriken" ability cooldown increased, as its strength also increased due to a bug fix.
SWAT: "Automatic Turret" ability damage and cooldown reduction per level increased.
Tank: "Bombing Strike" ability cooldown reduction added to its level-up bonuses.
Engineer: "Energy Shield" ability cooldown reduction added to its level-up bonuses.
Medic: "Handgun" & "Syringe Gun" weapons overall buff.
Medic: "Transplantology" ability cooldown increased to 45s (from 30s), Life Steal Value decreased to 5% (from 10%), and base duration changed to 3s (from 5s).
- There's now a popup when you hover over reward icon on Achievements and Defeat panels (mouse-only for now).
- Current ability level is now visible in the Abilities tab in the Pause Menu (mouse-only for now).
- Localization improvements (eg. Double Barrel Shotgun -> Pump Action Shotgun).
- Blaster firing sound and Laser start/stop volume has been decreased.
- Manual aiming option.
- Public Beta Steam branch.
- Mouse character movement option.
- CODEX / Encyclopedia of in-game content.
- Separate save for game options (resolution, quality).