Hammerwatch II - Códigos de Trapaça (Comandos de Console)

Danilo Medeiros



Guia Completo e Detalhado para os Códigos de Trapaça no Hammerwatch 2

Se você está cansado de procurar por listas intermináveis de códigos de trapaça, você veio ao lugar certo! Neste guia, você encontrará uma abordagem simples, direta e fácil de entender para os códigos de trapaça do jogo Hammerwatch 2. Aprenda como habilitar o console, descubra os comandos disponíveis e saiba como salvar esses comandos. Vamos mergulhar nesse mundo de possibilidades e tornar sua experiência no jogo ainda mais emocionante!


Como Habilitar o Console

Antes de mergulharmos nos códigos de trapaça, é importante saber como habilitar o console no jogo. O console é acessado pressionando a tecla til (~), geralmente localizada abaixo da tecla de escape. Ao abrir o console, você terá acesso a uma variedade de comandos que podem alterar a jogabilidade, fornecer itens, desbloquear recursos e muito mais. No entanto, é essencial observar que esses comandos não são salvos no arquivo de configuração do jogo e desaparecerão assim que você fechar o jogo.


Se você deseja salvar um comando específico para o arquivo HW2.exe.cfg, há duas maneiras de fazer isso:


Edição Manual do Arquivo: Você pode adicionar o comando diretamente editando o arquivo de configuração. Isso requer algum conhecimento sobre edição de arquivos e a estrutura de comandos do jogo.


Comando de Salvamento: Para salvar um comando no arquivo de configuração, você pode usar o seguinte comando no console: "save your command & argument" ou "save_curr your command". Isso permitirá que você preserve o efeito do comando mesmo após fechar o jogo.


Lista de comandos:

  •  alias
  • bgfx_debug_ifh
  • bgfx_debug_stats
  • bgfx_debug_trace
  • bgfx_debug_wireframe
  • bgfx_device_id
  • bgfx_renderer
  • bind
  • change_level
  • check_static_units
  • cht_change_weather
  • cht_clear_flags
  • cht_clear_inventory
  • cht_clear_skills
  • cht_damage
  • cht_explore_level
  • cht_finish_quest
  • cht_give_and_equip_item
  • cht_give_combo
  • cht_give_experience
  • cht_give_gold
  • cht_give_health
  • cht_give_item
  • cht_give_mana
  • cht_give_many_equipment
  • cht_give_random_equipment
  • cht_give_stamina
  • cht_give_tier
  • cht_give_uniques
  • cht_god
  • cht_god_cannon_game
  • cht_killall
  • cht_levelup
  • cht_list_all_items
  • cht_list_flags
  • cht_list_prompts
  • cht_list_quests
  • cht_listenemies
  • cht_lose_cannon_game
  • cht_noclip
  • cht_open_interface
  • cht_play_ambience
  • cht_play_music
  • cht_plr_damage_fire
  • cht_plr_damage_poison
  • cht_plr_free_health_cost
  • cht_plr_free_mana_cost
  • cht_plr_free_stamina_cost
  • cht_plr_hidden
  • cht_plr_level_progress
  • cht_plr_level_skills
  • cht_plr_reset_cooldowns
  • cht_print_charcreate_colors
  • cht_refill_potions
  • cht_remove_item
  • cht_revive
  • cht_set_flag
  • cht_set_scalar
  • cht_show_tailor
  • cht_solve_quest
  • cht_spawn_equipment
  • cht_spawn_equipment_usable
  • cht_spawn_gold
  • cht_spectate
  • cht_spectate_next
  • cht_start_quest
  • cht_stop_quest
  • cht_tutorials_unlock
  • cht_unlock_all_cards
  • cht_win_cannon_game
  • clear
  • clear_debris
  • condump
  • countdown
  • crash
  • cs_bgcolor
  • cs_enabled
  • cs_fgcolor
  • cs_height
  • cs_menu_save
  • cs_show_build
  • cs_show_cheats
  • cs_show_log
  • cs_show_log_count
  • cs_show_menu
  • cs_show_script_errors
  • cs_show_vars
  • cs_speed
  • dbg_cht_fill_equipment
  • dbg_cht_ignore_equipment_requirements
  • dbg_clear_unit_kills
  • dbg_list_baseitem_modifiers
  • dbg_list_existing_modifiers
  • dbg_list_tags
  • dbg_list_unit_kills
  • dbg_print_key_binds
  • dbg_track_unit_kills
  • debug_dungeon_prefabs
  • debug_list_units
  • debug_merge_count
  • debug_track_flag_set
  • debug_unit_compare
  • debug_widgets
  • dirty_nav_graph
  • dump_level_save
  • dump_script_gc_info
  • dump_unit_list
  • dump_unit_type_list
  • e_cheats
  • e_debris_limit
  • e_task_threads
  • e_threaded_physics
  • e_threaded_saving
  • edit
  • flush_streamed_textures
  • g_adv_foliage
  • g_autoequip
  • g_cam_freecam_speed
  • g_cam_taut
  • g_debug_menu
  • g_debug_mods
  • g_debug_scripts
  • g_default_axis_sensitivity
  • g_disable_saving
  • g_extra_players
  • g_frametime_render
  • g_frametime_swap
  • g_frametime_total
  • g_frametime_update
  • g_gore
  • g_intro_logos
  • g_intro_logos_shown
  • g_language
  • g_laser_sight
  • g_load_state_delay
  • g_local_player_marker
  • g_mousemove_speed
  • g_movedir_snap
  • g_multi_test
  • g_multiplayer_limit
  • g_multiplayer_ping_limit
  • g_player_markers
  • g_pure
  • g_quickcast
  • g_render_pos
  • g_richpresence
  • g_save_level_state
  • g_save_slot
  • g_scale
  • g_screenshake
  • g_show_slideshows
  • g_simulate_platform
  • g_sound_listener_height
  • g_start_difficulty
  • g_start_level
  • g_start_sessions
  • g_start_sessions_controls
  • g_tile_effects
  • g_time_hour
  • g_timeofday
  • g_timescale
  • g_vfx_quality
  • gpu_print_info
  • help
  • include
  • inspect_widget
  • join_ip
  • lobby_say
  • mem_print_info
  • ms
  • net_kick_unanswered_pings
  • net_stat
  • net_stat_msg
  • net_stat_singleplayer
  • net_stat_time
  • particle_blocks
  • physics_report
  • plot
  • ply_kill
  • print
  • quit
  • r_bottom_padding
  • r_clear_color
  • r_debug_render_target
  • r_draw_bloom
  • r_draw_bounds
  • r_draw_collision
  • r_draw_color_grade
  • r_draw_effects
  • r_draw_glow
  • r_draw_glow_precalc
  • r_draw_ground_nodes
  • r_draw_icons_collision
  • r_draw_icons_lights
  • r_draw_light_debug
  • r_draw_lights
  • r_draw_line_of_sight
  • r_draw_locators
  • r_draw_minimap_sprites
  • r_draw_minimap_texts
  • r_draw_models
  • r_draw_nav_data
  • r_draw_origins
  • r_draw_outlines
  • r_draw_particles
  • r_draw_pathfinds
  • r_draw_physics
  • r_draw_physics_aabb
  • r_draw_physics_centroid
  • r_draw_physics_queries
  • r_draw_physics_shape
  • r_draw_ranges
  • r_draw_raycasts
  • r_draw_scripts
  • r_draw_scripts_compact
  • r_draw_scripts_debug
  • r_draw_scripts_lines
  • r_draw_scripts_lines_back
  • r_draw_scripts_lines_branch
  • r_draw_scripts_lines_head
  • r_draw_scripts_names
  • r_draw_shadow_shapes
  • r_draw_sprites
  • r_draw_statics
  • r_draw_text
  • r_draw_text_debug
  • r_draw_tiles
  • r_draw_units
  • r_draw_xray
  • r_draw_xray_precalc
  • r_environmental_detail
  • r_frame_batches
  • r_frame_environments
  • r_frame_particles
  • r_frame_renderables
  • r_frame_statics
  • r_frame_triangles
  • r_frame_units
  • r_frustum_padding
  • r_hdr
  • r_light_decal_proj
  • r_lighting
  • r_line_of_sight_anim_speed
  • r_line_of_sight_blurs
  • r_line_of_sight_boost
  • r_line_of_sight_mul
  • r_line_of_sight_quality
  • r_masked_shadows
  • r_merge_textures
  • r_minimap_scale
  • r_parallel_rendering
  • r_particle_max_spawn
  • r_particle_spawn_rate
  • r_script_alpha
  • r_script_alpha_selected
  • r_script_line_alpha
  • r_script_line_scroll
  • r_script_line_thickness
  • r_shadows
  • r_sharp_pixels
  • r_smooth_scrolling
  • r_stream_unit_producers
  • r_top_padding
  • r_use_merge_textures
  • r_use_z_buffer
  • r_warn_language_fallback
  • res_dump_generated
  • res_use_hints
  • reset_all_stats
  • rg_brightness
  • rg_contrast
  • rg_crt_curve
  • rg_gamma
  • rg_pixel_perfect
  • rg_post_bloom
  • rg_post_phosphor
  • s
  • s_check_override
  • s_check_strings
  • save
  • save_curr
  • select_unit
  • show_menu
  • snd_debug
  • snd_driver
  • snd_volume
  • snd_volume_env
  • snd_volume_music
  • snd_volume_sfx
  • snd_volume_ui
  • snd_volume_voice
  • stat_raycasts
  • statics_blocks
  • statics_num
  • test_screenshot
  • toggle
  • toggle_tileset
  • track
  • track_comment
  • track_history
  • tst_lerp
  • ui_boss_text_always_visible
  • ui_buffs
  • ui_chat_dialog
  • ui_chat_fade_time
  • ui_chat_pos
  • ui_chat_scale
  • ui_chat_width
  • ui_cursor_alpha
  • ui_cursor_health
  • ui_cursor_health_alpha
  • ui_cursor_unit
  • ui_draw_plr_names
  • ui_draw_plr_names_real
  • ui_draw_vignette
  • ui_draw_widgets
  • ui_flags
  • ui_format_letters
  • ui_hardware_cursor
  • ui_hide_fog
  • ui_hud_actor_afflictions
  • ui_hud_actor_states
  • ui_hud_actor_targets
  • ui_hud_announce_loot
  • ui_hud_announce_loot_amount
  • ui_hud_announce_loot_short_names
  • ui_hud_announce_loot_tooltip_compare_delay
  • ui_hud_announce_loot_tooltip_delay
  • ui_hud_announce_looter
  • ui_hud_announce_own_loot_category_filter
  • ui_hud_announce_own_loot_quality_filter
  • ui_hud_bossbar
  • ui_hud_bossbar_actors
  • ui_hud_coop
  • ui_hud_hpbars_enemy
  • ui_hud_hpbars_plr
  • ui_hud_minimap_zoom
  • ui_hud_overlay_always_visible
  • ui_hud_scale_art
  • ui_hud_scale_buffs
  • ui_hud_scale_left_bars
  • ui_hud_scale_minimap
  • ui_hud_scale_overlay
  • ui_hud_scale_potions
  • ui_hud_scale_right_bars
  • ui_hud_scale_skills
  • ui_hud_skills
  • ui_hud_stats
  • ui_hud_survival
  • ui_hud_topbar
  • ui_hud_visible
  • ui_hud_visible_art
  • ui_hud_visible_buffs
  • ui_hud_visible_left_bars
  • ui_hud_visible_minimap
  • ui_hud_visible_overlay
  • ui_hud_visible_potions
  • ui_hud_visible_right_bars
  • ui_hud_visible_skills
  • ui_overlay_minimap_alpha
  • ui_overlay_minimap_scale
  • ui_player_measure
  • ui_quests
  • ui_scale
  • ui_show_chat
  • ui_show_controlbinds
  • ui_show_info_buttons
  • ui_show_intro
  • ui_show_mp_mana
  • ui_show_npc_dialog_icons
  • ui_show_tutorials
  • ui_show_use_icon
  • ui_txt
  • ui_txt_enemy_heal
  • ui_txt_enemy_hurt
  • ui_txt_enemy_hurt_husk
  • ui_txt_enemy_hurt_local
  • ui_txt_enemy_immortal
  • ui_txt_pickup
  • ui_txt_plr_ammo
  • ui_txt_plr_ammo_max
  • ui_txt_plr_armor
  • ui_txt_plr_heal
  • ui_txt_plr_hurt
  • ui_txt_plr_hurt_magic
  • ui_waypoint_player
  • ui_waypoint_world
  • unet_gog
  • unet_steam
  • unit_id_high
  • unit_id_low
  • unit_id_max
  • unit_id_min
  • units_updated
  • units_updated_native_behaviors
  • units_updated_potential
  • units_updated_script_behaviors
  • v_forced_aspect_ratio
  • v_fps
  • v_fps_limit
  • v_fullscreen
  • v_interpolate_frames
  • v_monitor
  • v_resolution
  • v_trap_cursor
  • v_vsync
  • condump
  • g_start_sessions_controls
  • r_draw_icons_collision
  • r_draw_icons_lights
  • rg_contrast
  • ui_show_controlbinds
  • ui_show_npc_dialog_icons
  • ui_show_use_icon

Danilo Medeiros
Recém formado em R.H e Administrador da Overcentral Instagram: @danilopablolima
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