Nioh 3 Update 1.04 Delivers Comprehensive Balance Overhaul and Critical Bug Fixes

By Central

The latest major patch for Nioh 3, Update 1.04, has been deployed, marking a significant step in refining the challenging action-RPG experience. This substantial update, arriving on the heels of the previous 1.03 patch, addresses a wide spectrum of player feedback, from weapon-specific balancing and bug fixes to systemic quality-of-life improvements and new celebratory content. The developers have delivered a meticulous patch aimed at smoothing out gameplay inconsistencies, rewarding cooperative play, and enhancing the overall polish of the title.

New Content and Systemic Enhancements

Update 1.04 introduces several key additions and adjustments designed to improve the player’s journey. Most notably, the patch adds the “Million Thunder Warrior Armor” and “Million Thunder Ninja Garb” as free commemorative equipment to celebrate Nioh 3 selling one million copies and the series surpassing ten million sales globally. This gesture rewards the dedicated community with unique cosmetic and functional gear.

Improved Rewards and Progression

Team Ninja has listened to player feedback regarding endgame progression and cooperative play. The amount of Glory earned upon clearing missions in multiplayer has been increased, providing a greater incentive for players to team up. Furthermore, following the completion of the “General’s Journey,” there is now an increased chance for higher “+” value equipment to drop, streamlining the path to maximum power for dedicated warriors.

Quality of Life and User Interface Upgrades

A suite of user-friendly features has been implemented. The system now includes an option to disable the automatic replenishment of usable items, giving players finer control over their inventory management. Additionally, equipment with rare special effect icons will now be automatically locked upon acquisition, preventing accidental dismantling or selling of valuable gear.

The interface for the “Soul Matching” (Tamashi Awase) feature has been adjusted to reduce the required material cost when matching an item with a “+” value higher than one already possessed. Menu navigation has also been improved, allowing players to return from the main menu directly from the “Battle Picture Scroll” or “Mission Co-op” modes without needing to be in the field.

Extensive Weapon Balancing and Bug Fixes

The core of Update 1.04 lies in its deep dive into combat mechanics, with extensive adjustments and corrections across every weapon class. These changes are aimed at creating a more responsive, fair, and fluid combat experience.

Samurai Weapons Adjustments

Significant tweaks have been made to address specific weapon quirks. For the Katana, bugs related to the “Sōmaki,” “Oboro,” and “Mikage” skills have been fixed, ensuring proper damage reflection and counter timing. The Dual Swords saw fixes for issues where martial arts couldn’t be executed after a dodge and where certain combos would incorrectly consume stamina.

The Odachi received corrections for the “Shōchō” skill’s Ki Pulse functionality and the “Yūkaze – Chi” skill’s follow-up attacks. The Axe’s “Gantsuchi” skill has been adjusted to hit more reliably, and multiple bugs with the “Senguri” parry and its follow-up charged attacks have been resolved. The Fists weapon had its aerial “Pursuit” attack improved for better accuracy, and bugs with the “Shin’eikyaku” and “Tanikaze” skills were fixed. The Switchglaive received broad usability improvements for skills like “Tenpen Sai,” “Tenpen Hō,” and “Tenpen Jin,” alongside fixes to its secret techniques.

Ninja Weapons Refinements

The Ninja arsenal received equally detailed attention. The Staff weapon had a bug fixed where a double finishing blow was sometimes possible. The Claws saw corrections to parry functionality and unwanted buff applications. The Kusarigama’s Ki consumption for several skills was deemed too high and has been lowered. The Ninja Sword (Shinobigatana) had multiple issues with its aerial martial arts and input buffering addressed. The Hatchets and Splitstaff also received critical fixes for parry interactions, skill cancellations, and unintended damage exploits.

Mission, Boss, and Progression Bug Corrections

Beyond combat, Update 1.04 tackles a plethora of bugs that could hinder progression or break immersion. Critical mission bugs have been squashed, including issues in “The Ice Capital’s Burning Spirit Tree” where defeating Minamoto no Yoritomo under specific conditions could soft-lock the mission, and in “The Battle of Futamata Castle” where starting another mission could cause Hattori Hanzō to disappear.

Scroll of the Damned and Twilight Mission Fixes

Several “Scroll of the Damned” (Tatari Emaki) missions received fixes. “The Calamity Comes to Lake Hamana” can no longer become impossible to complete under certain conditions, and players can now exchange for “Daidarabotchi’s Soul Cores” at the Kodama Bazaar after clearing it. Bugs affecting objective markers in “Memories of the Hamon” and treasure chest icons in “The Value of Flawlessness” have been resolved.

Boss and Enemy Behavior Tweaks

Enemy AI and behavior have been polished. The camera lock-on during the “Onryōki” boss fight has been adjusted for better visibility of its movements. Bosses will no longer relentlessly target a single player in multiplayer. Specific bugs with enemies like “Nurikabe,” “Bloody Slayer,” “Shikyōgai,” and “Biwa MokuMoku” have been corrected to ensure they function as intended.

Equipment, Set Bonus, and Special Effect Corrections

A number of underlying systems related to gear have been tuned. The special effect “One-Man Army” had its “Close Combat Attack Debuff Extension” effect value lowered as it was unintentionally high, while its “Arrow/Bullet Hit Enemy Damage Taken” application rate was increased. The “Grudge Blankets the World” set bonus had its “Health Erosion Recovery” and “Spirit Power Transfer” effects fixed to work correctly.

A significant bug where some Samurai armor pieces incorrectly had Ninja-exclusive special effects has been fixed, with the effects being replaced by their proper Samurai counterparts. Other fixes address issues with the “Calming” status effect, the “Nourishing Talisman” duration, and the display of set bonus values immediately after changing styles.

Platform-Specific Improvements

PlayStation 5 Fixes

For PlayStation 5 players, a specific bug where accumulated military prestige during the faction war (Buke) was not being added has been resolved.

Steam (PC) Enhancements

The PC version receives several tailored upgrades. Controller stick sensitivity has been improved for better recognition of fine movements. A highly requested feature to copy appearance setting codes to the clipboard has been added. Specific cutscenes that were previously locked to 30 FPS now support 60 FPS depending on settings. New system settings allow toggling the HUD display for close-range weapon switch buttons and implement a pause function when a controller is disconnected during a pausable scene.

PC-specific bug fixes address graphical noise at certain resolutions, controller input issues when the window is inactive or with specific Xbox controllers, mouse functionality in the “Equipment Offering” screen, and a bug where the Anisotropic Filtering setting was stuck on “x4.”

The deployment of Nioh 3’s Update 1.04 represents a committed effort to hone an already deep and complex game. By addressing a vast array of combat inconsistencies, progression blockers, and quality-of-life friction points, the developers have demonstrated a clear focus on supporting the player experience long after launch. From the veteran mastering the highest “Scroll of the Damned” difficulties to the newcomer learning the rhythm of Ki pulses, these refinements collectively ensure that the only true obstacle remaining is the skill of the player against the game’s formidable challenges.

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