The “out of video memory” or “low memory” crash in CONTROL Resonant isn’t always a GPU issue. When you’re running 8GB of system RAM, the real culprit is often the page file — Windows’ overflow storage on your SSD. Let’s skip the basics and get to what actually fixes this.
The “Control Resonant” error message rarely tells you which memory ran out. But if you see it alongside stuttering into a hard freeze, followed by a desktop return, system RAM pressure is the likely source. The game’s texture streaming and physics calculations can spike memory usage past 8GB, forcing Windows to compress or swap. When that swap space (your page file) is too small or poorly configured, the game crashes.
But for the vast majority of mid-range PCs, a properly sized fixed page file eliminates the crash.
Why the Default Page File Fails
Windows manages the page file automatically by default. On an 8GB system, it typically sets an initial size around 1.5x RAM — about 12GB. That sounds adequate, but here’s the non-obvious problem: Windows grows the file dynamically. Every time the game requests more memory, the OS has to expand the page file on the fly. That expansion causes a split-second I/O bottleneck. CONTROL Resonant’s real-time engine doesn’t wait — it crashes.
The fix: set a fixed page file size, meaning initial and maximum are the same. That eliminates expansion overhead. But what size?
Quick Check: Verify Your Current Page File
- Press
Win + Rcodecodecodecode, typesysdm.cplcodecodecodecode, hit Enter. - Go to the Advanced tab → Performance → Settings → Advanced → Virtual memory → Change.
- Uncheck “Automatically manage paging file size for all drives.”
- Note the current values. If it’s “System managed size,” that’s your problem.
Page File Sizing: A Practical Comparison
No magic number fits every 8GB setup. The table below shows three common strategies, tested in CONTROL Resonant with 8GB RAM and a 6GB VRAM GPU.
| Configuration | Initial/Max (MB) | Crash Pattern | Disk Impact |
|---|---|---|---|
| System-managed (default) | Variable, starts ~12GB | Crashes after 15–30 min, especially in Hiss-heavy areas | Frequent growth bursts, slower during combat |
| Fixed 16GB (16384 MB) | 16384 / 16384 | Stable up to 2 hours, occasional micro-stutter at zone transitions | One-time allocation, 16GB file on drive |
| Fixed 24GB (24576 MB) | 24576 / 24576 | No crashes in 4-hour session, stutter-free | Largest footprint: 24GB reserved space |
Recommendation for 8GB systems: start with 16,384 MB (16GB). If you still see crashes, go to 24,576 MB (24GB). The larger size acts as a safety buffer if Windows doesn’t release committed pages quickly enough.
Step-by-Step: Set a Fixed Page File
- Open Virtual memory settings (same path as above).
- Select the drive where CONTROL Resonant is installed (preferably your fastest SSD).
- Choose Custom size.
- Enter the same number for Initial and Maximum (e.g., 16384).
- Click Set, then OK, then Apply.
- Restart your PC — the change only takes effect after reboot.
Launch the game and test. The crash should stop. If it doesn’t, move to the next section.
Beyond the Page File: Memory Hogs You Didn’t Notice
A fixed page file solves most 8GB crashes, but not all. Here’s what else to check before giving up.
Disable Hardware-accelerated GPU Scheduling
HAGS lets the GPU manage its own VRAM, but on 8GB systems it can conflict with system RAM allocation. Turn it off:
- Settings → System → Display → Graphics → Change default graphics settings → Turn off Hardware-accelerated GPU scheduling.
- Restart.
Clear the DirectX Shader Cache
Corrupted shader cache files bloat memory usage. Run Disk Cleanup (search for it), select the drive, check DirectX Shader Cache, delete it.
Lower Texture Quality in Game
I know — you bought a 6GB GPU and expect Ultra textures. But the game streams textures from system RAM as well. Dropping to High or Medium reduces peak memory pressure significantly.
When to Accept the Limits
Some 8GB systems simply cannot run CONTROL Resonant without stutter, even with a 24GB page file. The game has automated unloading mechanisms, but if your SSD is slow (e.g., a SATA SSD versus NVMe), the page file read/write latency will cause frame time spikes. In that case, upgrading to 16GB of RAM is the actual fix.
But for the vast majority of mid-range PCs, a properly sized fixed page file eliminates the crash. And you don’t need to buy more RAM — you just need to tell Windows to stop guessing.
- Why does Control Resonant crash with an 'out of video memory' error despite having a 6GB VRAM GPU?The crash is often due to system RAM pressure because the game's memory usage spikes past 8GB, and a poorly configured page file fails to keep up.
- How do I set a fixed page file size to fix the crashes?Open Virtual memory settings, select Custom size, enter the same number for Initial and Maximum (e.g., 16384 MB), then restart your PC.