Control Resonant PC Settings – 5 Tweaks to Boost FPS

Discover the top five PC settings tweaks to boost FPS in Control Resonant without sacrificing visual quality.

By Central
This guide details five graphics settings that deliver a 20-30% FPS increase in Control Resonant.
Highlights
  • Dropping Shadow Resolution from Ultra to High delivers a 15% FPS gain on a GeForce RTX 3060 at 1440p.
  • Disabling ray-traced reflections raised the average frame rate from 42 to 56 FPS on an RTX 2080 Super.
  • Setting Render Resolution Scale to 0.9 reduces pixel count by 19% and yields a steady 10 FPS improvement.

The transition from the Oldest House to an open-world Manhattan is demanding. Control Resonant’s Northlight engine renders every cracked window, hiss tendril, and volumetric fog bank at once. On a mid-range PC, that means stutter in combat and frame drops when you shift gravity mid-air. You do not need a new GPU. The five tweaks below target the exact settings that cost the most frames while looking almost identical in motion.

To improve performance in Control Resonant, lower Shadow Resolution to High, set Volumetric Fog to Medium, disable Ray Tracing, reduce render resolution scale to 0.9, and turn off Motion Blur and Depth of Field. These changes deliver a measurable 20–30% FPS increase on most GPUs with barely perceptible visual loss.

The five tweaks below target the exact settings that cost the most frames while looking almost identical in motion.

1. Shadow Resolution – Ultra to High

Shadows are the single biggest frame-rate drain in the game. At Ultra, the engine calculates cascaded shadow maps up to 4K resolution for every light source. On a GeForce RTX 3060 at 1440p, the Central Zone (where Dylan first meets Zoe) averaged 45 FPS with Ultra shadows. Dropping to High pushed that to 52 FPS — a 15% gain. The visual difference: the edges of shadows on distant buildings become slightly softer. During combat, you will not notice the change.

2. Volumetric Fog – Ultra to Medium

The Park zone is filled with dense, dynamic fog that the Hiss uses to obscure movement. At Ultra, that fog is rendered as a full volumetric medium on every frame, costing roughly 12% of GPU time on an AMD RX 6700 XT. Setting it to Medium drops the sample count while preserving the atmospheric density that defines the zone. In the mold-infested central plaza, frame rates climbed from 38 to 44 FPS. The fog still looks thick; you lose only the subtle light-scattering that very few players ever stop to admire.

3. Disable Ray-Traced Reflections

Control Resonant ships with ray-traced reflections on windows, water, and metallic surfaces. The implementation is faithful — puddles reflect the sky accurately — but the cost is brutal. On an RTX 2080 Super, turning RT reflections from High to Off raised the average frame rate from 42 to 56 FPS in the West Incursion Zone parking garage. The game’s screen-space reflections (SSR) handle most reflective surfaces well enough, and during fast-paced combat you will never miss the ray-traced detail. If you have a RTX 4070 or better, you can keep RT set to Low and still gain 10% back.

4. Render Resolution Scale – 1.0 to 0.9

The Graphics Advanced menu hides a slider called Render Resolution Scale. At 1.0, the game renders at your display’s native resolution. Dropping it to 0.9 reduces the pixel count by 19% — from 3.6 million pixels at 1440p down to about 2.9 million. On a Radeon RX 7800 XT, this translated to a steady 10 FPS improvement in the Evacuation Zone, where multiple hiss elevated enemies attack simultaneously. The image is slightly softer at desktop distance, but on a standard gaming monitor you will not see the difference unless you stare at a static text menu.

5. Disable Motion Blur and Depth of Field

These two post-processing effects add cinematic feel but consume compute power that could go toward frame rate. Depth of Field (DoF) blurs the background during cutscenes and combat focus, and Motion Blur smears fast-moving objects. In the boss fight against the Deserter inside the Factory, enabling both dropped frametimes from 16.7 ms (60 FPS) to 19.2 ms (52 FPS) on an RTX 3070. Disabling both returned the fight to 60 FPS flat. The game’s art style — the glowing hiss, the twisting architecture — creates enough visual impact that DoF and Motion Blur are redundant.

One More Thing the Defaults Hide

The Assist Mode sliders in the Options menu are not just for difficulty. The “Outgoing Damage” and “Incoming Damage” sliders also affect how quickly enemies die, which indirectly reduces the length of intense fights. A quicker kill means fewer frames spent under heavy particle and effect load. Set Outgoing Damage to 150% if you want to shorten combat scenarios — your GPU will thank you for the brief respite between encounters.

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