The medieval colony simulation genre has a new definitive contender as Foxy Voxel’s Going Medieval emerges from Early Access with its official 1.0 release. This survival strategy game, published by Mythwright, transports players to a post-plague wilderness where constructing a thriving settlement from scratch is the only path to survival. With its launch, the title positions itself as a direct competitor to established giants like RimWorld, distinguishing its core experience through intricate 3D terrain manipulation and multi-story fortress construction.
From Humble Hut to Impenetrable Fortress
At its heart, Going Medieval is a game about architectural ambition and strategic foresight. Players begin with a handful of survivors and the most basic of resources, tasked with transforming a simple wooden shelter into a sprawling stone castle. The game’s freeform construction system is its most significant innovation, allowing for true verticality. Unlike grid-based or purely top-down colony sims, players can carve into hillsides, build multiple floors, and create complex, tiered defenses that feel authentically medieval. This 3D approach to building demands consideration of structural integrity, sightlines for defense, and efficient settlement layouts in a way that fundamentally changes the colony management formula.
A World Shaped by Seasons and Settler Personalities
The challenge of construction is compounded by a deeply simulated living world. Four distinct seasons bring not just visual changes but tangible gameplay hurdles. A bountiful summer harvest must be meticulously planned to survive a harsh winter where crops won’t grow. Heatwaves can cause food to spoil faster, while blizzards trap settlers indoors, testing their morale and your stockpiles. This environmental dynamism forces players to think in annual cycles, planning construction projects around growing seasons and preparing defenses before the bad weather limits mobility.
The Human Element: Managing Moods and Motivations
Beyond the environment, the true management challenge lies with the settlers themselves. Each colonist is a unique individual with a detailed personality matrix. They possess specific skills, hidden passions (marked by yellow stars), personal beliefs, and fluctuating moods. A settler with a passion for cooking will gain skills faster and stay happier when assigned to the kitchen, while one who believes in a different religion may become distressed without a shrine. Their happiness is influenced by a web of factors: the quality of their gear, the availability of entertainment like games and alcohol, the comfort of their quarters, and even the beauty of their surroundings. Neglecting these needs leads to plummeting efficiency, social conflicts, and ultimately, desertion.
Strategic Survival: Defense, Automation, and Efficiency
Survival in this reclaimed wild is not guaranteed. Raiders, wild animals, and the elements constantly threaten the colony’s existence. The game’s combat system emphasizes tactical positioning and defensive engineering. Simply building high walls is not enough; savvy players learn to create killing zones, elevated archer platforms, and layered traps. Equipping settlers with quality armor and weapons crafted at the forge is as crucial as the architecture that protects them.
Essential Strategies for New Lords and Ladies
For newcomers, several core principles can mean the difference between a thriving kingdom and a forgotten ruin. First, never neglect food security. A common mistake is prioritizing impressive walls over sustainable agriculture. Experts recommend maintaining approximately 20-25 crop plots for every five colonists, with a skilled cook (level 13 or higher) to maximize yield. Second, leverage the terrain. Before stone walls are possible, use natural cliffs and constructed barricades to funnel attackers into chokepoints where your archers have a clear field of fire.
Advanced Colony Management Techniques
As a settlement grows, automation becomes key to managing complexity. One powerful advanced strategy involves gear recycling. Settlers suffer mood penalties for wearing “Ugly” gear, which includes items of “Fimsy” or “Sturdy” quality. By setting a production workstation to “Dismantle Item” on a continuous loop and filtering for low-quality gear, players can automate the breakdown of subpar equipment into raw materials, ensuring colonists only wear items that boost their morale. Furthermore, matching settlers to their passionate skills isn’t just a happiness booster—it dramatically accelerates skill progression, creating specialists who can perform critical tasks with superior speed and quality.
Technical Specifications and Modding Future
Going Medieval is available exclusively on PC via Steam, the Epic Games Store, and GOG. It demands modest hardware, with minimum requirements calling for a GTX 1050 Ti or Radeon RX 580 GPU and 8GB of RAM. For the optimal experience, with smoother performance during large raids and complex construction, a GTX 1660 Super or better with 16GB of RAM is recommended. Crucially, the game launches with full modding support integrated through the Steam Workshop. This opens the door for a community-driven expansion of the game’s systems, assets, and challenges, significantly extending its replayability beyond the robust base game.
Positioning in the Colony Sim Landscape
The inevitable comparison to RimWorld is apt, as both games share DNA in their deep settler simulation and survival-focused narratives. However, Going Medieval carves its own distinct niche. The focus is less on sci-fi storytelling and random events, and more on deliberate, player-driven architectural creation within a consistent medieval aesthetic. The 3D building is not a superficial layer but the core gameplay loop, appealing to players whose primary joy comes from designing and realizing a physical, defensible stronghold piece by piece. It answers a specific demand within the genre for greater creative control over the colony’s physical form.
The launch of version 1.0 marks not an end, but a solid foundation. With its detailed simulation of people and seasons, married to a groundbreaking construction system, Going Medieval establishes a formidable presence. It challenges players to think like both an architect and a ruler, where every stone laid and every field planted is a calculated step toward legacy. In a genre celebrated for emergent stories, this game ensures that the most compelling narrative is the one you build yourself, from the ground up.