The Hollow Knight fan community has reason to celebrate: the long-awaited mobile version of Hollow Knight: Silksong has just received a significant update to version v1.0.2.2 Developed by enthusiasts and adapted for mobile devices, this version promises to bring the full experience of the game to mobile screens, with improvements in controls, optimization and bug fixes. If you’re a fan of metroidvanias or are curious to know how a game of this size performs on touch platforms, you’ve come to the right place. In this article, we’re going to explore everything this new update has to offer, from the technical novelties to the possible limitations. Get ready to dive into the world of Farlon with the protagonist Hornet – now in the palm of your hand!
Customizable Controls: Precision and Comfort in the Palm of Your Hand
One of the biggest highlights of version 1.0.2 of Hollow Knight: Silksong for mobile is undoubtedly the control system. Unlike previous versions or parallel ports, this update has brought much greater sensitivity and tactile response, allowing players to execute complex movements – including the popular “guaraná command”, which has become a meme among Brazilian fans – much more naturally.
What’s more, the controls are fully customizable. You can change the position, size and opacity of the buttons on the screen, an essential feature for those who play on devices with smaller screens or simply prefer a more ergonomic configuration. The virtual analog stick, which previously tended to “slip away” from your finger during intense gameplay, can now be resized, ensuring greater stability and comfort during long sessions of exploration or combat.
The customizable controls represent a significant advance in Hollow Knight Silksong’s mobile gameplay. Unlike previous versions where the rigidity of the controls limited the experience, this update introduces a flexibility never seen before. Players can reposition each element of the interface according to their personal preferences, creating layouts that adapt perfectly to the size of their hands and their particular style of play. This extended customization allows users of both larger and smaller devices to find comfortable settings for long gaming sessions.
The precision of the controls has been meticulously improved in this version, with sensitivity adjusted for the complex movements characteristic of the metroidvania genre. Executing quick sequences of attacks and dodges has become considerably more intuitive, reducing the frustration common with touchscreen controls. The tactile response has been calibrated to recognize more subtle gestures, allowing smooth transitions between defensive and offensive actions during intense combat. This refined responsiveness brings the mobile experience up to par with traditional versions.
The button resizing option solves one of mobile gamers’ biggest complaints – accidental touches. It is now possible to increase or decrease specific touch areas, creating comfort zones that prevent execution errors at crucial moments. Particularly noteworthy is the possibility of extending the virtual analog, which previously often slipped off the finger during sudden or jerky movements. This simple addition has completely transformed the ergonomics of the game on touch devices.
Customization goes beyond the practical aspect into the territory of accessibility. Players with different motor skills can configure layouts to suit their specific needs, either by increasing the size of essential buttons or repositioning secondary commands to more accessible areas of the screen. The transparency of the buttons can also be adjusted, balancing visibility and immersion according to individual preference. These details demonstrate special attention to the diversity of the mobile audience.
The implementation of control profiles makes it possible to experiment with different configurations without fear of losing favorite setups. Players can create specific arrangements for different situations – one layout for quiet exploration and another for challenging combat, for example. This versatility encourages experimentation until the ideal configuration is found, a process that has become an integral part of the gaming experience. The customization interface has been designed to be intuitive, with simplified drag and drop and real-time preview.
The stability of the controls during prolonged play is another strong point of this update. Even after hours of continuous play, no significant decrease in responsiveness or phantom input was observed. The touch engine has been optimized to maintain consistency even on devices with more limited resources, ensuring that the precision of the controls remains constant regardless of the length of the gaming session. This technical reliability is fundamental for games that demand such exacting controls.
The adaptability of the control schemes between different devices deserves special mention. The game automatically detects the proportions of the screen and suggests suitable layouts, working equally well on conventional smartphones, tablets and even devices with ultra-wide screens. This intelligence in the distribution of interface elements eliminates the need for manual reconfigurations when changing devices, keeping the experience consistent across different mobile platforms.
The integration between the customizable controls and the visual feedback has been carefully planned. Each button offers a subtle tactile response when activated, reinforcing the confirmation of the command without interfering with gameplay. The touch animations have been synchronized with the game’s response times, creating a harmony between action and reaction that approximates the feel of physical controls. This attention to subtle detail demonstrates the commitment to the quality of the tactile experience.
The freedom of customization extends to multitouch gestures, which can be reconfigured for special functions. Finger combinations can be assigned to specific actions, creating personalized shortcuts for frequent movements or special skills. This additional layer of customization further deepens the game’s adaptation to individual preferences, making each experience truly unique and optimized for each player.
The control system proves that complex games can work exceptionally well on touch interfaces when properly adapted. The approach adopted by Hollow Knight Silksong sets a new standard for mobile ports of games originally designed for physical controls. The combination of technical precision and flexibility in customization creates an environment where the player’s skill becomes the determining factor, no longer limited by the constraints of the mobile platform.
Performance and Optimization: Smooth, but with caveats
In terms of performance, version 1.0.2 shows remarkable optimization. The game runs smoothly on most mid-range and high-end devices, maintaining a stable frame rate – especially with the addition of the FPS counter, which allows you to monitor performance in real time.
However, as this is a beta version, sporadic crashes can still occur on older devices or those with little RAM. The developers have already fixed known problems, such as the airflow bug and visual glitches during boss battles, but it’s important to remember that this is an evolving version. Still, compared to other mobile ports available, Silksong 1.0.2 does very well – light (only 1 GB) and complete, with all areas, enemies and game mechanics present.
Language, Support for External Controls and Other Practical Issues
One of the most frequently asked questions is: is the game in Portuguese? Yes, the version is translated into our language, but with one important detail: every time you close the game, it reverts to Chinese. You therefore need to reset the language in the options whenever you start a new session.
As for the external controllers, the situation is less encouraging. Although there is a mapping option in the settings, tests with PS4 and PS3 controllers were unsuccessful. There are reports that Xbox controllers may work, but compatibility is still limited and unofficial. Those who prefer to play with a physical gamepad may have to wait for future updates.
Is it worth downloading?
If you’re a fan of the Hollow Knight series and are eager to play Silksong anywhere, version 1.0.2 for mobile is undoubtedly the most recommended so far. With responsive, customizable controls and solid performance for a beta, it delivers a surprisingly faithful experience to the original game. There is still room for improvement – especially in support for external controls and stability on less powerful devices – but what we have today is already a big step for the mobile community.