Nioh 3 Update 1.04 Deploys Major Weapon Balancing, System Upgrades, and Over 100 Bug Fixes

By Central

Team Ninja has released the substantial Nioh 3 Update 1.04.00, a comprehensive patch addressing long-standing player feedback with extensive weapon tuning, quality-of-life improvements, and a sweeping list of bug fixes. The update, deployed on March 11, 2026, marks a significant post-launch support milestone, refining core combat mechanics and stabilizing the game’s multiplayer and progression systems.

Commemorative Gear and Enhanced Rewards Headline New Content

To celebrate the series surpassing ten million units sold and Nioh 3 itself reaching one million, the update adds two free commemorative armor sets: the “万雷の武者鎧” (Manrai’s Warrior Armor) and the “万雷の忍装束” (Manrai’s Shinobi Garb). Beyond cosmetics, the patch meaningfully adjusts reward structures. The amount of “武功” (merit) earned upon clearing missions in multiplayer has been increased, incentivizing cooperative play. Furthermore, after clearing “The Shogun’s Journey,” players will now have a chance to obtain equipment with higher + values, streamlining the end-game gear chase.

Core Gameplay and System Refinements

Update 1.04 introduces numerous subtle but impactful adjustments to smooth out the player experience. The material cost for “Soul Matching” equipment that exceeds a player’s currently owned + value has been reduced. Several ninjutsu and onmyo magic spells, including “Fireblast,” have been adjusted to hit more reliably, especially on uneven terrain. Camera locking during the “Onryoki” boss fight has been improved for better visibility, and bosses will no longer unfairly target a single player in co-op scenarios.

Quality-of-Life and Interface Upgrades

The user interface receives thoughtful enhancements. The Blacksmith’s “Item Forge” menu now displays a “!” mark on tabs containing newly craftable items. A player’s item pouch will automatically receive any additional “Kodama Soul Cores” dropped by a Merchant beyond the first. Crucially, new system settings have been added: players can disable automatic item restocking, have rare gear with special effect icons auto-locked upon acquisition, and toggle the confirmation screen for “Soul Core Offerings” and “Equipment Dedications.” Players can now also return from the “Battle Picture Scroll” or “Mission Benevolent” co-op sessions directly from the main menu.

Extensive Weapon-Specific Balancing and Fixes

The heart of the patch lies in its meticulous rebalancing of the game’s vast arsenal, addressing specific bugs and improving flow for every weapon class.

Samurai Weapons Adjustments

Katana: Fixed issues where the “Sōmaki” skill didn’t reflect mid-combo upgrades, and where “Oboro” and “Mizu kage” would always break guard on unsuccessful parries.

Dual Swords: Corrected a bug preventing skill usage after a dodge-attack and fixed stamina consumption issues with the “Falling Sword” skill.

Odachi: Resolved problems with the “Shōchō” skill not allowing Ki Pulse and the “Snow Moon Flower” skill not applying weapon attributes.

Spear: Fixed the “Sōtaihen” skill being deflected by guards and improved the consistency of its combo upgrades.

Axe: The “Rock Hammer” skill’s hit detection has been improved. Multiple bugs with the “Spinning Slide” parry and its follow-up charged attacks were addressed.

Fists: Adjusted aerial “Finishing Blows” for better accuracy and fixed a bug where high-stance strong attacks could consume all stamina.

Switchglaive: Eased the use of several skills including “Tenpen Sai” and “Tenpen Hō.” Fixed missing guard properties on the “Tenpen Ryōen” and “Tenpen Dotō” Mystic Arts and ensured they work during Living Weapon.

Ninja Weapons Adjustments

Staff: Fixed a bug where attempting certain skills after a quick attack would continue the basic attack string.

Claws: Corrected an issue where strong attacks immediately after a deflection couldn’t be parried and fixed erroneous buff applications.

Kusarigama: Reduced the excessively high Ki consumption for the “Yaegaki,” “Jakōjin,” and “Ashikase” skills.

Ninja Blade: Improved input recognition for aerial skills and fixed bugs allowing infinite aerial dodges between certain techniques.

Hatchet: Fixed an exploit where the “Tile Breaker” skill could counter grab attacks.

Splitstaff: Addressed a major bug where canceling specific skills into the “Divine Mowing” Mystic Art would deal damage without Ki cost. Also fixed issues with the “Impregnable Fortress” skill against Yokai.

Sweeping Bug Fixes Across Missions, Systems, and Gear

The patch notes detail over one hundred specific bug fixes, targeting everything from mission progression blockers to visual glitches.

Mission and Progression Critical Fixes

Key fixes prevent soft-locks and restore intended functionality: The mission “Burning Spirit Tree in the Ice Capital” will now properly end if the boss’s health is depleted by damage-over-time effects. In “The Battle of Futamata Castle,” Hattori Hanzō will no longer disappear under specific conditions. Several “Bizarre Tales” missions, including “The Calamity That Comes to Lake Hamana” and “The Unblemished Value,” have had progression blockers removed. An issue where the “Kagutsuchi’s Magatama” could not be given to the blacksmith, preventing the start of a Bizarre Tale, has been resolved.

Gear, Effects, and Multiplayer Corrections

A significant bug where some Samurai armor pieces incorrectly had Ninja-exclusive special effects has been fixed, with the effects being replaced by proper Samurai counterparts. The set bonuses “怨憎蓋世” (Grudge Covering the World) and “泰平の魁” (Vanguard of Peace) have had their effects, such as life recovery and damage triggers, corrected to work as intended. In multiplayer, summoned Kodama from “Servant Talismans” will now properly heal other players. An issue causing “Bloody Graves” to target incorrectly after taking damage from the player’s own attacks was also fixed.

Platform-Specific Improvements

PlayStation 5

The primary fix addresses a bug where accumulated military prestige during faction warfare was not being added correctly.

Steam (PC)

The PC version receives several platform-specific enhancements: Stick sensitivity for fine movements has been improved. A function to copy appearance setting codes to the clipboard was added. Certain cutscenes locked to 30 FPS now support 60 FPS based on settings. A new system setting toggles the display of the close-range weapon switch button on the HUD. The game will now pause if a controller is disconnected during a pausable moment. Fixes include resolving graphical noise at specific resolutions, correcting controller recognition issues with certain Xbox peripherals, and ensuring anisotropic filtering settings apply correctly.

This update demonstrates a committed, detail-oriented approach to post-launch support, directly responding to the complex gameplay systems that define Nioh 3. By fine-tuning the delicate balance of its weapons, eradicating frustrating progression bugs, and implementing thoughtful quality-of-life features, Update 1.04.00 not only fixes problems but actively enhances the depth and polish of the entire experience, ensuring the community’s journey through Japan’s dark fantasy history remains as engaging as intended.

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