The anticipated sequel to the Italian hack-and-slash action game Soulstice has been officially canceled, game designer Samuele Chionetti confirmed this week. The project, informally known as Soulstice 2, will not move forward, becoming another casualty in what Chionetti described as the “turbulent period” currently rocking the video game industry, marked by widespread layoffs and studio restructurings.
Official Confirmation from the Game Designer
In a candid post on the professional networking platform LinkedIn, Samuele Chionetti delivered the definitive news that fans had feared. “After the global layoffs and the crisis in the video game industry, it also happened to the project I was working on: the sequel to Soulstice has been officially canceled,” Chionetti wrote. His statement directly links the project’s demise to the broader economic and organizational challenges that have led to thousands of job losses and numerous project cancellations across the sector in recent months.
The cancellation marks the end of a significant development journey. Chionetti reflected on the experience, stating, “It was a long journey for many of us, full of wonderful colleagues, true teamwork, and a group of people who always did extraordinary things together.” His words underscore the human element behind game development, highlighting the collaborative effort that goes into creating a title, even one that ultimately does not reach the market.
The Legacy of the Original Soulstice
Released in 2022 by developer Reply Game Studios and publisher Modus Games, Soulstice carved out a notable niche for itself among action game enthusiasts. The title was praised for its stylish, fast-paced combat system and distinctive Italian Gothic fantasy aesthetic. Players controlled the chimera sisters, Briar and Lute, who are bound together in a tragic symbiotic relationship. Briar wielded physical weapons in frenetic melee combat, while her spectral sister Lute provided spiritual support and magical abilities, creating a dynamic and strategic battle system that required constant switching and synergy between the two characters.
A Cult Hit with Defined Ambition
The game’s narrative, set in the besieged holy city of Ilden, followed the sisters as they battled corrupted wraiths known as “Hollows.” It drew favorable comparisons to genre staples like Devil May Cry and Bayonetta but established its own identity through its unique dual-character mechanics and dark, intricate world-building. For its dedicated fanbase, the cancellation of a sequel represents the loss of a potential evolution for this world and its combat systems, a continuation that many had hoped would expand on the solid foundation of the original.
Industry-Wide Crisis Claims Another Project
Chionetti’s announcement is not an isolated incident but a symptom of a larger, systemic issue. The video game industry has been undergoing a severe correction throughout 2024 and into 2025, with major publishers and independent studios alike implementing deep cuts. Economic pressures, post-pandemic market adjustments, soaring development costs, and corporate consolidation have created a perfect storm, leading to a wave of studio closures, mass layoffs, and strategic project cancellations aimed at reducing risk.
In this context, mid-tier projects like a Soulstice sequel are particularly vulnerable. These games often carry significant development budgets but lack the blockbuster franchise recognition of AAA titles, making them risky investments in an increasingly cautious financial landscape. The cancellation serves as a stark reminder of how broader industry instability directly impacts creative output and the futures of specific games, regardless of their critical reception or fan dedication.
The Human Cost of Development Shifts
Beyond the lost game, cancellations like this represent disrupted careers, disbanded teams, and abandoned creative visions. Chionetti’s heartfelt note about his colleagues points to this often-overlooked consequence. Development teams form close-knit units over years of work, and the sudden end of a project can mean the dissolution of that professional family, forcing developers to scatter to new studios or even leave the industry altogether.
Rebirth from the Ashes: The Founding of Nara Studio
However, the story does not end with the cancellation. In a resilient and hopeful turn, Chionetti revealed that a core part of the team has stayed together. He and his colleagues have founded a brand-new independent studio called Nara Studio. This move from a project within a larger structure to an independent venture is a common path for developers seeking more creative control and stability in volatile times.
Nara Studio has not wasted any time. The team has already channeled their energy into a fresh project, demonstrating the agility and passion that defines much of the indie development scene. Their new game represents a significant genre shift, moving from dark fantasy action to a more lighthearted, creature-collecting adventure.
Wonderful Neoran Valley: A Kickstarter Phenomenon
The studio’s debut project is titled Wonderful Neoran Valley, described as a game inspired by the classic Pokémon formula. To fund its development, Nara Studio launched a campaign on the crowdfunding platform Kickstarter. The response from the gaming community was nothing short of spectacular. According to Chionetti, the campaign reached its initial funding goal in less than ten minutes, a clear signal of strong audience interest and a vote of confidence in the new team.
This rapid success story provides a counter-narrative to the gloom of the cancellation. It shows that while traditional publishing pathways may be fraught with peril, alternative models like crowdfunding can empower developers to connect directly with their audience and secure the capital needed to bring their visions to life. The enthusiastic backing suggests that players are not just investing in a game concept, but in the developers themselves and their proven talent.
A Grateful Response to Community Support
Chionetti expressed profound gratitude for this support. “I am deeply grateful for everything that is happening, for the group of people without whom I would not be here, and for everyone who has supported us and will continue to support us on this journey,” he said. He concluded his thoughts on a poignant note: “It is good to see so much light in such a dark period.” This sentiment captures the dual reality for many in the industry today: navigating widespread instability while finding hope and opportunity in new beginnings and direct community engagement.
The Evolving Landscape of Game Development
The saga of Soulstice 2’s cancellation and the subsequent birth of Nara Studio encapsulates several key trends in modern game development. It highlights the risks associated with mid-tier, single-title IP in the current economic climate, where publishers are increasingly risk-averse. Simultaneously, it showcases the resilience of developers and the growing importance of direct-to-consumer relationships through platforms like Kickstarter, Patreon, and early access storefronts.
For fans, the path forward is bittersweet. The promised sequel to a beloved game is gone, but the creators behind it are moving forward with a new project that has already captured the imagination of backers. The future of the Soulstice IP itself remains uncertain. The original game’s publisher, Modus Games, holds the rights, and while a sequel is now off the table, the intellectual property could potentially be revisited in the distant future under different circumstances—though for now, it lies dormant.
The cancellation of Soulstice 2 is a definitive endpoint, but it is also a beginning. It closes one chapter in the careers of its developers while forcefully opening another. As Nara Studio embarks on creating Wonderful Neoran Valley, they carry with them the experience, camaraderie, and lessons from their previous journey. In an industry often criticized for its volatility, stories like this one—of cancellation followed by passionate reinvention—remind us that the drive to create compelling interactive experiences can endure even the most significant setbacks, finding new avenues to flourish when old ones close.