Video games and movies are rushing their partnerships, critics say

By Gaming Central - Gaming Editorial Team

The relationship between video games and Hollywood is experiencing an unprecedented surge, but according to industry insiders and critics, the partnership feels hurried and fraught with misunderstanding. While events like the London Games Festival’s Screen Play highlight a booming interest in transmedia adaptations—with nearly 25% of Hollywood movies in development now based on games—the rush to capitalize on this trend reveals significant cultural and procedural gaps between the two industries. A gold rush mentality is pushing deals forward, yet fundamental differences in business practices, creative control, and valuation are leading to awkward, sometimes risky, partnerships. This article delves into the critical issues underpinning this rapid convergence, examining why critics are concerned about the speed and superficiality of these collaborations.

The Scale of the Boom: From Niche to Mainstream

The transmedia adaptation wave is no longer a trickle; it is a flood. Adrian Wootton, CEO of Film London, opened the Screen Play event by highlighting the sheer volume of game-based film and TV projects currently in production. A prime example is A24’s adaptation of Elden Ring, written and directed by Alex Garland, which has begun shooting in the UK. Helene Juguet from Ubisoft Film & TV presented a staggering statistic: approximately 25% of all movies slated for the next few years are based on video games. This percentage, likely referring specifically to Hollywood studio output, signifies a monumental shift in content sourcing, reminiscent of the comic book movie deluge of the early 21st century.

The growth is palpable. Screen Play itself, now in its third year, reportedly saw attendance double from 2025 to 2026, a clear metric of escalating industry and investor interest. This explosion is driven by proven financial success. The blockbuster performances of films like The Super Mario Bros. Movie and Minecraft have demonstrated the enormous, ready-made audiences and lucrative potential that established gaming IP can bring to the box office. Hollywood, always in pursuit of pre-built audiences and franchise potential, sees gaming as the next untapped reservoir.

The Shifting Power Dynamics: Creative Control in Flux

A key evolution in this new wave of adaptations is the changing balance of power between game creators and film studios. Mark Maslowicz, Vice President of Partnerships and Investments at Tencent, noted that historically, Hollywood would “pick a game and make their version of it, and maybe stray too far from the source material.” The infamous 1993 Super Mario Bros. film, featuring Dennis Hopper as King Koopa, stands as a classic example of this disconnect. Today, as the gaming industry has grown into a financial powerhouse rivaling or surpassing Hollywood, game companies are increasingly able to retain significant creative control.

This shift is crucial for maintaining the integrity of the source material. Game studios now often negotiate for greater involvement in script development, character design, and overall narrative direction. The result, as Maslowicz suggests, is a trend toward more faithful adaptations. This control is also enabled by a new generation of filmmakers who are themselves games literate. Directors like Genki Kawamura, who directed the game-inspired film Exit 8, grew up playing games and understand their core mechanics and appeal beyond just surface-level story.

The Persistent Gulf of Understanding

Despite this progress, a profound cultural and operational divide remains. At the highest levels of Hollywood, comprehension of the gaming medium can still be minimal. Dmitri M. Johnson of Story Kitchen shared an anecdote about a senior executive who confessed, “I do not understand games. I probably will never understand games. But I believe that you guys believe it’s the future, and I’m going to bet on that.” This statement encapsulates a critical issue: Hollywood is chasing the audience and revenue of games without fundamentally grasping how those audiences are built or what makes the IP valuable.

This gap is not merely philosophical; it manifests in concrete, risky business practices. Simon Pulman, a partner at the law firm Pryor Cashman, presented a stark illustration of this during his talk on deal-making. He explained that under Californian law, a casual email reply like “Yes, that sounds good” could be legally construed as binding acceptance of a complex film contract—a terrifying prospect for a game company unfamiliar with Hollywood’s informal but legally potent negotiation culture.

The Clash of Business Models: Valuation and Rights

The core of the “rushed partnership” critique lies in the starkly different business models and valuation systems of the film and games industries. Pulman laid out this conflict with clarity. Hollywood’s standard deal-making framework is built around book adaptations. An author might receive a $100,000 option fee and a $1 million production bonus—life-changing sums for a writer, but trivial for a game studio behind a franchise like Assassin’s Creed or Call of Duty, which generates revenues in the billions.

Furthermore, the traditional Hollywood deal seeks to acquire all ancillary rights to an IP. This bundle typically includes:

  • Merchandising rights
  • Music publishing rights
  • Stage adaptation rights
  • Location-based entertainment rights
  • Podcast rights
  • And potentially, the rights to make future video games based on the property

For a game company, surrendering these rights, especially the right to make future games, is a horrifying prospect. It represents a relinquishment of their core business and future revenue streams. This fundamental mismatch means every deal requires extensive renegotiation and adaptation of standard terms, a process that is often rushed in the current climate of fervent interest.

The Need for Mutual Adaptation

The path forward requires both sides to adapt. Pulman emphasized that games companies must acclimatize to the film industry’s protracted timelines. A movie project can take years to move from option to production, often stalling until a key director or star is attached, a process complicated by scheduling conflicts. Games firms, accustomed to faster development cycles, must learn patience.

They also must accept that to make a deal economically viable for a film studio, they will likely need to grant some rights. The negotiation is about finding a middle ground—perhaps granting film-specific merchandising rights while retaining control over game-related merchandise and future game development.

Conversely, film studios must adjust their expectations of total control. When dealing with valuable gaming IP, the licensor (the game company) is not a solitary author but a corporation with an ongoing business. Studios must accept shared control, collaborative input, and potentially fragmented rights bundles. This is a significant departure from their standard operating procedure.

The Risks of the Gold Rush: Quality and Sustainability

The current environment, with its rapid deal-making and cultural misunderstandings, carries inherent risks. The primary concern is a flood of mediocre adaptations. Just as the comic book movie boom led to a period of diluted quality and audience fatigue, the rush to adapt every major game could result in a wave of films that fail to capture the essence of their source material or satisfy either core fans or general audiences.

The pressure to secure deals quickly can lead to game companies signing agreements without fully understanding the long-term implications, particularly regarding rights and creative oversight. The legal pitfalls highlighted by Pulman are a real danger. Similarly, film studios may overpay for IP they don’t fully understand or fail to secure the necessary creative partnership with the game’s creators, leading to flawed productions.

Building a Sustainable Partnership Framework

To mitigate these risks and build sustainable partnerships, both industries should consider adopting more structured frameworks:

  • Establish Clear Joint Committees: Formalize creative collaboration through joint steering committees with representatives from both the game studio and film production team.
  • Develop Industry-Standard “Game IP” Contracts: Lawyers from both sides should work to create new, standard option agreements tailored to gaming IP, which recognize its unique value and ongoing nature.
  • Increase Executive Education: Hollywood studios should invest in educating their business and creative executives about game development, player communities, and what makes specific IPs resonate.
  • Phase Rights Grants: Instead of bundling all rights immediately, deals could phase rights grants based on project milestones (e.g., merchandising rights only activate upon the film’s release).

The excitement around video game adaptations is genuine and well-founded. The successes are undeniable, and the potential for groundbreaking cross-media storytelling is vast. However, the current pace of partnership formation, driven by a gold rush mentality, is amplifying the natural friction between two very different industries. Critics rightly point out that without deliberate efforts to bridge the understanding gap, align business practices, and prioritize deep collaboration over quick deals, this promising trend could stall or produce a legacy of disappointing films that fail both their source material and their audiences. The relationship is past the initial attraction; now it requires careful, mutual learning and the building of a common language to ensure its long-term success.

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Gaming Editorial Team
The Overcentral editorial team is comprised of seasoned specialists and analysts with years of experience in the gaming industry. Our mission is to deliver content grounded in rigorous testing, technical hardware reviews, and in-depth coverage of global trends, ensuring editorial integrity and professional insights for the gaming community.