{"id":15287,"date":"2026-03-10T06:21:14","date_gmt":"2026-03-10T10:21:14","guid":{"rendered":"https:\/\/overcentral.com\/en\/nioh-3-update-1-04-deploys-major-weapon-rebalancing-and-free-commemorative-armor\/"},"modified":"2026-03-10T06:21:18","modified_gmt":"2026-03-10T10:21:18","slug":"nioh-3-update-1-04-deploys-major-weapon-rebalancing-and-free-commemorative-armor","status":"publish","type":"post","link":"https:\/\/overcentral.com\/en\/nioh-3-update-1-04-deploys-major-weapon-rebalancing-and-free-commemorative-armor\/","title":{"rendered":"Nioh 3 Update 1.04 Deploys Major Weapon Rebalancing and Free Commemorative Armor"},"content":{"rendered":"<p>Team Ninja has released Nioh 3 update 1.04.00, a comprehensive patch that significantly rebalances the game&#8217;s core combat systems while delivering new content and quality-of-life improvements. The update, deployed in March 2026, addresses a wide array of player feedback, focusing on weapon tuning, multiplayer rewards, and bug fixes across all platforms.<\/p>\n<h2>Free Content and System-Wide Improvements<\/h2>\n<p>To celebrate the series surpassing ten million total sales and Nioh 3 itself reaching one million copies sold, the update adds two free commemorative armor sets: the &#8220;\u4e07\u96f7\u306e\u6b66\u8005\u93a7&#8221; (Myriad Thunder Warrior Armor) and the &#8220;\u4e07\u96f7\u306e\u5fcd\u88c5\u675f&#8221; (Myriad\u96f7 Ninja Garb). These sets are distributed to all players as a gesture of appreciation from the developers.<\/p>\n<h3>Enhanced Multiplayer and Endgame Progression<\/h3>\n<p>The patch makes several key adjustments to improve the post-campaign experience. The amount of Glory earned upon clearing missions in multiplayer has been increased, incentivizing cooperative play. Furthermore, after clearing the &#8220;\u5c06\u8ecd\u306e\u65c5\u8def&#8221; (General&#8217;s Journey) endgame mode, players will now have a chance to obtain equipment with higher &#8220;+&#8221; values at an increased drop rate, streamlining the path to maximum power.<\/p>\n<h3>Quality-of-Life and User Interface Upgrades<\/h3>\n<p>Numerous system-level changes have been implemented to reduce friction. The &#8220;\u9b42\u5408\u308f\u305b&#8221; (Soul Matching) system has been adjusted to require fewer materials when matching an item&#8217;s &#8220;+&#8221; value to one already obtained. The &#8220;\u5546\u4eba&#8221; (Merchant) will now automatically send any &#8220;\u9b51\u9b45\u306e\u9b42\u4ee3&#8221; (Kodama Soul Cores) beyond the first directly to the storehouse. A new system setting allows players to disable the automatic replenishment of usable items, while another automatically locks any equipment obtained with a rare special effect icon.<\/p>\n<p>The user interface receives meaningful upgrades. The &#8220;\u935b\u51b6\u5c4b&#8221; (Blacksmith) now marks tabs containing newly craftable items with an exclamation mark. Players can view detailed set effect information directly from the &#8220;\u6226\u7d75\u5dfb&#8221; (Battle Scroll) reward screen. Visibility for Soul Cores set in the &#8220;\u9670\u967d\u7bb1&#8221; (Onmyo Box) has been improved, and character models are now brighter during the &#8220;\u88c5\u3044\u8a2d\u5b9a&#8221; (Equipment Appearance) screen. A new eye shape, Type 6, has been added to character customization.<\/p>\n<h2>Comprehensive Weapon Rebalancing and Fixes<\/h2>\n<p>The core of update 1.04 is a sweeping rebalancing pass across all weapon categories, targeting specific bugs and improving usability. The adjustments are too numerous to list in full, but key highlights demonstrate the patch&#8217;s depth.<\/p>\n<h3>Samurai Weapon Adjustments<\/h3>\n<h4>Katana<\/h4>\n<p>Fixes were applied to the &#8220;\u60e3\u6372&#8221; (S\u014dmaki) skill, ensuring buffs from active skill enhancement are correctly applied. Issues with the parry skills &#8220;\u6727&#8221; (Ob\u014dro) and &#8220;\u6c34\u5f71&#8221; (Mizukage) have been resolved, where certain unparryable attacks would always break guard.<\/p>\n<h4>Dual Swords<\/h4>\n<p>A bug preventing the use of skills after a quick attack following a dodge has been fixed. The &#8220;\u971c\u98a8&#8221; (Shimofuri) skill now correctly maintains its skill enhancement state.<\/p>\n<h4>Odachi<\/h4>\n<p>The &#8220;\u7fd4\u9ce5&#8221; (Sh\u014dch\u014d) skill can now reliably perform a Ki Pulse. A bug preventing weapon attributes from applying to the &#8220;\u96ea\u6708\u82b1 \u7e2e&#8221; (Setsugekka &#8211; Shuku) skill has been corrected.<\/p>\n<h4>Spear<\/h4>\n<p>The &#8220;\u69cd\u4f53\u5909&#8221; (S\u014dtaihen) skill no longer deflects off guards. The movement distance of the &#8220;\u9cf4\u5c71 \u4f38&#8221; (Naruyama &#8211; Shin) skill has been standardized regardless of enemy lock-on status.<\/p>\n<h4>Axe<\/h4>\n<p>The &#8220;\u5ca9\u69cc&#8221; (Iwa-tsuchi) skill has been adjusted to hit more easily. Following a successful parry with &#8220;\u65cb\u6ed1\u308a&#8221; (Sen-name), chaining into a held strong attack or specific modified skills like &#8220;\u5927\u6728\u5012\u3057 \u75be&#8221; (Daibokudaoshi &#8211; Shitsu) is now more responsive and deals appropriate damage.<\/p>\n<h4>Fists<\/h4>\n<p>Mid-air &#8220;\u8ffd\u3044\u8a0e\u3061&#8221; (Finishing Blows) now connect more reliably. A bug preventing the &#8220;\u6668\u5f71\u811a&#8221; (Shin&#8217;eikyaku) skill from being used on a downed enemy was fixed.<\/p>\n<h4>Switchglaive<\/h4>\n<p>Skills in the &#8220;\u8ee2\u5909&#8221; (Tenpen) series, including &#8220;\u8ee2\u5909\u88c1&#8221; (Tenpen-sai), have been adjusted for easier use. Mid-air Finishing Blows have also been improved for this weapon. Critical bugs with the Mystic Arts &#8220;\u8ee2\u5909\u71ce\u539f&#8221; (Tenpen Ry\u014dgen) and &#8220;\u8ee2\u5909\u6012\u6d9b&#8221; (Tenpen Dot\u014d) were fixed, including missing guard properties and their inability to be used or enhanced during Living Weapon.<\/p>\n<h3>Ninja Weapon Adjustments<\/h3>\n<h4>Splitstaff<\/h4>\n<p>A bug causing quick attacks to continue when attempting specific skills has been resolved. An issue allowing for a double Finishing Blow has been fixed.<\/p>\n<h4>Kusarigama<\/h4>\n<p>The Ki cost for the skills &#8220;\u516b\u91cd\u57a3&#8221; (Yaegakki), &#8220;\u86c7\u54ac\u9663&#8221; (Jak\u014djin), and &#8220;\u8db3\u7dd8&#8221; (Ashikase) was deemed too high and has been reduced.<\/p>\n<h4>Ninja Blade &amp; Claws<\/h4>\n<p>Numerous input and chaining issues with aerial skills and combos have been addressed for the Ninja Blade. For the Claws, a bug where a buff not intended to be applied would activate after using a skill into a quick attack has been fixed.<\/p>\n<h4>Hatchets &amp; Tonfas<\/h4>\n<p>For Tonfas, a major bug was fixed where canceling certain skills into the &#8220;\u795e\u8599&#8221; (Kaminagi) Mystic Art would deal damage without consuming Ki. Several issues with the &#8220;\u91d1\u57ce\u6e6f\u6c60&#8221; (Kinj\u014d T\u014dchi) skill, including its interaction with Yokai and the &#8220;\u5927\u6280\u8fd4\u3057&#8221; (Secret Skill Counter), have been resolved.<\/p>\n<h2>Mission, Boss, and Progression Bug Fixes<\/h2>\n<p>Beyond weapons, the patch addresses a litany of bugs affecting missions, bosses, and core systems. A rare issue preventing the use of &#8220;\u970a\u8108&#8221; (Leylines) has been fixed. The damage of the Ninjutsu skills &#8220;\u68d8\u732b\u5909\u5316&#8221; (Bakeneko Transformation), &#8220;\u5de8\u732b\u5909\u5316&#8221; (Nekomata Transformation), and &#8220;\u571f\u9041&#8221; (Doton) now correctly scales with Ninjutsu Power.<\/p>\n<h3>Boss and Enemy Behavior<\/h3>\n<p>Several boss behaviors have been corrected. The &#8220;\u6028\u970a\u9b3c&#8221; (Onry\u014dki) boss camera during lock-on has been adjusted for better visibility. Bosses will no longer relentlessly target a single player in multiplayer. Issues with the &#8220;\u5857\u4ecf&#8221; (Nuribotoke), &#8220;\u8840\u5200\u4fee\u7f85&#8221; (Bloody Blade Shura), and &#8220;\u5c4d\u72c2\u3044&#8221; (Shiky\u014di) enemies have been fixed, including errant targeting and premature despawn.<\/p>\n<h3>Mission and Side Quest Corrections<\/h3>\n<p>Multiple progression blockers in side stories and missions have been removed. These include fixes for &#8220;\u5947\u8b5a&#8221; (Side Stories) such as &#8220;\u6d5c\u540d\u6e56\u306b\u6765\u305f\u308b\u707d\u5384&#8221; (The Calamity that Comes to Lake Hamana), &#8220;\u5f37\u304d\u706b\u3092\u6c42\u3081\u3066&#8221; (In Search of Strong Fire), and &#8220;\u6545\u304d\u8abf\u85ac\u3092\u6e29\u306d\u3066&#8221; (Revisiting an Old Medicine). A bug preventing the &#8220;\u5c71\u59e5\u306e\u5305\u4e01&#8221; (Yamanba&#8217;s Kitchen Knife) smithing text from dropping has been resolved.<\/p>\n<h3>Set Effect and Special Ability Fixes<\/h3>\n<p>Critical bugs with powerful set effects have been patched. The &#8220;\u4e00\u4eba\u5f53\u5343\u306e\u5175\u8005&#8221; (One-Man Army) set&#8217;s effect for extending negative statuses on melee hit was stronger than intended and has been reduced, while its effect for increasing damage on arrow hit has seen its activation rate increased. The &#8220;\u6028\u618e\u84cb\u4e16&#8221; (Grudge Covering the World) set&#8217;s effects for healing on Amrita absorption and the &#8220;\u970a\u529b\u8ee2\u708e&#8221; (Spirit Power Transfer) trigger have been fixed and adjusted for better performance.<\/p>\n<p>An important correction was made for Samurai armor that incorrectly rolled with Ninja-exclusive special effects; these will be replaced with appropriate Samurai-specific effects. As an apology for a bug preventing players from obtaining the &#8220;\u5343\u3005\u53e4\u306e\u9b42\u4ee3&#8221; (Chijiko&#8217;s Soul Core), &#8220;\u3042\u3084\u304b\u3057\u306e\u6d99\u73e0&#8221; (Yokai Tear Drops) will be distributed at Shrines based on how many times players have petted the Scampuss, Chijiko.<\/p>\n<h2>Platform-Specific Enhancements<\/h2>\n<h3>PlayStation 5<\/h3>\n<p>A bug where accumulated Glory for a player&#8217;s chosen clan during the &#8220;\u52e2\u529b\u6226&#8221; (Clan Battles) was not being added has been fixed.<\/p>\n<h3>Steam (PC)<\/h3>\n<p>The PC version receives several unique upgrades. Stick input recognition for fine movements has been improved. A function to copy appearance setting codes to the clipboard has been added. Certain cutscenes previously locked to 30 FPS now support 60 FPS. A new system setting allows toggling the HUD display for close-range weapon switch buttons. The game will now pause when a controller is disconnected during pausable scenes.<\/p>\n<p>PC-specific bug fixes address graphical noise at certain resolutions, controller recognition issues with Xbox peripherals, and problems with mouse operation in the &#8220;\u6b66\u5177\u5949\u7d0d&#8221; (Equipment Offering) screen. An issue where the Anisotropic Filtering setting was stuck at &#8220;x4&#8221; has been resolved.<\/p>\n<p>This substantial update demonstrates Team Ninja&#8217;s ongoing commitment to refining the Nioh 3 experience, directly responding to community data and player reports to create a more balanced and polished action RPG. The focus on weapon viability, endgame reward structures, and systemic quality-of-life changes ensures both veterans and newcomers will find a smoother, more rewarding journey through the game&#8217;s challenging Sengoku-era landscape.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Discover Nioh 3&#8217;s massive 1.04 update: weapon rebalancing, free armor, enhanced multiplayer, and key improvements await!<\/p>\n","protected":false},"author":7,"featured_media":92532,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/15287.png","fifu_image_alt":"Nioh 3 Update 1.04 Deploys Major Weapon Rebalancing and Free Commemorative Armor","footnotes":""},"categories":[2],"tags":[],"class_list":["post-15287","post","type-post","status-publish","format-standard","has-post-thumbnail","category-videogames"],"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/15287.png","fifu_image_alt":"Nioh 3 Update 1.04 Deploys Major Weapon Rebalancing and Free Commemorative Armor","fifu_redirection_url":"https:\/\/www.pcgamesn.com\/once-human\/major-weapon-rebalancing","_links":{"self":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/15287","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/comments?post=15287"}],"version-history":[{"count":0,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/15287\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media\/92532"}],"wp:attachment":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media?parent=15287"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/categories?post=15287"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/tags?post=15287"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}