{"id":15293,"date":"2026-03-10T06:24:52","date_gmt":"2026-03-10T10:24:52","guid":{"rendered":"https:\/\/overcentral.com\/en\/nioh-3-update-1-04-delivers-major-weapon-balancing-free-commemorative-armor-and-critical-bug-fixes\/"},"modified":"2026-03-10T06:24:56","modified_gmt":"2026-03-10T10:24:56","slug":"nioh-3-update-1-04-delivers-major-weapon-balancing-free-commemorative-armor-and-critical-bug-fixes","status":"publish","type":"post","link":"https:\/\/overcentral.com\/en\/nioh-3-update-1-04-delivers-major-weapon-balancing-free-commemorative-armor-and-critical-bug-fixes\/","title":{"rendered":"Nioh 3 Update 1.04 Delivers Major Weapon Balancing, Free Commemorative Armor, and Critical Bug Fixes"},"content":{"rendered":"<p>The sprawling action RPG <em>Nioh 3<\/em> has received its latest major patch, Update 1.04.00, bringing a substantial wave of gameplay refinements, system upgrades, and long-awaited bug fixes. This update, released on March 11, 2026, directly addresses community feedback by rebalancing numerous weapons, enhancing multiplayer rewards, and adding free celebratory gear to mark the series&#8217; significant sales milestones.<\/p>\n<h2>Core Additions and Systemic Improvements<\/h2>\n<p>The headline addition for all players is the free distribution of the &#8220;Million Thunder Warrior Armor&#8221; and &#8220;Million Thunder Shinobi Garb.&#8221; These commemorative sets are awarded to celebrate <em>Nioh 3<\/em> selling one million copies and the entire series surpassing ten million sales. Beyond this gift, the update focuses on improving the endgame and quality-of-life experience.<\/p>\n<h3>Enhanced Rewards and Endgame Progression<\/h3>\n<p>Team Ninja has listened to player data and feedback, implementing several key adjustments. The amount of Glory earned upon clearing missions in multiplayer has been increased, providing a more rewarding incentive for cooperative play. Furthermore, after clearing the challenging &#8220;Shogun&#8217;s Journey&#8221; mode, players will now have a chance to obtain equipment with higher &#8220;+&#8221; values at an increased rate, smoothing the path to maximum power.<\/p>\n<h3>User Interface and Quality-of-Life Upgrades<\/h3>\n<p>A suite of system and UI changes makes managing the game&#8217;s deep systems more intuitive. The &#8220;Soul Matching&#8221; process has been eased, reducing the material cost required when matching an item&#8217;s &#8220;+&#8221; value exceeds what you already possess. New system settings have been added, including the ability to disable the automatic replenishment of usable items and to auto-lock equipment with rare special effects upon acquisition.<\/p>\n<p>Menu navigation has been streamlined, allowing players to return from the &#8220;Battle Picture Scroll&#8221; or &#8220;Mission Co-op&#8221; modes directly from the main menu. The visibility of Soul Cores set in the Onmyo Box has been improved, and character models now appear brighter during equipment previews. The update also adds a new eye shape (Type 6) to the character appearance customization options.<\/p>\n<h2>Comprehensive Weapon Balancing and Fixes<\/h2>\n<p>A significant portion of Update 1.04 is dedicated to rebalancing and fixing bugs across <em>Nioh 3<\/em>&#8216;s vast arsenal. These changes aim to create a more fluid and consistent combat experience for both Samurai and Ninja weapon styles.<\/p>\n<h3>Samurai Weapon Adjustments<\/h3>\n<h4>Katana &amp; Dual Swords<\/h4>\n<p>For the Katana, bugs affecting the &#8220;S\u014dmaki,&#8221; &#8220;Oboro,&#8221; and &#8220;Mizu Kage&#8221; skills have been corrected, ensuring proper damage reflection and guard break behavior. Dual Swords received fixes for issues preventing Skill Techniques from activating after a dodge, and for a bug where the &#8220;Falling Sword: Chain&#8221; skill would consume Ki without executing correctly.<\/p>\n<h4>Odachi, Spear, Axe, Fists, and Switchglaive<\/h4>\n<p>The Odachi saw corrections to skills like &#8220;Sh\u014dch\u014d&#8221; (which sometimes couldn&#8217;t perform a Ki Pulse) and &#8220;Snow Moon Flower: Abbreviation&#8221; (which wasn&#8217;t applying weapon attributes). The Spear&#8217;s &#8220;S\u014dtai Hen&#8221; skill will no longer be deflected by guarding enemies. The Axe skill &#8220;Rock Hammer&#8221; has been adjusted to hit more easily, and several bugs related to the &#8220;Spinning Slide&#8221; parry follow-ups have been resolved.<\/p>\n<p>Fists were adjusted to make aerial &#8220;Final Blows&#8221; more reliable, and a bug causing the high-stance strong attack to sometimes consume all Ki was fixed. The Switchglaive received broad usability improvements for skills involving its transformation attacks (&#8220;Tenpen Sai,&#8221; &#8220;Tenpen H\u014d,&#8221; &#8220;Tenpen Jin&#8221;), and fixed major bugs where its ultimate skills &#8220;Tenpen Ry\u014dgen&#8221; and &#8220;Tenpen Dot\u014d&#8221; lacked guard properties and couldn&#8217;t be used during Living Weapon mode.<\/p>\n<h3>Ninja Weapon Adjustments<\/h3>\n<h4>Staff, Claws, Kusarigama, and Ninja Blade<\/h4>\n<p>The Staff (Shikomizue) had a bug fixed where a fast attack would continue instead of a specific Skill Technique. The Claws (Tekk\u014dkagi) saw fixes for parry functionality and incorrect buff application. The Kusarigama&#8217;s Ki consumption for skills like &#8220;Yaegaki&#8221; and &#8220;Jak\u014djin&#8221; was deemed too high and has been reduced.<\/p>\n<h4>Hatchet and Splitstaff<\/h4>\n<p>The Ninja Blade (Ninjat\u014d) and Splitstaff (Sentsukon) received numerous fixes for aerial skill combos and input issues. A notable bug for the Splitstaff was corrected where using the &#8220;Kiry\u016b Ha,&#8221; &#8220;Saiha,&#8221; or &#8220;Senben Ren&#8221; skills and canceling with the &#8220;Divine Mowing&#8221; ultimate would deal damage without consuming Ki.<\/p>\n<h2>Mission, Boss, and Gameplay Bug Fixes<\/h2>\n<p>Update 1.04 addresses a wide array of persistent bugs that affected mission progression, boss behavior, and core gameplay systems.<\/p>\n<h3>Boss and Enemy Behavior<\/h3>\n<p>Critical fixes have been applied to several Yokai and human foes. Bosses will no longer fixate on a single player indefinitely. The camera during lock-on for the &#8220;Onry\u014dki&#8221; has been adjusted for better visibility. Issues with enemies like &#8220;Nurikabe,&#8221; &#8220;Bloody Slayer,&#8221; and &#8220;Shinigami&#8221; have been resolved, including problems where they could disappear, fail to target players, or return to their graves mid-fight.<\/p>\n<h3>Mission and Scroll Progression Blocks<\/h3>\n<p>Multiple soft-lock scenarios in missions and picture scrolls have been eliminated. This includes fixes for missions like &#8220;The Blazing Spirit Tree in the Ice Capital,&#8221; &#8220;The Battle of Futamata Castle,&#8221; and the &#8220;Tale&#8221; missions &#8220;In Search of Ancient Medicine&#8221; and &#8220;The Calamity Arrives at Lake Hamana.&#8221; A progression block in the &#8220;Battle Picture Scroll: Invading Like Fire&#8221; related to defeating Takeda Shingen has also been corrected.<\/p>\n<h3>System and Equipment Bugs<\/h3>\n<p>A major bug where some Samurai armor pieces incorrectly had Ninja-exclusive special effects has been fixed, with the effects being replaced with appropriate Samurai versions. Set bonus issues for &#8220;Grudge Overwhelming the World&#8221; and &#8220;Leader of Peace&#8221; have been corrected. The bug preventing the &#8220;Thousand-Year Soul Core&#8221; from being obtained has been fixed, with compensatory &#8220;Ayakashi Tear Drops&#8221; being distributed at Shrines based on petting progress.<\/p>\n<h2>Platform-Specific Changes<\/h2>\n<h3>PlayStation 5<\/h3>\n<p>The primary fix for PS5 addresses a bug where accumulated military prestige for Clans during Territory Battles was not being added correctly.<\/p>\n<h3>Steam\/PC<\/h3>\n<p>PC players receive several notable enhancements, including improved stick input recognition for finer control, the ability to copy appearance setting codes to the clipboard, and a new system setting to toggle the HUD display for close-range weapon switching buttons. A 30FPS cap in certain cutscenes has been altered to respect 60FPS settings where possible. Key fixes resolve issues with screen-edge noise at specific resolutions, controller recognition problems, and a bug where anisotropic filtering was stuck at 4x regardless of the selected setting.<\/p>\n<p>This update represents a significant investment in polishing the <em>Nioh 3<\/em> experience, demonstrating a continued commitment to supporting the game&#8217;s complex mechanics and dedicated player base. By addressing everything from specific weapon technique malfunctions to overarching progression blockers, Update 1.04.00 stabilizes the foundation for both new adventurers and seasoned veterans refining their builds in the endgame.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Nioh 3&#8217;s Update 1.04 balances weapons, fixes bugs, boosts multiplayer rewards, and unlocks free commemorative armor sets for all players.<\/p>\n","protected":false},"author":7,"featured_media":92979,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/15293.png","fifu_image_alt":"Nioh 3 Update 1.04 Delivers Major Weapon Balancing, Free Commemorative Armor, and","footnotes":""},"categories":[2],"tags":[],"class_list":["post-15293","post","type-post","status-publish","format-standard","has-post-thumbnail","category-videogames"],"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/15293.png","fifu_image_alt":"Nioh 3 Update 1.04 Delivers Major Weapon Balancing, Free Commemorative Armor, and","fifu_redirection_url":"https:\/\/teamninja-studio.com\/nioh3\/us\/update\/","_links":{"self":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/15293","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/comments?post=15293"}],"version-history":[{"count":0,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/15293\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media\/92979"}],"wp:attachment":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media?parent=15293"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/categories?post=15293"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/tags?post=15293"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}