{"id":15763,"date":"2026-03-10T12:03:18","date_gmt":"2026-03-10T16:03:18","guid":{"rendered":"https:\/\/overcentral.com\/en\/nioh-3-update-1-04-deploys-major-weapon-balancing-system-upgrades-and-over-100-bug-fixes\/"},"modified":"2026-03-10T12:03:21","modified_gmt":"2026-03-10T16:03:21","slug":"nioh-3-update-1-04-deploys-major-weapon-balancing-system-upgrades-and-over-100-bug-fixes","status":"publish","type":"post","link":"https:\/\/overcentral.com\/en\/nioh-3-update-1-04-deploys-major-weapon-balancing-system-upgrades-and-over-100-bug-fixes\/","title":{"rendered":"Nioh 3 Update 1.04 Deploys Major Weapon Balancing, System Upgrades, and Over 100 Bug Fixes"},"content":{"rendered":"<p>Team Ninja has released the substantial Nioh 3 Update 1.04.00, a comprehensive patch addressing long-standing player feedback with extensive weapon tuning, quality-of-life improvements, and a sweeping list of bug fixes. The update, deployed on March 11, 2026, marks a significant post-launch support milestone, refining core combat mechanics and stabilizing the game&#8217;s multiplayer and progression systems.<\/p>\n<h2>Commemorative Gear and Enhanced Rewards Headline New Content<\/h2>\n<p>To celebrate the series surpassing ten million units sold and Nioh 3 itself reaching one million, the update adds two free commemorative armor sets: the &#8220;\u4e07\u96f7\u306e\u6b66\u8005\u93a7&#8221; (Manrai&#8217;s Warrior Armor) and the &#8220;\u4e07\u96f7\u306e\u5fcd\u88c5\u675f&#8221; (Manrai&#8217;s Shinobi Garb). Beyond cosmetics, the patch meaningfully adjusts reward structures. The amount of &#8220;\u6b66\u529f&#8221; (merit) earned upon clearing missions in multiplayer has been increased, incentivizing cooperative play. Furthermore, after clearing &#8220;The Shogun&#8217;s Journey,&#8221; players will now have a chance to obtain equipment with higher + values, streamlining the end-game gear chase.<\/p>\n<h2>Core Gameplay and System Refinements<\/h2>\n<p>Update 1.04 introduces numerous subtle but impactful adjustments to smooth out the player experience. The material cost for &#8220;Soul Matching&#8221; equipment that exceeds a player&#8217;s currently owned + value has been reduced. Several ninjutsu and onmyo magic spells, including &#8220;Fireblast,&#8221; have been adjusted to hit more reliably, especially on uneven terrain. Camera locking during the &#8220;Onryoki&#8221; boss fight has been improved for better visibility, and bosses will no longer unfairly target a single player in co-op scenarios.<\/p>\n<h3>Quality-of-Life and Interface Upgrades<\/h3>\n<p>The user interface receives thoughtful enhancements. The Blacksmith&#8217;s &#8220;Item Forge&#8221; menu now displays a &#8220;!&#8221; mark on tabs containing newly craftable items. A player&#8217;s item pouch will automatically receive any additional &#8220;Kodama Soul Cores&#8221; dropped by a Merchant beyond the first. Crucially, new system settings have been added: players can disable automatic item restocking, have rare gear with special effect icons auto-locked upon acquisition, and toggle the confirmation screen for &#8220;Soul Core Offerings&#8221; and &#8220;Equipment Dedications.&#8221; Players can now also return from the &#8220;Battle Picture Scroll&#8221; or &#8220;Mission Benevolent&#8221; co-op sessions directly from the main menu.<\/p>\n<h2>Extensive Weapon-Specific Balancing and Fixes<\/h2>\n<p>The heart of the patch lies in its meticulous rebalancing of the game&#8217;s vast arsenal, addressing specific bugs and improving flow for every weapon class.<\/p>\n<h3>Samurai Weapons Adjustments<\/h3>\n<p><strong>Katana:<\/strong> Fixed issues where the &#8220;S\u014dmaki&#8221; skill didn&#8217;t reflect mid-combo upgrades, and where &#8220;Oboro&#8221; and &#8220;Mizu kage&#8221; would always break guard on unsuccessful parries.<\/p>\n<p><strong>Dual Swords:<\/strong> Corrected a bug preventing skill usage after a dodge-attack and fixed stamina consumption issues with the &#8220;Falling Sword&#8221; skill.<\/p>\n<p><strong>Odachi:<\/strong> Resolved problems with the &#8220;Sh\u014dch\u014d&#8221; skill not allowing Ki Pulse and the &#8220;Snow Moon Flower&#8221; skill not applying weapon attributes.<\/p>\n<p><strong>Spear:<\/strong> Fixed the &#8220;S\u014dtaihen&#8221; skill being deflected by guards and improved the consistency of its combo upgrades.<\/p>\n<p><strong>Axe:<\/strong> The &#8220;Rock Hammer&#8221; skill&#8217;s hit detection has been improved. Multiple bugs with the &#8220;Spinning Slide&#8221; parry and its follow-up charged attacks were addressed.<\/p>\n<p><strong>Fists:<\/strong> Adjusted aerial &#8220;Finishing Blows&#8221; for better accuracy and fixed a bug where high-stance strong attacks could consume all stamina.<\/p>\n<p><strong>Switchglaive:<\/strong> Eased the use of several skills including &#8220;Tenpen Sai&#8221; and &#8220;Tenpen H\u014d.&#8221; Fixed missing guard properties on the &#8220;Tenpen Ry\u014den&#8221; and &#8220;Tenpen Dot\u014d&#8221; Mystic Arts and ensured they work during Living Weapon.<\/p>\n<h3>Ninja Weapons Adjustments<\/h3>\n<p><strong>Staff:<\/strong> Fixed a bug where attempting certain skills after a quick attack would continue the basic attack string.<\/p>\n<p><strong>Claws:<\/strong> Corrected an issue where strong attacks immediately after a deflection couldn&#8217;t be parried and fixed erroneous buff applications.<\/p>\n<p><strong>Kusarigama:<\/strong> Reduced the excessively high Ki consumption for the &#8220;Yaegaki,&#8221; &#8220;Jak\u014djin,&#8221; and &#8220;Ashikase&#8221; skills.<\/p>\n<p><strong>Ninja Blade:<\/strong> Improved input recognition for aerial skills and fixed bugs allowing infinite aerial dodges between certain techniques.<\/p>\n<p><strong>Hatchet:<\/strong> Fixed an exploit where the &#8220;Tile Breaker&#8221; skill could counter grab attacks.<\/p>\n<p><strong>Splitstaff:<\/strong> Addressed a major bug where canceling specific skills into the &#8220;Divine Mowing&#8221; Mystic Art would deal damage without Ki cost. Also fixed issues with the &#8220;Impregnable Fortress&#8221; skill against Yokai.<\/p>\n<h2>Sweeping Bug Fixes Across Missions, Systems, and Gear<\/h2>\n<p>The patch notes detail over one hundred specific bug fixes, targeting everything from mission progression blockers to visual glitches.<\/p>\n<h3>Mission and Progression Critical Fixes<\/h3>\n<p>Key fixes prevent soft-locks and restore intended functionality: The mission &#8220;Burning Spirit Tree in the Ice Capital&#8221; will now properly end if the boss&#8217;s health is depleted by damage-over-time effects. In &#8220;The Battle of Futamata Castle,&#8221; Hattori Hanz\u014d will no longer disappear under specific conditions. Several &#8220;Bizarre Tales&#8221; missions, including &#8220;The Calamity That Comes to Lake Hamana&#8221; and &#8220;The Unblemished Value,&#8221; have had progression blockers removed. An issue where the &#8220;Kagutsuchi&#8217;s Magatama&#8221; could not be given to the blacksmith, preventing the start of a Bizarre Tale, has been resolved.<\/p>\n<h3>Gear, Effects, and Multiplayer Corrections<\/h3>\n<p>A significant bug where some Samurai armor pieces incorrectly had Ninja-exclusive special effects has been fixed, with the effects being replaced by proper Samurai counterparts. The set bonuses &#8220;\u6028\u618e\u84cb\u4e16&#8221; (Grudge Covering the World) and &#8220;\u6cf0\u5e73\u306e\u9b41&#8221; (Vanguard of Peace) have had their effects, such as life recovery and damage triggers, corrected to work as intended. In multiplayer, summoned Kodama from &#8220;Servant Talismans&#8221; will now properly heal other players. An issue causing &#8220;Bloody Graves&#8221; to target incorrectly after taking damage from the player&#8217;s own attacks was also fixed.<\/p>\n<h3>Platform-Specific Improvements<\/h3>\n<h4>PlayStation 5<\/h4>\n<p>The primary fix addresses a bug where accumulated military prestige during faction warfare was not being added correctly.<\/p>\n<h4>Steam (PC)<\/h4>\n<p>The PC version receives several platform-specific enhancements: Stick sensitivity for fine movements has been improved. A function to copy appearance setting codes to the clipboard was added. Certain cutscenes locked to 30 FPS now support 60 FPS based on settings. A new system setting toggles the display of the close-range weapon switch button on the HUD. The game will now pause if a controller is disconnected during a pausable moment. Fixes include resolving graphical noise at specific resolutions, correcting controller recognition issues with certain Xbox peripherals, and ensuring anisotropic filtering settings apply correctly.<\/p>\n<p>This update demonstrates a committed, detail-oriented approach to post-launch support, directly responding to the complex gameplay systems that define Nioh 3. By fine-tuning the delicate balance of its weapons, eradicating frustrating progression bugs, and implementing thoughtful quality-of-life features, Update 1.04.00 not only fixes problems but actively enhances the depth and polish of the entire experience, ensuring the community&#8217;s journey through Japan&#8217;s dark fantasy history remains as engaging as intended.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Discover Nioh 3&#8217;s massive Update 1.04: weapon rebalancing, system upgrades, bug fixes, and commemorative gear await!<\/p>\n","protected":false},"author":7,"featured_media":92596,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/15763.png","fifu_image_alt":"Nioh 3 Update 1.04 Deploys Major Weapon Balancing, System Upgrades, and Over","footnotes":""},"categories":[2],"tags":[],"class_list":["post-15763","post","type-post","status-publish","format-standard","has-post-thumbnail","category-videogames"],"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/15763.png","fifu_image_alt":"Nioh 3 Update 1.04 Deploys Major Weapon Balancing, System Upgrades, and Over","fifu_redirection_url":"https:\/\/clutchpoints.com\/gaming\/modern-warfare-3-latest-update-weapon-balancing-bug-fixes-more-unveiled","_links":{"self":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/15763","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/comments?post=15763"}],"version-history":[{"count":0,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/15763\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media\/92596"}],"wp:attachment":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media?parent=15763"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/categories?post=15763"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/tags?post=15763"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}