{"id":18916,"date":"2026-03-12T18:58:53","date_gmt":"2026-03-12T22:58:53","guid":{"rendered":"https:\/\/overcentral.com\/en\/ready-or-not-boiling-point-update-deploys-over-200-fixes-adds-new-weapons-and-missions\/"},"modified":"2026-03-12T18:58:56","modified_gmt":"2026-03-12T22:58:56","slug":"ready-or-not-boiling-point-update-deploys-over-200-fixes-adds-new-weapons-and-missions","status":"publish","type":"post","link":"https:\/\/overcentral.com\/en\/ready-or-not-boiling-point-update-deploys-over-200-fixes-adds-new-weapons-and-missions\/","title":{"rendered":"Ready or Not Boiling Point Update Deploys Over 200 Fixes, Adds New Weapons and Missions"},"content":{"rendered":"<p>Developer Void Interactive has deployed the substantial Boiling Point update for its tactical first-person shooter, Ready or Not, across PlayStation 5 and Xbox Series X\/S platforms. Officially designated as version 1.4.1 (update 1.001.002), this release represents one of the most comprehensive patches for the game to date, introducing significant new gameplay content alongside a massive list of stability and quality-of-life improvements aimed at refining the tense, close-quarters combat experience.<\/p>\n<h2>Core Gameplay Additions and The Boiling Point DLC<\/h2>\n<p>The Boiling Point update is structured around a major free content expansion for all players, supplemented by a premium DLC pack. The foundational update, available to every player, introduces three new firearms to the Los Suenos Police Department arsenal: the RTWC-6.5 battle rifle, the full-auto capable G18-C pistol, and the S2011 pistol. A new piece of tactical equipment, the 9-Bang less-lethal grenade, provides officers with an additional tool for disorienting suspects without lethal force.<\/p>\n<h3>Expanded Weapon Customization Systems<\/h3>\n<p>A pivotal enhancement arrives in the form of a revamped weapon attachment system. Players can now equip variable magnification optics on certain weapons, allowing for dynamic switching between close-quarters and medium-range sight pictures during a mission. Furthermore, the new multi-rail system permits the simultaneous mounting of multiple attachments, such as a flashlight and a laser pointer, granting unprecedented flexibility in tailoring a weapon to a specific operational environment.<\/p>\n<h4>New Missions and Environmental Threats<\/h4>\n<p>The paid Boiling Point DLC, included automatically for owners of the Supporter Edition, expands the game&#8217;s narrative with three new, high-stakes missions: &#8220;No Good Deed,&#8221; &#8220;All Gods Burn,&#8221; and &#8220;A New America.&#8221; These missions introduce new environmental hazards, most notably a lethal gas deployed by suspects, adding a dangerous, time-sensitive layer to the tactical decision-making process. The DLC also unlocks a suite of new cosmetic items, including advanced headsets, tactical vests, gloves, and tattoos.<\/p>\n<h2>Comprehensive AI and Multiplayer Overhaul<\/h2>\n<p>Beyond new content, the update&#8217;s true weight lies in its extensive list of over 200 fixes and improvements, targeting long-standing player feedback across nearly every system.<\/p>\n<h3>SWAT AI Behavior Refinements<\/h3>\n<p>Significant work has been done to improve the reliability of SWAT AI teammates. Fixed issues include AI officers failing to follow commands after collisions, getting stuck on doorways during breach sequences, and incorrectly sharing command queues between red and blue teams. The patch also resolves problems with AI using less-lethal equipment like pepper spray and CS gas grenades, ensuring these tools behave as intended, especially on higher difficulty settings.<\/p>\n<h3>Suspect and Civilian Logic Corrections<\/h3>\n<p>The behavior of non-player characters has been made more consistent and predictable. Fixes address problems where suspects could ignore gas effects, raise weapons while stunned, or fail to seek out civilians. Civilians wearing bomb vests can now be properly disarmed by players before detonation, and arrested characters should no longer become immobile. These changes contribute to a more fair and immersive simulation.<\/p>\n<h2>User Interface, Performance, and Stability<\/h2>\n<p>The update brings meaningful quality-of-life improvements to the front end and backend systems. The Quickplay feature has been streamlined, allowing players to jump directly into missions from the main menu and edit loadouts during the pre-mission phase. Hosts in multiplayer now have more control, able to change difficulty and spawn points from the mission end screen.<\/p>\n<h3>Critical Bug Fixes and Crash Resolution<\/h3>\n<p>Numerous crash scenarios have been addressed, including audio-related freezes, issues with specific hardware like headsets on Xbox, and crashes caused by using equipment like the optiwand with night vision goggles active. Memory leaks in the audio system have been plugged, and general performance for hosts in near-full multiplayer lobbies has been improved.<\/p>\n<h3>Level-Specific Polish and Visual Tweaks<\/h3>\n<p>Every mission in the game has received attention, with fixes ranging from major navigation blockers for AI to minor visual glitches. Examples include fixing SWAT AI being unable to breach specific staircases in maps like &#8220;Twisted Nerve&#8221; and &#8220;Hide and Seek,&#8221; correcting unbreakable glass in &#8220;Rust Belt&#8221; and &#8220;Narcos,&#8221; and resolving texture clipping and floating objects across virtually all environments. The notorious &#8220;tiny bearcat&#8221; visual bug appearing in several maps has also been squashed.<\/p>\n<h2>Weapon Handling and Animation Polish<\/h2>\n<p>The tactile feel of gameplay has been refined through numerous animation fixes. Issues like grenade pins not following hands, jumpy free-lean movements, broken reload animations when using shields, and weapons clipping through geometry have been corrected. Weapon balance and functionality tweaks include fixing inconsistent burst-fire lengths, aligning laser pointers correctly, and adjusting the recoil of the beanbag shotgun.<\/p>\n<h3>Customization and Cosmetic Corrections<\/h3>\n<p>The patch addresses clipping issues with various clothing items, such as shirts through stab vests and gaps at the waist with certain pants. Descriptions for cosmetic items like the &#8216;Fan Service&#8217; tattoo have been added, and physics have been properly applied to items like the Santa Muerte Rosary Beads.<\/p>\n<p>The Boiling Point update for Ready or Not is a clear statement of intent from Void Interactive, demonstrating a commitment to supporting and evolving the tactical shooter post-launch. By coupling substantial new content with a sweeping, granular bug-fixing effort, the update not only adds more tools and scenarios for players to master but also significantly elevates the polish and reliability of the core experience. For a game where a single misplaced command or glitch can mean mission failure, these hundreds of adjustments collectively work to ensure that success or failure rests squarely on the player&#8217;s tactical skill, not on unforeseen technical shortcomings.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ready or Not&#8217;s Boiling Point update brings over 200 fixes, new weapons, missions, and gameplay enhancements to consoles.<\/p>\n","protected":false},"author":7,"featured_media":90293,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/18916.png","fifu_image_alt":"Ready or Not Boiling Point Update Deploys Over 200 Fixes, Adds New","footnotes":""},"categories":[2],"tags":[],"class_list":["post-18916","post","type-post","status-publish","format-standard","has-post-thumbnail","category-videogames"],"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/18916.png","fifu_image_alt":"Ready or Not Boiling Point Update Deploys Over 200 Fixes, Adds New","fifu_redirection_url":"https:\/\/xcom.com\/ko-KR\/news\/fall-2017-xcom-2-war-of-the-chosen-update-deploys\/","_links":{"self":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/18916","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/comments?post=18916"}],"version-history":[{"count":0,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/18916\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media\/90293"}],"wp:attachment":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media?parent=18916"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/categories?post=18916"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/tags?post=18916"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}