{"id":39162,"date":"2026-04-21T09:17:47","date_gmt":"2026-04-21T13:17:47","guid":{"rendered":"https:\/\/overcentral.com\/en\/?p=39162"},"modified":"2026-04-21T09:18:45","modified_gmt":"2026-04-21T13:18:45","slug":"kcd2-latest-patch-notes-v1-5-2-stability-quest-fixes","status":"publish","type":"post","link":"https:\/\/overcentral.com\/en\/kcd2-latest-patch-notes-v1-5-2-stability-quest-fixes\/","title":{"rendered":"KCD2 Latest Patch Notes: v1.5.2 stability &amp; quest fixes"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/overcentral.com\/en\/warhorse-studios-replaces-localization-team-with-ai-for-kingdom-come-deliverance-2\/\" title=\"Warhorse Studios Replaces Localization Team with AI for Kingdom Come Deliverance 2\">Warhorse Studios<\/a> continues to refine the medieval RPG experience with the release of\u00a0<strong>Hotfix 1.5.2 for <a href=\"https:\/\/overcentral.com\/en\/warhorse-studios-reportedly-replaced-human-translator-with-ai-for-kingdom-come-deliverance-2\/\" title=\"Warhorse Studios Reportedly Replaced Human Translator with AI for Kingdom Come: Deliverance 2\">Kingdom Come: Deliverance<\/a> II<\/strong>, now live across all platforms. While not a massive content drop, this update focuses squarely on two critical pillars of post-launch support:\u00a0<strong>stability and quest integrity<\/strong>. From fixing rain audio incorrectly triggering inside interiors to preventing quest-essential weapons from disappearing after the player is knocked out during combat, Patch 1.5.2 addresses a wide array of community-reported bugs. Additionally, the patch delivers significant improvements to both major DLCs\u2014<em>Legacy of the Forge<\/em>\u00a0and\u00a0<em>Mysteria Ecclesiae<\/em>\u2014including new facial animations, adjusted dialogue cameras, and crucial death-protection logic for key NPCs. Below, we break down every significant change, starting with the core combat and crime fixes that directly impact your long-term save files.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Stability &amp; Core Systems Overhaul<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Beyond the headline quest fixes, Hotfix 1.5.2 introduces several under-the-hood improvements that directly affect moment-to-moment gameplay. Perhaps most notably for long-time players, the update resolves a persistent issue where&nbsp;<strong>outfit-restoration logic would malfunction<\/strong>&nbsp;the first time you opened your inventory after an NPC-forced equipment change. This previously caused quest-reward items to vanish entirely or pulled outfits from completely different save files \u2014 a frustrating bug that could corrupt hours of progress. The patch also fixes a rare crash triggered when inserting a weapon into a belt slot, alongside a horse-related fix that prevents traveling between regions from unequipping your horse&#8217;s gear.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Combat and crime mechanics<\/strong>&nbsp;received targeted attention as well. If you were ever knocked unconscious while holding a quest-specific weapon, that weapon could permanently disappear from your inventory \u2014 this is now resolved. On the crime front, certain offenses would fail to clear after loading a save made before the criminal act, leading to persistent unwanted bounties. That behavior has been corrected, ensuring that reloading a pre-crime save actually resets your legal standing as intended.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Visual &amp; Environmental Fixes<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Players using specific graphics settings may have noticed &#8220;bocky sun shadows&#8221; \u2014 a typo in the patch notes that refers to blocky, low-resolution shadow cascades \u2014 which are now fixed. The update also addresses prolonged black screens when launching the game after changing auto-detected PC specifications. For&nbsp;<strong>Hardcore mode<\/strong>&nbsp;enthusiasts, the map no longer opens as a completely black screen, restoring full navigational functionality.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Environmental artists have smoothed over multiple&nbsp;<strong>safe spots and stuck locations<\/strong>&nbsp;in both the Trosky and Kuttenberg regions, preventing your character from becoming trapped in geometry. A missing texture on a specific Sigismund army tent has been added, and a Level of Detail (LoD) model for one rock formation has been corrected to eliminate pop-in at distance. Xbox users will appreciate the fix for flickering distant terrain textures and nearby vegetation, while SteamLink players now have full controller support.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Quest-by-Quest Breakdown<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Several\u4e3b\u7ebf and side quests received surgical fixes:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>All&#8217;s Fair\u2026<\/strong>\u00a0\u2013 The &#8220;Fine shoes of cobbler Vejmola&#8221; no longer disappear from your inventory when traveling between regions.<\/li>\n\n\n\n<li><strong>Civic Duty<\/strong>\u00a0\u2013 This quest now correctly fails if you complete\u00a0<em>The Thieves&#8217; Code<\/em>\u00a0instead, preventing progression deadlocks.<\/li>\n\n\n\n<li><strong>Damsel in Distress<\/strong>\u00a0\u2013 Loading a save from version 1.1 or older in the Trosky region no longer prevents the quest from starting properly.<\/li>\n\n\n\n<li><strong>Hunger and Despair<\/strong>\u00a0\u2013 Player equipment logic during the final dialogue with Capon has been fixed, ensuring you keep your intended gear.<\/li>\n\n\n\n<li><strong>Invaders<\/strong>\u00a0\u2013 Leaving the Cuman camp no longer leaves background music stuck on a single looping melody.<\/li>\n\n\n\n<li><strong>Materia Prima<\/strong>\u00a0\u2013 On saves from version 1.3 or older in the Kuttenberg region, the quest no longer fails to start if Miller Kreyzl is dead.<\/li>\n\n\n\n<li><strong>Popinjay Shoot<\/strong>\u00a0\u2013 The shooting contest no longer ends prematurely because the opponent switches to open-world AI behaviors.<\/li>\n\n\n\n<li><strong>So it begins\u2026<\/strong>\u00a0\u2013 Mikesh will now always appear, allowing quest progression.<\/li>\n\n\n\n<li><strong>The Blacksmith&#8217;s Son<\/strong>\u00a0\u2013 Loading version 1.0 saves in Kuttenberg no longer gives you an incorrect recipe.<\/li>\n\n\n\n<li><strong>The Devil&#8217;s Pack<\/strong>\u00a0\u2013 Fixed instances where the quest had no active objective, leaving players stranded.<\/li>\n\n\n\n<li><strong>The Fifth Commandment<\/strong>\u00a0\u2013 Gotzlin no longer levitates or teleports while he&#8217;s supposed to lie still during investigation scenes.<\/li>\n\n\n\n<li><strong>The Magic Arrow<\/strong>\u00a0\u2013 Bandits now react properly if you fight them and then surrender.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">DLC Deep-Dive: Legacy of the Forge<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The first major DLC receives a substantial batch of fixes aimed at smoothing out quest flow and environmental interactions. Perhaps the most practical change is that&nbsp;<strong>stashes in stables and alchemy cabins are now connected to the player&#8217;s chest<\/strong>&nbsp;\u2014 no more running back to your main storage just to grab that one herb or repair kit. The Knight&#8217;s cabinet, which previously failed to repair stored items, now functions as intended.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Quest-specific improvements include:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Death protection<\/strong>\u00a0for Father Frantishek has been adjusted, preventing accidental permadeath from derailing the storyline.<\/li>\n\n\n\n<li><strong>Gestures and facial animations<\/strong>\u00a0have been added throughout the entire Legacy of the Forge storyline, bringing NPCs to life during key dramatic moments.<\/li>\n\n\n\n<li><strong>Seated dialogue cameras<\/strong>\u00a0with Master Eichner have been improved, eliminating awkward angles that previously pulled you out of immersion.<\/li>\n\n\n\n<li>Bandit camp objectives sometimes failed to register as complete even after you cleared the camp \u2014 this tracking issue has been resolved.<\/li>\n\n\n\n<li>The activity would occasionally remain unavailable despite an active Quest Giver marker on your map; that contradiction is now fixed.<\/li>\n\n\n\n<li>An incorrect Activity Giver marker pointing to Ragman has been corrected.<\/li>\n\n\n\n<li>The activity is now available even during certain stages of\u00a0<em>The Fifth Commandment<\/em>\u00a0quest, where it previously locked out.<\/li>\n\n\n\n<li>A frustrating issue where you couldn&#8217;t start conversations with the Leech after skipping the race via time-skip has been resolved.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">DLC Deep-Dive: Mysteria Ecclesiae (Monastery Storyline)<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">This ecclesiastical-themed DLC receives the lion&#8217;s share of fixes in Patch 1.5.2 \u2014 over 40 individual adjustments. The monastery setting, with its complex NPC schedules and multiple interlocking quest stages, clearly benefited from intensive community feedback.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Animation &amp; Dialogue Polish<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Gestures and facial animations<\/strong>\u00a0have been added across the entire storyline, making monks and pilgrims feel more expressive during conversations.<\/li>\n\n\n\n<li><strong>Cameras<\/strong>\u00a0when talking to the dice-playing monks have been adjusted for better framing.<\/li>\n\n\n\n<li>When showing Librarian Crispin the Jerusalem cross, gestures and camera work have been polished.<\/li>\n\n\n\n<li>Henry&#8217;s dialogue upon entering the hidden room during\u00a0<em>Anamnesis<\/em>\u00a0has been adjusted for better narrative clarity.<\/li>\n\n\n\n<li>Transitions between cutscenes and music in\u00a0<em>The Time Has Come<\/em>\u00a0are now smoother.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Quest Logic Fixes<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The\u00a0<strong>crayfish-counting objective<\/strong>\u00a0no longer appears if you never accepted the quest in the first place.<\/li>\n\n\n\n<li>Blazhena&#8217;s neighbours now only gossip about her\u00a0<strong>after<\/strong>\u00a0Henry learns of her significance \u2014 no more mysterious spoilers from random villagers.<\/li>\n\n\n\n<li>Confessor Stephen now correctly lies in bed during his dialogue scenes instead of standing awkwardly.<\/li>\n\n\n\n<li><strong>Inappropriate optional dialogue<\/strong>\u00a0with Albich in\u00a0<em>Silent Witnesses<\/em>\u00a0has been disabled.<\/li>\n\n\n\n<li>You can no longer begin taking Bavor&#8217;s sword while still chatting with incoming bandits \u2014 the timing window has been corrected.<\/li>\n\n\n\n<li>The objective now correctly fails after Denes is killed, preventing ghost objectives.<\/li>\n\n\n\n<li><em>Anamnesis<\/em>\u00a0now responds correctly after you flee combat with Zdenyek.<\/li>\n\n\n\n<li>Constantine&#8217;s daycycle functions properly after he returns to the monastery.<\/li>\n\n\n\n<li>A lingering &#8220;extra supplies&#8221; dialogue option no longer appears after\u00a0<em>Silent Witnesses<\/em>\u00a0is completed.<\/li>\n\n\n\n<li>Fixed a\u00a0<strong>possible infinite fade-to-black<\/strong>\u00a0when committing crimes and reentering the monastery repeatedly.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Visual &amp; Environmental Fixes<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Cathedral windows no longer disappear<\/strong>\u00a0at distance \u2014 a common LoD issue now resolved.<\/li>\n\n\n\n<li>Henry&#8217;s skin no longer clips through the plaque outfit.<\/li>\n\n\n\n<li>NPCs no longer twitch erratically after epilogue dialogues.<\/li>\n\n\n\n<li>Zdenyek now actually has an axe in his hand during a dialogue where he&#8217;s waving it (previously invisible).<\/li>\n\n\n\n<li><strong>Candlelights are now visible<\/strong>\u00a0from the chapel scaffolding.<\/li>\n\n\n\n<li>The bright, cloudy water in the monastery cellar has been corrected.<\/li>\n\n\n\n<li>Multiple visual glitches on the murals have been fixed.<\/li>\n\n\n\n<li>The player no longer levitates when investigating the mural.<\/li>\n\n\n\n<li><strong>Rain no longer appears<\/strong>\u00a0in certain monastery interiors (rain audio was already fixed earlier in the patch).<\/li>\n\n\n\n<li>Rain audio between cutscenes and gameplay in\u00a0<em>The Time Has Come<\/em>\u00a0has been smoothed out.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Interaction &amp; UI Fixes<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Dialogue initiation with Monk Vincent<\/strong>\u00a0while he is still asleep is now properly blocked.<\/li>\n\n\n\n<li>Dialogue with dice-playing monks while they are reacting to Henry&#8217;s crimes has been fixed.<\/li>\n\n\n\n<li>Librarian Crispin now correctly starts his monologue while reading notes instead of standing silent.<\/li>\n\n\n\n<li>Dialogue lines with sitting monks can now be skipped \u2014 no more being trapped in unskippable slow text.<\/li>\n\n\n\n<li>Fixed an issue where duelling with knights in their encampment could be replayed from the start repeatedly.<\/li>\n\n\n\n<li>Fixed an issue where the initial chat with Albich would repeat when the player was far away.<\/li>\n\n\n\n<li>Moving your head around while investigating Bavor&#8217;s body no longer causes a snappy, disorienting camera.<\/li>\n\n\n\n<li><strong>Missing buff icons<\/strong>\u00a0for Anti-inflammatory and St. Roch&#8217;s potions have been added.<\/li>\n\n\n\n<li>Brother Petromil no longer incorrectly mentions whether Sigismund is present or left the monastery during the guided tour.<\/li>\n\n\n\n<li><strong>Placeholder text<\/strong>\u00a0appearing in a cutscene has been replaced with proper dialogue.<\/li>\n\n\n\n<li>You can no longer sit on Vincent&#8217;s bed while he is occupying it.<\/li>\n\n\n\n<li>Player sitting animation is no longer much faster while wearing a habit \u2014 immersion restored.<\/li>\n\n\n\n<li><strong>Albich&#8217;s spectacles are no longer marked as a stolen item<\/strong>\u00a0(a small but beloved fix).<\/li>\n\n\n\n<li>Incorrect descriptions on Teutonic items have been corrected.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">New Dialogue &amp; Behavior Options<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Henry can now inform the Abbot about the monastery wine getting diluted<\/strong>\u00a0\u2014 a previously missing reporting option.<\/li>\n\n\n\n<li>Henry no longer mentions the blessed die to dice-playing monks if he never learned about it.<\/li>\n\n\n\n<li>Dialogue with Confessor Stephen about flowers is now blocked if you don&#8217;t have any flowers in your inventory.<\/li>\n\n\n\n<li><strong>Knights of the Order now properly fight in the arena<\/strong>\u00a0during their free time instead of standing idle.<\/li>\n\n\n\n<li>Objective to talk to the herbalist is no longer started after delivering the message about Constantine to Athanasius.<\/li>\n\n\n\n<li>Optional objective to get shown around the monastery now correctly fails if Brother Petromil dies.<\/li>\n\n\n\n<li>Removed the option to mention the barking dog in front of the hops storage even after completing the quest.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Navigation &amp; Ledges<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Multiple safe spots and possible stuck spots around the monastery and cellar have been fixed.<\/li>\n\n\n\n<li><strong>Improved ledges<\/strong>\u00a0around the monastery and in the cellar make climbing and navigating more reliable.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Platform-Specific Fixes<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">While many patch notes are platform-agnostic, Hotfix 1.5.2 includes several targeted improvements for specific systems:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>SteamLink<\/strong>\u00a0\u2013 Full controller support has now been implemented. Players streaming <a href=\"https:\/\/overcentral.com\/en\/warhorse-studios-fires-human-translator-will-use-ai-for-all-kingdom-come-deliverance-2-localization\/\" title=\"Warhorse Studios Fires Human Translator, Will Use AI For All Kingdom Come: Deliverance 2 Localization\">Kingdom Come: Deliverance<\/a> II via SteamLink can finally use gamepads without workarounds or input lag issues.<\/li>\n\n\n\n<li><strong>Xbox Series X|S<\/strong>\u00a0\u2013 Two visual issues have been addressed: distant terrain textures no longer appear blurry or low-resolution, and nearby vegetation flickering has been eliminated. This brings console visuals closer to PC parity, particularly in dense forest areas like the Trosky region.<\/li>\n\n\n\n<li><strong>PC<\/strong>\u00a0\u2013 The fix for &#8220;bocky sun shadows&#8221; (blocky shadow cascades) applies primarily to PC users with specific graphics settings. Additionally, the black screen on startup after changing auto-detected specs is resolved, saving players from hard crashes or forced reinstallation.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Hidden Fixes Every Player Should Know About<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Beyond the headline items, several smaller changes have outsized impacts on quality of life:<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">1. Outfit Restoration Logic (Inventory Section)<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">This fix is&nbsp;<strong>critical<\/strong>&nbsp;for anyone who has experienced quest-reward items disappearing. The game now correctly handles NPC-triggered equipment changes (e.g., being forced to wear a disguise or having gear confiscated) without pulling outfit data from other save files. If you&#8217;ve been avoiding certain quests due to fear of losing unique rewards, this patch removes that risk.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">2. Crime Clear on Save Reload<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Previously, committing a crime, saving, then reloading that pre-crime save might still leave you with an active bounty. This was especially frustrating in Hardcore mode without fast travel. The fix ensures that reloading truly resets your criminal state.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">3. Connected Stashes (Legacy of the Forge DLC)<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Stables and alchemy cabins now share storage with your main player chest. This is a&nbsp;<strong>major convenience upgrade<\/strong>&nbsp;for DLC owners, effectively adding multiple new access points to your global inventory without requiring fast travel back to a tavern or inn.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">4. Infinite Fader Fix (Mysteria Ecclesiae)<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Committing crimes and reentering the monastery repeatedly could trigger an infinite black fade \u2014 essentially a soft lock requiring a full game restart. This rare but devastating bug is now closed.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">5. Quest Weapons No Longer Lost on KO<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">If you&#8217;re carrying a quest-specific blade or bow and get knocked unconscious by bandits or guards, that weapon previously could vanish from your inventory permanently. The patch ensures quest items persist through unconsciousness, preventing broken quest chains.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Recommendations After Installing Patch 1.5.2<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">To ensure the smoothest experience after updating:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Load a save made after the patch installation<\/strong>\u00a0\u2013 While most fixes work retroactively, the outfit-restoration logic and crime-clear fixes are most reliable on new saves.<\/li>\n\n\n\n<li><strong>If you own Mysteria Ecclesiae, avoid loading saves from inside the monastery<\/strong>\u00a0\u2013 Several fixes (infinite fader, sitting animations, dialogue triggers) may behave unpredictably if you load directly into a mid-quest monastery save. Load an exterior save first, then re-enter.<\/li>\n\n\n\n<li><strong>Check your horse&#8217;s equipment after first region travel<\/strong>\u00a0\u2013 The fix preventing unequipping should work immediately, but verify once by traveling between Trosky and Kuttenberg.<\/li>\n\n\n\n<li><strong>Hardcore mode players<\/strong>\u00a0\u2013 Your map now works correctly. No action needed.<\/li>\n\n\n\n<li><strong>Xbox players<\/strong>\u00a0\u2013 The flickering fix applies automatically; no graphics settings changes required.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Community Reception &amp; Known Remaining Issues<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Early community feedback on official forums and Reddit indicates that Patch 1.5.2 successfully addresses the most reported post-launch bugs, particularly around quest progression blocks. The&nbsp;<em>Mysteria Ecclesiae<\/em>&nbsp;DLC, which launched with a higher-than-usual number of visual and logic issues, now feels substantially more polished.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>No new major bugs have been reported<\/strong>&nbsp;as of this writing. Warhorse Studios has not yet announced a timeline for the next patch, but community managers have acknowledged ongoing work on:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Occasional NPC pathfinding issues in Kuttenberg city streets<\/li>\n\n\n\n<li>Rare save corruption when exiting to menu during auto-save<\/li>\n\n\n\n<li>Performance optimization for large-scale battles (20+ NPCs)<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Kingdom Come: Deliverance II Hotfix 1.5.2<\/strong>&nbsp;is a textbook example of a quality-of-life patch: it doesn&#8217;t add flashy features, but it makes the existing game significantly more stable, predictable, and enjoyable. With over 60 documented fixes spanning combat, crime, quests, visuals, and both major DLCs, this update closes many of the lingering pain points reported since launch.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For players still holding off on&nbsp;<em>Mysteria Ecclesiae<\/em>&nbsp;due to early bug reports,&nbsp;<strong>now is the time to dive in<\/strong>. For veteran Henrys dealing with disappearing quest items or broken quest triggers, your save files should now be safe. And for Xbox and SteamLink users, the platform-specific fixes finally bring parity with the PC experience.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Rating: 9\/10 for stability impact<\/strong>&nbsp;\u2013 Essential download for all players.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Kingdom Come Deliverance II 1.5.2: stability &#038; quest fixes explained. All changes for both DLCs covered.<\/p>\n","protected":false},"author":5,"featured_media":86085,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/39162.png","fifu_image_alt":"KCD2 Latest Patch Notes: v1.5.2 stability &amp; quest fixes","footnotes":""},"categories":[2],"tags":[],"class_list":["post-39162","post","type-post","status-publish","format-standard","has-post-thumbnail","category-videogames"],"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/39162.png","fifu_image_alt":"KCD2 Latest Patch Notes: v1.5.2 stability &amp; quest fixes","_links":{"self":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/39162","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/comments?post=39162"}],"version-history":[{"count":0,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/39162\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media\/86085"}],"wp:attachment":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media?parent=39162"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/categories?post=39162"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/tags?post=39162"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}