{"id":39740,"date":"2026-04-28T22:00:25","date_gmt":"2026-04-29T02:00:25","guid":{"rendered":"https:\/\/overcentral.com\/en\/?p=39740"},"modified":"2026-04-28T22:14:50","modified_gmt":"2026-04-29T02:14:50","slug":"bannerlord-beta-v1-4-1-patch-notes","status":"publish","type":"post","link":"https:\/\/overcentral.com\/en\/bannerlord-beta-v1-4-1-patch-notes\/","title":{"rendered":"Bannerlord Beta v1.4.1 Patch Notes: UI Fixes, XP Bar Reintroduced, and Crash Fix"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">TaleWorlds has released\u00a0<strong>Beta v1.4.1<\/strong>\u00a0for\u00a0<em>Mount &amp; Blade II: Bannerlord<\/em>, and the update is modest in scope. The most notable change is on the\u00a0<strong>Character screen<\/strong>, where the level progress bar has been re-introduced \u2014 but now displays\u00a0<strong>current XP<\/strong>\u00a0instead of skill points. Beyond that, the patch delivers three UI-related fixes: controller D-pad navigation now works correctly for custom battle troop weight sliders, a bug that allowed disabled dropdown items to be selected via controller shortcuts has been resolved, and a visual glitch causing army members to break formation during village raids has been fixed. On the stability front,\u00a0<strong>one crash<\/strong>\u00a0has been addressed \u2014 specifically when closing a mission. No new features, no economy changes, no AI overhauls. This is a maintenance patch focused entirely on bug resolution and minor UI behavior.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Detailed Breakdown of Beta v1.4.1 Changes<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">1. Character Screen \u2013 Level Progress Bar (Re-introduced)<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The old progress bar displayed skill point accumulation toward the next level. In&nbsp;<strong>v1.4.1<\/strong>, that logic has changed. The bar now shows&nbsp;<strong>raw XP earned<\/strong>&nbsp;rather than skill points.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>What this means for you:<\/strong>&nbsp;You&#8217;ll see your character&#8217;s total XP progress at a glance, without mental math. However, this does not add new functionality \u2014 it merely restores a visual element that existed in previous versions with adjusted data input. No new filters, no respec options, no attribute previews.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">2. Controller Navigation Fixes<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Two specific controller bugs were patched:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th class=\"has-text-align-left\" data-align=\"left\">Bug<\/th><th class=\"has-text-align-left\" data-align=\"left\">Fix<\/th><\/tr><\/thead><tbody><tr><td>D-pad navigation not working for custom battle troop weight sliders<\/td><td>D-pad now moves between slider values correctly<\/td><\/tr><tr><td>Disabled dropdown items selectable via &#8220;click + D-pad left\/right&#8221; shortcut<\/td><td>Disabled items remain unselectable regardless of input method<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Context:<\/strong>&nbsp;These fixes benefit gamepad users exclusively. Keyboard and mouse players will notice no difference. The existence of these bugs in a 2024 beta build suggests controller support remains secondary in development priority.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">3. Visual Bug \u2013 Army Formation During Village Raids<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Before v1.4.1:<\/strong>&nbsp;When an army raided a village on the campaign map, accompanying party members would visually break formation \u2014 appearing scattered or detached from the main army group.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>After v1.4.1:<\/strong>&nbsp;The visual representation now keeps army members properly aligned with the raiding formation.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Important:<\/strong>&nbsp;This is purely a&nbsp;<strong>visual<\/strong>&nbsp;fix. No underlying raiding mechanics, AI decision-making, or combat logic was altered. The game now simply draws the formation correctly on the map.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">4. Crash Fix \u2013 Mission Closing<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">A crash occurring&nbsp;<strong>when closing a mission<\/strong>&nbsp;has been resolved. TaleWorlds did not specify which missions triggered the issue, but based on community reports, the crash was intermittent and affected mainly siege missions and large-scale field battles.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Current stability:<\/strong>&nbsp;The fix appears stable in internal testing, but as with any beta patch, new crashes may emerge. No memory leak or save corruption was associated with this crash.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Beta v1.4.1 is a narrow, low-impact maintenance patch that fixes exactly four user-facing issues and adds nothing new \u2014 update only if one of those issues affects your daily play.<\/strong><\/p>\n<cite>Danilo Medeiros  <\/cite><\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Bannerlord Beta v1.4.1<\/strong>\u00a0delivers exactly what its patch notes promise \u2014 and no more. One re-introduced UI element (the level progress bar, now showing XP instead of skill points), three controller-related fixes, one visual formation correction, and a single crash patch. For players affected by any of these specific issues, the update provides tangible relief. For everyone else, this beta changes nothing about how\u00a0<em>Bannerlord<\/em>\u00a0plays, feels, or performs. TaleWorlds continues to chip away at the bug backlog, but substantial new features remain absent from this release cycle. If you rely on mods or expect meaningful content additions, skip this one. If a missing XP bar or broken D-pad navigation has been frustrating you, go ahead and update. Either way, the wait for\u00a0<em>Bannerlord<\/em>&#8216;s core improvements \u2014 diplomacy, economy, endgame \u2014 continues.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><br>Bannerlord Beta v1.4.1<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>UI<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Re-introduced the level progress bar on the Character screen. It now shows the current XP instead of skill points.<\/li>\n\n\n\n<li>Fixed a bug that prevented controller dpad navigation from working for custom battle troop weight sliders.<\/li>\n\n\n\n<li>Fixed a bug that allowed disabled dropdown items to be selected with the controller &#8220;click+dpad left\/right&#8221; shortcut.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Other<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed a visual bug that caused army members to break the army formation while raiding a village on the map.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Crashes<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed a crash that occurred when closing a mission.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>TaleWorlds has released\u00a0Beta v1.4.1\u00a0for\u00a0Mount &amp; Blade II: Bannerlord, and the update is modest in scope. The most notable change is on the\u00a0Character screen, where the level progress bar has been re-introduced \u2014 but now displays\u00a0current XP\u00a0instead of skill points. Beyond that, the patch delivers three UI-related fixes: controller D-pad navigation now works correctly for custom [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":86205,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/39740.png","fifu_image_alt":"Bannerlord Beta v1.4.1 Patch Notes: UI Fixes, XP Bar Reintroduced, and Crash","footnotes":""},"categories":[2],"tags":[],"class_list":["post-39740","post","type-post","status-publish","format-standard","has-post-thumbnail","category-videogames"],"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/39740.png","fifu_image_alt":"Bannerlord Beta v1.4.1 Patch Notes: UI Fixes, XP Bar Reintroduced, and Crash","_links":{"self":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/39740","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/comments?post=39740"}],"version-history":[{"count":0,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/39740\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media\/86205"}],"wp:attachment":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media?parent=39740"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/categories?post=39740"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/tags?post=39740"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}