{"id":40048,"date":"2026-05-01T08:39:55","date_gmt":"2026-05-01T12:39:55","guid":{"rendered":"https:\/\/overcentral.com\/en\/?p=40048"},"modified":"2026-05-01T08:40:38","modified_gmt":"2026-05-01T12:40:38","slug":"humanitz-104-patch-notes-bug-fixes","status":"publish","type":"post","link":"https:\/\/overcentral.com\/en\/humanitz-104-patch-notes-bug-fixes\/","title":{"rendered":"HumanitZ 1.04 Patch Notes: Bug Fixes, Server Updates, and Quality of Life Changes"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">The\u00a0<em>HumanitZ<\/em>\u00a01.04 update has arrived, delivering a substantial wave of bug fixes, quality-of-life improvements, and critical server-side adjustments\u2014just over two weeks after the previous patch. While the development team acknowledges this is not the complete list of reported issues on their roadmap, this release targets high-priority fixes that could be deployed quickly. Key changes include the ability to repair brooms, skill magazines now stacking up to five, improved quest reward <a href=\"https:\/\/overcentral.com\/en\/nioh-3-update-1-04-adds-free-armor-major-weapon-balancing-and-over-100-bug-fixes\/\" title=\"Nioh 3 Update 1.04 Adds Free Armor, Major Weapon Balancing, and Over 100 Bug Fixes\">balancing, and<\/a> the removal of horse use underwater (both player and horse will now take drowning damage). Server owners gain a new tool to disable Family Sharing, combating banned players who attempt to bypass restrictions\u2014this feature is off by default on private servers but disabled entirely on Official Servers, which will also undergo a full wipe. From <a href=\"https:\/\/overcentral.com\/en\/resident-evil-requiem-day-one-patch-1-110-deployed-with-performance-fixes-and-mod-compatibility-issues\/\" title=\"Resident Evil Requiem Day One Patch 1.110 Deployed With Performance Fixes and Mod Compatibility Issues\">performance fixes and<\/a> inventory corrections to audio-visual tweaks and AI improvements, the 1.04 patch lays crucial groundwork while the team prepares for a larger content drop in version 1.1.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Quality of Life Changes: Making Survival Smoother<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The 1.04 update introduces several player-requested adjustments that streamline everyday survival tasks:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Broom now repairable<\/strong>\u00a0\u2013 Previously disposable, brooms can now be maintained, saving resources over time.<\/li>\n\n\n\n<li><strong>Skill magazines stack to 5<\/strong>\u00a0\u2013 Inventory management improves significantly as skill magazines no longer clutter individual slots.<\/li>\n\n\n\n<li><strong>Adjusted quest reward ammo values<\/strong>\u00a0\u2013 Various quests now provide more balanced ammunition quantities.<\/li>\n\n\n\n<li><strong>Improvised fridge stacking added<\/strong>\u00a0\u2013 Items inside player-crafted fridges can now stack properly, increasing storage efficiency.<\/li>\n\n\n\n<li><strong>Quarter wall upgrades<\/strong>\u00a0\u2013 Player-crafted quarter walls now have upgrade options, enhancing base fortification.<\/li>\n\n\n\n<li><strong>Grenade launcher ammo removed from Apple Pie quest<\/strong>\u00a0\u2013 Prevents early-game explosive surplus.<\/li>\n\n\n\n<li><strong>Mara&#8217;s quest now rewards fire arrows<\/strong>\u00a0\u2013 Replaces previous crossbow bolt reward, adding tactical variety.<\/li>\n\n\n\n<li><strong>Search for Marty quest rewards funnel and hose<\/strong>\u00a0\u2013 Essential for siphoning fuel, this change makes vehicle maintenance more accessible.<\/li>\n\n\n\n<li><strong>Horde Mode Wave Survival<\/strong>\u00a0\u2013 Crawler zeeks no longer spawn, reducing frustration in this scenario.<\/li>\n\n\n\n<li><strong>Horse use underwater removed<\/strong>\u00a0\u2013 Both player and horse now take drowning damage when submerged, adding realism.<\/li>\n\n\n\n<li><strong>Alarm clock USE function removed<\/strong>\u00a0\u2013 Prevents accidentally consuming the item needed for the &#8220;Bell Ringer&#8221; challenge.<\/li>\n\n\n\n<li><strong>Duplicate vehicle mods no longer allowed<\/strong>\u00a0\u2013 Adding multiples of the same mod never stacked benefits, so the option has been removed.<\/li>\n\n\n\n<li><strong>Increased render distance for player-built structures<\/strong>\u00a0\u2013 In PvP, buildings now load from farther away, reducing deaths from invisible structures.<\/li>\n\n\n\n<li><strong>Horde Mode zeek pathing fixed<\/strong>\u00a0\u2013 Enemies no longer get stuck outside map boundaries.<\/li>\n\n\n\n<li><strong>Mushroom icon added to HUD<\/strong>\u00a0\u2013 When your graphics turn cartoony from eating mushrooms, a clear icon explains why.<\/li>\n\n\n\n<li><strong>Cooking station icons updated<\/strong>\u00a0\u2013 Canned food now shows opened cans instead of sealed ones, improving visual clarity.<\/li>\n\n\n\n<li><strong>Sniper scope quest reward durability increased<\/strong>\u00a0\u2013 From 50% to 100% quality, making the reward immediately useful.<\/li>\n\n\n\n<li><strong>Horse crash damage added<\/strong>\u00a0\u2013 Players now take damage when riding into walls or objects.<\/li>\n\n\n\n<li><strong>Black clothing color improved<\/strong>\u00a0\u2013 No longer appears tinted brown.<\/li>\n\n\n\n<li><strong>Camo clothing brightness adjusted<\/strong>\u00a0\u2013 Darker camo patterns are now more visually distinct.<\/li>\n\n\n\n<li><strong>House generator fuel rates extended<\/strong>\u00a0\u2013 Generators last longer before needing refueling.<\/li>\n\n\n\n<li><strong>Trowel spawn chance increased<\/strong>\u00a0\u2013 More locations and higher drop rates for this essential gardening tool.<\/li>\n\n\n\n<li><strong>Jack usage height reduced by 50%<\/strong>\u00a0\u2013 Prevents exploits and unrealistic vehicle lifts.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Performance Fixes: Stability and Anti-Cheat<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The development team has addressed several performance and security issues:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>AI Event settings for private servers<\/strong>\u00a0\u2013 Now functioning correctly, allowing server owners proper control.<\/li>\n\n\n\n<li><strong>Various cheating and exploiting issues fixed<\/strong>\u00a0\u2013 Multiple vulnerabilities have been closed.<\/li>\n\n\n\n<li><strong>Horde Mode Extraction Scenario airdrops<\/strong>\u00a0\u2013 Fixed to work as intended.<\/li>\n\n\n\n<li><strong>Gun store and liquor store loot respawners<\/strong>\u00a0\u2013 No longer functioning incorrectly.<\/li>\n\n\n\n<li><strong>Nightmare achievements fixed<\/strong>\u00a0\u2013 Note: Not retroactive; players must re-earn them.<\/li>\n\n\n\n<li><strong>Admin panel item spawning<\/strong>\u00a0\u2013 Fixed issue where incorrect items would spawn.<\/li>\n\n\n\n<li><strong>Swamp Scenario time<\/strong>\u00a0\u2013 No longer changes unexpectedly.<\/li>\n\n\n\n<li><strong>Crafted structures\/benches decay<\/strong>\u00a0\u2013 Fixed reported issues with structures not decaying properly.<\/li>\n\n\n\n<li><strong>Day calculation and saving<\/strong>\u00a0\u2013 Fixed an issue with incorrect day tracking.<\/li>\n\n\n\n<li><strong>Mead crafting crash<\/strong>\u00a0\u2013 No longer crashes the game or steals materials.<\/li>\n\n\n\n<li><strong>\/unstuck command<\/strong>\u00a0\u2013 No longer allows players to move on the water floor.<\/li>\n\n\n\n<li><strong>Controller navigation in Graphics settings<\/strong>\u00a0\u2013 Fixed scrolling issues.<\/li>\n\n\n\n<li><strong>Controller CANCEL button in exit menu<\/strong>\u00a0\u2013 No longer loses functionality.<\/li>\n\n\n\n<li><strong>PAUSE + SHARE button combination<\/strong>\u00a0\u2013 Now brings up the overlay dashboard instead of locking controls.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Audio &amp; Visual Fixes: Polishing the Experience<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">A wide range of visual and audio corrections improve immersion:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Reported map issues fixed<\/strong>\u00a0\u2013 Various terrain and navigation problems resolved.<\/li>\n\n\n\n<li><strong>Bread eating animation added<\/strong>\u00a0\u2013 Finally, bread has a proper consumption animation.<\/li>\n\n\n\n<li><strong>Typographical errors corrected<\/strong>\u00a0\u2013 Multiple text fixes across the game.<\/li>\n\n\n\n<li><strong>Log storage replication issue fixed<\/strong>\u00a0\u2013 Multiplayer sync improved.<\/li>\n\n\n\n<li><strong>Weapons mesh replication fixed<\/strong>\u00a0\u2013 Weapon models now display correctly in multiplayer.<\/li>\n\n\n\n<li><strong>Character preview issues resolved<\/strong>\u00a0\u2013 Various display problems in menus.<\/li>\n\n\n\n<li><strong>Highlighting issues on reported items fixed<\/strong>\u00a0\u2013 Item highlights now function correctly.<\/li>\n\n\n\n<li><strong>Clothing hood toggles fixed<\/strong>\u00a0\u2013 Hoods can now be raised or lowered as intended.<\/li>\n\n\n\n<li><strong>UI scaling in textboxes fixed<\/strong>\u00a0\u2013 Text no longer cuts off in reported areas.<\/li>\n\n\n\n<li><strong>Survival Guide UI scaling on Steam Deck<\/strong>\u00a0\u2013 Fixed for handheld play.<\/li>\n\n\n\n<li><strong>Day\/night cycle exiting bunkers<\/strong>\u00a0\u2013 Fixed lighting transition issues.<\/li>\n\n\n\n<li><strong>Bald characters in loading menu<\/strong>\u00a0\u2013 No longer appear incorrectly.<\/li>\n\n\n\n<li><strong>Character creator hair rendering<\/strong>\u00a0\u2013 Fixed grey-rendering hair issue.<\/li>\n\n\n\n<li><strong>Dark complexion characters<\/strong>\u00a0\u2013 No longer appearing white.<\/li>\n\n\n\n<li><strong>Armor and vest clipping<\/strong>\u00a0\u2013 No longer clip into thicker clothing.<\/li>\n\n\n\n<li><strong>Crafted spears<\/strong>\u00a0\u2013 No longer poke through vehicle roofs.<\/li>\n\n\n\n<li><strong>.22 rifle hand placement<\/strong>\u00a0\u2013 Fixed when in crouched position.<\/li>\n\n\n\n<li><strong>Low-res character models in loading menu<\/strong>\u00a0\u2013 Improved rendering.<\/li>\n\n\n\n<li><strong>Vehicle armor and tire selling<\/strong>\u00a0\u2013 Fixed visual bug when selling to traders.<\/li>\n\n\n\n<li><strong>Police hat zeek<\/strong>\u00a0\u2013 Fixed one zombie with a hat stuck to his feet.<\/li>\n\n\n\n<li><strong>NVGs in bunkers<\/strong>\u00a0\u2013 Now work without requiring a flashlight.<\/li>\n\n\n\n<li><strong>Map and inventory while mounted on horse<\/strong>\u00a0\u2013 Fixed UI issue.<\/li>\n\n\n\n<li><strong>PLACE function clothing rendering<\/strong>\u00a0\u2013 No longer displays unrendered formats.<\/li>\n\n\n\n<li><strong>Stone Campfire and Log Storage snow decal<\/strong>\u00a0\u2013 No longer appears when built indoors.<\/li>\n\n\n\n<li><strong>Flamethrower refill value display<\/strong>\u00a0\u2013 Fixed incorrect value when refilling and putting away.<\/li>\n\n\n\n<li><strong>Vehicle storage UI scaling<\/strong>\u00a0\u2013 Fixed inventory row access when changing UI scaling.<\/li>\n\n\n\n<li><strong>Resourceful UI half-integer values<\/strong>\u00a0\u2013 Fixed display of required items.<\/li>\n\n\n\n<li><strong>Weapons rack visibility<\/strong>\u00a0\u2013 Guns no longer seen from first floor when rack is on upper floors.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Animals, Bandits, Zeeks, and NPCs: AI &amp; Companion Fixes<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Significant improvements to creature and NPC behavior:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Horse dismount weapon animation<\/strong>\u00a0\u2013 Players no longer get stuck in holding weapon animation.<\/li>\n\n\n\n<li><strong>Horse despawning fixed<\/strong>\u00a0\u2013 Horses no longer disappear when entering bunkers, leaving render distance, or dying.<\/li>\n\n\n\n<li><strong>Doc rescue fixed<\/strong>\u00a0\u2013 Doc now shows up on servers and hosted multiplayer sessions.<\/li>\n\n\n\n<li><strong>Zombie floor visibility<\/strong>\u00a0\u2013 Zeeks no longer visible on second floor when player is on first floor.<\/li>\n\n\n\n<li><strong>Item loss on horse mount\/dismount<\/strong>\u00a0\u2013 Fixed issue where players would lose all items.<\/li>\n\n\n\n<li><strong>Reloading while mounted on horse<\/strong>\u00a0\u2013 Players no longer get stuck in the animation.<\/li>\n\n\n\n<li><strong>Dog companion bunker behavior<\/strong>\u00a0\u2013 Dog no longer follows into bunkers when placed in dog house.<\/li>\n\n\n\n<li><strong>Invisible zeeks<\/strong>\u00a0\u2013 Fixed issue where zeeks would turn invisible when moving between building levels.<\/li>\n\n\n\n<li><strong>Dog and horse find commands on servers<\/strong>\u00a0\u2013 Fixed exploit allowing players to use these commands.<\/li>\n\n\n\n<li><strong>Horse disappearance on server boot<\/strong>\u00a0\u2013 Fixed issue.<\/li>\n\n\n\n<li><strong>NPC aggro persistence<\/strong>\u00a0\u2013 NPCs no longer stay aggressive toward dead enemies or animals.<\/li>\n\n\n\n<li><strong>Zeek bite animation<\/strong>\u00a0\u2013 Fixed from triggering when the zeek dies.<\/li>\n\n\n\n<li><strong>Zeek bag stuck animation<\/strong>\u00a0\u2013 Fixed getting stuck when zeek bag disappears.<\/li>\n\n\n\n<li><strong>Trader empty inventory<\/strong>\u00a0\u2013 Fixed traders occasionally rolling empty stock.<\/li>\n\n\n\n<li><strong>Dan&#8217;s escort mission<\/strong>\u00a0\u2013 Fixed various issues with this questline.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Inventory &amp; Crafting Fixes: Economy and Item Integrity<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Critical corrections to item handling and crafting systems:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Stackable item emptying<\/strong>\u00a0\u2013 Emptying a stackable item no longer deletes the entire stack.<\/li>\n\n\n\n<li><strong>Sweetcorn planting fixed<\/strong>\u00a0\u2013 Corn crops now behave correctly.<\/li>\n\n\n\n<li><strong>Crop plot seed addition<\/strong>\u00a0\u2013 Fixed issue where adding extra seeds wouldn&#8217;t yield full harvest.<\/li>\n\n\n\n<li><strong>Canteen issues fixed<\/strong>\u00a0\u2013 Multiple problems with water containers resolved.<\/li>\n\n\n\n<li><strong>Backpack-less item pickup<\/strong>\u00a0\u2013 Items no longer delete themselves when picked up from vicinity without a backpack.<\/li>\n\n\n\n<li><strong>Orange crate respawning<\/strong>\u00a0\u2013 Fixed loot respawn issue.<\/li>\n\n\n\n<li><strong>Hacking device<\/strong>\u00a0\u2013 No longer works on player doors.<\/li>\n\n\n\n<li><strong>Weapon\/item deletion issues<\/strong>\u00a0\u2013 Multiple causes of disappearing items fixed.<\/li>\n\n\n\n<li><strong>Fireplace item deletion<\/strong>\u00a0\u2013 Items no longer disappear when leaving render distance and returning.<\/li>\n\n\n\n<li><strong>Improvised fridge issues<\/strong>\u00a0\u2013 Multiple fixes applied.<\/li>\n\n\n\n<li><strong>Food item vicinity consumption<\/strong>\u00a0\u2013 Consuming 10% of a food item from vicinity no longer duplicates the item.<\/li>\n\n\n\n<li><strong>Watchtower damage<\/strong>\u00a0\u2013 Fixed watchtowers not taking damage correctly.<\/li>\n\n\n\n<li><strong>Deep Pockets skill item loss<\/strong>\u00a0\u2013 Items no longer disappear when dying with this skill.<\/li>\n\n\n\n<li><strong>Hammer bypass exploit<\/strong>\u00a0\u2013 Fixed issue allowing building without a hammer.<\/li>\n\n\n\n<li><strong>Composter and farming plots<\/strong>\u00a0\u2013 Now accept full dirty water bottles.<\/li>\n\n\n\n<li><strong>Water barrel<\/strong>\u00a0\u2013 Now accepts dirty water as intended.<\/li>\n\n\n\n<li><strong>Barbed wire wall upgrade<\/strong>\u00a0\u2013 Ouchie boxes now cause damage appropriately.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Vehicle Fixes: Fuel, Mods, and Refueling<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>APC refueling in multiplayer<\/strong>\u00a0\u2013 Fixed sync issue.<\/li>\n\n\n\n<li><strong>Refueling pocket item deletion<\/strong>\u00a0\u2013 Fixed issue where first item in pockets would be deleted or moved to backpack.<\/li>\n\n\n\n<li><strong>CTRL+LClick vehicle mods<\/strong>\u00a0\u2013 Fixed disappearing mods.<\/li>\n\n\n\n<li><strong>Outdated fuel can items removed<\/strong>\u00a0\u2013 Prevents quest-spawned obsolete items causing fueling issues.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Quests &amp; Skills: Reward Integrity and Perk Fixes<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Quest reward stacking<\/strong>\u00a0\u2013 Unstackable items (e.g., 3 boxes of nails) now give appropriate numbers.<\/li>\n\n\n\n<li><strong>Famine and Drought skills<\/strong>\u00a0\u2013 Fixed reduction of food\/hydration values.<\/li>\n\n\n\n<li><strong>Resilient skill<\/strong>\u00a0\u2013 No longer reverts to 100 health when sleeping.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">HumanitZ 1.04 Update \u2013 Brief Review<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Verdict:<\/strong>&nbsp;A solid, much-needed bug-fixing patch that prioritizes stability over new content.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">The Good \u2705<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Over 100+ fixes<\/strong>\u00a0across performance, inventory, AI, visuals, and vehicles<\/li>\n\n\n\n<li><strong>Genuine QoL improvements:<\/strong>\u00a0brooms can be repaired, skill magazines stack, fridges stack items, horse crash damage adds realism<\/li>\n\n\n\n<li><strong>Controller fixes<\/strong>\u00a0(scrolling, cancel button, key combos) greatly improve <a href=\"https:\/\/overcentral.com\/en\/content-warning-crossplay-update-for-pc-steam-deck-and-more\/\" title=\"Content Warning Crossplay Update for PC Steam Deck and More\">Steam Deck and<\/a> gamepad experience<\/li>\n\n\n\n<li><strong>Anti-cheat measures:<\/strong>\u00a0Family Sharing can now be disabled by server owners; official servers require unique accounts<\/li>\n\n\n\n<li><strong>No more horse underwater exploits<\/strong>\u00a0\u2013 drowning damage applies to both<\/li>\n\n\n\n<li><strong>Inventory integrity:<\/strong>\u00a0stack deletion, duplicate items, and Deep Pockets death-loss issues resolved<\/li>\n\n\n\n<li><strong>Audio-visual polish:<\/strong>\u00a0bread eating animation, NVGs working in bunkers, hood toggles fixed<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">The Bad \u274c<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Not retroactive:<\/strong>\u00a0Nightmare achievements must be re-earned<\/li>\n\n\n\n<li><strong>Structural Support System delayed<\/strong>\u00a0\u2013 skybase exploiters face bans, but feature arrives next patch<\/li>\n\n\n\n<li><strong>Full wipe on official servers<\/strong>\u00a0\u2013 necessary but painful for established players<\/li>\n\n\n\n<li><strong>Mods still unsupported<\/strong>\u00a0\u2013 use at your own risk; no tickets accepted if mods are active<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">The Ugly \u26a0\ufe0f<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Banned players using Family Sharing<\/strong>\u00a0to bypass restrictions forced this change \u2013 community trust issues remain<\/li>\n\n\n\n<li><strong>Memory leaks and other deeper issues<\/strong>\u00a0not fully addressed yet (team acknowledges more fixes coming)<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Final Score: 7.5\/10<\/h3>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><em>&#8220;Not a content drop, but a essential cleanup patch that makes HumanitZ more stable, fair, and playable \u2013 especially for server owners and controller users. Wait for 1.1 if you want new features, but install 1.04 if you value your save files and sanity.&#8221;<\/em><\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Recommended for:<\/strong>&nbsp;Dedicated server hosts, PvP players, Steam Deck users, anyone frustrated by item deletion or horse bugs.<br><strong>Skip for now if:<\/strong>&nbsp;You only care about new content \u2013 1.1 is the one to watch.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The\u00a0HumanitZ\u00a01.04 update has arrived, delivering a substantial wave of bug fixes, quality-of-life improvements, and critical server-side adjustments\u2014just over two weeks after the previous patch. While the development team acknowledges this is not the complete list of reported issues on their roadmap, this release targets high-priority fixes that could be deployed quickly. Key changes include the [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":86019,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/40048.png","fifu_image_alt":"HumanitZ 1.04 Patch Notes: Bug Fixes, Server Updates, and Quality of Life","footnotes":""},"categories":[2],"tags":[],"class_list":["post-40048","post","type-post","status-publish","format-standard","has-post-thumbnail","category-videogames"],"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/40048.png","fifu_image_alt":"HumanitZ 1.04 Patch Notes: Bug Fixes, Server Updates, and Quality of Life","_links":{"self":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/40048","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/comments?post=40048"}],"version-history":[{"count":0,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/40048\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media\/86019"}],"wp:attachment":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media?parent=40048"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/categories?post=40048"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/tags?post=40048"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}