{"id":40076,"date":"2026-05-01T09:30:51","date_gmt":"2026-05-01T13:30:51","guid":{"rendered":"https:\/\/overcentral.com\/en\/?p=40076"},"modified":"2026-05-01T09:35:17","modified_gmt":"2026-05-01T13:35:17","slug":"global-rescue-patch-2-notes-bug-fixes-optimizations","status":"publish","type":"post","link":"https:\/\/overcentral.com\/en\/global-rescue-patch-2-notes-bug-fixes-optimizations\/","title":{"rendered":"Global Rescue Patch 2 Patch Notes: Bug Fixes, Performance Optimizations &amp; Vehicle Improvements"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><em>Global Rescue<\/em>&nbsp;<a href=\"https:\/\/overcentral.com\/en\/hades-ii-gets-its-first-major-post-launch-update-with-patch-2\/\" title=\"Hades II gets its first major post-launch update with Patch 2\" data-iacss-internal=\"1\">Patch 2<\/a> has arrived, focusing squarely on community-driven bug fixes, performance optimizations, and quality-of-life improvements based on player feedback. This update introduces several key balancing changes, including a reduction in simultaneous missions in Relaxed Mode and fewer large-scale missions occurring at the same time during the late game in normal mode. Vehicle management receives meaningful upgrades\u2014players can now set a default skin for each vehicle type, making future purchases automatically match their preferred appearance, while <a href=\"https:\/\/steamcommunity.com\/workshop\/\" target=\"_blank\" rel=\"noopener noreferrer\" data-iacss-external=\"1\">Steam Workshop<\/a> skins have been corrected to function properly. <a href=\"https:\/\/overcentral.com\/en\/lords-of-the-fallen-patch-1-102-deploys-critical-bug-fixes\/\" title=\"Lords of the Fallen Patch 1.102 Deploys Critical Bug Fixes\" data-iacss-internal=\"1\">Critical bug fixes<\/a> address vehicles getting stuck at junctions or base entrances, permanent vehicle locks when reassigning bases, and cleaning functionality failures. Performance-wise, the patch resolves freezes during map loading or expansion, eliminates crashes during missions with many tasks, targets micro-stuttering with various optimizations, and lowers overall GPU usage. Mission triggers have been repaired for forest, airport, and wind turbine locations\u2014adding several new missions\u2014and rare issues such as calls stopping entirely or prisoners not reaching prison have been resolved.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Balancing Changes: Mission Frequency Adjustments<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Patch 2 introduces meaningful balancing tweaks aimed at reducing player overwhelm, particularly in the later stages of the game and in Relaxed Mode.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Relaxed Mode<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Further reduced<\/strong>&nbsp;the number of simultaneous missions<\/li>\n\n\n\n<li>This builds on previous reductions, making Relaxed Mode genuinely more\u2026 relaxed<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Normal Mode (Late Game)<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Fewer large-scale missions<\/strong>&nbsp;occurring at the same time during the late game<\/li>\n\n\n\n<li>Previously, endgame could become chaotic with multiple major incidents demanding attention simultaneously<\/li>\n\n\n\n<li>The adjustment helps maintain strategic clarity without removing challenge entirely<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Road Connection Checks<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Improved checks<\/strong>&nbsp;to determine whether a road can be used to connect to the base<\/li>\n\n\n\n<li>This fixes situations where valid roads were being rejected, preventing proper base expansion and supply routing<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Vehicles: Management, Skins &amp; Stuck Fixes<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The vehicle system receives some of the most substantial quality-of-life improvements in this patch.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Default Vehicle Skins<\/h3>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>New Feature:<\/strong>&nbsp;When purchasing a vehicle, you can now set the&nbsp;<strong>default skin<\/strong>&nbsp;for that vehicle type.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">This means:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>No more manually changing skins on every new purchase<\/li>\n\n\n\n<li>Your preferred appearance persists across all future vehicles of that type<\/li>\n\n\n\n<li>Works per vehicle type (e.g., ambulances can have one default, fire trucks another)<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Steam Workshop Skins<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Skins from the Steam Workshop now work correctly<\/strong><\/li>\n\n\n\n<li>Previously broken or non-functional community-created skins have been fixed<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Vehicle Stuck Bugs (Critical Fixes)<\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th class=\"has-text-align-left\" data-align=\"left\">Bug<\/th><th class=\"has-text-align-left\" data-align=\"left\">Fix<\/th><\/tr><\/thead><tbody><tr><td>Vehicles getting stuck at junctions<\/td><td>Resolved<\/td><\/tr><tr><td>Vehicles getting stuck at base entrance<\/td><td>Resolved<\/td><\/tr><tr><td>Vehicles permanently stuck when assigned to another base<\/td><td>Resolved<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">These fixes are especially important for automated rescue operations, where a single stuck vehicle could cascade into mission failures.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Vehicle Cleaning<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Fixed a bug where vehicles sometimes could <a href=\"https:\/\/overcentral.com\/en\/subnautica-2-krafton-no-longer-listed-as-publisher-2\/\" title=\"Subnautica 2: Krafton No Longer Listed as Publisher\" data-iacss-internal=\"1\">no longer<\/a> be cleaned<\/strong><\/li>\n\n\n\n<li>Maintenance gameplay loop now functions as intended<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Vehicle Count Display<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Fixed incorrect display of the number of vehicles at bases<\/strong><\/li>\n\n\n\n<li>Base management UI now shows accurate vehicle counts, improving resource planning<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Game World: Visual &amp; Generation Fixes<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Tree-Only Tile Bug<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Fixed a rare bug<\/strong>&nbsp;where loaded tiles contained only trees (and no roads, buildings, or points of interest)<\/li>\n\n\n\n<li>This could previously generate unusable or empty map sections<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Wind Turbine Visuals<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Wind turbines are now visually displayed<\/strong><\/li>\n\n\n\n<li>Previously missing or invisible turbines now render correctly on the map and in missions<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Performance &amp; Stability: Smoother Gameplay<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Patch 2 delivers multiple performance-focused improvements targeting specific pain points.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Freeze Fixes<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Fixed a bug where the game could freeze whilst loading or expanding maps<\/strong><\/li>\n\n\n\n<li>Large map generation no longer risks freezing the client<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Mission Crash Fix<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Fixed a bug that could cause the game to freeze or crash during missions with many tasks<\/strong><\/li>\n\n\n\n<li>Complex, multi-objective missions are now more stable<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Micro-Stuttering<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Various performance optimisations<\/strong>&nbsp;designed specifically to fix micro-stuttering<\/li>\n\n\n\n<li>This addresses small but frequent frame hitches that previously impacted smoothness<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">GPU Usage<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Performance optimisations lowering GPU usage<\/strong><\/li>\n\n\n\n<li>The game should now run cooler and more efficiently, particularly on laptop or older hardware<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Missions: Trigger &amp; Logic Repairs<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Calls Stopping<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Fixed a rare bug where calls would stop coming in after a while<\/strong><\/li>\n\n\n\n<li>The mission generation loop now continues indefinitely as intended<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Missing Mission Locations<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Three location types were previously failing to trigger missions:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th class=\"has-text-align-left\" data-align=\"left\">Location<\/th><th class=\"has-text-align-left\" data-align=\"left\">Status<\/th><\/tr><\/thead><tbody><tr><td>Forest<\/td><td>Fixed<\/td><\/tr><tr><td>Airport<\/td><td>Fixed<\/td><\/tr><tr><td>Wind turbines<\/td><td>Fixed<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Result:<\/strong>&nbsp;Several new missions have now been added to the game as these locations become active.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Prisoner Transport<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Fixed a bug where prisoners were sometimes not taken to prison<\/strong><\/li>\n\n\n\n<li>Arrest and transport logic now completes correctly, ensuring prisoners reach their destination<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Miscellaneous Fixes: UI &amp; Base Management<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Unclickable UI<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Fixed a bug where the UI occasionally became unclickable<\/strong><\/li>\n\n\n\n<li>This resolved a frustrating issue where players could see options but not interact with them<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Base Deletion Bug (Rare)<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Fixed a rare bug where an old base could be deleted when building a new one<\/strong><\/li>\n\n\n\n<li>Base construction no longer risks destroying previous bases unintentionally<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Further Minor Bug Fixes<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Additional small corrections not listed individually<\/li>\n\n\n\n<li>These address edge cases and rare reported issues<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Summary of Patch 2 Changes<\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th class=\"has-text-align-left\" data-align=\"left\">Category<\/th><th class=\"has-text-align-left\" data-align=\"left\">Key Fixes &amp; Improvements<\/th><\/tr><\/thead><tbody><tr><td><strong>Balancing<\/strong><\/td><td>Fewer simultaneous missions (Relaxed Mode), fewer large-scale late-game missions (Normal Mode), improved road connection checks<\/td><\/tr><tr><td><strong>Vehicles<\/strong><\/td><td>Default skins per type, Workshop skins fixed, stuck vehicles resolved (junctions, entrances, reassignment), cleaning fixed, accurate vehicle counts<\/td><\/tr><tr><td><strong>Game World<\/strong><\/td><td>Tree-only tile bug fixed, wind turbines now visible<\/td><\/tr><tr><td><strong>Performance<\/strong><\/td><td>Loading\/expansion freezes fixed, mission crash fixed, micro-stuttering addressed, GPU usage lowered<\/td><\/tr><tr><td><strong>Missions<\/strong><\/td><td>Calls no longer stop, forest\/airport\/wind turbine missions triggered (new missions added), prisoners properly transported<\/td><\/tr><tr><td><strong>Miscellaneous<\/strong><\/td><td>Unclickable UI fixed, rare base deletion bug fixed, minor bug fixes<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Patch 2 \u2013 Quick Verdict<\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th class=\"has-text-align-left\" data-align=\"left\">Aspect<\/th><th class=\"has-text-align-left\" data-align=\"left\">Rating<\/th><\/tr><\/thead><tbody><tr><td><strong>Bug Fixes<\/strong><\/td><td>\u2b50\u2b50\u2b50\u2b50\u2b50 (comprehensive)<\/td><\/tr><tr><td><strong>Performance<\/strong><\/td><td>\u2b50\u2b50\u2b50\u2b50\u2606 (micro-stuttering addressed, GPU lowered)<\/td><\/tr><tr><td><strong>Vehicle QoL<\/strong><\/td><td>\u2b50\u2b50\u2b50\u2b50\u2b50 (default skins are a game-changer)<\/td><\/tr><tr><td><strong>Mission Stability<\/strong><\/td><td>\u2b50\u2b50\u2b50\u2b50\u2606 (rare call stoppage fixed)<\/td><\/tr><tr><td><strong>Overall Impact<\/strong><\/td><td>Strong quality-of-life and stability patch<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Global Rescue Patch 2 doesn&#8217;t add flashy new features\u2014it fixes what needed fixing. The vehicle stuck bugs alone make this update essential, while performance optimizations and mission trigger repairs round out a solid, community-responsive patch.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Global Rescue&nbsp;Patch 2 has arrived, focusing squarely on community-driven bug fixes, performance optimizations, and quality-of-life improvements based on player feedback. This update introduces several key balancing changes, including a reduction in simultaneous missions in Relaxed Mode and fewer large-scale missions occurring at the same time during the late game in normal mode. Vehicle management receives [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":86007,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/40076.png","fifu_image_alt":"Global Rescue Patch 2 Patch Notes: Bug Fixes, Performance Optimizations &amp; Vehicle","footnotes":""},"categories":[2],"tags":[],"class_list":["post-40076","post","type-post","status-publish","format-standard","has-post-thumbnail","category-videogames"],"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/40076.png","fifu_image_alt":"Global Rescue Patch 2 Patch Notes: Bug Fixes, Performance Optimizations &amp; Vehicle","_links":{"self":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/40076","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/comments?post=40076"}],"version-history":[{"count":0,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/40076\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media\/86007"}],"wp:attachment":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media?parent=40076"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/categories?post=40076"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/tags?post=40076"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}