{"id":40360,"date":"2026-05-02T15:23:42","date_gmt":"2026-05-02T19:23:42","guid":{"rendered":"https:\/\/overcentral.com\/en\/?p=40360"},"modified":"2026-05-02T15:56:08","modified_gmt":"2026-05-02T19:56:08","slug":"crimson-desert-patch-rematch-reblockade-legendary-pets","status":"publish","type":"post","link":"https:\/\/overcentral.com\/en\/crimson-desert-patch-rematch-reblockade-legendary-pets\/","title":{"rendered":"Crimson Desert Patch Notes Version 1.5 \u2013 Rematch, Re-blockade, Legendary Pets &amp; Major Fix"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><em>Crimson Desert<\/em>\u00a0Version 1.05.00 has arrived, introducing two major new features\u2014<strong>Rematch<\/strong>\u00a0and\u00a0<strong>Re-blockade<\/strong>\u2014alongside legendary creatures that can be kept as pets, critical bug fixes for comrade trust resets and legendary mount summoning, and hundreds of additional improvements across combat, UI, controls, graphics, and stability. The\u00a0<strong>Rematch<\/strong>\u00a0system allows players to refight any of 69 bosses at any time through Memory Fragments, featuring two modes:\u00a0<em>Reminisce<\/em>\u00a0(original boss stats) and\u00a0<em>Resonate<\/em>\u00a0(scaled to player progression), with consumables restored after battle and no loot drops. The\u00a0<strong>Re-blockade<\/strong>\u00a0system brings dynamic faction warfare back to liberated strongholds, with 13 factions targeting 23 forts and quarries across three frequency modes (Stable, Conflict, War), and planned future expansions for more factions and stronger enemies. New legendary pets include the\u00a0<strong>Iron Eagle<\/strong>\u00a0and\u00a0<strong>Hyacinth Macaw<\/strong>, while the\u00a0<strong>Mountain God Boar<\/strong>\u00a0joins as a new legendary creature. Key fixes resolve issues where comrade trust would reset to 10, legendary mounts would die upon summoning, and previously unobtainable gold bars can now be collected. Combat improvements include increased damage reduction on successful guards, reduced travel distance on Force Current, and numerous boss AI fixes. The update also adds NVIDIA Dynamic Multi-Frame Generation for RTX 50 Series, console sharpness enhancement options, save data deletion from the Load menu, and over 100 stability and localization fixes <a href=\"https:\/\/overcentral.com\/en\/overwatch-2-update-4-23-fixes-stability-and-game-crashes-across-all-platforms\/\" title=\"Overwatch 2 Update 4.23 Fixes Stability and Game Crashes Across All Platforms\">across all platforms<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Rematch System: Refight Any Boss at Any Time<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The&nbsp;<strong>Rematch<\/strong>&nbsp;feature is one of the two cornerstone additions in Version 1.05.00, designed to keep the challenge alive even after liberating large portions of the continent.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How Rematch Works<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Activation:<\/strong>\u00a0Light your lantern at the site of a previous boss encounter and read the\u00a0<strong>Memory Fragment<\/strong>\u00a0to initiate a rematch<\/li>\n\n\n\n<li><strong>Prerequisite:<\/strong>\u00a0Memory Fragments become active only after a boss has been defeated<\/li>\n\n\n\n<li><strong>Location Tracking:<\/strong>\u00a0Memory Fragments appear on both the World Map and minimap. Select &#8220;Open Map&#8221; from Knowledge > Memory Fragments > Bosses to see exactly where you fought each boss<\/li>\n\n\n\n<li><strong>Character Choice:<\/strong>\u00a0You can attempt rematches with\u00a0<strong>any character<\/strong>\u00a0(Kliff, Oongka, or Damiane)<\/li>\n\n\n\n<li><strong>Total Bosses:<\/strong>\u00a0Rematch is available for\u00a0<strong>69 bosses<\/strong>\u00a0starting from this week<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Two Rematch Modes<\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th class=\"has-text-align-left\" data-align=\"left\">Mode<\/th><th class=\"has-text-align-left\" data-align=\"left\">Description<\/th><\/tr><\/thead><tbody><tr><td><strong>Reminisce<\/strong><\/td><td>Fight the boss exactly as they were when you first encountered them \u2013 original stats, original behavior<\/td><\/tr><tr><td><strong>Resonate<\/strong><\/td><td>Boss stats scale to match the player&#8217;s current progression. This only applies if your stats are higher than the original boss&#8217;s stats<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Important Notes<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>No consumable loss:<\/strong>\u00a0Any consumables used during a rematch are restored to their prior state once the battle ends<\/li>\n\n\n\n<li><strong>No loot:<\/strong>\u00a0No separate loot can be obtained from rematches<\/li>\n\n\n\n<li><strong>Future changes:<\/strong>\u00a0The developers note that these rules may change in future updates<\/li>\n\n\n\n<li><strong>Continuous improvement:<\/strong>\u00a0Rematch content will be continuously improved through future patches<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Re-blockade System: Dynamic Faction Warfare<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The&nbsp;<strong>Re-blockade<\/strong>&nbsp;system brings combat back to liberated strongholds, ensuring that once-conquered areas don&#8217;t remain peaceful forever.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How Re-blockades Work<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Trigger conditions:<\/strong>\u00a0Re-blockades occur at a set probability for strongholds that meet specific time and condition requirements<\/li>\n\n\n\n<li><strong>Activation timing:<\/strong>\u00a0Re-blockades are applied after loading screens \u2013 such as after saving and loading, or sleeping in a bed<\/li>\n\n\n\n<li><strong>Scale:<\/strong>\u00a013 different factions carry out re-blockades across\u00a0<strong>23 forts and quarries<\/strong><\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Frequency Modes<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Players can adjust how often re-blockades occur via&nbsp;<strong>Settings &gt; Gameplay &gt; Re-blockade Frequency<\/strong>:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th class=\"has-text-align-left\" data-align=\"left\">Mode<\/th><th class=\"has-text-align-left\" data-align=\"left\">Effect<\/th><\/tr><\/thead><tbody><tr><td><strong>Stable<\/strong><\/td><td>Re-blockades will not occur at all<\/td><\/tr><tr><td><strong>Conflict<\/strong>&nbsp;(Default)<\/td><td>Re-blockades occur intermittently<\/td><\/tr><tr><td><strong>War<\/strong><\/td><td>Re-blockades occur frequently<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Note:<\/strong>&nbsp;If the Re-blockade Frequency is changed, the new frequency will apply after all previously planned re-blockades are initiated.<\/p>\n<\/blockquote>\n\n\n\n<h3 class=\"wp-block-heading\">Future Plans for Re-blockade<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The developers have outlined several planned improvements:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>More factions<\/strong>\u00a0\u2013 Gradually increase the number of participating factions<\/li>\n\n\n\n<li><strong>More strongholds<\/strong>\u00a0\u2013 Expand beyond the current 23 forts and quarries<\/li>\n\n\n\n<li><strong>Stronger enemies<\/strong>\u00a0\u2013 Adjust enemies to pose a much greater threat<\/li>\n\n\n\n<li><strong>System improvements<\/strong>\u00a0\u2013 Overall enhancement of Liberation and Re-blockade systems<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">New Legendary Creatures &amp; Pets<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Iron Eagle (Legendary Pet)<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Can be kept as a pet<\/li>\n\n\n\n<li>Appears upon meeting certain conditions (not specified to avoid spoilers)<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Hyacinth Macaw (Legendary Pet)<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Can be kept as a pet<\/li>\n\n\n\n<li>Appears upon meeting certain conditions<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Mountain God Boar (Legendary Creature)<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>New legendary creature added to the world<\/li>\n\n\n\n<li>Appears upon meeting certain conditions<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Pet Interaction Improvements<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Added\u00a0<strong>Carry, Lower, and Pet interactions<\/strong>\u00a0for goose and duck pets<\/li>\n\n\n\n<li>Improved minimap to display owned pets when in the Greymane Camp<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Game World &amp; Quality of Life Improvements<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">New Shop &amp; Items<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Disguise item shop<\/strong>\u00a0\u2013 Added a shop that sells disguise items<\/li>\n\n\n\n<li><strong>New items added to shops<\/strong>\u00a0\u2013 Details hidden to prevent spoilers<\/li>\n\n\n\n<li><strong>Pumpkin Head<\/strong>\u00a0\u2013 New location to obtain the Pumpkin Head near pumpkin patches<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Gold Bars<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Previously unobtainable gold bars placed throughout the world can now be picked up<\/li>\n\n\n\n<li>Each yields a\u00a0<strong>Crude Gold Bar worth 5 Silver<\/strong><\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Housing &amp; Camp<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where housing items automatically retrieved due to Camp Expansion were not displayed in the housing installables UI<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Farming<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Crop harvesting improved<\/strong>\u00a0\u2013 You now consistently receive a minimum of 2 crops regardless of fertilizer or water supply<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Puzzles<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Improved visibility of hints in certain puzzles<\/li>\n\n\n\n<li>Fixed ruins puzzle at the lake near Kharonso \u2013 progress now maintains even after saving\/loading or leaving the area<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Mission Dispatch<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Improved to\u00a0<strong>automatically cancel<\/strong>\u00a0if missions can no longer be sustained<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Abyss Gear &amp; Socket Functions<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Improved Embed Abyss Gear and Create Socket functions to support\u00a0<strong>locked items<\/strong><\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Dyeing<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Improved highlight effect when dyeing outfits \u2013 dyeable parts are now clearer<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Abyss Nexus<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Moved the Abyss Nexus near Zargan Tankworks (where the Research Institute is located) to the top of the cliff<\/li>\n\n\n\n<li>If you have already activated the Abyss Nexus, it remains activated after relocation<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Graphics<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Improved graphics quality of certain animals<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Major Bug Fixes<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Comrade &amp; Trust System<\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th class=\"has-text-align-left\" data-align=\"left\">Bug<\/th><th class=\"has-text-align-left\" data-align=\"left\">Fix<\/th><\/tr><\/thead><tbody><tr><td>Comrade&#8217;s Trust resetting to 10 under certain conditions<\/td><td>Fixed<\/td><\/tr><tr><td>Comrade&#8217;s status displaying as &#8220;In Progress&#8221; when not on a mission<\/td><td>Fixed<\/td><\/tr><tr><td>Comrade not returning after dispatch to Azerian&#8217;s manor<\/td><td>Fixed<\/td><\/tr><tr><td>Kliff as comrade not staying dead when using Load after being critically wounded<\/td><td>Fixed<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Legendary Mounts &amp; Summoning<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Fixed an issue where legendary mounts would die immediately upon being summoned under certain conditions<\/strong><\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Livestock &amp; Creatures<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where certain livestock could not be sold or butchered<\/li>\n\n\n\n<li>Fixed issue where the character couldn&#8217;t catch creatures storable in inventory (insects, mammals, rodents) while sitting<\/li>\n\n\n\n<li>Fixed issue where animals would die because of Abyss Grass in certain areas<\/li>\n\n\n\n<li>Fixed issue where geese would abnormally appear from under the water<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Knowledge &amp; Journal<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where certain knowledge could not be acquired<\/li>\n\n\n\n<li>Fixed issue where certain displayed knowledge wouldn&#8217;t match the actual name<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Tesla Coil &amp; Items<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where the Tesla Coil item would get stuck in the air under certain conditions<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Home Decoration Mode<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where moving an object placed on top would also move the object underneath it<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Safe Zones<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where drill and chainsaw items could not be equipped in safe zones<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Combat &amp; Action Fixes<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Boss-Related Fixes<\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th class=\"has-text-align-left\" data-align=\"left\">Issue<\/th><th class=\"has-text-align-left\" data-align=\"left\">Fix<\/th><\/tr><\/thead><tbody><tr><td>Bosses occasionally not entering staggered state<\/td><td>Fixed<\/td><\/tr><tr><td>Certain bosses not taking damage from bows\/ranged attacks while staggered<\/td><td>Fixed<\/td><\/tr><tr><td>Bosses endlessly repeating evade animations under certain conditions<\/td><td>Fixed<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Guard &amp; Defense<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Increased damage reduction rate<\/strong>\u00a0applied upon a successful guard for all weapon types<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Skills<\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th class=\"has-text-align-left\" data-align=\"left\">Skill<\/th><th class=\"has-text-align-left\" data-align=\"left\">Fix\/Change<\/th><\/tr><\/thead><tbody><tr><td>Force Current<\/td><td>Reduced character&#8217;s travel distance when using the skill<\/td><\/tr><tr><td>Freeze status<\/td><td>Repeatedly pressing &#8220;Escape&#8221; now properly frees the character<\/td><\/tr><tr><td>Evasive Shot<\/td><td>Fixed issue where comboing into Evasive Shot while casting Charged Shot didn&#8217;t work properly<\/td><\/tr><tr><td>Focused Charged Shot<\/td><td>Fixed issue where skill could be used even if not learned<\/td><\/tr><tr><td>Axiom Force<\/td><td>Fixed issue where skill would not activate properly when aiming while falling<\/td><\/tr><tr><td>Healing Force Palm<\/td><td>Fixed issue where using on specific objects would cause Daze status to the player<\/td><\/tr><tr><td>Weapon Throw<\/td><td>Fixed unnatural weapon appearance under certain conditions<\/td><\/tr><tr><td>Crow&#8217;s Pursuit Abyss Gear<\/td><td>Fixed issue where weapon would occasionally bounce in midair<\/td><\/tr><tr><td>Piercing Light (Damiane\/greatsword)<\/td><td>Fixed issue where enemies right next to character would not take damage<\/td><\/tr><tr><td>Aerial Maneuver<\/td><td>Fixed issue where skill would not activate after using Axiom Force on Karanda<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">General Combat Fixes<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where monsters near the Spire of Frost would take cold damage<\/li>\n\n\n\n<li>Fixed issue where character would not perform falling animation when jumping from high places under certain conditions<\/li>\n\n\n\n<li>Fixed issue where certain attacks from Walker monsters dealt excessive damage<\/li>\n\n\n\n<li>Fixed issue where Visione was worn while holding a weapon under certain conditions<\/li>\n\n\n\n<li>Fixed issue where weapon&#8217;s appearance wouldn&#8217;t return if character was swapped after Weapon Throw<\/li>\n\n\n\n<li>Fixed issue where stamina wasn&#8217;t consumed during flight under certain conditions<\/li>\n\n\n\n<li>Fixed issue where destructible objects occasionally didn&#8217;t break when hit by projectiles at a distance<\/li>\n\n\n\n<li>Fixed issue where character would bounce unnaturally when falling into a shallow river<\/li>\n\n\n\n<li>[Damiane\/Oongka] Fixed issue where character would automatically recover upon receiving fatal damage<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Marni&#8217;s Mech Monsters<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Improved appearance of hostile Marni&#8217;s mech monsters<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Merchant NPCs<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Improved interactions on certain merchant NPCs to include\u00a0<strong>Tackle and Carry<\/strong><\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Controls Fixes &amp; Improvements<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Presets &amp; Input Consistency<\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th class=\"has-text-align-left\" data-align=\"left\">Issue<\/th><th class=\"has-text-align-left\" data-align=\"left\">Fix<\/th><\/tr><\/thead><tbody><tr><td>Controller and keyboard\/mouse control presets resetting<\/td><td>Fixed<\/td><\/tr><tr><td>Vault skill not triggering consistently<\/td><td>Fixed<\/td><\/tr><tr><td>Key inputs delayed during cutscenes<\/td><td>Fixed<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Vault &amp; Double Jump Mechanics<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Standard Vault:<\/strong>\u00a0Pressing Jump once during an attack executes a standard Vault<\/li>\n\n\n\n<li><strong>Double Jump:<\/strong>\u00a0Pressing Jump again during activation executes a Double Jump, leaping off the enemy<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Interaction Keys<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Separated interaction keys<\/strong>\u00a0for Sit and Lean on terrain\/objects \u2013 no more conflicting inputs<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Force Palm<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where 3rd hit of Force Palm would occasionally activate without additional key input after the 2nd hit<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Throw Skill (Damiane\/Oongka)<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Improved control responsiveness after using the Throw skill<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Keyboard\/Mouse Specific<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where changing quick slot tabs didn&#8217;t work near interactable targets<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Swimming &amp; Water<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue in certain water terrains where repeatedly starting\/stopping swimming would\u00a0<strong>lock the player&#8217;s controls<\/strong><\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Unarmed Duel<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where certain controls were disabled at the start of an Unarmed Duel<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">UI Fixes &amp; Improvements<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Save &amp; Load System<\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th class=\"has-text-align-left\" data-align=\"left\">Feature<\/th><th class=\"has-text-align-left\" data-align=\"left\">Improvement<\/th><\/tr><\/thead><tbody><tr><td>Save menu<\/td><td>Now displays the autosave slot<\/td><\/tr><tr><td>Load menu<\/td><td>Added feature to delete saved data (cannot be used from Main Menu)<\/td><\/tr><tr><td>Chapter name display<\/td><td>Fixed issue where displayed chapter name during saves didn&#8217;t match actual ongoing chapter. Note: Save files with incorrect names will only update after being manually saved again<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Skills Menu<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Improved to directly open the skills screen for the character currently being played<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Abyss Map<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Improved UI to\u00a0<strong>intuitively display teleport paths<\/strong><\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Journal &amp; Notifications<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>If a specific object is discovered and registered in Journal > Notifications, you can now select that notification to check its location on the map<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Minimap<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Improved to display owned pets when in the Greymane Camp<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Sell &amp; Gift Lists<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Improved to\u00a0<strong>grey out locked items<\/strong>\u00a0\u2013 no more accidental selling of protected gear<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Eavesdrop<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Added\u00a0<strong>Cancel key guide<\/strong>\u00a0to appear during Eavesdrop<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Inventory<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where owned quantity of an item displayed in bottom right of inventory was abnormal<\/li>\n\n\n\n<li>Fixed issue where displayed owned currency differed from actual amount when loading a save<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Keyboard\/Mouse Specific<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where key guides during Home Decoration looked unnatural<\/li>\n\n\n\n<li>Improved mouse selection for inventory category tabs<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Memory Fragments<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where Quick Menu list remained open if playing a Memory Fragment failed<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Map Details<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where other tabs could not be selected after scrolling down in Map Details<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Pets \u2013 Tailor&#8217;s Shop<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where Preview All feature was unusable<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Map Display<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where Stormtalon Ridge Watchtower still showed as blockaded on the map even after being liberated<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Graphics &amp; Settings<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">PC (NVIDIA)<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Implemented NVIDIA Streamline SDK 2.11.1<\/strong><\/li>\n\n\n\n<li>Added\u00a0<strong>&#8220;Dynamic Multi-Frame Generation&#8221;<\/strong>\u00a0option under Settings > Video<\/li>\n\n\n\n<li><strong>Exclusive to GeForce RTX 50 Series<\/strong><\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">PlayStation 5 Base \/ Xbox Series S|X<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Added\u00a0<strong>&#8220;Sharpness Enhancement&#8221;<\/strong>\u00a0option under Settings > Video<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Mac<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed rendering errors occurring in certain scenes, including water graphics<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">General Graphics Improvements<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Improved rain falling from eaves to look more natural<\/li>\n\n\n\n<li>Fixed issue where appearance of bow and quiver looked unnatural under certain conditions<\/li>\n\n\n\n<li>Improved guides displayed in fullscreen \u2013 can now be reviewed in Menu > Journal > Notifications<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Stability &amp; Platform Fixes<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">PC<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed crashing issues that occurred when configuring options in certain environments<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">All Platforms (PC, Mac, Consoles)<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Improved overall stability<\/strong>\u00a0and fixed several crashes <a href=\"https:\/\/overcentral.com\/en\/marvel-rivals-patch-1-000-074-fixes-critical-game-crashes-across-all-platforms\/\" title=\"Marvel Rivals Patch 1.000.074 Fixes Critical Game Crashes Across All Platforms\">across all platforms<\/a><\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Localization<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed various localization errors across all languages<\/li>\n\n\n\n<li>Improved localization quality across all supported languages<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Audio Improvements<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Improved sound of footsteps for certain characters<\/li>\n\n\n\n<li>Improved sound effects when walking on glass-textured ore veins<\/li>\n\n\n\n<li>Improved audibility of certain lines during the quest &#8220;Trials of Kindness&#8221;<\/li>\n\n\n\n<li>Fixed issue where, at times, sound would fail to play when putting down an uprooted tree<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Cutscene &amp; Dialogue Improvements<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Improved lines of certain cutscenes to play more naturally<\/li>\n\n\n\n<li>Improved certain NPC lines, voices, and reactions to be more natural and context-appropriate<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Character &amp; Equipment Visual Fixes<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">General<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Improved earrings equipped on the character to move more naturally<\/li>\n\n\n\n<li>Fixed issue where certain outfits would appear unnatural depending on movement<\/li>\n\n\n\n<li>Fixed issue where the weapon&#8217;s appearance would vanish under certain conditions<\/li>\n\n\n\n<li>Fixed issue where previously equipped weapon would disappear when equipping a new weapon<\/li>\n\n\n\n<li>Fixed issue where appearance would abnormally overlap when equipping certain cloaks and two-handed swords<\/li>\n\n\n\n<li>Improved dye to be more natural for the\u00a0<strong>Blackwing Mask<\/strong><\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Kliff<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where character&#8217;s movement would appear awkward in certain outfits<\/li>\n\n\n\n<li>Fixed issue where Kliff&#8217;s posture would appear awkward at the beginning of a cutscene while using Blinding Flash<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Damiane<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Improved character movement to be more natural in the Elegant Carmine Plate Helm<\/li>\n\n\n\n<li>Fixed issue where character would temporarily move up and down in preview mode at barber\/tailor shops<\/li>\n\n\n\n<li>Fixed issue where cloak would vanish while using Axiom Force midair<\/li>\n\n\n\n<li>Fixed issue where performing heavy attack with Laser Cannon Spear or Kuku Laser Cannon Spear would pierce through enemies<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Oongka<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where certain hairstyles would appear awkward<\/li>\n\n\n\n<li>Fixed issue where equipment that shouldn&#8217;t display would show during Duo<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Monsters &amp; NPCs<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where outfits of certain monsters would appear awkward<\/li>\n\n\n\n<li>Fixed issue where certain NPCs would look unnatural<\/li>\n\n\n\n<li>Changed appearance of some packs<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Miscellaneous Fixes<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Quests &amp; Rewards<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where\u00a0<strong>Golden Fire reward<\/strong>\u00a0was not granted after defeating Golden Star<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Movement &amp; Terrain<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where character could climb up to the top of a door or gate<\/li>\n\n\n\n<li>Fixed issue where character could climb up to the top of the Sotdae of Bond<\/li>\n\n\n\n<li>[Damiane\/Oongka] Fixed issue where character would spawn at abnormal location when escaping from certain terrain<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Mounts<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where character couldn&#8217;t ride the Icicle Edge Alpine Ibex<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Strongholds &amp; Liberation<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where turbine breaker would reset after liberating Marni&#8217;s Drilling Rig<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Sanctum of Penitence<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where enemies in the area wouldn&#8217;t disappear after purifying the Sanctum of Penitence<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">NPC Placement<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where certain NPCs would be placed in awkward spots in Pailune<\/li>\n\n\n\n<li>Fixed issue where you couldn&#8217;t interact with Grimmick due to a cow being in the same spot<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Minigames &amp; Crimes<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where failing to cheat at a minigame in certain regions would either not teleport the character to the constabulary or move them to another region&#8217;s constabulary<\/li>\n\n\n\n<li>Fixed issue where character couldn&#8217;t play Duo when transferred to prison from committing a crime during an archery contest<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Patrigio&#8217;s Secret Shop<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where, at times, items wouldn&#8217;t display properly<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Underwater &amp; Mounts<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where &#8220;Examine&#8221; screen wouldn&#8217;t close underwater when mount dies while using Examine while on mount<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Dye System<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where you couldn&#8217;t change the material when dyeing certain items<\/li>\n\n\n\n<li>Fixed issue where part of the A.T.A.G. that couldn&#8217;t be dyed would appear in the dye menu<\/li>\n\n\n\n<li>Fixed issue where dye wouldn&#8217;t apply to headgear and cloaks with &#8220;Display Headgear&#8221; option on during customization<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Camera<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where camera would move awkwardly when controlling a strongbox placed at a specific spot<\/li>\n\n\n\n<li>Fixed issue where character would keep rotating automatically when entering\/closing dye or customization menu while character rotates<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Headgear<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where headgear would appear abnormal when discarding certain headgear<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Axiom Force<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where Skybridge Alignment Device could be grabbed with Axiom Force even when incomplete<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Game Start<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where Cancel button wouldn&#8217;t work properly when selecting difficulty at start of game<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Refinement<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where unequipped equipment would display from Refinement > Equipped menu<\/li>\n\n\n\n<li>Fixed issue where game would crash when selecting an item of max refinement level from Refinement screen<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Death &amp; Loading<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where game would be unplayable when loading saved data when death has found the character<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Horse Purchasing<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where title screen would display when purchasing 2 horses at stable<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Striped Marlin<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed issue where striped marlin on character&#8217;s back would either disappear or fall to the ground when using a shop<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Memory Fragment Motion<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Improved motions for memory fragment &#8220;Lair of Animal Thieves&#8221; to be more natural<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Summary of Key Changes in Version 1.05.00<\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th class=\"has-text-align-left\" data-align=\"left\">Category<\/th><th class=\"has-text-align-left\" data-align=\"left\">Main Additions &amp; Fixes<\/th><\/tr><\/thead><tbody><tr><td><strong>Rematch<\/strong><\/td><td>69 bosses, 2 modes (Reminisce\/Resonate), no loot, consumables restored<\/td><\/tr><tr><td><strong>Re-blockade<\/strong><\/td><td>13 factions, 23 strongholds, 3 frequency modes (Stable\/Conflict\/War)<\/td><\/tr><tr><td><strong>Legendary Pets<\/strong><\/td><td>Iron Eagle, Hyacinth Macaw (pets), Mountain God Boar (creature)<\/td><\/tr><tr><td><strong>Major Fixes<\/strong><\/td><td>Comrade trust reset, legendary mount summon death, gold bars<\/td><\/tr><tr><td><strong>Combat<\/strong><\/td><td>Increased guard damage reduction, Force Current reduced distance<\/td><\/tr><tr><td><strong>Controls<\/strong><\/td><td>Vault\/Double Jump fixed, interaction keys separated<\/td><\/tr><tr><td><strong>UI<\/strong><\/td><td>Save deletion, autosave slot display, locked items greyed out<\/td><\/tr><tr><td><strong>Graphics (PC)<\/strong><\/td><td>NVIDIA Dynamic Multi-Frame Generation (RTX 50 Series exclusive)<\/td><\/tr><tr><td><strong>Graphics (Console)<\/strong><\/td><td>Sharpness Enhancement (PS5\/Xbox Series)<\/td><\/tr><tr><td><strong>Stability<\/strong><\/td><td>Multiple crash fixes <a href=\"https:\/\/overcentral.com\/en\/cricket-26-update-1-34-deploys-critical-stability-fixes-across-all-platforms\/\" title=\"Cricket 26 Update 1.34 Deploys Critical Stability Fixes Across All Platforms\">across all platforms<\/a><\/td><\/tr><tr><td><strong>Localization<\/strong><\/td><td>Errors fixed across all languages<\/td><\/tr><tr><td><strong>Total Fixes<\/strong><\/td><td>100+ individual issues addressed<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Patch Availability<\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th class=\"has-text-align-left\" data-align=\"left\">Platform<\/th><th class=\"has-text-align-left\" data-align=\"left\">Status<\/th><\/tr><\/thead><tbody><tr><td>Steam (PC)<\/td><td>Available now<\/td><\/tr><tr><td>Steam (Mac)<\/td><td>Available now<\/td><\/tr><tr><td>Consoles (PS5, Xbox Series)<\/td><td>Rolling out across all platforms<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">FAQ: Frequently Asked Questions About Version 1.05.00<\/h2>\n\n\n\n<div class=\"wp-block-foxiz-elements-accordion gb-wrap gb-accordion yes-shadow yes-open\" style=\"--border-width:0 0 0 0;--desktop-padding:15px 30px 15px 30px;--tablet-padding:10px 25px 10px 25px;--mobile-padding:10px 20px 10px 20px\">\t\t<div class=\"gb-accordion-item wp-block-foxiz-elements-accordion-item\">\n\t\t\t<div class=\"accordion-item-header\">\n\t\t\t\t<h3 class=\"accordion-title gb-heading\"><strong>How many bosses can I rematch?<\/strong><\/h3>\t\t\t\t<i class=\"rbi rbi-angle-down gb-heading\"><\/i>\n\t\t\t<\/div>\n\t\t\t<div class=\"accordion-item-content rb-text\">\n\t\t\t\t\n\n<p class=\"wp-block-paragraph\">There are\u00a0<strong>69 bosses<\/strong>\u00a0available for rematch starting from this week. More may be added in future patches.<\/p>\n\n\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n\n\t\t<div class=\"gb-accordion-item wp-block-foxiz-elements-accordion-item\">\n\t\t\t<div class=\"accordion-item-header\">\n\t\t\t\t<h3 class=\"accordion-title gb-heading\"><strong>What&#8217;s the difference between Reminisce and Resonate modes?<\/strong><\/h3>\t\t\t\t<i class=\"rbi rbi-angle-down gb-heading\"><\/i>\n\t\t\t<\/div>\n\t\t\t<div class=\"accordion-item-content rb-text\">\n\t\t\t\t\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th class=\"has-text-align-left\" data-align=\"left\">Mode<\/th><th class=\"has-text-align-left\" data-align=\"left\">Best For<\/th><th class=\"has-text-align-left\" data-align=\"left\">Stats<\/th><\/tr><\/thead><tbody><tr><td><strong>Reminisce<\/strong><\/td><td>Practice, learning attack patterns, testing new characters against familiar difficulty<\/td><td>Original boss stats (unchanged)<\/td><\/tr><tr><td><strong>Resonate<\/strong><\/td><td>Endgame challenge, testing fully optimized builds, pushing your limits<\/td><td>Scales to match or exceed your current stats<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n\n\t\t<div class=\"gb-accordion-item wp-block-foxiz-elements-accordion-item\">\n\t\t\t<div class=\"accordion-item-header\">\n\t\t\t\t<h3 class=\"accordion-title gb-heading\"><strong>Do I get loot from rematches?<\/strong><\/h3>\t\t\t\t<i class=\"rbi rbi-angle-down gb-heading\"><\/i>\n\t\t\t<\/div>\n\t\t\t<div class=\"accordion-item-content rb-text\">\n\t\t\t\t\n\n<p class=\"wp-block-paragraph\">\u00a0No. Rematches do not drop any loot. They are designed purely for practice, challenge, and testing.<\/p>\n\n\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n\n\t\t<div class=\"gb-accordion-item wp-block-foxiz-elements-accordion-item\">\n\t\t\t<div class=\"accordion-item-header\">\n\t\t\t\t<h3 class=\"accordion-title gb-heading\"><strong>Do I lose consumables if I use them during a rematch?<\/strong><\/h3>\t\t\t\t<i class=\"rbi rbi-angle-down gb-heading\"><\/i>\n\t\t\t<\/div>\n\t\t\t<div class=\"accordion-item-content rb-text\">\n\t\t\t\t\n\n<p class=\"wp-block-paragraph\">No. Any consumables used during a rematch are\u00a0<strong>restored<\/strong>\u00a0to their prior state once the battle ends.<\/p>\n\n\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n\n\t\t<div class=\"gb-accordion-item wp-block-foxiz-elements-accordion-item\">\n\t\t\t<div class=\"accordion-item-header\">\n\t\t\t\t<h3 class=\"accordion-title gb-heading\"><strong>Can I use any character for rematches?<\/strong><\/h3>\t\t\t\t<i class=\"rbi rbi-angle-down gb-heading\"><\/i>\n\t\t\t<\/div>\n\t\t\t<div class=\"accordion-item-content rb-text\">\n\t\t\t\t\n\n<p class=\"wp-block-paragraph\">Yes. Rematches can be attempted with\u00a0<strong>Kliff, Oongka, or Damiane<\/strong>\u00a0\u2013 regardless of which character you originally used to defeat the boss.<\/p>\n\n\t\t\t<\/div>\n\t\t<\/div>\n\t\t\n\n\t\t<div class=\"gb-accordion-item wp-block-foxiz-elements-accordion-item\">\n\t\t\t<div class=\"accordion-item-header\">\n\t\t\t\t<h3 class=\"accordion-title gb-heading\"><strong>Where do I find Memory Fragments?<\/strong><\/h3>\t\t\t\t<i class=\"rbi rbi-angle-down gb-heading\"><\/i>\n\t\t\t<\/div>\n\t\t\t<div class=\"accordion-item-content rb-text\">\n\t\t\t\t\n\n<p class=\"wp-block-paragraph\">Memory Fragments appear on both the World Map and minimap. You can also navigate from Knowledge > Memory Fragments > Bosses and select &#8220;Open Map&#8221; to see the exact location.<\/p>\n\n\t\t\t<\/div>\n\t\t<\/div>\n\t\t<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Strategy Guide: Making the Most of Version 1.05.00<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Optimizing Your Rematch Experience<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>For Practice (Reminisce Mode):<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Use Reminisce to learn boss attack patterns without risk<\/li>\n\n\n\n<li>Test different character playstyles (Kliff vs. Oongka vs. Damiane)<\/li>\n\n\n\n<li>Experiment with new skill loadouts before taking them into challenging content<\/li>\n\n\n\n<li>No consumable loss means you can freely use elixirs and buffs to learn timing<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>For Endgame Challenge (Resonate Mode):<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Resonate is designed for players who have outscaled original boss stats<\/li>\n\n\n\n<li>Bosses will scale upward but not downward \u2013 if you&#8217;re weaker than the original boss, you fight the original version<\/li>\n\n\n\n<li>Best for testing fully optimized builds and gear<\/li>\n\n\n\n<li>No loot means pure prestige \u2013 bragging rights only<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Pro Tip:<\/strong>&nbsp;Use Reminisce to master a boss, then switch to Resonate once you&#8217;re consistently winning without taking damage.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Managing Re-blockade Frequency<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>For New Players \/ Story Focus (Stable):<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Recommended for players still progressing through the main story<\/li>\n\n\n\n<li>Allows uninterrupted exploration and questing<\/li>\n\n\n\n<li>Liberated areas stay liberated<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>For Balanced Play (Conflict \u2013 Default):<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Best for most players after completing the main story<\/li>\n\n\n\n<li>Provides intermittent combat without overwhelming frequency<\/li>\n\n\n\n<li>Keeps liberated areas feeling alive without constant pressure<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>For Endgame \/ Grind Focus (War):<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Recommended for combat-focused players seeking constant action<\/li>\n\n\n\n<li>Maximum opportunities for faction warfare and combat rewards<\/li>\n\n\n\n<li>Best paired with high-damage builds and upgraded gear<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Pro Tip:<\/strong>&nbsp;You can change frequency at any time in Settings. Start with Conflict, then increase to War when you want action or decrease to Stable when you&#8217;re building or exploring.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Prioritizing Legendary Creature Hunts<\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th class=\"has-text-align-left\" data-align=\"left\">Creature<\/th><th class=\"has-text-align-left\" data-align=\"left\">Type<\/th><th class=\"has-text-align-left\" data-align=\"left\">Priority<\/th><\/tr><\/thead><tbody><tr><td><strong>Iron Eagle<\/strong><\/td><td>Legendary Pet<\/td><td>High \u2013 new combat companion<\/td><\/tr><tr><td><strong>Hyacinth Macaw<\/strong><\/td><td>Legendary Pet<\/td><td>High \u2013 new utility companion<\/td><\/tr><tr><td><strong>Mountain God Boar<\/strong><\/td><td>Legendary Creature<\/td><td>Medium \u2013 challenging fight, no pet functionality confirmed<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Pro Tip:<\/strong>&nbsp;Check the Knowledge &gt; Notifications system for hints about unlock conditions. Newly discovered creatures will show up there with map locations.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Gold Bar Farming Strategy<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Previously unobtainable gold bars are now collectible<\/li>\n\n\n\n<li>Each yields\u00a0<strong>5 Silver<\/strong>\u00a0(Crude Gold Bar)<\/li>\n\n\n\n<li><strong>Not a major income source<\/strong>\u00a0\u2013 more of a completionist goal<\/li>\n\n\n\n<li>Check previously unreachable areas, high ledges, and hidden corners<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Combat Optimization After Patch<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Increased Guard Damage Reduction:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>All weapon types now receive higher damage reduction on successful guard<\/li>\n\n\n\n<li><strong>Parry-focused builds are now more viable<\/strong><\/li>\n\n\n\n<li>Consider incorporating more blocking into your rotation<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Reduced Force Current Travel Distance:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The skill is now less likely to overshoot targets<\/li>\n\n\n\n<li>More precise for positioning<\/li>\n\n\n\n<li>May require slight adjustment to muscle memory<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Freeze Status Fix:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Repeatedly pressing Escape now properly frees your character<\/li>\n\n\n\n<li>No more waiting out the full duration<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Comrade Trust Management<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Trust reset bug has been fixed \u2013 new playthroughs should not experience the issue<\/li>\n\n\n\n<li>For existing saves with affected comrades, you may need to rebuild Trust manually<\/li>\n\n\n\n<li>Prioritize dispatching comrades on successful missions to rebuild quickly<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Planned Future Improvements (Roadmap)<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The developers have confirmed several features are coming in future patches based on this foundational update:<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Rematch System<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Potential changes to consumable restoration rules<\/li>\n\n\n\n<li>Possible addition of loot in future updates<\/li>\n\n\n\n<li>More bosses beyond the initial 69<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Re-blockade System<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>More participating factions<\/li>\n\n\n\n<li>More targeted strongholds<\/li>\n\n\n\n<li>Stronger enemies with greater threat levels<\/li>\n\n\n\n<li>Overall system improvements to Liberation and Re-blockade<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">General<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Continuous refinement of both major features<\/li>\n\n\n\n<li>Deeper world-building elements<\/li>\n\n\n\n<li>Progressive content updates<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Final Verdict: Version 1.05.00<\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th class=\"has-text-align-left\" data-align=\"left\">Aspect<\/th><th class=\"has-text-align-left\" data-align=\"left\">Rating<\/th><th class=\"has-text-align-left\" data-align=\"left\">Notes<\/th><\/tr><\/thead><tbody><tr><td><strong>Rematch System<\/strong><\/td><td>\u2b50\u2b50\u2b50\u2b50\u2606<\/td><td>69 bosses, two modes, no loot loss. Great for practice, lacks rewards<\/td><\/tr><tr><td><strong>Re-blockade System<\/strong><\/td><td>\u2b50\u2b50\u2b50\u2b50\u2606<\/td><td>Dynamic warfare with frequency options. Foundation is solid; future updates will add depth<\/td><\/tr><tr><td><strong>Legendary Pets<\/strong><\/td><td>\u2b50\u2b50\u2b50\u2b50\u2b50<\/td><td>Iron Eagle and Hyacinth Macaw add meaningful collection goals<\/td><\/tr><tr><td><strong>Bug Fixes<\/strong><\/td><td>\u2b50\u2b50\u2b50\u2b50\u2b50<\/td><td>100+ fixes including major issues (Trust reset, mount summon death, gold bars)<\/td><\/tr><tr><td><strong>Combat Changes<\/strong><\/td><td>\u2b50\u2b50\u2b50\u2b50\u2606<\/td><td>Guard buff and skill adjustments improve feel without breaking balance<\/td><\/tr><tr><td><strong>Controls<\/strong><\/td><td>\u2b50\u2b50\u2b50\u2b50\u2606<\/td><td>Vault\/Double Jump fix and interaction separation are quality-of-life wins<\/td><\/tr><tr><td><strong>Graphics (PC)<\/strong><\/td><td>\u2b50\u2b50\u2b50\u2b50\u2b50<\/td><td>RTX 50 Series Dynamic Multi-Frame Generation is cutting-edge<\/td><\/tr><tr><td><strong>Graphics (Console)<\/strong><\/td><td>\u2b50\u2b50\u2b50\u2b50\u2606<\/td><td>Sharpness Enhancement is a welcome addition<\/td><\/tr><tr><td><strong>Stability<\/strong><\/td><td>\u2b50\u2b50\u2b50\u2b50\u2606<\/td><td>Multiple crash fixes across all platforms<\/td><\/tr><tr><td><strong>Overall<\/strong><\/td><td><strong>4.3\/5<\/strong><\/td><td>A substantial, content-rich patch that lays strong foundations for future updates<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Crimson Desert Version 1.05.00 is a landmark update that addresses long-standing issues while introducing meaningful new systems. The Rematch feature solves the &#8216;no more bosses to fight&#8217; problem elegantly, and Re-blockade keeps liberated territories dangerous. With 69 rematchable bosses, dynamic faction warfare, legendary pets, and over 100 fixes, this patch represents excellent value for both new and returning players. The lack of loot from rematches may disappoint some, but the developers have already indicated this may change. For now, this is a confident step forward for Crimson Desert. &#8211; Gaming Central<\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Crimson Desert\u00a0Version 1.05.00 has arrived, introducing two major new features\u2014Rematch\u00a0and\u00a0Re-blockade\u2014alongside legendary creatures that can be kept as pets, critical bug fixes for comrade trust resets and legendary mount summoning, and hundreds of additional improvements across combat, UI, controls, graphics, and stability. The\u00a0Rematch\u00a0system allows players to refight any of 69 bosses at any time through Memory [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":85478,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/40360.png","fifu_image_alt":"Crimson Desert Patch Notes Version 1.5 \u2013 Rematch, Re-blockade, Legendary Pets &amp;","footnotes":""},"categories":[2],"tags":[],"class_list":["post-40360","post","type-post","status-publish","format-standard","has-post-thumbnail","category-videogames"],"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/40360.png","fifu_image_alt":"Crimson Desert Patch Notes Version 1.5 \u2013 Rematch, Re-blockade, Legendary Pets &amp;","_links":{"self":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/40360","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/comments?post=40360"}],"version-history":[{"count":0,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/40360\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media\/85478"}],"wp:attachment":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media?parent=40360"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/categories?post=40360"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/tags?post=40360"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}