{"id":54453,"date":"2026-05-30T17:46:32","date_gmt":"2026-05-30T21:46:32","guid":{"rendered":"https:\/\/overcentral.com\/en\/?p=54453"},"modified":"2026-05-30T17:47:36","modified_gmt":"2026-05-30T21:47:36","slug":"ubisoft-humiliated-by-warhorse-studios","status":"publish","type":"post","link":"https:\/\/overcentral.com\/en\/ubisoft-humiliated-by-warhorse-studios\/","title":{"rendered":"Ubisoft Humiliated by Warhorse Studios: Why Indie Devs Are Winning in 2026"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">In 2026, the gaming industry is witnessing a seismic power shift \u2014 and nowhere is that more evident than in the public humiliation of Ubisoft by <a href=\"https:\/\/overcentral.com\/en\/warhorse-studios-next-kingdom-come-game\/\" title=\"Warhorse Studios Reveals Next Kingdom Come Game Within Two Years\" data-iacss-internal=\"1\">Warhorse Studios<\/a>, the independent Czech developer behind\u00a0<em>Kingdom Come: Deliverance<\/em>\u00a0and its highly anticipated sequel. After Ubisoft reported a catastrophic\u00a0<strong>\u20ac1.3 billion loss<\/strong>\u00a0and unveiled yet another aggressive cost-cutting program, Warhorse co-founder <a href=\"https:\/\/twitter.com\/DanielVavra\" target=\"_blank\" rel=\"noopener noreferrer\" data-iacss-external=\"1\">Daniel V\u00e1vra<\/a> took to Twitter with a viral takedown that exposed the staggering inefficiency of the French publishing giant. His message was brutally simple: Ubisoft currently employs\u00a0<strong>16,600 people<\/strong>\u00a0\u2014 enough to staff roughly\u00a0<strong>70 <a href=\"https:\/\/www.warhorsestudios.com\/\" target=\"_blank\" rel=\"noopener noreferrer\" data-iacss-external=\"1\">Warhorse Studios<\/a><\/strong>\u00a0or develop ten\u00a0<em><a href=\"https:\/\/www.kingdomcomerpg.com\/\" target=\"_blank\" rel=\"noopener noreferrer\" data-iacss-external=\"1\">Kingdom Come: Deliverance 2<\/a><\/em>-sized games simultaneously, every single year. And yet, while Ubisoft continues to bleed money, cancel franchises, and close studios, smaller developers like Warhorse are delivering critically acclaimed, commercially successful titles that resonate deeply with players. V\u00e1vra&#8217;s willingness to publicly mock a former industry titan signals something profound \u2014 Ubisoft has lost not only the trust of its fans and investors but also the respect of its own peers. As indie and AA studios continue to outperform bloated AAA giants in quality, passion, and profitability, 2026 is shaping up to be the year the underdogs officially take over.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Daniel V\u00e1vra&#8217;s Viral Tweet: What He Actually Said<\/h2>\n\n\n<p class=\"wp-block-paragraph\">On May 21, 2026, Daniel V\u00e1vra \u2014 co-founder of Warhorse Studios and the creative mind behind&nbsp;<em>Kingdom Come: Deliverance<\/em>&nbsp;\u2014 shared a screenshot of a news headline announcing Ubisoft&#8217;s record \u20ac1.3 billion loss alongside the publisher&#8217;s latest cost-reduction program. His caption, dripping with calculated sarcasm, read:<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">&#8220;Ubisoft has 16,600 employees after its most recent wave of layoffs. That would be equivalent to about 70 Warhorse Studios-sized teams. It could also be equivalent to 10 games the size of Kingdom Come: Deliverance 2, each developed for 7 years and released annually. The question is \u2014 should I buy their stock now that it&#8217;s cheaper?&#8221;<\/p>\n<\/blockquote>blockquoteblockquoteblockquoteblockquoteblockquoteblockquote\n\n\n\n<p class=\"wp-block-paragraph\">He punctuated the post with a thinking emoji followed by a winking emoji \u2014 the digital equivalent of a mic drop.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The tweet wasn&#8217;t just criticism. It was a&nbsp;<strong>mathematical indictment<\/strong>&nbsp;of Ubisoft&#8217;s inefficiency. V\u00e1vra wasn&#8217;t speculating or offering opinions; he was presenting cold, hard numbers that anyone could verify. And that&#8217;s precisely why it resonated so deeply across the gaming community.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Within 48 hours, the post had accumulated hundreds of thousands of likes, tens of thousands of retweets, and sparked heated debates across Reddit, YouTube, and gaming forums worldwide. Even journalists who typically avoid &#8220;drama&#8221; picked up the story, framing it as a symbolic turning point in the ongoing battle between bloated AAA publishers and lean, passionate indie\/AA studios.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The Numbers Behind the Humiliation: 16,600 vs. 70<\/h2>\n\n\n<p class=\"wp-block-paragraph\">Let&#8217;s break down V\u00e1vra&#8217;s comparison because the scale is genuinely staggering.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th class=\"has-text-align-left\" data-align=\"left\">Metric<\/th><th class=\"has-text-align-left\" data-align=\"left\">Ubisoft<\/th><th class=\"has-text-align-left\" data-align=\"left\">Warhorse Studios<\/th><\/tr><\/thead><tbody><tr><td>Employees (approx.)<\/td><td>16,600<\/td><td>~250<\/td><\/tr><tr><td>Studios \/ Teams<\/td><td>~45 globally<\/td><td>1<\/td><\/tr><tr><td>Games per year (AAA\/AA)<\/td><td>3-4 on average<\/td><td>1 every 6-7 years<\/td><\/tr><tr><td>Recent hit success rate<\/td><td>Declining sharply<\/td><td>2 for 2 (<em>KCD<\/em>,&nbsp;<em>KCD2<\/em>)<\/td><\/tr><\/tbody><\/table><\/figure>figurefigurefigurefigurefigurefigure\n\n\n\n<p class=\"wp-block-paragraph\">Do the math:&nbsp;<strong>16,600 \u00f7 250 = 66.4<\/strong>&nbsp;\u2014 basically 70 Warhorse Studios under one roof.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Now consider this from a&nbsp;<strong>productivity perspective<\/strong>. If Warhorse Studios can produce a critically acclaimed, commercially successful open-world RPG like&nbsp;<em>Kingdom Come: Deliverance 2<\/em>&nbsp;with roughly 250 developers over 6-7 years, then Ubisoft \u2014 with 70 times the workforce \u2014 should theoretically be able to produce&nbsp;<strong>70 such games in the same timeframe<\/strong>. That&#8217;s ten games&nbsp;<em>per year<\/em>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But that&#8217;s not what&#8217;s happening. Instead, Ubisoft is:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Losing billions<\/strong>\u00a0year after year<\/li>\n\n\n\n<li><strong>Canceling franchises<\/strong>\u00a0(rest in peace,\u00a0<em>Prince of Persia<\/em>\u00a0revival)<\/li>\n\n\n\n<li><strong>Closing studios<\/strong>\u00a0(multiple closures in 2025\u20132026 alone)<\/li>\n\n\n\n<li><strong>Laying off thousands<\/strong>\u00a0while executives keep their bonuses<\/li>\n\n\n\n<li><strong>Releasing games<\/strong>\u00a0that range from mediocre to outright broken<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">V\u00e1vra&#8217;s point was devastating not because he exaggerated, but because he&nbsp;<strong>understated<\/strong>&nbsp;the problem. Ubisoft has every resource imaginable \u2014 money, talent, technology, intellectual property \u2014 yet consistently underdelivers. At what point does bad luck become incompetence?<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Kingdom Come: Deliverance 2 vs. Assassin&#8217;s Creed Shadows \u2014 A Steam Numbers Breakdown<\/h2>\n\n\n<p class=\"wp-block-paragraph\">The embarrassment doesn&#8217;t stop at headcount comparisons. Let&#8217;s talk about&nbsp;<strong>actual game performance<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">When&nbsp;<em>Assassin&#8217;s Creed Shadows<\/em>&nbsp;launched on Steam (following Ubisoft&#8217;s reluctant return to Valve&#8217;s platform after years of Epic exclusivity), the game peaked at around&nbsp;<strong>45,000 concurrent players<\/strong>&nbsp;\u2014 respectable for most publishers, but underwhelming for what was supposed to be Ubisoft&#8217;s flagship franchise revival.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Then came&nbsp;<em>Kingdom Come: Deliverance 2<\/em>. Warhorse&#8217;s sequel hit&nbsp;<strong>over 256,000 concurrent players<\/strong>&nbsp;on Steam alone \u2014 more than&nbsp;<strong>five times<\/strong>&nbsp;the peak of&nbsp;<em>Assassin&#8217;s Creed Shadows<\/em>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Let that sink in.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th class=\"has-text-align-left\" data-align=\"left\">Game<\/th><th class=\"has-text-align-left\" data-align=\"left\">Peak Concurrent Players (Steam)<\/th><th class=\"has-text-align-left\" data-align=\"left\">Developer Size<\/th><th class=\"has-text-align-left\" data-align=\"left\">Budget<\/th><\/tr><\/thead><tbody><tr><td>Assassin&#8217;s Creed Shadows<\/td><td>~45,000<\/td><td>1000+ (multiple studios)<\/td><td>$200M+<\/td><\/tr><tr><td>Kingdom Come: Deliverance 2<\/td><td>256,000+<\/td><td>~250<\/td><td>$40-50M (estimated)<\/td><\/tr><\/tbody><\/table><\/figure>figurefigurefigurefigurefigurefigure\n\n\n\n<p class=\"wp-block-paragraph\">A smaller team, with a fraction of the budget, delivered&nbsp;<strong>five times the player engagement<\/strong>&nbsp;on the most competitive PC gaming platform.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">And before anyone argues &#8220;but&nbsp;<em>Assassin&#8217;s Creed<\/em>&nbsp;sells more on consoles&#8221; \u2014 yes, historically. But Steam is an excellent barometer of core gamer interest. If your &#8220;AAA blockbuster&#8221; can&#8217;t even crack 50,000 concurrent players on the world&#8217;s largest PC gaming storefront while a medieval RPG from a Czech indie studio hits a quarter-million, something has gone terribly wrong.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Why Indie and AA Studios Are Winning in 2026<\/h2>\n\n\n<p class=\"wp-block-paragraph\">V\u00e1vra&#8217;s public humiliation of Ubisoft isn&#8217;t an isolated incident. It&#8217;s part of a&nbsp;<strong>broader trend<\/strong>&nbsp;that has been building for years. Across 2025 and 2026, smaller studios have consistently outperformed their AAA counterparts. Here&#8217;s why:<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">1. Passion Over Process<\/h3>\n\n\n<p class=\"wp-block-paragraph\">Indie and AA developers are typically led by people who&nbsp;<strong>love games first and business second<\/strong>. They&#8217;re not trying to maximize shareholder value or hit quarterly targets. They&#8217;re trying to make something memorable, something&nbsp;<em>they<\/em>&nbsp;would want to play. That passion translates directly into quality.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ubisoft, by contrast, has spent years chasing trends \u2014 live services, NFT integration, open-world bloat \u2014 without ever asking whether players actually wanted those things.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">2. Consumer-Focused Development<\/h3>\n\n\n<p class=\"wp-block-paragraph\">When was the last time Ubisoft listened to its fanbase?&nbsp;<em>Assassin&#8217;s Creed<\/em>&nbsp;fans have been begging for tighter, more focused narratives for years. Instead, Ubisoft gave them increasingly bloated RPGs with level-gating, microtransactions, and 100+ hours of repetitive content.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Warhorse Studios, meanwhile, built&nbsp;<em>Kingdom Come: Deliverance<\/em>&nbsp;exactly the way its creators wanted \u2014 unapologetically hardcore, historically authentic, and utterly indifferent to modern &#8220;accessibility&#8221; trends. And players rewarded that authenticity with their wallets.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">3. No Corporate Bloat<\/h3>\n\n\n<p class=\"wp-block-paragraph\">Large publishers like Ubisoft suffer from&nbsp;<strong>structural inefficiency<\/strong>. Multiple studios working on the same project. Layers upon layers of management. Creative decisions by committee. Mandates from executives who haven&#8217;t played a video game in years.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Smaller studios don&#8217;t have that luxury. Every person matters. Every decision counts. There&#8217;s nowhere to hide incompetence \u2014 which means incompetence gets rooted out quickly or the studio dies.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">4. Avoiding &#8220;Activism Over Entertainment&#8221;<\/h3>\n\n\n<p class=\"wp-block-paragraph\">This is the uncomfortable truth that many in the industry refuse to acknowledge. V\u00e1vra has been openly critical of modern AAA gaming&#8217;s turn toward&nbsp;<strong>political messaging over player enjoyment<\/strong>. Without naming names, his point is clear: when developers prioritize activism over entertainment, they lose sight of their primary audience \u2014 people who play games to have fun, not to be lectured.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ubisoft has repeatedly fallen into this trap. From forced social commentary in&nbsp;<em>Far Cry<\/em>&nbsp;to controversial messaging in&nbsp;<em>Assassin&#8217;s Creed<\/em>, the publisher has alienated large segments of its player base. Meanwhile, Warhorse Studios delivered a game set in medieval Bohemia with period-appropriate sensibilities \u2014 controversial to some, but refreshingly honest to many.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">5. Lower Risk Tolerance = Higher Quality<\/h3>\n\n\n<p class=\"wp-block-paragraph\">Paradoxically, smaller budgets often lead to&nbsp;<strong>better games<\/strong>. When you&#8217;re spending $200 million on a project, you can&#8217;t afford to take risks. Everything gets focus-grouped to death. Every edge gets sanded off. The result is a product designed to offend no one and excite no one.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">When you&#8217;re spending $40 million, you have room to be weird, to be specific, to be&nbsp;<em>yourselves<\/em>. That specificity is what creates cult hits \u2014 and sometimes, mainstream blockbusters.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The Reaction: Fans Defending Ubisoft and the Epstein Controversy<\/h2>\n\n\n<p class=\"wp-block-paragraph\">No viral moment is complete without pushback, and V\u00e1vra&#8217;s tweet was no exception. While the overwhelming majority of responses applauded his honesty, a vocal minority rushed to defend Ubisoft \u2014 often with bizarre and desperate arguments.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">One exchange, in particular, stood out. A commenter responded to V\u00e1vra with:<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><em>&#8220;Considering your political positions, do you agree with the Epstein files?&#8221;<\/em><\/p>\n<\/blockquote>blockquoteblockquoteblockquoteblockquoteblockquoteblockquote\n\n\n\n<p class=\"wp-block-paragraph\">This non-sequitur \u2014 dragging Jeffrey Epstein into a debate about Ubisoft&#8217;s financial inefficiency \u2014 perfectly illustrates how unhinged corporate defense has become. When you can no longer defend a company on its merits, you attack the messenger with completely irrelevant conspiracies.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Other defenders tried different angles:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><em>&#8220;You&#8217;re just jealous you can&#8217;t make games as big as Ubisoft.&#8221;<\/em>\u00a0(V\u00e1vra&#8217;s games have outperformed Ubisoft&#8217;s latest releases, so&#8230; no.)<\/li>\n\n\n\n<li><em>&#8220;Bigger teams need more management. It&#8217;s not a fair comparison.&#8221;<\/em>\u00a0(Exactly \u2014 which is why being big isn&#8217;t always a strength.)<\/li>\n\n\n\n<li><em>&#8220;Ubisoft has to answer to shareholders, unlike you.&#8221;<\/em>\u00a0(And that&#8217;s precisely the problem.)<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">V\u00e1vra didn&#8217;t engage with the trolls. He didn&#8217;t have to. The numbers spoke for themselves.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What This Means for Ubisoft&#8217;s Future: Bankruptcy, Acquisition, or Miracle?<\/h2>\n\n\n<p class=\"wp-block-paragraph\">So where does Ubisoft go from here? The situation is genuinely dire. Here are the most likely scenarios:<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Scenario 1: Gradual Collapse (Most Likely)<\/h3>\n\n\n<p class=\"wp-block-paragraph\">Ubisoft continues its current trajectory \u2014 releasing underperforming games, closing studios, laying off staff, and bleeding money. Eventually, the Guillemot family (which controls the company) is forced to sell. A private equity firm or a tech giant (Tencent is the obvious candidate) buys Ubisoft for pennies on the dollar, strips it for intellectual property, and shuts down the rest.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Scenario 2: Miraculous Turnaround (Unlikely)<\/h3>\n\n\n<p class=\"wp-block-paragraph\">Some new leadership takes over. The company radically restructures. Games become smaller, more focused, and actually good. Player trust is slowly rebuilt over 3-5 years. It&#8217;s happened before (see: Square Enix&#8217;s post-<em><a href=\"https:\/\/overcentral.com\/en\/final-fantasy-creator-ai-ff6-remake\/\" title=\"Final Fantasy Creator Calls AI FF6 Remake Amazing\" data-iacss-internal=\"1\">Final Fantasy<\/a> XIV<\/em>&nbsp;rebirth, Capcom&#8217;s redemption arc). But it would require Ubisoft to admit it was wrong about everything \u2014 and that&#8217;s not something corporations do easily.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Scenario 3: Breakup and Sell-Off (Increasingly Likely)<\/h3>\n\n\n<p class=\"wp-block-paragraph\">Ubisoft&#8217;s IP catalog is still valuable.&nbsp;<em>Assassin&#8217;s Creed<\/em>,&nbsp;<em>Far Cry<\/em>,&nbsp;<em>Rainbow Six<\/em>,&nbsp;<em>Watch Dogs<\/em>,&nbsp;<em>The Division<\/em>&nbsp;\u2014 these are recognizable brands with dedicated fanbases. A scenario where Ubisoft sells off its franchises individually to different buyers (Sony, Microsoft, EA, Tencent) is entirely plausible.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Scenario 4: Complete Shutdown (Possible But Unlikely)<\/h3>\n\n\n<p class=\"wp-block-paragraph\">It sounds dramatic, but major publishers have died before. THQ. Midway. Atari. Even Sega left the console business. Ubisoft is big enough that governments (especially France) might intervene to save jobs, but the French government can&#8217;t force players to buy bad games.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The Bigger Picture: The End of the AAA Era?<\/h2>\n\n\n<p class=\"wp-block-paragraph\">V\u00e1vra&#8217;s humiliation of Ubisoft is more than just a funny Twitter moment. It&#8217;s a&nbsp;<strong>symptom<\/strong>&nbsp;of a much larger shift in the gaming industry.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For years, the conventional wisdom was that bigger budgets = better games = more sales. That formula is breaking. Players are increasingly skeptical of $70+ games filled with microtransactions, battle passes, and live-service fatigue. They&#8217;re turning to smaller, more focused experiences from developers who clearly give a damn.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Look at the biggest success stories of 2025\u20132026:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><em>Baldur&#8217;s Gate 3<\/em>\u00a0(Larian \u2014 AA-sized studio at launch)<\/li>\n\n\n\n<li><em>Palworld<\/em>\u00a0(Pocketpair \u2014 tiny Japanese indie)<\/li>\n\n\n\n<li><em>Hades II<\/em>\u00a0(Supergiant \u2014 indie darling)<\/li>\n\n\n\n<li><em>Kingdom Come: Deliverance 2<\/em>\u00a0(Warhorse \u2014 AA)<\/li>\n\n\n\n<li><em>Lethal Company<\/em>\u00a0(single developer!)<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Meanwhile, AAA failures and disappointments pile up:&nbsp;<em>Suicide Squad: Kill the Justice League<\/em>,&nbsp;<em><a href=\"https:\/\/overcentral.com\/en\/skull-and-bones-steam-price-drop\/\" title=\"Skull and Bones drops to $2.99 on Steam after AAAA failure\" data-iacss-internal=\"1\">Skull and Bones<\/a><\/em>,&nbsp;<em>Redfall<\/em>,&nbsp;<em>Assassin&#8217;s Creed Shadows<\/em>&nbsp;(relative to expectations), and countless others.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The lesson isn&#8217;t that AAA games can&#8217;t be good. It&#8217;s that&nbsp;<strong>size and budget are not substitutes for vision and talent<\/strong>. Ubisoft has all the resources in the world \u2014 and nothing to show for it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As Daniel V\u00e1vra so eloquently proved: when a studio of 250 people can outperform a company of 16,600, the problem isn&#8217;t bad luck. The problem is the company itself.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The image of Warhorse Studios \u2014 a relatively small Czech developer \u2014 publicly humiliating Ubisoft on Twitter will go down as one of the defining moments of the 2026 gaming year. Not because it was particularly cruel, but because it was&nbsp;<strong>true<\/strong>. V\u00e1vra didn&#8217;t lie, exaggerate, or manipulate. He just did the math.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">And the math says Ubisoft is broken.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Whether the company can fix itself remains to be seen. But one thing is certain: the days of players blindly accepting mediocrity from AAA publishers are over. The indie and AA revolution isn&#8217;t coming. It&#8217;s already here.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>What do you think? Was Daniel V\u00e1vra right to call out Ubisoft so publicly? Are indie and AA studios truly outperforming AAA giants? Share your perspective in the comments below.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In 2026, the gaming industry is witnessing a seismic power shift \u2014 and nowhere is that more evident than in the public humiliation of Ubisoft by Warhorse Studios, the independent Czech developer behind\u00a0Kingdom Come: Deliverance\u00a0and its highly anticipated sequel. After Ubisoft reported a catastrophic\u00a0\u20ac1.3 billion loss\u00a0and unveiled yet another aggressive cost-cutting program, Warhorse co-founder Daniel [&hellip;]<\/p>\n","protected":false},"author":11,"featured_media":85586,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/54453.png","fifu_image_alt":"Ubisoft Humiliated by Warhorse Studios: Why Indie Devs Are Winning in 2026","footnotes":""},"categories":[1],"tags":[],"class_list":["post-54453","post","type-post","status-publish","format-standard","has-post-thumbnail","category-blog"],"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/54453.png","fifu_image_alt":"Ubisoft Humiliated by Warhorse Studios: Why Indie Devs Are Winning in 2026","fifu_redirection_url":"https:\/\/www.playerone.vg\/2026\/03\/19\/ubisoft-reestructura-su-direccion-y-nombra-dos-nuevos-jefes\/","_links":{"self":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/54453","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/comments?post=54453"}],"version-history":[{"count":0,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/54453\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media\/85586"}],"wp:attachment":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media?parent=54453"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/categories?post=54453"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/tags?post=54453"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}