{"id":55481,"date":"2026-06-05T08:13:48","date_gmt":"2026-06-05T12:13:48","guid":{"rendered":"https:\/\/overcentral.com\/en\/?p=55481"},"modified":"2026-06-05T08:13:48","modified_gmt":"2026-06-05T12:13:48","slug":"secret-mode-acquires-chained-together-after-10-million-sales","status":"publish","type":"post","link":"https:\/\/overcentral.com\/en\/secret-mode-acquires-chained-together-after-10-million-sales\/","title":{"rendered":"Secret Mode Acquires Chained Together After 10 Million Sales"},"content":{"rendered":"<p>On <a href=\"https:\/\/overcentral.com\/en\/wordle-1809-answer-basis-june-2\/\" title=\"Wordle #1809 Reveals BASIS as June 2 Answer\" data-iacss-internal=\"1\">June 2<\/a>, UK-based publisher <a href=\"https:\/\/www.secretmode.com\/\" target=\"_blank\" rel=\"noopener noreferrer\" data-iacss-external=\"1\">Secret Mode<\/a> announced the acquisition of <em><a href=\"https:\/\/store.steampowered.com\/app\/2926520\/Chained_Together\/\" target=\"_blank\" rel=\"sponsored noopener noreferrer\" data-iacss-external=\"1\">Chained Together<\/a><\/em>, the hardcore co-op platformer developed by Anegar Games that has sold over 10 million copies since its release in June 2024. The deal marks a significant milestone for Secret Mode, which became an independent publisher in March 2025 after breaking away from the Tencent-owned Sumo Group with financial backing from private equity firm <a href=\"https:\/\/www.emonacapital.com\/\" target=\"_blank\" rel=\"noopener noreferrer\" data-iacss-external=\"1\">Emona Capital<\/a>. The acquisition of a proven commercial hit like <em>Chained Together<\/em> signals the publisher\u2019s ambition to build a portfolio of established multiplayer titles with large, engaged player bases \u2014 and to extend their longevity through sustained content investment.<\/p>\n<h2>A Proven Hit with a Drop in Player Activity<\/h2>\n<p><em>Chained Together<\/em> challenges players to ascend from the depths of hell while physically tethered to one another, creating a chaotic and often hilarious cooperative experience that resonated strongly on Steam. At launch, the game reached an all-time peak of 94,480 concurrent players, according to SteamDB. Two years on, however, engagement has cooled considerably: the 24-hour peak on June 4 stood at just 5,842 players. This gap between lifetime sales and current daily activity is precisely the kind of challenge that Secret Mode believes it can address.<\/p>\n<p>CEO Ed Blincoe acknowledged the drop-off in player numbers but expressed confidence in the title\u2019s untapped potential. \u201cWe believe <em>Chained Together<\/em> has a lot of potential, and we\u2019re already building a plan for how we want to grow the audience for the game while giving existing players a reason to come back,\u201d he told <em>GamesIndustry.biz<\/em>. \u201cWe can\u2019t share exactly how we\u2019re going about that right now, but we\u2019re looking at what the existing audience has been asking for since launch, and what new experiences we can give to those players and new ones to get folks excited about this game all over again.\u201d<\/p>\n<h2>How Secret Mode Financed the Acquisition<\/h2>\n<p>Blincoe revealed that the <em>Chained Together<\/em> deal was led by Secret Mode\u2019s internal team and supported by Emona Capital. \u201cWe used the team internally to do the vast majority of the due diligence and leaned into the expertise that the Emona team bring on the financials,\u201d he explained. While the publisher declined to disclose the financial terms of the acquisition, Blincoe made clear that Emona\u2019s backing provides the resources necessary for further expansion. \u201cThrough Emona we have access to significant further investment if and where it\u2019s needed for additional deals like this.\u201d<\/p>\n<p>This acquisition follows a pattern established last year when Secret Mode picked up <em><a href=\"https:\/\/overcentral.com\/en\/escape-the-backrooms-xbox-game-pass\/\" title=\"Escape the Backrooms lands on Xbox Game Pass\" data-iacss-internal=\"1\">Escape the Backrooms<\/a><\/em> from Fancy Games. That co-op horror title, which launched in Early Access on Steam in August 2022, saw Secret Mode come on board as publisher in August 2025. Its full 1.0 release is scheduled for October 23, and the game has recently experienced a resurgence: its concurrent player count more than doubled in early June, climbing from roughly 7,500 on <a href=\"https:\/\/overcentral.com\/en\/touhou-yukkuri-mountain-launch-may-28\/\" title=\"Touhou Yukkuri Mountain launches May 28\" data-iacss-internal=\"1\">May 28<\/a> to nearly 17,000 on June 4. The catalyst was the release of the <em>Backrooms<\/em> film by A24, which became the studio\u2019s highest-grossing movie at the US box office after just six days in cinemas. The game\u2019s all-time peak remains 48,879 concurrent players.<\/p>\n<h2>What Is Secret Mode\u2019s Strategy for Acquired Titles?<\/h2>\n<p>\u201cAcquisitions like this are a core pillar of our strategy, alongside signing new titles to publish,\u201d Blincoe said. \u201cWe did a similar deal last year for our co-op horror game <em>Escape the Backrooms<\/em>, which we\u2019ve recently released on console and have already lined up a significant content plan for.\u201d In both cases, Secret Mode is pursuing a playbook that involves acquiring a game with demonstrated commercial traction and a built-in audience, then investing in post-launch development to sustain and grow that audience over time.<\/p>\n<p>For <em>Chained Together<\/em>, the next step involves bringing on external development talent to extend the game\u2019s content pipeline. \u201cWe\u2019re very close to signing a new development team to help continue building content for <em>Chained Together<\/em>,\u201d Blincoe explained. \u201cWe can\u2019t say who it is right now, but it\u2019s a team that we trust and who have a lot of experience in working with existing IP.\u201d This mirrors the approach Secret Mode took with <em>Escape the Backrooms<\/em>, for which Canadian studio Blackbird Interactive \u2014 the developer of <em>Hardspace: Shipbreaker<\/em> \u2014 was brought on to handle the console port.<\/p>\n<h2>How the Chained Together Acquisition Fits Broader Industry Trends<\/h2>\n<p>The deal reflects a broader shift in the games industry toward acquiring proven intellectual property rather than betting solely on unproven original concepts. With development costs rising and discoverability on digital storefronts becoming increasingly competitive, publishers are placing strategic value on titles that have already demonstrated product-market fit. <em>Chained Together<\/em> sold 10 million copies without any publisher involvement during its initial launch window \u2014 a remarkable feat for an independent studio \u2014 and Secret Mode\u2019s role is to capture the value that remains untapped: console releases, additional content, cross-platform features, and sustained community engagement.<\/p>\n<p>Blincoe emphasized that the publisher is actively hunting for more such opportunities. \u201cWe\u2019re always on the hunt for new content, whether that comes in the form of new games or making major acquisitions such as <em>Chained Together<\/em>. We\u2019re doing this through direct outreach, attending shows and events, inbound opportunities, and so on, and we\u2019re constantly talking to developers, agents, and bankers to identify new opportunities.\u201d<\/p>\n<h2>What Does This Mean for Chained Together Players?<\/h2>\n<p>For the millions of players who purchased <em>Chained Together<\/em>, the acquisition signals that the game will receive continued support and new content. Secret Mode\u2019s stated goal is to give existing players reasons to return while attracting new ones \u2014 likely through updates, new modes, platform expansion, and potentially community-driven features. While Blincoe remained tight-lipped about specific plans, the publisher\u2019s track record with <em>Escape the Backrooms<\/em> suggests a multi-pronged approach: console releases, content updates, and strategic timing around cultural moments (such as the <em>Backrooms<\/em> film) that can drive renewed interest.<\/p>\n<p><em>Chained Together<\/em> currently remains available on Steam, and the acquisition does not change its immediate availability. Over the coming months, players can expect announcements regarding new development partners, content roadmaps, and platform releases. With Secret Mode\u2019s backing and Emona Capital\u2019s financial support, the game is positioned for a second act that could extend its lifespan well beyond its initial viral success.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>On June 2, UK-based publisher Secret Mode announced the acquisition of Chained Together, the hardcore co-op platformer developed by Anegar Games that has sold over 10 million copies since its release in June 2024. The deal marks a significant milestone for Secret Mode, which became an independent publisher in March 2025 after breaking away from [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":90562,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/55481.png","fifu_image_alt":"Secret Mode Acquires Chained Together After 10 Million Sales","footnotes":""},"categories":[2],"tags":[],"class_list":["post-55481","post","type-post","status-publish","format-standard","has-post-thumbnail","category-videogames"],"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/55481.png","fifu_image_alt":"Secret Mode Acquires Chained Together After 10 Million Sales","_links":{"self":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/55481","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/comments?post=55481"}],"version-history":[{"count":0,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/55481\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media\/90562"}],"wp:attachment":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media?parent=55481"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/categories?post=55481"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/tags?post=55481"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}