{"id":57701,"date":"2026-06-23T00:19:31","date_gmt":"2026-06-23T04:19:31","guid":{"rendered":"https:\/\/overcentral.com\/en\/?p=57701"},"modified":"2026-06-23T00:19:31","modified_gmt":"2026-06-23T04:19:31","slug":"locke-launch-patch-26-13-guide","status":"publish","type":"post","link":"https:\/\/overcentral.com\/en\/locke-launch-patch-26-13-guide\/","title":{"rendered":"Locke Launches June 24 in League of Legends Patch 26.13"},"content":{"rendered":"<p>The newest <a href=\"https:\/\/insider-gaming.com\/category\/esports\/games\/league-of-legends\/\" target=\"_blank\" rel=\"noopener\">League of Legends<\/a> champion, Locke, is set to arrive on Summoner&#8217;s Rift on <a href=\"https:\/\/overcentral.com\/en\/nintendo-switch-2-star-fox-june-games\/\" title=\"Nintendo Switch 2 gets Star Fox and more major games in June\" data-iacss-internal=\"1\">June<\/a> 24 with Patch 26.13, bringing a high-skill, self-damaging AP assassin to the mid lane. Unlike many recent champion releases, Locke demands deliberate setup and mechanical precision to unlock his full potential \u2014 and his ultimate offers an infinitely scaling execute threshold that rewards persistent playmaking. This guide breaks down everything you need to know about Locke&#8217;s abilities, optimal builds, runes, and the key matchups that will define his early days in solo queue.<\/p>\n<h2 id=\"h-who-is-locke-and-how-does-he-play\">Who Is Locke and How Does He Play?<\/h2>\n<p>Locke is an AP assassin designed primarily for the mid lane, though his mobility and dueling potential may also see him flex into the top lane or jungle. His kit revolves around stacking marks, auto-attack synergy, and a high-risk, high-reward self-damage mechanic that rewards careful timing. What sets Locke apart from other assassins is his ultimate, Purgatory, which not only executes marked champions below a certain threshold but also permanently increases that threshold every time he picks up the artifact left behind after a successful execution. This means Locke scales in a unique way: the more kills he secures with his ultimate, the easier it becomes to execute targets later in the <a href=\"https:\/\/overcentral.com\/en\/kaiju-no-8-game-chapter-12-x-over\/\" title=\"Kaiju No. 8 THE GAME Launches New Story Chapter Featuring Gen Narumi\" data-iacss-internal=\"1\">game<\/a>.<\/p>\n<h2 id=\"h-locke-abilities-full-kit-breakdown\">Locke Abilities: Full Kit Breakdown<\/h2>\n<h3 id=\"h-passive-silver-stakes\">Passive \u2014 Silver Stakes<\/h3>\n<p>Locke&#8217;s basic attacks deal bonus magic damage on hit, with the damage increasing based on the target&#8217;s missing health. This passive makes auto-attacking a core part of his damage rotation and directly informs his itemization choices, particularly the value of Lich Bane.<\/p>\n<h3 id=\"h-q-ritual-nails\">Q \u2014 Ritual Nails<\/h3>\n<p>Locke throws up to three nails in a direction, dealing magic damage to enemies hit and applying a stacking mark called Soul Nails that also slows targets. Attacking a marked enemy consumes the stacks to deal additional magic damage per stack. Crucially, unspent nails refund a portion of the ability&#8217;s cooldown and mana, encouraging precise, measured usage rather than spamming all charges. This ability is Locke&#8217;s primary wave-clear tool and his main method for setting up kill pressure in lane.<\/p>\n<h3 id=\"h-w-soul-ignition\">W \u2014 Soul Ignition<\/h3>\n<p>For six seconds, Locke damages himself to gain bonus movement speed and attack speed while storing grey health. Reactivating the ability heals Locke for a portion of the damage he took during the duration. This self-damage mechanic introduces genuine risk-reward decision-making: <a href=\"https:\/\/overcentral.com\/en\/you-cant-escape-from-mizudako-chan-explores-eldritch-horror-2\/\" title=\"You Can&amp;apos;t Escape from Mizudako-chan Explores Eldritch Horror\" data-iacss-internal=\"1\">you can<\/a> use Soul Ignition to chase down an opponent or duel aggressively, but the health cost means poor timing can leave you vulnerable. The heal can be activated even while crowd-controlled, providing a clutch survival tool.<\/p>\n<h3 id=\"h-e-ashen-pursuit\">E \u2014 Ashen Pursuit<\/h3>\n<p>Locke blinks to a target location, dealing magic damage in an area around his arrival point. After this initial blink, his next basic attack causes him to dash a set distance toward his target, dealing magic damage to all enemies in his path. The dash resets on takedowns, meaning that if Locke secures a kill after using only the first dash, he still gets the follow-up dash and then an entirely new pair of dashes. This makes him extraordinarily slippery in clean-up scenarios and teamfights where he can chain takedowns.<\/p>\n<h3 id=\"h-r-purgatory\">R \u2014 Purgatory<\/h3>\n<p>Locke kicks a binding artifact to a target location. When it lands, the artifact opens and fires chained Soul Nails at all enemies in the area, dealing magic damage and applying a slow. Any marked champions brought below a certain health threshold are pulled inside and executed. If a champion is executed, the artifact remains on the ground, and Locke can pick it up to permanently increase the execution threshold for the rest of the game while also refunding a portion of his ultimate&#8217;s cooldown for each champion sealed. This infinite stacking mechanic is what truly differentiates Locke from other assassins \u2014 a well-played Locke becomes progressively more terrifying as the game goes on.<\/p>\n<h2 id=\"h-how-does-locke-s-ultimate-execution-threshold-scale\">How Does Locke&#8217;s Ultimate Execution Threshold Scale?<\/h2>\n<p>Locke&#8217;s ultimate, Purgatory, starts with a base execution threshold. Every time Locke successfully executes a champion and retrieves the artifact, that threshold is permanently increased for the remainder of the match. There is no stated cap on this scaling, meaning Locke can theoretically reach a point where he executes targets from very high health percentages. This design incentivizes aggressive early roams and clean execution sequences, rewarding players who can consistently find picks throughout the game. The cooldown refund component also means that a Locke who executes multiple champions in a single ultimate use can have his ultimate available again much sooner, creating a snowball loop that skilled players can exploit.<\/p>\n<h2 id=\"h-best-locke-build-and-runes\">Best Locke Build and Runes<\/h2>\n<h3 id=\"h-locke-runes\">Locke Runes<\/h3>\n<p>Electrocute is the clear keystone choice for Locke, given his ability to proc it quickly with multiple nail hits from his Q or by combining abilities. It amplifies his burst pattern exactly where he needs it most. In the Domination tree, Sudden Impact synergizes naturally with the two dashes on his E, providing bonus magic penetration after each blink or dash. Ultimate Hunter is almost mandatory given that Locke&#8217;s ultimate starts on a 120-second cooldown \u2014 reducing that timer is critical to his scaling and map pressure. For the secondary tree, Precision offers excellent utility: Triumph for sustain in skirmishes and Coup de Grace for additional damage against low-health targets, which pairs beautifully with his execute mechanic. Attack speed shards are recommended to improve his auto-attack trading and passive procs in lane.<\/p>\n<h3 id=\"h-locke-skill-order\">Locke Skill Order<\/h3>\n<p>Q \u2192 E \u2192 W. Maxing Q first is non-negotiable \u2014 it is Locke&#8217;s primary wave-clear, his stacking mechanic enabler, and his main source of consistent damage. E is maxed second to reduce its cooldown and increase its damage, improving his mobility and skirmishing power in the mid-game. W is maxed last because its value comes from the utility of the movespeed and heal rather than raw damage. As with all champions, rank up Purgatory (R) at levels 6, 11, and 16.<\/p>\n<h3 id=\"h-locke-items\">Locke Items<\/h3>\n<p>Locke&#8217;s build path centers on exploiting his on-hit magic damage passive. Start with Doran&#8217;s Ring for standard lanes, but consider Doran&#8217;s Shield against heavy ranged poke. Lich Bane is the essential first item \u2014 its unique passive, Spellblade, delivers an enhanced auto-attack after casting an ability, which directly amplifies Locke&#8217;s passive damage and aligns with his dash-reset playstyle. After finishing boots \u2014 Sorcerer&#8217;s Shoes for maximum damage, or Plated Steelcaps or Mercury&#8217;s Treads for defensive needs \u2014 the core build continues with Shadowflame for its critical strike potential against low-health targets and Stormsurge for additional burst and movement speed. Situational items include Zhonya&#8217;s Hourglass (activating stasis after using W allows Locke to heal up and let cooldowns tick down safely), Rabadon&#8217;s Deathcap for raw AP scaling, Void Staff or Cryptbloom for magic penetration against tanks, and Hextech Rocketbelt for gap-closing flexibility.<\/p>\n<h2 id=\"h-locke-tips-and-tricks-for-maximizing-his-kit\">Locke Tips and Tricks for Maximizing His Kit<\/h2>\n<ul>\n<li>Locke&#8217;s E resets on takedown \u2014 if you have only used the first dash, you still receive the second dash and then an entirely new pair of dashes after the reset. Chain these resets to dance through teamfights.<\/li>\n<li>Your Q nails can hit multiple targets if lined up correctly. Look for clustered enemies to apply stacks to several opponents before committing your ultimate.<\/li>\n<li>Do not mindlessly push waves. Locke thrives when there is space to chase enemies down with his W movement speed and E dashes. Freezing or slow-pushing into favorable positioning gives you room to run opponents down.<\/li>\n<li>Hold your ultimate in teamfights until key targets are low enough to execute. Patience is rewarded \u2014 the permanent threshold increase and cooldown refund make each execution more valuable than a quick, low-impact ultimate.<\/li>\n<li>Your W can be recast to heal even while you are crowd-controlled. Use this to survive burst combos and emerge from CC with recovered health.<\/li>\n<\/ul>\n<h2 id=\"h-locke-counters-tough-matchups-to-anticipate\">Locke Counters: Tough Matchups to Anticipate<\/h2>\n<p>As a melee AP assassin, Locke struggles against champions who can match his range, survive his burst, or disrupt his engage. Here are the most significant counters to watch for in champion select.<\/p>\n<h3 id=\"h-syndra\">Syndra<\/h3>\n<p>Syndra&#8217;s long-range poke and reliable point-and-click crowd control make laning against her miserable for Locke. She can bully him from a distance and her stun interrupts his dashes, shutting down his all-in potential before it begins. This is a matchup where early jungle assistance and careful wave management are essential.<\/p>\n<h3 id=\"h-sylas\">Sylas<\/h3>\n<p>Sylas brings strong built-in sustain through his W, allowing him to outlast Locke in extended trades. More critically, Sylas can steal Purgatory with his ultimate and then pick up the artifact himself to reduce his own cooldown, effectively turning Locke&#8217;s infinite-scaling mechanic against his own team. This mirror-match dynamic makes Sylas one of the most dangerous opponents Locke can face.<\/p>\n<h3 id=\"h-galio\">Galio<\/h3>\n<p>Galio&#8217;s magic damage reduction shield and naturally tanky build make him difficult for Locke to burst through. His taunt provides hard CC that locks Locke down during his engages, and his global ultimate allows him to counter Locke&#8217;s roams across the map. Galio effectively neutralizes many of the roaming advantages Locke relies on.<\/p>\n<h3 id=\"h-yasuo\">Yasuo<\/h3>\n<p>While this matchup is skill-dependent, Yasuo holds a significant advantage once he gets rolling. His Windwall blocks Locke&#8217;s ultimate outright \u2014 a critical detail that contradicts what was stated in the Champion Spotlight. This interaction also applies to Mel, Braum, and Samira, all of whom can deny Purgatory&#8217;s damage and execution. Yasuo&#8217;s sustained damage and mobility also allow him to outduel Locke in extended fights.<\/p>\n<h3 id=\"h-mel\">Mel<\/h3>\n<p>Mel&#8217;s long-range abilities, strong crowd control, and her capacity to reflect projectiles make her a natural counter. She can bounce Locke&#8217;s ultimate back at him or his team, and she can also pick up the artifact to reduce her own ultimate cooldown \u2014 a devastating double penalty for Locke.<\/p>\n<h2 id=\"h-what-patch-26-13-means-for-locke-s-release\">What Patch 26.13 Means for Locke&#8217;s Release<\/h2>\n<p>Locke launches on June 24 as part of <a href=\"https:\/\/www.leagueoflegends.com\/\" target=\"_blank\" rel=\"noopener noreferrer\" data-iacss-external=\"1\">League of Legends<\/a> Patch 26.13, a significant update that also includes champion buffs ahead of MSI 2026. His introduction comes at a moment when the mid-lane meta is shifting, and his unique execute-scaling mechanic could either cement him as a competitive staple or confine him to solo-queue dominance, depending on how professional players adapt to his risk-reward profile. The infinite stacking nature of his ultimate means that balance adjustments may follow quickly if he proves too oppressive in organized play or too feast-or-famine in ranked. For now, Locke represents a compelling design direction \u2014 an assassin who must earn his power through execution sequences rather than simply deleting opponents with a single button press. Whether he will terrorize solo queue or remain a niche pick depends on how quickly the player base masters his self-damage management and ultimate stacking. Prepare your Lich Bane builds and your Syndra bans accordingly.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The newest League of Legends champion, Locke, is set to arrive on Summoner&#8217;s Rift on June 24 with Patch 26.13, bringing a high-skill, self-damaging AP assassin to the mid lane. Unlike many recent champion releases, Locke demands deliberate setup and mechanical precision to unlock his full potential \u2014 and his ultimate offers an infinitely scaling [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":74033,"comment_status":"closed","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/iili.io\/CT1bIta.jpg","fifu_image_alt":"Locke Launches June 24 in League of Legends Patch 26.13","footnotes":""},"categories":[2],"tags":[],"class_list":["post-57701","post","type-post","status-publish","format-standard","has-post-thumbnail","category-videogames"],"fifu_image_url":"https:\/\/iili.io\/CT1bIta.jpg","fifu_image_alt":"Locke Launches June 24 in League of Legends Patch 26.13","_links":{"self":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/57701","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/comments?post=57701"}],"version-history":[{"count":0,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/57701\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media\/74033"}],"wp:attachment":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media?parent=57701"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/categories?post=57701"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/tags?post=57701"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}