{"id":63021,"date":"2026-07-11T21:40:29","date_gmt":"2026-07-12T01:40:29","guid":{"rendered":"https:\/\/overcentral.com\/en\/?p=63021"},"modified":"2026-07-11T21:40:29","modified_gmt":"2026-07-12T01:40:29","slug":"assassins-creed-black-flag-remake-controversy","status":"publish","type":"post","link":"https:\/\/overcentral.com\/en\/assassins-creed-black-flag-remake-controversy\/","title":{"rendered":"The Ubisoft Greed Machine: How Assassin\u2019s Creed Black Flag Resynced Became a Cautionary Tale"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>The <a href=\"https:\/\/overcentral.com\/en\/obsidian-new-fallout-game\/\" title=\"Fallout: New Vegas Studio Begins New Fallout Game\" data-iacss-internal=\"1\">game<\/a> is brilliant. The monetization is unforgivable. And <a href=\"https:\/\/www.ubisoft.com\/\" target=\"_blank\" rel=\"noopener noreferrer\" data-iacss-external=\"1\">Ubisoft<\/a> just proved once again that even when they get everything right, they can&#8217;t resist sabotaging themselves.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Let&#8217;s be crystal clear from the start:&nbsp;<em>Assassin&#8217;s Creed Black Flag Remake<\/em>&nbsp;is phenomenal. It&#8217;s not a lazy remaster or a cash-grab port \u2014 it&#8217;s a ground-up reimagining that rivals&nbsp;<em>Resident Evil 2<\/em>&nbsp;and&nbsp;<em>Final Fantasy VII<\/em>&nbsp;in its ambition and execution. The visuals are jaw-dropping, the combat has been genuinely reworked, the stealth mechanics finally feel modern, and the entire Caribbean world has been rebuilt with obsessive attention to detail. For the first time in years, Ubisoft delivered something that felt like a return to form \u2014 a genuine celebration of one of gaming&#8217;s most beloved pirate adventures.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">And yet, within hours of its record-breaking launch, the narrative shifted from triumph to outrage. Not because of bugs, not because of performance issues, not because the game itself was anything less than spectacular. No \u2014 the internet erupted because Ubisoft, in its infinite wisdom, decided to flood the store page with over $400 worth of cosmetic DLC that wasn&#8217;t even included in the Deluxe Edition. At launch. For a single-player game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is the Ubisoft paradox in its purest form: a developer capable of crafting masterpieces that somehow cannot stop themselves from turning triumph into controversy through sheer, unapologetic greed. And the gaming community is finally pushing back \u2014 hard.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The Numbers Don&#8217;t Lie: A Record Launch Undermined by Greed<\/h2>\n\n\n<p class=\"wp-block-paragraph\">When&nbsp;<em>Assassin&#8217;s Creed Black Flag Remake<\/em>&nbsp;launched on July 9, the numbers were nothing short of historic. The game hit nearly 100,000 concurrent players on <a href=\"https:\/\/overcentral.com\/en\/pax-dei-free-trial-steam\/\" title=\"Pax Dei Gets Free One-Week Trial on Steam\" data-iacss-internal=\"1\">Steam<\/a> within its first hours \u2014 the biggest&nbsp;<em>Assassin&#8217;s Creed<\/em>&nbsp;launch in the platform&#8217;s history. And this was a mid-week release, meaning weekend numbers could push it even higher.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The reception from players and critics alike was overwhelmingly positive. Streamers were amazed. Content creators who had braced themselves for another Ubisoft disaster were eating their words. The remake wasn&#8217;t just competent \u2014 it was exceptional. The team had clearly poured their hearts into reworking every system, every map, every line of dialogue. It was the kind of project that reminded everyone why&nbsp;<em>Black Flag<\/em>&nbsp;was considered the franchise&#8217;s golden era.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But here&#8217;s where the story takes its predictable, infuriating turn. Instead of letting the game speak for itself \u2014 instead of basking in the glow of a rare, unqualified win \u2014 Ubisoft made the baffling decision to bloat the store with an avalanche of microtransactions. We&#8217;re talking individual character skin packs priced at $50 (or R$50 in <a href=\"https:\/\/overcentral.com\/en\/gta-6-pre-order-brazil-price\/\" title=\"GTA 6 Pre-Order Launches in Brazil at R$449.90\" data-iacss-internal=\"1\">Brazil<\/a>). Ship skin packs at $50. &#8220;Hellfire&#8221; character packs at $50. Naval packs at another $50. And these weren&#8217;t included in the premium Deluxe Edition, which somehow managed to cost more while offering less.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The math is staggering: if you want the base game, you&#8217;re looking at around $60 (or R$300). But if you want every piece of cosmetic content available at launch? That jumps to over $425 (or R$425) \u2014 more than the Deluxe Edition itself. Let that sink in: the total DLC cost is higher than the game&#8217;s full price. At launch. For cosmetic skins that are, by all accounts, aggressively ugly and completely optional.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The &#8220;Optional&#8221; Defense Is a Hollow Excuse for Predatory Practices<\/h2>\n\n\n<p class=\"wp-block-paragraph\">Predictably, when the backlash hit, Ubisoft issued a statement that attempted to wave away the criticism with classic corporate doublespeak. Their official response, reported by Games Raider Plus, read:<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><em>&#8220;We are following your feedback since launch and reading all of it. We appreciate your interest in Black Flag. We want to make one thing very clear: the standard edition of the game is the complete experience. All missions, all islands, the full story, and the entire world are present without anything missing. The additional packs are extras, completely optional for players who want them. They are never a requirement to enjoy or complete the game. We will keep listening to you as you play.&#8221;<\/em><\/p>\n<\/blockquote>blockquoteblockquoteblockquoteblockquoteblockquoteblockquote\n\n\n\n<p class=\"wp-block-paragraph\">Let&#8217;s break down why this response is not just dismissive but actively insulting.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">First, the &#8220;it&#8217;s optional&#8221; defense completely misses the point. Nobody is arguing that these skins are mandatory. The argument is that Ubisoft deliberately carved content out of the base experience \u2014 content that could and should have been included as unlockables \u2014 to create an artificial paywall. When you charge $50 for a single ship skin while the full game costs $60, you aren&#8217;t offering &#8220;optional extras.&#8221; You&#8217;re exploiting player goodwill and testing how far you can push before they push back.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Second, the statement fundamentally misunderstands the nature of player value. When someone pays $60 for a game, they&#8217;re buying into an experience. They&#8217;re making a psychological investment. Bombarding them with premium-priced DLC popups \u2014 especially DLC that wasn&#8217;t even included in the Deluxe Edition \u2014 feels like a betrayal. It says, &#8220;We know you just paid full price, but here&#8217;s everything we&nbsp;<em>could<\/em>&nbsp;have given you if you&#8217;d paid more.&#8221;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Third, and most damningly, the &#8220;optional&#8221; defense becomes radioactive when you consider the history of games as a service. How long before those &#8220;optional&#8221; cosmetics become the basis for future content? How long before&nbsp;<em>Freedom Cry<\/em>&nbsp;\u2014 the beloved DLC starring Adewale \u2014 gets repackaged as a paid add-on? The precedent Ubisoft is setting here is clear: they will monetize every possible aspect of a single-player game, and they will do it shamelessly.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Single-Player Microtransactions Are a Scam That Needs to Die<\/h2>\n\n\n<p class=\"wp-block-paragraph\">Let&#8217;s be blunt: microtransactions in single-player games are an indefensible practice. They serve no purpose other than to extract additional revenue from players who have already paid for a complete product. Unlike multiplayer games \u2014 which require ongoing server maintenance, content updates, and community management \u2014 single-player titles are finite experiences. The development costs are spent upfront. The game ships. The transaction should end there.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">When a single-player game charges for cosmetics, it&#8217;s not funding new content. It&#8217;s funding a business model that sees players as ATMs. It&#8217;s a practice that has normalized the idea that paying full price for a game entitles you to a &#8220;base&#8221; experience while the &#8220;full&#8221; experience is locked behind a paywall. And it&#8217;s a practice that Ubisoft has doubled down on repeatedly.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The irony here is that the gaming community has consistently rejected this model when implemented poorly. Look at CD Projekt Red:&nbsp;<em>The Witcher 3<\/em>&nbsp;and&nbsp;<em>Cyberpunk 2077<\/em>&nbsp;offered massive, substantive expansions that were clearly developed post-launch and priced accordingly. Their DLC added value, not bloat. Ubisoft, by contrast, is selling skins that look like they were designed by someone who lost a bet. Edward&#8217;s &#8220;Dragon&#8221; skin makes him look like a molten lava mannequin. The &#8220;Hellfire&#8221; ship skins are garish and out of place in the Caribbean setting. This isn&#8217;t premium content \u2014 it&#8217;s landfill wrapped in a price tag.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">And yet, Ubisoft persists. Why? Because the math works for them. Even if only a small percentage of players buy these overpriced skins, the margins are so high that it becomes a profitable venture. But at what cost to their reputation? At what cost to the long-term goodwill of their fanbase?<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The Review Bombing Is Deserved \u2014 And Here&#8217;s Why<\/h2>\n\n\n<p class=\"wp-block-paragraph\">As of this writing,&nbsp;<em>Assassin&#8217;s Creed Black Flag Remake<\/em>&nbsp;sits at a &#8220;mixed&#8221; review rating on <a href=\"https:\/\/store.steampowered.com\/\" target=\"_blank\" rel=\"sponsored noopener noreferrer\" data-iacss-external=\"1\">Steam<\/a>, with only about 70% positive reviews. That&#8217;s devastating for a game of this caliber, and it&#8217;s entirely self-inflicted. Players aren&#8217;t reviewing the game poorly because it&#8217;s bad \u2014 they&#8217;re reviewing it poorly because Ubisoft made a conscious choice to prioritize short-term profit over long-term respect.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Some will argue that review bombing is petty or unfair. They&#8217;ll say, &#8220;It&#8217;s just cosmetics, just don&#8217;t buy them.&#8221; But that argument misses the forest for the trees. When an established publisher with a history of predatory practices releases a product that&#8217;s otherwise excellent, the community has limited ways to express their frustration. Review scores are one of the few tools players have to send a message. And the message here is crystal clear: we are tired of being treated as revenue streams rather than fans.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This isn&#8217;t about entitlement. It&#8217;s about respect. When you charge $60 for a game, you&#8217;re asking players to make a significant financial commitment. The expectation is that you&#8217;re delivering a complete, polished experience. When you immediately follow that up with $425 worth of day-one DLC \u2014 especially DLC that&#8217;s clearly been developed alongside the main game \u2014 you&#8217;re telling players that their initial purchase was merely the entry fee. The &#8220;real&#8221; experience costs extra.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The fact that Ubisoft chose to release this game during a period when they desperately need a win makes this all the more baffling. After canceling the&nbsp;<em>Prince of Persia: The Sands of Time<\/em>&nbsp;remake, after the disastrous reception of&nbsp;<em>Assassin&#8217;s Creed Shadows<\/em>, after years of declining player goodwill, Ubisoft finally had a golden opportunity to rebuild their reputation. And they squandered it.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The Deluxe Edition Scam: Paying More for Less<\/h2>\n\n\n<p class=\"wp-block-paragraph\">Let&#8217;s talk about the Deluxe Edition, because this is where Ubisoft&#8217;s strategy becomes genuinely insulting. You&#8217;d assume that paying a premium price for a &#8220;Deluxe&#8221; version of the game would grant you access to all the additional content, right? Wrong. The Deluxe Edition comes with a few extra outfits, an additional pistol, and a ship skin \u2014 but it doesn&#8217;t include any of the $50 cosmetic packs that are flooding the store page. Nothing. Zero. Zilch.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">So what exactly are you paying for with the Deluxe Edition? A marginal amount of content that could have been unlockable through gameplay, while the actual premium cosmetics remain locked behind an additional paywall. This is the video game equivalent of buying a &#8220;premium&#8221; airline ticket only to discover that checked bags, seat selection, and in-flight meals are still sold separately. It&#8217;s a bait-and-switch that exploits the psychological principle of sunk cost \u2014 players who have already invested in the Deluxe Edition are more likely to justify spending even more to get the &#8220;complete&#8221; experience.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The community has been vocal about this particular absurdity. Comments across social media platforms are flooded with variations of the same question: *&#8221;What&#8217;s the point of buying the Deluxe Edition if I still have to pay another $200 to get all the DLC?&#8221;* And Ubisoft&#8217;s response? Silence. Because there is no good answer. The Deluxe Edition exists purely to extract an additional $20 to $30 from players who want to feel like they&#8217;re getting something special, while the real premium content remains gated behind individual purchases.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This practice isn&#8217;t just greedy \u2014 it&#8217;s strategically short-sighted. By fragmenting their content offerings so aggressively, Ubisoft ensures that even their most loyal fans feel taken advantage of. And in an industry where player trust is increasingly hard to earn and incredibly easy to lose, that&#8217;s a dangerous gamble.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The Historical Context: Ubisoft&#8217;s Long History of Monetization Missteps<\/h2>\n\n\n<p class=\"wp-block-paragraph\">To understand why the&nbsp;<em>Black Flag Remake<\/em>&nbsp;backlash feels so visceral, you have to look at the broader context of Ubisoft&#8217;s relationship with microtransactions. This isn&#8217;t a one-off mistake \u2014 it&#8217;s a pattern of behavior that stretches back over a decade.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Remember when&nbsp;<em>Assassin&#8217;s Creed Unity<\/em>&nbsp;launched with a store full of time-savers and premium currency? Remember when&nbsp;<em>Assassin&#8217;s Creed Odyssey<\/em>&nbsp;introduced experience boosters that essentially charged players to avoid grinding in a single-player RPG? Remember when&nbsp;<em>Assassin&#8217;s Creed Valhalla<\/em>&nbsp;had so many microtransactions that the store page looked more like a free-to-play mobile game than a $60 AAA title? Remember when&nbsp;<em>Far Cry 6<\/em>&nbsp;locked an entire ending behind a season pass?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Each of these decisions was met with backlash. Each time, Ubisoft issued a carefully worded statement about &#8220;listening to player feedback.&#8221; And each time, they continued to push the envelope further, testing how much they could get away with before the community broke. This isn&#8217;t innovation \u2014 it&#8217;s calculated exploitation disguised as player choice.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The gaming industry has seen this playbook before. <a href=\"https:\/\/www.ea.com\/\" target=\"_blank\" rel=\"noopener noreferrer\" data-iacss-external=\"1\">Electronic Arts<\/a> attempted something similar with&nbsp;<em>Star Wars Battlefront II<\/em>, and the resulting outrage forced them to temporarily remove microtransactions and triggered legislative scrutiny in multiple countries. Warner Bros. did it with&nbsp;<em>Middle-earth: Shadow of War<\/em>, eventually removing microtransactions entirely after the backlash damaged the game&#8217;s reputation irreparably. And yet, Ubisoft seems determined to follow the same path, even as the consequences become increasingly predictable.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">What makes Ubisoft&#8217;s approach particularly galling is their insistence on defending these practices with corporate doublespeak. Each controversy is met with a statement that either dismisses player concerns as overreactions or frames microtransactions as a necessary evil to fund future content. But when you&#8217;re charging $50 for a single ship skin in a $60 game \u2014 and that skin is uglier than the default options already available \u2014 the &#8220;necessary evil&#8221; argument falls apart completely.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The Lost Art of Unlockable Content: How Gamification Has Been Hijacked<\/h2>\n\n\n<p class=\"wp-block-paragraph\">There was a time when cosmetic rewards served a genuine purpose in video games. They were tokens of achievement \u2014 visual indicators that you had conquered difficult challenges, explored hidden areas, or dedicated hours to mastering a game&#8217;s mechanics. Remember the feeling of unlocking a secret outfit in&nbsp;<em>God of War<\/em>&nbsp;after completing the Challenge of the Gods? Remember earning the &#8220;Big Boss&#8221; rank in&nbsp;<em>Metal Gear Solid<\/em>&nbsp;to unlock stealth camo? These weren&#8217;t purchases \u2014 they were trophies. Symbols of dedication and skill.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ubisoft&#8217;s approach doesn&#8217;t just undermine this tradition \u2014 it actively replaces it with a cynical alternative. Why design intricate unlock conditions when you can simply charge $50 for the same content? Why reward player engagement when you can monetize it? The result is a gaming ecosystem where achievements are devalued, the satisfaction of discovery is diminished, and players are conditioned to reach for their wallets rather than their controllers.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This shift has consequences beyond immediate player frustration. When cosmetics are locked behind paywalls rather than challenges, games lose a fundamental layer of engagement. The incentive to explore, to experiment, to push your skills to their limits diminishes because the rewards for doing so are either trivial or nonexistent. You&#8217;re no longer playing to uncover content \u2014 you&#8217;re playing to complete a checklist, and the real rewards are waiting in the store.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The&nbsp;<em>Black Flag Remake<\/em>&nbsp;could have been a perfect example of how to get this right. Imagine unlocking Edward&#8217;s &#8220;Hellfire&#8221; outfit by completing a series of legendary ship battles. Imagine earning the &#8220;Dragon&#8221; ship skin by finding all the hidden treasures scattered across the Caribbean. Suddenly, these cosmetics would have meaning. They&#8217;d be stories you could tell, accomplishments you could share. Instead, they&#8217;re just another item on a price list \u2014 as soulless as the business model that created them.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The Player Backlash: Why This Time Feels Different<\/h2>\n\n\n<p class=\"wp-block-paragraph\">There&#8217;s a perception that review bombing has become a tired, performative act \u2014 a knee-jerk reaction that accomplishes nothing beyond temporarily lowering a game&#8217;s score. But the backlash against&nbsp;<em>Black Flag Remake<\/em>&nbsp;feels different. It&#8217;s not just anger \u2014 it&#8217;s exhaustion. A collective sigh from a community that has been pushed too far, too many times.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Part of this shift is generational. Younger players who grew up with microtransactions see them as an annoying but inevitable part of gaming. But older players \u2014 those who remember a time when buying a game meant owning the entire experience \u2014 are increasingly vocal about their frustration. And in this case, it&#8217;s not just nostalgia driving the anger. It&#8217;s the sense that Ubisoft had every opportunity to do the right thing and chose not to.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This was a game that could have been a turning point. A spectacular remake of a beloved classic, built with care and attention, released at a time when Ubisoft desperately needed to rebuild trust with its audience. It should have been a celebration, not a controversy. It should have been a moment where the community said, &#8220;Finally, they&#8217;ve listened.&#8221; Instead, it&#8217;s become another example of what happens when corporate greed overrides creative integrity.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The player backlash is more than just a reaction to this specific situation \u2014 it&#8217;s a demand for change. A demand that the industry recognize the value of player trust and stop treating it as an inexhaustible resource. And while Ubisoft may weather this particular storm, the long-term damage to their reputation will linger. Every future release will now be viewed through the lens of this controversy. Every microtransaction will be scrutinized. Every promise will be met with skepticism.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What Ubisoft Could Have Done Differently<\/h2>\n\n\n<p class=\"wp-block-paragraph\">Let&#8217;s be constructive for a moment. Ubisoft could have avoided this entire debacle with a few simple changes to their approach. They could have:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. Bundled all cosmetics into the Deluxe Edition.<\/strong>&nbsp;If they wanted to charge extra for cosmetic content, they should have packaged it all into a single, premium edition that didn&#8217;t require players to piece together their purchases from a dozen individual listings. This would have given players a clear, transparent choice: buy the standard edition for the base game or buy the Deluxe Edition for the full package. No confusion. No frustration.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. Made cosmetics unlockable through gameplay.<\/strong>&nbsp;Even a hybrid approach would have worked better. Keep some premium DLC for players who want to support the developer, but make most of the cosmetics earnable through in-game achievements. A reasonable balance between monetization and player satisfaction.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. Priced the DLC reasonably.<\/strong>&nbsp;If you absolutely must sell cosmetic DLC, price it at a level that doesn&#8217;t feel exploitative. $50 for a single ship skin in a $60 game is absurd. $5 or $10 feels more reasonable \u2014 and would likely result in higher overall sales, as more players would be willing to make impulse purchases.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>4. Delayed the DLC announcement.<\/strong>&nbsp;Launching the game with all these premium cosmetics already in the store sends a clear message: &#8220;We had the content ready, but we intentionally cut it out to sell it to you separately.&#8221; If they had waited a few months to release the cosmetics as post-launch content, the backlash would have been significantly less severe.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>5. Actually listened to player feedback.<\/strong>&nbsp;The response from Ubisoft \u2014 &#8220;it&#8217;s optional, you don&#8217;t have to buy it&#8221; \u2014 is the kind of dismissive corporate speak that infuriates players. A more honest, empathetic response acknowledging player frustration would have gone a long way toward diffusing the situation.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Any of these approaches would have been better than what Ubisoft actually did. But instead, they chose the path of maximum short-term profit with no regard for long-term player satisfaction. And they&#8217;re paying the price.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>What are your thoughts on the Assassin&#8217;s Creed Black Flag Remake controversy? Do you think the player backlash is justified, or is it an overreaction to optional content?<\/em><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This article was written with the intent to spark meaningful discussion about the state of microtransactions in AAA gaming. The industry is changing rapidly, and it&#8217;s up to us \u2014 the players \u2014 to shape its future.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The game is brilliant. The monetization is unforgivable. And Ubisoft just proved once again that even when they get everything right, they can&#8217;t resist sabotaging themselves. Let&#8217;s be crystal clear from the start:&nbsp;Assassin&#8217;s Creed Black Flag Remake&nbsp;is phenomenal. It&#8217;s not a lazy remaster or a cash-grab port \u2014 it&#8217;s a ground-up reimagining that rivals&nbsp;Resident Evil [&hellip;]<\/p>\n","protected":false},"author":11,"featured_media":84757,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/63021.png","fifu_image_alt":"The Ubisoft Greed Machine: How Assassin\u2019s Creed Black Flag Resynced Became a","footnotes":""},"categories":[1],"tags":[],"class_list":["post-63021","post","type-post","status-publish","format-standard","has-post-thumbnail","category-blog"],"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/63021.png","fifu_image_alt":"The Ubisoft Greed Machine: How Assassin\u2019s Creed Black Flag Resynced Became a","_links":{"self":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/63021","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/comments?post=63021"}],"version-history":[{"count":0,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/63021\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media\/84757"}],"wp:attachment":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media?parent=63021"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/categories?post=63021"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/tags?post=63021"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}