{"id":64177,"date":"2026-07-21T03:12:20","date_gmt":"2026-07-21T07:12:20","guid":{"rendered":"https:\/\/overcentral.com\/en\/?p=64177"},"modified":"2026-07-21T03:12:20","modified_gmt":"2026-07-21T07:12:20","slug":"trials-survivors-skills-guide","status":"publish","type":"post","link":"https:\/\/overcentral.com\/en\/trials-survivors-skills-guide\/","title":{"rendered":"Trials Survivors Skills Guide Breaks Down All 109 Evolutions"},"content":{"rendered":"<p>If you have spent any serious time with Trials Survivors, you already understand that the skill system is not merely a feature\u2014it is the entire <a href=\"https:\/\/overcentral.com\/en\/obsidian-new-fallout-game\/\" title=\"Fallout: New Vegas Studio Begins New Fallout Game\" data-iacss-internal=\"1\">game<\/a>. Selecting the right base skill, choosing the correct moment to evolve it, and knowing which patron combinations actually work together are the mechanics that separate a flawless run from a disastrous swarm at the fifteen-minute mark. As of update 0.1.8.3, released on <a href=\"https:\/\/overcentral.com\/en\/blue-latch-kurona-yukimiya-codes\/\" title=\"Blue Latch Drops Kurona &amp; Yukimiya Rework Codes for July\" data-iacss-internal=\"1\">July<\/a> 18, 2026, the game contains 29 base skills distributed across seven patrons, each offering between three and six distinct evolutions. The total count comes to 109 evolutions, or 138 skills when you include the base versions. That is a significant amount of information to manage, which is why a full breakdown, organized by patron and by skill, is essential for anyone looking to build a powerful loadout.<\/p>\n<h2>How the Trials Survivors Evolution System Actually Works<\/h2>\n<p>Before diving into the individual skills, a few core mechanics are worth understanding. Every run begins with a single skill, and you can carry up to five total. When you upgrade a skill six times, the seventh upgrade unlocks the opportunity to evolve it into a different form. There is currently no second-stage evolution\u2014once a skill evolves, that form is final.<\/p>\n<p>You cannot hold two copies of the exact same skill. However, if you evolve a skill, the base version can reappear as a pick, provided you have a free slot. For example, if you evolve Fireball into Fireball Of Chasing and still have room, Fireball can appear again as an option. What you cannot do is evolve two copies into the same evolution\u2014so that second Fireball could become Fireball Of Bouncing, but not another Fireball Of Chasing.<\/p>\n<p>Most evolutions retain the patron of their base skill, but some draw from a different patron entirely. These cross-patron options only appear if you already have at least one skill from that other patron. If you evolve Fireball, a Leo skill, and you already possess something from Libra, you might be offered Fireball Of Purification. Taking it switches that skill\u2019s patron to Libra. If that was your last Leo skill and your loadout is full, Leo will not offer you anything else for the remainder of that run.<\/p>\n<p>Colors indicate damage type: red or orange is Fire, light blue is Cold, purple is Lightning, and green is Physical. Multi-element skills show multiple colors on their icon, and if an evolution changes the damage type, the color changes accordingly. All values listed below reflect the base, unenhanced version of each skill exactly as it appears in the in-game codex, and they are presented in codex order.<\/p>\n<h2>Patron: Leo<\/h2>\n<p>Leo is built around fire. These skills excel at setting enemies ablaze, which means you are dealing upfront damage and stacking damage over time simultaneously. The Pyromancer class begins with Fireball as its starting skill.<\/p>\n<h3>Rolling Magma<\/h3>\n<p><strong>Base:<\/strong> Shoot Rolling Magma projectiles that deal area damage upon hitting the ground. Recast: 1.19s. Fire Damage: 30. Ignite Chance: 25%. Area of Effect: 1.25m\u00b2. Bounce Count: 3. Projectile Count: 1. Fires a single bouncing projectile dealing 30 Fire Damage on impact in a 1.25 AoE. Bounce count equals Pierce count, and it can bounce three times.<\/p>\n<ul>\n<li><strong>Rolling Magma Of Enormity<\/strong> \u2014 Only shoots one Rolling Magma that grows stronger for each additional projectile. Recast: 1.38s. Fire Damage: 100. Ignite Chance: 67.5%. Area of Effect: 2.8m\u00b2. Bounce Count: 3. A single, beefed-up bouncing projectile dealing 100 Fire Damage in a 2.79 AoE. Every extra projectile adds 20 base Fire Damage.<\/li>\n<li><strong>Rolling Magma Of Fragmentation<\/strong> \u2014 Shoots Rolling Magma projectiles that generate five projectiles upon impact. Recast: 1.38s. Fire Damage: 100. Ignite Chance: 67.5%. Area of Effect: 2.8m\u00b2. Bounce Count: 3. Fires one bouncing projectile dealing 37.5 Fire Damage on impact in a 1.39 AoE. Each impact spawns five sub-projectiles dealing 9.39 Fire Damage in a 0.559 AoE.<\/li>\n<li><strong>Rolling Magma Of Multitude<\/strong> \u2014 Shoots numerous Rolling Magma projectiles all around the player. Recast: 0.01s. Fire Damage: 15.7. Ignite Chance: 33.7%. Area of Effect: 0.76m\u00b2. Bounce Count: 5. Projectile Count: 72. Fires 72 bouncing projectiles in a full 720\u00b0 arc, each dealing 15.69 Fire Damage in a 0.759 AoE. Cooldown refreshes all ammunition, and each extra projectile grants one more.<\/li>\n<li><strong>Rolling Magma Of Snowball<\/strong> (Aquarius) \u2014 Rolling cold-damage projectiles that pierce all enemies and bounce based on pierce count. Recast: 1.38s. Cold Damage: 30. Chill Chance: 65%. Projectile Count: 1. Projectile Speed: 5m\/s. Bounce Count: 3. Projectile Duration: 10sec. Fires one rolling projectile dealing 30 Cold Damage on impact that pierces everything.<\/li>\n<li><strong>Rolling Magma Of Holy<\/strong> (Libra) \u2014 Leaves a static zone upon each bounce and chains off enemies. Recast: 1.38s. Impact Fire Damage: 37.5. Over Time Fire Damage: 6.3. Ground Effect Duration: 0.75sec. Area of Effect: 1.68m\u00b2. Fires one bouncing projectile dealing 37.5 Fire Damage on impact, leaving a 6.3 Fire Damage static zone in a 1.67 AoE for 0.75 seconds.<\/li>\n<\/ul>\n<h3>Fireball<\/h3>\n<p><strong>Base:<\/strong> Shoots Fireballs in an arc in front of you that can pierce and explode upon impact. Recast: 0.86s. Fire Damage: 37.5. Ignite Chance: 47.2%. Area of Effect: 1.4m\u00b2. Projectile Count: 1. Pierce Count: 0.<\/p>\n<ul>\n<li><strong>Fireball Of Ammunition<\/strong> \u2014 Each projectile adds more ammunition, casting Fireballs at an increasing fire rate. Recast: 0.03s. Fire Damage: 10. Ignite Chance: 67.5%. Area of Effect: 0.84m\u00b2. Ammunition Count: 20. Projectile Speed: 12m\/s. Fires up to 20 projectiles before reloading, each dealing 10 Fire Damage. Each extra projectile grants 10 more ammunition.<\/li>\n<li><strong>Fireball Of Bouncing<\/strong> \u2014 Fireballs can now bounce off walls and pierce everything. Recast: 0.86s. Fire Damage: 7.5. Ignite Chance: 47.2%. Area of Effect: 1.4m\u00b2. Pierces everything with unlimited bounces.<\/li>\n<li><strong>Fireball Of Chasing<\/strong> \u2014 Fireballs now chain toward new enemies upon impact. Recast: 0.86s. Fire Damage: 37.5. Ignite Chance: 47.2%. Area of Effect: 1.4m\u00b2. Chain Count: 2. Chain Distance: 6m.<\/li>\n<li><strong>Fireball Of Purification<\/strong> (Libra) \u2014 Fireballs consume Ignite, Chill, and Shock to deal more damage. Recast: 0.86s. Fire Damage: 25. Area of Effect: 1.4m\u00b2. Projectile Duration: 5sec. Projectile Speed: 6m\/s. Consumes any ignite, chill, or shock stack on the target to deal the Fire Damage a second time.<\/li>\n<\/ul>\n<h3>Firestorm<\/h3>\n<p><strong>Base:<\/strong> Creates a Firestorm of meteors falling in a specific area, dealing Fire damage. Recast: 4.14s. Projectiles Per Second: 15. Ability Duration: 6sec. Fire Damage: 18.8. Ignite Chance: 33.7%. Area of Effect: 0.84m\u00b2.<\/p>\n<ul>\n<li><strong>Firestorm Of Apocalypse<\/strong> \u2014 Casts enormous meteors that deal very high Fire damage in a large radius. Recast: 0.69s. Fire Damage: 250. Ignite Chance: 135%. Area of Effect: 6.71m\u00b2. One gigantic meteor per cast. Every 15 extra projectiles adds one more meteor.<\/li>\n<li><strong>Firestorm Of Bombardment<\/strong> \u2014 Each additional projectile adds 3 projectiles per second to the Firestorm. Recast: 4.14s. Projectiles Per Second: 60. Ability Duration: 6sec. Fire Damage: 18.8. Ignite Chance: 33.7%. Area of Effect: 0.84m\u00b2.<\/li>\n<li><strong>Firestorm Of Fracture<\/strong> \u2014 Each meteor generates smaller fragments; four additional projectiles add one fragment. Recast: 4.14s. Main Fire Damage: 18.8. Fragmentation Count: 2.25. Fragmentation Fire Damage: 8.8. Fragmentation Area of Effect: 0.37m\u00b2.<\/li>\n<li><strong>Firestorm Of Chaos<\/strong> (Gemini) \u2014 Calls down a meteor rain across the map, creating damage-over-time zones on the ground. Recast: 8.28s. Projectiles Per Second: 16. Ability Duration: 2sec. Area of Effect: 2.24m\u00b2. Fire\/Cold\/Lightning Damage: 2.5\/2\/2. DoT Frequency: 0.34sec, Duration: 2sec.<\/li>\n<\/ul>\n<h3>Heat Beam<\/h3>\n<p><strong>Base:<\/strong> Stationary projectile that generates fire beams. Explodes Ignited enemies. Recast: 5.52s. Fire Damage: 1.3. Ignite Chance: 6.7%. Beam Count: 3. Explosion Damage: 12.5. Explosion AoE: 1.68m\u00b2.<\/p>\n<ul>\n<li><strong>Heat Beam Of Chaining<\/strong> \u2014 Fire beams now chain between enemies. Recast: 5.52s. Beam Count: 3. Chain Count: 1. Chain Distance: 3m. Explosion Damage: 12.5. Explosion AoE: 1.68m\u00b2.<\/li>\n<li><strong>Heat Beam Of Firefly<\/strong> \u2014 Spawns smaller, longer-lasting projectiles that track a single target. Recast: 2.76s. Fire Damage: 1.3. Projectile Duration: 6.5sec. Beam Range: 6m. Explosion Damage: 12.5.<\/li>\n<li><strong>Heat Beam Of Helios<\/strong> \u2014 Generates a miniature sun that burns the ground. Recast: 10.34s. Impact Fire Damage: 15.7. Sun Duration: 15sec. Over Time Fire Damage: 3.2. Ability Duration: 2sec.<\/li>\n<\/ul>\n<h3>Lava Rift<\/h3>\n<p><strong>Base:<\/strong> Creates a lava rift that travels along the ground, dealing fire damage over time. Recast: 2.76s. Impact Fire Damage: 18.8. Over Time Fire Damage: 7.5. Ability Duration: 1sec. Ignite Chance: 33.7%.<\/p>\n<ul>\n<li><strong>Lava Rift Of Forking<\/strong> \u2014 Recursive forking; rift branches have a chance to fork again.<\/li>\n<li><strong>Lava Rift Of Fractal<\/strong> \u2014 Spawns rifts around the player; extra projectiles create additional rifts (3 base, +1 per 3 extra projectiles).<\/li>\n<li><strong>Lava Rift Of Bloom<\/strong> \u2014 Creates a ring of fire around the player that lasts longer.<\/li>\n<li><strong>Lava Rift Of Cold<\/strong> (Aquarius) \u2014 Rifts now deal Cold damage and last longer. Recast: 2.76s. Impact Cold Damage: 15. Over Time Cold Damage: 10. Ability Duration: 4sec. Chill Chance: 35%.<\/li>\n<\/ul>\n<h2>Patron: Aquarius<\/h2>\n<p>Aquarius deals in water and ice. Chill is the central mechanic\u2014slowing enemies down before cleaning them up. The Cryomancer starts with Frost Ball.<\/p>\n<h3>Frost Ball<\/h3>\n<p><strong>Base:<\/strong> Shoots slow-moving Frost Balls that pierce everything and deal Cold damage. Recast: 0.68s. Cold Damage: 31.3. Chill Chance: 40.5%.<\/p>\n<ul>\n<li><strong>Frost Ball Of Chilling<\/strong> \u2014 Unlimited wall bounces, higher chill chance, longer duration. Chill Chance: 81%. Duration: 6sec.<\/li>\n<li><strong>Frost Ball Of Galaxy<\/strong> \u2014 Frost Balls orbit the player; every three extra projectiles adds one more orbiter. Cold Damage: 43.8. Projectile Count: 5.05. Speed: 0.25m\/s. Pierces everything, ignores terrain.<\/li>\n<li><strong>Frost Ball Of Orbiting<\/strong> \u2014 Frost Balls orbit around the main projectile instead. Main Cold Damage: 31.3. Orbiting Cold Damage: 12.5. Three orbiting balls.<\/li>\n<li><strong>Frost Ball Of Stone<\/strong> (Sagittarius) \u2014 Deals Physical damage in an area on hit, with limited pierce and bounces off walls. Physical Damage: 12.5. Area of Effect: 1.25m\u00b2. Projectile Count: 9. Pierce Count: 6.<\/li>\n<\/ul>\n<h3>Aqua Nova<\/h3>\n<p><strong>Base:<\/strong> Spawns a stationary Aqua Ball that deals area damage. Recast: 2.71s. Cold Damage: 50\/sec. Area of Effect: 2m\u00b2. Duration: 6sec.<\/p>\n<ul>\n<li><strong>Aqua Nova Of Activation<\/strong> \u2014 Triggers area damage every time an enemy touches the Aqua Ball, with a per-enemy cooldown.<\/li>\n<li><strong>Aqua Nova Of Multiplication<\/strong> \u2014 Spawns three Aqua Balls instead of one.<\/li>\n<li><strong>Aqua Nova Of Propagation<\/strong> \u2014 Aqua Ball area damage replicates once upon hitting an enemy.<\/li>\n<li><strong>Aqua Nova Of Earth<\/strong> (Sagittarius) \u2014 Deals Physical damage in a wider area and can cause bleeding. Physical Damage: 50. Bleed Chance: 66%. Area of Effect: 2.75m\u00b2. Duration: 8sec.<\/li>\n<\/ul>\n<h3>Culling Shot<\/h3>\n<p><strong>Base:<\/strong> Shoots a salvo of cold projectiles that instantly kill enemies below 15% life. Recast: 0.85s. Cold Damage: 31.3. Projectile Count: 4.<\/p>\n<ul>\n<li><strong>Culling Shot Of Chaining<\/strong> \u2014 Projectiles now chain to another enemy. Chain Count: 5. Distance: 5m.<\/li>\n<li><strong>Culling Shot Of Execution<\/strong> \u2014 Raises the execution threshold to 25% life. Cold Damage: 43.8. Projectile Count: 5.<\/li>\n<li><strong>Culling Shot Of Humility<\/strong> \u2014 Trades the execution effect for 5% max-life damage against enemies above 80% life. Projectile Count: 12.<\/li>\n<\/ul>\n<h3>Ice Storm<\/h3>\n<p><strong>Base:<\/strong> Cold projectiles that deal more damage and can replicate on hitting chilled enemies. Recast: 2.03s. Cold Damage: 25. Area of Effect: 0.75m\u00b2. Projectile Count: 8. Deals double damage to chilled enemies and retriggers on a chilled kill.<\/p>\n<ul>\n<li><strong>Ice Storm Of Bombardment<\/strong> \u2014 50% chance to call down another projectile on hitting a chilled enemy.<\/li>\n<li><strong>Ice Storm Of Mark<\/strong> \u2014 Marks enemies instead of firing directly; a projectile falls when a marked enemy dies. Mark Count: 24. Damage: 37.5.<\/li>\n<li><strong>Ice Storm Of Propagation<\/strong> \u2014 Retriggers twice instead of once on a chilled kill.<\/li>\n<li><strong>Ice Storm Of Earth<\/strong> (Sagittarius) \u2014 Physical damage in a large area, triple damage to bleeding enemies. Physical Damage: 35. Projectile Count: 6.<\/li>\n<\/ul>\n<h2>Patron: Ursa Major<\/h2>\n<p>Ursa Major brings lightning. These skills excel at shocking enemies, which makes them take extra damage from all other sources. The Electromancer starts with Spark.<\/p>\n<h3>Herald Of Thunder<\/h3>\n<p><strong>Base:<\/strong> Lightning strikes a random enemy, dealing Lightning damage. Recast: 0.68s. Lightning Damage: 62.5. Shock Chance: 89.1%. Area of Effect: 0.9m\u00b2.<\/p>\n<ul>\n<li><strong>Herald Of Thunder Of Duration<\/strong> \u2014 Generates lightning every 0.1 seconds for a set duration of 2 seconds.<\/li>\n<li><strong>Herald Of Thunder Of Wrath<\/strong> \u2014 Strikes three random enemies and spawns three sub-projectiles (12.5 damage, pierce 3) on impact.<\/li>\n<li><strong>Herald Of Thunder Of Repetition<\/strong> \u2014 More projectiles mean more simultaneous strikes. Lightning Strike Count: 3.<\/li>\n<\/ul>\n<h3>Spark<\/h3>\n<p><strong>Base:<\/strong> Generates zig-zagging Lightning projectiles that can pierce enemies. Recast: 0.86s. Lightning Damage: 10.7. Projectile Count: 3. Pierce\/Bounce Count: 5.<\/p>\n<ul>\n<li><strong>Spark Of Bounciness<\/strong> \u2014 Bounces and pierces even more. 15 Pierce\/Bounce, 5 projectiles, 6sec duration.<\/li>\n<li><strong>Spark Of Fracture<\/strong> \u2014 A single spark destroys itself on impact, spawning 24 sub-sparks dealing 8.2 damage each.<\/li>\n<li><strong>Spark Of Instability<\/strong> \u2014 Every impact, not just the first, generates 6 bouncing sub-sparks.<\/li>\n<li><strong>Spark Of Explosion<\/strong> (Leo) \u2014 Each zigzag creates a Fire explosion. 10 Fire Damage, 1.25 AoE.<\/li>\n<\/ul>\n<h3>Chain Lightning<\/h3>\n<p><strong>Base:<\/strong> Casts one Lightning Chain that chains off enemies. Recast: 1.38s. Lightning Damage: 31.3. Chain Count: 7. Chain Distance: 5m.<\/p>\n<ul>\n<li><strong>Chain Lightning Of Chaining<\/strong> \u2014 Chaining now spawns 3 sub-chains that each hit an extra enemy. Chain Count: 30. Distance: 8m.<\/li>\n<li><strong>Chain Lightning Of Destruction<\/strong> \u2014 Fires 7 chains in an arc at once. Damage: 43.8.<\/li>\n<li><strong>Chain Lightning Of Splitting<\/strong> \u2014 Upon chaining, splits into a new chain carrying the remaining chain count.<\/li>\n<li><strong>Chain Lightning Of Purity<\/strong> (Libra) \u2014 Deals Fire damage instead; chain count scales with Duration, beam count scales with Chain Count. Fire Damage: 35. Chain Count: 20. Projectile Count: 3.<\/li>\n<\/ul>\n<h3>Thunder Hammer<\/h3>\n<p><strong>Base:<\/strong> Throws Physical Hammers imbued with Lightning that pierce everything. Recast: 1.38s. Lightning Damage: 18.8. Physical Damage: 15.<\/p>\n<ul>\n<li><strong>Thunder Hammer Of Lightning<\/strong> \u2014 Impact also generates a Lightning Chain. 12.5 damage, chains 3 times.<\/li>\n<li><strong>Thunder Hammer Of Orbiting<\/strong> \u2014 Orbits outward in a helix pattern around the player.<\/li>\n<li><strong>Thunder Hammer Of Thrown Helix<\/strong> \u2014 Generates a rotating sub-hammer on impact that lasts 8 seconds.<\/li>\n<li><strong>Thunder Hammer Of The Forge<\/strong> (Leo) \u2014 Leaves a trail of delayed Fire explosions and always pierces or bounces. Fire Damage: 15. Area of Effect: 1m\u00b2. Delay: 1.5sec.<\/li>\n<\/ul>\n<h3>Storm Orb<\/h3>\n<p><strong>Base:<\/strong> Slow projectile that casts a lightning chain which propagates on enemies. Recast: 1.38s. Lightning Damage: 18.8. Chain Count: 0 (every three extra projectiles adds one chain).<\/p>\n<ul>\n<li><strong>Storm Orb Of Galaxy<\/strong> \u2014 Two permanent orbiting orbs, each generating 5 chains; more projectiles or duration speeds up the chain frequency.<\/li>\n<li><strong>Storm Orb Of Bouncing<\/strong> \u2014 Main projectile bounces off walls, duration extended to 7sec.<\/li>\n<li><strong>Storm Orb Of Spark<\/strong> \u2014 Also spawns 3 spark sub-projectiles on hit. 6.25 damage, pierce 1.<\/li>\n<li><strong>Storm Orb Of Beam<\/strong> (Leo) \u2014 Generates a beam that hits every enemy near the target. 2.5 Fire Damage, 1m AoE.<\/li>\n<\/ul>\n<h2>Patron: Gemini<\/h2>\n<p>Gemini\u2019s identity is doing a bit of everything\u2014Fire, Cold, and Lightning damage in a single package, applying burn, chill, and shock all at once. The Hunter starts with Magic Bolt.<\/p>\n<h3>Magic Bolt<\/h3>\n<p><strong>Base:<\/strong> Fires a barrage of Magic Bolts that deal Fire, Frost, and Lightning damage and can pierce. Recast: 0.6s. Fire\/Cold\/Lightning Damage: 3.5 each. Projectile Count: 16.<\/p>\n<ul>\n<li><strong>Magic Bolt Of Concentration<\/strong> \u2014 Tighter arc, fewer projectiles (12), more pierce (2), faster recast (0.15s).<\/li>\n<li><strong>Magic Bolt Of Nova<\/strong> \u2014 Deals area damage on impact (17.5 per element, 0.75m\u00b2 AoE). Element chosen by weighted chance.<\/li>\n<li><strong>Magic Bolt Of Saturation<\/strong> \u2014 Wider arc, 72 projectiles, each extra projectile counts double.<\/li>\n<li><strong>Magic Bolt Of Music<\/strong> (Lyra) \u2014 Cold-only barrage that applies a debuff generating more projectiles on repeat hits.<\/li>\n<\/ul>\n<h3>Interlaced Shot<\/h3>\n<p><strong>Base:<\/strong> Fires two projectiles that pierce everything and create cascading explosions on walls. Recast: 1.19s. Fire\/Cold\/Lightning: 10 each. Area of Effect: 1m\u00b2. Bounce Count: 20.<\/p>\n<ul>\n<li><strong>Interlaced Shot Of Contact<\/strong> \u2014 Cascading explosions now trigger on enemies too, not just terrain.<\/li>\n<li><strong>Interlaced Shot Of Shockwave<\/strong> \u2014 Projectiles periodically explode mid-flight and bounce off walls; generates a shockwave every 0.5 units traveled.<\/li>\n<li><strong>Interlaced Shot Of Triplication<\/strong> \u2014 Fires three sets of two projectiles instead of one.<\/li>\n<\/ul>\n<h3>Contagious Spread<\/h3>\n<p><strong>Base:<\/strong> Inflicts an elemental damaging debuff that spreads to nearby enemies on kill. Recast: 1.19s. Chain Count: 12. Fire\/Cold\/Lightning: 2.7 each. Stacks up to 3.<\/p>\n<ul>\n<li><strong>Contagious Spread Of Aura<\/strong> \u2014 Periodically applies the debuff in an area around the player instead of a single cast (3 casts, Chain Count: 8, AoE: 5.5m\u00b2).<\/li>\n<li><strong>Contagious Spread Of Projectiles<\/strong> \u2014 Throws slow, wave-patterned piercing projectiles that apply the debuff on impact.<\/li>\n<li><strong>Contagious Spread Of Proliferation<\/strong> \u2014 Debuff has a 33% chance to jump to a nearby enemy when it expires. Chain Count: 25.<\/li>\n<li><strong>Contagious Spread Of Nature<\/strong> (Sagittarius) \u2014 Physical debuff that explodes on expiry; duration scales chain count instead of the reverse. Physical Damage: 27. Chain Count: 37.5.<\/li>\n<\/ul>\n<h3>Black Hole<\/h3>\n<p><strong>Base:<\/strong> Creates a Black Hole that deals damage and slows enemies in its proximity. Recast: 9.55s. Fire\/Cold\/Lightning Impact: 25 each. AoE Damage: 5.4 each. Area of Effect: 4m\u00b2. Duration: 12.5sec.<\/p>\n<ul>\n<li><strong>Black Hole Of Explosion<\/strong> \u2014 Travels a set distance, then detonates for a big finishing blast (75 damage per element).<\/li>\n<li><strong>Black Hole Of Shattering<\/strong> \u2014 Every hit permanently increases the target\u2019s damage taken by 1%.<\/li>\n<li><strong>Black Hole Of Orbiting<\/strong> \u2014 Small celestial bodies orbit the Black Hole, dealing 16.2 damage per element in a 3m\u00b2 AoE.<\/li>\n<\/ul>\n<h2>Patron: Libra<\/h2>\n<p>Libra\u2019s skills carry a theme of heavenly judgment. No character currently starts with a Libra skill\u2014you have to pick one up mid-run.<\/p>\n<h3>Cleansing Fire<\/h3>\n<p><strong>Base:<\/strong> Burns enemies all around the player, dealing damage based on Max Player HP. Recast: 0.2s. Fire Damage: 6.8. Area of Effect: 4m\u00b2. Base damage equals 5% of Max Health, capped at 50.<\/p>\n<ul>\n<li><strong>Cleansing Fire Of Layering<\/strong> \u2014 Applies a stacking DoT instead of direct damage (up to 9 stacks, wider 5.75m\u00b2 AoE).<\/li>\n<li><strong>Cleansing Fire Of Power<\/strong> \u2014 Damage scales harder off Max HP (7.5%, capped at 75), wider AoE (5m\u00b2).<\/li>\n<li><strong>Cleansing Fire Of Weakening<\/strong> \u2014 Applies a stacking 35% movement slow on hit, up to 3 stacks.<\/li>\n<\/ul>\n<h3>Holy Ground<\/h3>\n<p><strong>Base:<\/strong> Generates one static zone that deals damage to enemies inside it. Recast: 4.78s. Fire Damage: 6.8. Duration: 7.5sec. Area of Effect: 2.75m\u00b2.<\/p>\n<ul>\n<li><strong>Holy Ground Of Duplication<\/strong> \u2014 Generates two zones instead of one. Damage: 9.5.<\/li>\n<li><strong>Holy Ground Of Healing<\/strong> \u2014 Standing in the zone also heals you (1 HP every 0.25s).<\/li>\n<li><strong>Holy Ground Of Inquisition<\/strong> \u2014 Smaller zone (1.25m\u00b2) but hits harder (13.5) and lasts longer (10sec).<\/li>\n<\/ul>\n<h3>Cross Judgement<\/h3>\n<p><strong>Base:<\/strong> Shoots 4 projectiles in a cross pattern that pierce everything and always bounce. Recast: 1.19s. Lightning Damage: 35. Projectile Duration: 3.13sec.<\/p>\n<ul>\n<li><strong>Cross Judgement Of Navigation<\/strong> \u2014 Fires 8 projectiles in a double cross pattern.<\/li>\n<li><strong>Cross Judgement Of Proportion<\/strong> \u2014 Bigger projectiles, higher damage (50) and shock chance (30%).<\/li>\n<li><strong>Cross Judgement Of the Spiral<\/strong> \u2014 Rotating pattern that offsets after every cast; limited pierce or bounce (8) but much faster recast (0.07s).<\/li>\n<\/ul>\n<h3>Sword Fall<\/h3>\n<p><strong>Base:<\/strong> Fires a barrage of swords that deals area damage in a line. Recast: 4.18s. Physical Damage: 35. Projectile Count: 91.5.<\/p>\n<ul>\n<li><strong>Sword Fall Of Cross<\/strong> \u2014 Fires 4 barrages in a cross pattern (411.5 total projectiles).<\/li>\n<li><strong>Sword Fall Of Cascade<\/strong> \u2014 Casts the barrage three times in a row (274.3 total).<\/li>\n<li><strong>Sword Fall Of Saturation<\/strong> \u2014 Wider, denser single barrage (384 projectiles).<\/li>\n<\/ul>\n<h2>Patron: Lyra<\/h2>\n<p>Lyra\u2019s skills are built around a musical theme. Like Libra, no character starts with a Lyra skill by default.<\/p>\n<h3>Crescendo Wave<\/h3>\n<p><strong>Base:<\/strong> Generates growing Fire Waves in a sequence of three that deal area damage. Recast: 1.19s. Wave 1\/2\/3 Damage: 45\/55\/65. Wave 1\/2\/3 AoE: 3.5\/4.5\/5.5m\u00b2.<\/p>\n<ul>\n<li><strong>Crescendo Wave Of Amplitude<\/strong> \u2014 Only casts the largest wave (65 damage, 5.5m\u00b2 AoE).<\/li>\n<li><strong>Crescendo Wave Of Healing<\/strong> \u2014 Every wave heals you 4 HP on cast.<\/li>\n<li><strong>Crescendo Wave Of Rhythm<\/strong> \u2014 Sequence extends to 5 waves (up to 85 damage, 7.5m\u00b2 AoE).<\/li>\n<li><strong>Crescendo Wave Of Explosion<\/strong> (Leo) \u2014 Single nova that consumes Ignite for a bonus explosion (30 base, 10 conditional).<\/li>\n<li><strong>Crescendo Wave Of Ice<\/strong> (Aquarius) \u2014 Same idea but Cold-based, consuming Chill instead (30 base, 12.5 conditional).<\/li>\n<li><strong>Crescendo Wave Of Conductivity<\/strong> (Ursa Major) \u2014 Lightning version, consuming Shock (30 base, 7.5 conditional).<\/li>\n<\/ul>\n<h3>Staccato Volley<\/h3>\n<p><strong>Base:<\/strong> Fires cold projectiles. The applied debuff generates more projectiles. Recast: 0.24s. Cold Damage: 15. Projectile Count: 3. Holds 3 ammo.<\/p>\n<ul>\n<li><strong>Staccato Volley Of Chaining<\/strong> \u2014 Initial projectiles can now chain between enemies. Chain Count: 3.<\/li>\n<li><strong>Staccato Volley Of Nova<\/strong> \u2014 Fires all 24 projectiles in a circle around the player instead of forward.<\/li>\n<li><strong>Staccato Volley Of Repeat<\/strong> \u2014 <a href=\"https:\/\/overcentral.com\/en\/seo-doubles-online-shop-clicks\/\" title=\"SEO Doubles an Online Shop\u2019s Clicks in Just One Year\" data-iacss-internal=\"1\">Doubles<\/a> ammo capacity to 6 and speeds up the cast.<\/li>\n<\/ul>\n<h3>Blessed Bell<\/h3>\n<p><strong>Base:<\/strong> Generates bells that smite enemies and provide temporary buffs on pickup. Recast: 0.9s. Fire Damage: 75. Bell Duration: 75sec. Buff Duration: 16.88sec. Collecting the bell grants one of five random buffs: Area of Effect, Duration, Ability Haste, Regeneration, or Global Damage Multiplier.<\/p>\n<ul>\n<li><strong>Blessed Bell Of Echoing<\/strong> \u2014 Generates a nova of 48 musical Cold projectiles and applies the debuff to 96 enemies on pickup.<\/li>\n<li><strong>Blessed Bell Of Purification<\/strong> \u2014 Grants a 5-second buff that generates 3 Smites every 2.39 seconds; bell lasts 112.5sec.<\/li>\n<li><strong>Blessed Bell Of Ramping<\/strong> \u2014 Grants a permanent, stackable buff on pickup (up to 99 stacks).<\/li>\n<li><strong>Blessed Bell Of Thunder<\/strong> (Ursa Major) \u2014 Lightning version; buff generates a chaining lightning strike every 0.3sec for 5sec.<\/li>\n<\/ul>\n<h2>Patron: Sagittarius<\/h2>\n<p>Sagittarius is all about weapons\u2014Physical and Fire damage that inflicts Bleed and Ignite respectively, both stacking damage over time. The Dancer starts with Chakram.<\/p>\n<h3>Chakram<\/h3>\n<p><strong>Base:<\/strong> Shoots returning Chakrams that pierce everything. Recast: 0.81s. Physical Damage: 25. Projectile Speed: 0.31m\/s.<\/p>\n<ul>\n<li><strong>Chakram Of Burst<\/strong> \u2014 Fires 5 alternating chakrams from left and right in quick succession.<\/li>\n<li><strong>Chakram Of Helix<\/strong> \u2014 Travels in a helix pattern from the throw point, lasting 4sec.<\/li>\n<li><strong>Chakram Of Pursuit<\/strong> \u2014 A single non-returning chakram that always chains on impact. Chain Distance: 6m.<\/li>\n<li><strong>Chakram Of Shuriken<\/strong> (Ursa Major) \u2014 Fires 6 chaining, wall-bouncing projectiles that trigger a small Lightning explosion on impact.<\/li>\n<li><strong>Chakram Of Freeze<\/strong> (Aquarius) \u2014 Deals Cold damage and triggers a bonus explosion when hitting a chilled enemy.<\/li>\n<\/ul>\n<h3>Explosive Mine<\/h3>\n<p><strong>Base:<\/strong> Throws mines around you that deal Fire damage upon being triggered. Recast: 3.23s. Fire Damage: 40. Mines Count: 12. Area of Effect: 1.75m\u00b2.<\/p>\n<ul>\n<li><strong>Explosive Mine Of Compression<\/strong> \u2014 More mines (36), smaller blast radius (1.25m\u00b2).<\/li>\n<li><strong>Explosive Mine Of Physical Trauma<\/strong> \u2014 Mines deal Physical damage instead (75), and Fire Damage upgrades also boost this.<\/li>\n<li><strong>Explosive Mine Of Projectiles<\/strong> (Aquarius) \u2014 A single mine that, once triggered, launches a rapid stream of Cold projectiles for 4 seconds.<\/li>\n<\/ul>\n<h3>Whirling Knives<\/h3>\n<p><strong>Base:<\/strong> Throws piercing knives in a circle around you, dealing physical damage. Recast: 2.58s. Physical Damage: 12.5. Projectile Count: 60. Pierce Count: 1.<\/p>\n<ul>\n<li><strong>Whirling Knives Of Bleed<\/strong> \u2014 Hitting a bleeding enemy triggers a 5-projectile nova.<\/li>\n<li><strong>Whirling Knives Of Return<\/strong> \u2014 Infinite pierce; knives return to the throw point after hitting a wall or timing out.<\/li>\n<li><strong>Whirling Knives Of Saturation<\/strong> \u2014 Doubles the knife count to 360.<\/li>\n<li><strong>Whirling Knives Of Thunder<\/strong> (Ursa Major) \u2014 Lightning damage instead; hitting a shocked enemy triggers a bonus Lightning Strike (30 damage).<\/li>\n<\/ul>\n<h3>Cluster Grenades<\/h3>\n<p><strong>Base:<\/strong> Fires a volley of projectiles that deal fire damage in front of the player. Recast: 0.15s. Fire Damage: 20. Wave Counts: 8\/16\/24. Holds 3 ammo.<\/p>\n<ul>\n<li><strong>Cluster Grenades Of Bouncing<\/strong> \u2014 Projectiles bounce off the ground before exploding. Bounce Count: 5.<\/li>\n<li><strong>Cluster Grenades Of Flare<\/strong> \u2014 A single projectile that spawns 8 sub-grenades every 0.16sec during flight.<\/li>\n<li><strong>Cluster Grenades Of Repeat<\/strong> \u2014 Can fire two full sequences back-to-back; ammo doubled to 6.<\/li>\n<li><strong>Cluster Grenades Of Saturation<\/strong> \u2014 Wider arc, way more projectiles per wave (28\/56\/84).<\/li>\n<\/ul>\n<p>That covers every skill and evolution currently available in Trials Survivors. For players planning a build, the cross-patron evolutions, marked with the patron icon, are usually the ones worth building around early. Locking in the right secondary patron early determines which late-game evolutions you will actually have access to, and that choice often makes the difference between a run that fizzles out and one that ends in victory.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>If you have spent any serious time with Trials Survivors, you already understand that the skill system is not merely a feature\u2014it is the entire game. Selecting the right base skill, choosing the correct moment to evolve it, and knowing which patron combinations actually work together are the mechanics that separate a flawless run from [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":90601,"comment_status":"closed","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/64177.png","fifu_image_alt":"Trials Survivors Skills Guide Breaks Down All 109 Evolutions","footnotes":""},"categories":[2],"tags":[],"class_list":["post-64177","post","type-post","status-publish","format-standard","has-post-thumbnail","category-videogames"],"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/64177.png","fifu_image_alt":"Trials Survivors Skills Guide Breaks Down All 109 Evolutions","_links":{"self":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/64177","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/comments?post=64177"}],"version-history":[{"count":0,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/64177\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media\/90601"}],"wp:attachment":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media?parent=64177"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/categories?post=64177"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/tags?post=64177"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}