{"id":64378,"date":"2026-07-22T19:24:20","date_gmt":"2026-07-22T23:24:20","guid":{"rendered":"https:\/\/overcentral.com\/en\/?p=64378"},"modified":"2026-07-22T19:24:20","modified_gmt":"2026-07-22T23:24:20","slug":"master-collection-vol-2-specs","status":"publish","type":"post","link":"https:\/\/overcentral.com\/en\/master-collection-vol-2-specs\/","title":{"rendered":"Metal Gear Solid Master Collection Vol. 2 Drops Full Specs, Hits 60fps on Most Platforms"},"content":{"rendered":"<p>Konami has released the full technical specifications for <strong>Metal Gear Solid: Master Collection Vol. 2<\/strong>, and the headline is clear: nearly every platform delivers a smooth 60 frames per second experience. For a collection that includes some of the most revered titles in stealth-action history, the performance targets matter as much as the games themselves. The publisher today published a detailed breakdown covering resolution, frame rate, storage requirements, and image mode options for every supported platform \u2014 including the <a href=\"https:\/\/www.playstation.com\/\" target=\"_blank\" rel=\"noopener noreferrer\" data-iacss-external=\"1\">PlayStation<\/a> 5, PlayStation 5 Pro, Xbox Series X|S, <a href=\"https:\/\/www.nintendo.com\/switch\/\" target=\"_blank\" rel=\"sponsored noopener noreferrer\" data-iacss-external=\"1\">Nintendo Switch<\/a> (docked and handheld), Nintendo <a href=\"https:\/\/overcentral.com\/en\/xbox-layoffs-sony-backlash-switch-2-battery\/\" title=\"Xbox Cuts 3,000 Jobs, Sony Backlash, Switch 2 Removable Battery\" data-iacss-internal=\"1\">Switch 2<\/a>, and PC via <a href=\"https:\/\/store.steampowered.com\/\" target=\"_blank\" rel=\"sponsored noopener noreferrer\" data-iacss-external=\"1\">Steam<\/a>.<\/p>\n<p>Graphical fidelity has become a deciding factor for many players approaching re-released classics, and Konami appears determined to avoid the technical controversies that sometimes accompanied the first volume. The new specs confirm that the three core components of this collection \u2014 <strong>Metal Gear Solid 4: Guns of the Patriots<\/strong> (version 1.4.0), <strong>Metal Gear Solid: Peace Walker<\/strong> (version 1.3.0), and the <strong>Bonus Content<\/strong> suite (version 1.2.0) \u2014 will run at 60fps on all current-generation consoles and PC, with the notable exception of the original Nintendo Switch, which remains capped at 30fps for the two main titles.<\/p>\n<h2>Metal Gear Solid 4: Guns of the Patriots Runs at 60fps on PS5, Xbox Series X|S, Switch 2, and PC<\/h2>\n<p>The marquee title of the collection, <strong>Metal Gear Solid 4: Guns of the Patriots<\/strong>, has historically been one of the most technically demanding games in the series due to its deep real-time systems and intricate asset streaming. Konami&#8217;s published specs show that the <a href=\"https:\/\/overcentral.com\/en\/obsidian-new-fallout-game\/\" title=\"Fallout: New Vegas Studio Begins New Fallout Game\" data-iacss-internal=\"1\">game<\/a> targets full 4K resolution on PlayStation 5 (including PS5 Pro), Xbox Series X, and Steam, with an internal resolution that can reach up to 3840\u00d72160. Xbox Series S players will see a maximum output of 2560\u00d71440, while Nintendo Switch 2 in TV mode outputs at 3840\u00d72160 but renders internally at up to 2560\u00d71440, with adjustable and original image modes available. The original Nintendo Switch, both in handheld and docked modes, is limited to 30fps \u2014 a necessary compromise given the hardware&#8217;s capabilities.<\/p>\n<p>The storage footprint for Metal Gear Solid 4 varies by platform. PlayStation 5 requires approximately 25GB, Xbox Series X|S around 26GB, and Steam users will need about 26GB. Nintendo Switch 2 in TV mode demands the largest allocation at roughly 36GB, likely reflecting higher-resolution texture and asset packages. The original Switch, across both handheld and docked modes, requires roughly 20GB. Notably, the Nintendo Switch 2 handheld mode lists a 26GB install size, while TV mode jumps to 36GB, suggesting that higher-fidelity assets are loaded when the console is connected to a display.<\/p>\n<h2>Peace Walker Delivers 60fps on All Platforms Except Original Switch<\/h2>\n<p><strong>Metal Gear Solid: Peace Walker<\/strong>, originally designed for the PSP and later ported to consoles, benefits significantly from the performance uplift on modern hardware. The technical table published by Konami confirms that Peace Walker runs at 60fps on PlayStation 5 (including PS5 Pro), Xbox Series X, Xbox Series S, Nintendo Switch 2 (both handheld and TV modes), and Steam. The original Nintendo Switch, however, remains at 30fps in both handheld and TV modes \u2014 a consistent limitation across the two mainline titles in this collection.<\/p>\n<p>Resolution targets for Peace Walker are strong across the board. PS5 and Xbox Series X push up to 3840\u00d72160 output, while Xbox Series S targets 2560\u00d71440. Nintendo Switch 2 in handheld and TV modes outputs at 1920\u00d71080, with custom resolution settings available that allow players to choose between Original, Adjusted, High Resolution, and Custom modes up to Full HD. The original Nintendo Switch, in handheld mode, outputs at 1280\u00d7720, while TV mode also stays at 720p \u2014 a lower ceiling that reflects the hardware constraints of the aging platform.<\/p>\n<p>Custom resolution settings are supported on nearly all platforms for Peace Walker, giving players significant control over how the game renders. PS5, Xbox Series X, and Steam all allow custom configurations up to 4K. Xbox Series S supports custom settings up to WQHD. Nintendo Switch 2, in both modes, offers custom resolution options up to 1080p. The original Nintendo Switch does not support custom resolution settings, which is consistent with its fixed 30fps cap.<\/p>\n<p>Storage requirements for Peace Walker are notably modest. PlayStation 5 needs roughly 17GB, Xbox Series X requires 26GB, and Steam users will need about 23GB. The original Nintendo Switch in handheld mode requires only 7GB, while Nintendo Switch 2 handheld requires 13GB and TV mode 15GB. These variances likely reflect different asset quality levels and platform-specific optimizations.<\/p>\n<h2>How Does the Metal Gear Solid Master Collection Vol. 2 Bonus Content Perform Across Platforms?<\/h2>\n<p>The bonus content included in the collection \u2014 which comprises a digital soundtrack and a playable copy of <strong>Metal Gear: Ghost Babel<\/strong> \u2014 runs at 60fps on every platform, including the original Nintendo Switch. This is a significant detail for players who may have been concerned about performance consistency across the bundle. The bonus content renders at 1920\u00d71080 <a href=\"https:\/\/overcentral.com\/en\/echo-weaver-release-date\/\" title=\"Echo Weaver launches October 8 on PS5, Xbox, Switch 2, and PC\" data-iacss-internal=\"1\">on PS5, Xbox<\/a> Series X|S, Nintendo Switch 2 (both modes), and Steam. On the original Nintendo Switch, the output resolution is 1280\u00d7720 in both handheld and TV modes, but the frame rate stays locked at 60fps \u2014 a welcome consistency for a supplementary package that includes a full game.<\/p>\n<p>Storage requirements for the bonus content are uniform across all platforms at roughly 1GB, making it a lightweight addition to the overall install footprint. This is a sensible approach from Konami, ensuring that players can access the extras without consuming significant hard drive space.<\/p>\n<h2>What Resolution and Frame Rate Does Metal Gear Solid: Master Collection Vol. 2 Target on Each Platform?<\/h2>\n<p>For players trying to decide which version to purchase, the answer depends heavily on their tolerance for the original Nintendo Switch&#8217;s limitations. On PlayStation 5, Xbox Series X, Nintendo Switch 2, and Steam, both Metal Gear Solid 4 and Peace Walker run at 60fps with 4K or near-4K output resolutions. On Xbox Series S, Metal Gear Solid 4 reaches up to 1440p at 60fps, while Peace Walker also hits 1440p at 60fps. On the original Nintendo Switch, both main titles are locked at 30fps and run at 720p in handheld mode and up to 1080p for Metal Gear Solid 4 in docked mode, though Peace Walker stays at 720p even when docked. The bonus content, however, runs at 60fps on every platform, making it a consistently smooth experience regardless of hardware.<\/p>\n<h2>Release Date and What Comes with the Collection<\/h2>\n<p>Metal Gear Solid: Master Collection Vol. 2 is scheduled for release on <strong>August 27<\/strong>. The bundle includes Metal Gear Solid 4: Guns of the Patriots, Metal Gear Solid: Peace Walker, and the bonus content package that features a digital soundtrack and Metal Gear: Ghost Babel. For players who have waited years for a modern re-release of Metal Gear Solid 4 \u2014 a game that had remained largely tethered to the PlayStation 3 due to its complex architecture \u2014 this collection represents a technical and logistical milestone. The frame rate and resolution targets published by Konami suggest that the ports have been handled with care, balancing performance across a wide range of hardware while preserving the visual and gameplay integrity of the originals.<\/p>\n<p>As the industry continues to see a wave of classic collections and remasters, Konami&#8217;s approach with this volume signals an understanding of what modern audiences expect: consistent performance, flexible display options, and broad platform availability. Whether playing on a high-end PC with full 4K and custom resolution scaling or on a Nintendo Switch 2 in handheld mode at 1080p and 60fps, players will have a clear picture of what the collection delivers before they purchase. That level of transparency, backed by concrete technical data, sets a useful benchmark for how publishers should communicate performance expectations for re-released classics.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Konami has released the full technical specifications for Metal Gear Solid: Master Collection Vol. 2, and the headline is clear: nearly every platform delivers a smooth 60 frames per second experience. For a collection that includes some of the most revered titles in stealth-action history, the performance targets matter as much as the games themselves. [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":90477,"comment_status":"closed","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/64378.png","fifu_image_alt":"Metal Gear Solid Master Collection Vol. 2 Drops Full Specs, Hits 60fps","footnotes":""},"categories":[2],"tags":[],"class_list":["post-64378","post","type-post","status-publish","format-standard","has-post-thumbnail","category-videogames"],"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/64378.png","fifu_image_alt":"Metal Gear Solid Master Collection Vol. 2 Drops Full Specs, Hits 60fps","_links":{"self":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/64378","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/comments?post=64378"}],"version-history":[{"count":0,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/64378\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media\/90477"}],"wp:attachment":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media?parent=64378"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/categories?post=64378"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/tags?post=64378"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}