{"id":76591,"date":"2026-08-16T10:51:40","date_gmt":"2026-08-16T14:51:40","guid":{"rendered":"https:\/\/overcentral.com\/en\/?p=76591"},"modified":"2026-08-16T10:51:40","modified_gmt":"2026-08-16T14:51:40","slug":"crimson-desert-frame-generation-fix","status":"publish","type":"post","link":"https:\/\/overcentral.com\/en\/crimson-desert-frame-generation-fix\/","title":{"rendered":"Which GPU Models Get a Frame Generation Fix in Crimson Desert Patch 1.18?"},"content":{"rendered":"<p>Crimson <a href=\"https:\/\/overcentral.com\/en\/crimson-desert-patch-1-18-horse-gear\/\" title=\"Can Horse Gear Be Equipped at Stables in Crimson Desert Patch 1.18? The Non-Obvious Implications\" data-iacss-internal=\"1\">Desert Patch 1.18<\/a>, released on August 15, 2026, fixes a rendering corruption bug tied to frame generation technologies on low-end graphics cards. The patch notes call out one specific model: the GTX 1060. If you\u2019re running FSR Frame Generation or XeSS Frame Generation on that card, you\u2019ve likely seen corrupted visuals. This update resolves that. But the patch does much more than polish a single GPU quirk.<\/p>\n<p>The frame generation fix applies to any \u201clow-end graphics card\u201d that displays corrupted rendering when FSR or XeSS is enabled. The GTX 1060 is the only name listed. That doesn\u2019t mean other cards are unaffected. The patch notes say \u201cincluding GTX 1060,\u201d which implies a broader category. If you\u2019re on a GTX 970, an RX 580, or an older card, you may have hit the same bug. The fix is generic. Apply it. Test it.<\/p>\n<p>The patch itself is modest. The official summary reads: \u201cThis patch adds various bug fixes and stability improvements.\u201d That\u2019s it. No new content. No new zones. No new bosses. The real value lives in the details.<\/p>\n<h2>Frame Generation Fix: Specifics and Scope<\/h2>\n<p>The bug appeared when players enabled FSR Frame Generation or XeSS Frame Generation on certain low-end GPUs. The GTX 1060 is the flagship example. The result was \u201ccorrupted rendering\u201d \u2014 visual artifacts, broken textures, screen tearing. The patch corrects the issue at the rendering pipeline level. No driver update required. No settings change needed.<\/p>\n<p>This fix matters because frame generation is a crutch for older hardware. FSR and XeSS both generate intermediate frames to boost perceived FPS. On a GTX 1060, those technologies can double frame rates in demanding areas. But the corruption made them unusable. Now they work. Players on low-end cards get a second chance at smooth combat.<\/p>\n<p>That said, the patch does not list every affected GPU. The phrasing \u201cincluding GTX 1060\u201d leaves room. If you have a Radeon RX 560 or a GTX 1050 Ti, the same bug likely hit you. Test it. The fix is universal.<\/p>\n<h2>Other Graphics and Settings Fixes<\/h2>\n<p>The patch also addresses two other graphical issues. First, indoor lighting effects were unstable in certain situations. The patch notes don\u2019t specify which interiors or which lighting conditions. But players who saw flickering or sudden darkness inside buildings should see stability now. Second, the camera would jitter or shake when controlled in low-FPS conditions. This is a separate fix from the frame generation corruption. It targets the camera system directly, not the rendering. If you\u2019ve ever watched your character\u2019s view tremble during a boss fight at 20 FPS, this fix is for you.<\/p>\n<h2>Quest Knowledge Category: A New System<\/h2>\n<p>The biggest non-bug change is the addition of \u201cQuests\u201d as a knowledge category. The knowledge system tracks collectibles, lore, and achievements. Now quests have their own section. The category splits into eight sub-categories: Main Quests, Faction Quests, Investigation Quests, Research Quests, Daily Life Quests, Guide, Archive Records, and Constellations. That\u2019s a lot of sub-categories. Each one tracks completion of specific quest types.<\/p>\n<p>Crucially, entries are granted retroactively. If you already completed a quest, the knowledge unlocks automatically. No need to redo anything. This is a quality-of-life improvement for completionists. You can now see exactly which quests you\u2019ve finished and which you\u2019ve missed. The video review of the patch shows the author checking the new menu. They note \u201cI guess I\u2019m missing some\u201d and avoid clicking to prevent spoilers. The system is live and functional.<\/p>\n<h2>Lock-On Camera Rotation: Three Options Replace Two<\/h2>\n<p>The old <a href=\"https:\/\/overcentral.com\/en\/crimson-desert-lock-on-camera-modes\/\" title=\"Why Everyone Is Wrong About the New Lock-On Camera Modes in Crimson Desert\" data-iacss-internal=\"1\">lock-on camera<\/a> settings had two options: enabled and disabled. Now there are three: manual, semi-auto, and auto. Manual lets you rotate the camera freely with the right stick or mouse while locked on. Semi-auto limits rotation to a constrained range. Auto locks the camera completely \u2014 you cannot rotate at all. The video demonstrates each mode. With manual, the player can look around the target freely. With semi-auto, the camera stops at a certain angle. With auto, the camera is stuck on the target. This is a direct response to player feedback. Some wanted full control. Others wanted fixed focus. Now both get what they want.<\/p>\n<h2>Horse Gear at the Stable<\/h2>\n<p>The stable now allows you to equip horse gear directly. Previously, you had to open the horse inventory or visit a separate menu. Now you can manage gear from the stable interface. The video reviewer tries it but says \u201cI don\u2019t think it\u2019s working right now.\u201d They note that the stable shows the equipped gear, but the exact interaction may still be buggy. The patch notes say \u201cimproved the stable so that horse gear can now be equipped there.\u201d It\u2019s a step forward, even if the implementation is rough.<\/p>\n<h2>Kiln Repair: Force Current Instead of Climbing<\/h2>\n<p>Chapter 4 features a quest called \u201cThe Price of Knowledge,\u201d which includes a sub-quest to repair a kiln at the Kilnden Workshop. The old method required climbing on top of the kiln and using the downward force palm. That was tedious. Now you can reattach broken pieces using \u201cForce Current.\u201d The patch notes say \u201cthe broken pieces of the kiln can now be reattached using \u2018Force Current.\u2019\u201d This is a direct improvement. The video reviewer calls the old method \u201cvery annoying.\u201d The new method streamlines the process.<\/p>\n<h2>Bell Map Distinction<\/h2>\n<p>Ringing bells reveals areas on the map. Previously, those areas looked identical to areas you explored by walking. Now they are visually distinct. The patch notes say \u201careas revealed by ringing the bell can be visually distinguished from areas explored directly.\u201d This is a small UI change, but it helps players track what they\u2019ve actually seen versus what they\u2019ve only heard about. The video reviewer calls it \u201chuge\u201d and \u201cinsane.\u201d That\u2019s hyperbole, but it reflects genuine appreciation.<\/p>\n<h2>Combat and Action Fixes<\/h2>\n<p>Several combat fixes target specific scenarios. Special mounts would get stuck when crossing low ledges. That\u2019s now improved. Players could not climb through windows even when no obstacles were present. That\u2019s fixed. The window issue was \u201cquite annoying\u201d according to the video. Sir Catfish, a creature or NPC, would repeatedly perform a specific action in the same location under certain circumstances. That\u2019s also fixed. The patch notes are vague on the exact circumstances. But the fix is noted.<\/p>\n<h2>Economy Fix: Trade Goods Stacking<\/h2>\n<p>High-value trade goods could be stacked and loaded in quantities up to 100. That\u2019s a big exploit. You could stack items worth two or three gold bars each, load them up, and make massive profits. The patch fixes this. The video reviewer says \u201cthat one was a big one\u201d and \u201cthat kind of had to be fixed.\u201d The exploit undermined the economy. Now it\u2019s gone.<\/p>\n<h2>Research Resource Change: From Silvers to Camp Funds<\/h2>\n<p>Research previously required silvers. Now it requires camp funds. The video reviewer explains that the silver economy was \u201cbecoming kind of crazy\u201d due to gold bar farming. Changing the resource to camp funds makes the camp more useful. You now have to invest in your camp to unlock research. This ties progression to camp management, not just raw currency.<\/p>\n<h2>Other Notable Fixes<\/h2>\n<p>The patch fixes an issue where the pensive statue at Jijeong Temple would revert to its unrepaired state during a quest. That would be frustrating. Now it stays repaired. The game also fixes an issue where the \u201cDefeat the enemies around the cabin\u201d sub-mission would not appear near Cairn House. That\u2019s a quest progression blocker. Now it appears.<\/p>\n<p>Localization errors are fixed across all languages. The patch notes say \u201cfixed various localization errors and improved localization quality across all languages.\u201d That\u2019s a broad statement. No specific language is named.<\/p>\n<p>The patch also fixes issues where the game would return to the title screen when reviving at a revival point. Voice-over would play at increased speed while fast-forwarding a cutscene. Workers would not function properly after loading a save file. Regular NPCs were placed in blockaded areas. Character animations on mounts appeared abnormal. The character would enter a \u201cbroken abyss loop\u201d in the Abyss Skyloop Bridge. The time-lapse effect after Focus Mode would not apply. Equipment would clip through the character. Aeserion\u2019s movements appeared abnormal. Progression was blocked if the player switched to Oongka before meeting Torstein during \u201cTime to Face Justice.\u201d Multiple oil canisters could be equipped in the same slot when operating the heater. A shield would display when \u201cPreview Only Selected\u201d was enabled in shops or dyehouses after equipping dual-wielded weapons. Abyss Gear skill sound effects would play even when their volume was set to 0.<\/p>\n<p>That\u2019s a long list. Each item is a specific scenario. Each fix matters to someone.<\/p>\n<h2>Which GPU Models Get the Frame Generation Fix? The Direct Answer<\/h2>\n<p>The frame generation fix in <a href=\"https:\/\/overcentral.com\/en\/crimson-desert-quest-knowledge-category\/\" title=\"What Does the New Quest Knowledge Category Include in Crimson Desert Patch 1.18?\" data-iacss-internal=\"1\">Crimson Desert Patch 1.18<\/a> applies to any low-end graphics card that experienced rendering corruption when FSR Frame Generation or XeSS Frame Generation was enabled. The patch notes explicitly name the GTX 1060. The fix is not model-specific in code; it targets the underlying rendering issue. If you own a GTX 1060, you will see a fix. If you own a similar low-end card, you likely will too. Test it. The fix is live on all platforms except the Mac App Store, which is still pending.<\/p>\n<h2>The Mac App Store Delay: A Loose Thread<\/h2>\n<p>The patch is rolling out across Steam (PC and Mac), <a href=\"https:\/\/www.playstation.com\/\" target=\"_blank\" rel=\"noopener noreferrer\" data-iacss-external=\"1\">PlayStation<\/a>, Xbox, and <a href=\"https:\/\/store.epicgames.com\/\" target=\"_blank\" rel=\"sponsored noopener noreferrer\" data-iacss-external=\"1\">Epic Games Store<\/a>. The Mac App Store version is listed as \u201cin-progress.\u201d That means Mac users who bought the game through the App Store are still waiting. This is a specific edge case. The patch notes say \u201cPatch available at a later time (in-progress).\u201d No date is given. If you\u2019re on a Mac App Store copy, you\u2019re stuck with the old frame generation bug for now. That\u2019s a real gap. The fix works on Steam Mac, so the delay is a storefront issue, not a hardware one. Keep an eye on the store page. The patch will arrive. It just hasn\u2019t yet.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Crimson Desert Patch 1.18, released on August 15, 2026, fixes a rendering corruption bug tied to frame generation technologies on low-end graphics cards. The patch notes call out one specific model: the GTX 1060. If you\u2019re running FSR Frame Generation or XeSS Frame Generation on that card, you\u2019ve likely seen corrupted visuals. This update resolves [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":76600,"comment_status":"closed","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/raw.githubusercontent.com\/medeiroslima\/overcentral-images\/main\/images\/ocie_1786891918056.jpg","fifu_image_alt":"Which GPU Models Get a Frame Generation Fix in Crimson Desert Patch","footnotes":""},"categories":[2],"tags":[],"class_list":["post-76591","post","type-post","status-publish","format-standard","has-post-thumbnail","category-videogames"],"fifu_image_url":"https:\/\/raw.githubusercontent.com\/medeiroslima\/overcentral-images\/main\/images\/ocie_1786891918056.jpg","fifu_image_alt":"Which GPU Models Get a Frame Generation Fix in Crimson Desert Patch","_links":{"self":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/76591","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/comments?post=76591"}],"version-history":[{"count":0,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/76591\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media\/76600"}],"wp:attachment":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media?parent=76591"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/categories?post=76591"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/tags?post=76591"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}