{"id":79618,"date":"2026-09-03T10:26:56","date_gmt":"2026-09-03T14:26:56","guid":{"rendered":"https:\/\/overcentral.com\/en\/?p=79618"},"modified":"2026-09-03T10:26:56","modified_gmt":"2026-09-03T14:26:56","slug":"death-game-report-walkthrough-79618","status":"publish","type":"post","link":"https:\/\/overcentral.com\/en\/death-game-report-walkthrough-79618\/","title":{"rendered":"The Death Game Report Walkthrough Reveals Death Report Terms"},"content":{"rendered":"<p>For players immersed in <strong>The Death Game Report<\/strong>, navigating its dense system of Japanese records, corrupted files, and forensic reporting can quickly become a barrier to progress. <a href=\"https:\/\/overcentral.com\/en\/halloween-the-game-australia-ban\/\" title=\"Halloween: The Game Gets Australia, New Zealand Ban Over Drug Depiction\" data-iacss-internal=\"1\">The game<\/a> does not hold the player\u2019s hand, instead relying on a set of internal documents \u2014 the 00-series system files \u2014 that function as both lore and instruction manual. Understanding these documents is not optional; they are the key to deciphering how to restore records, identify connections between files, and correctly complete a death report. This walkthrough breaks down every critical term, system rule, and procedural requirement embedded in those files, providing a clear English-language reference <a href=\"https:\/\/overcentral.com\/en\/for-the-stars-space-exploration-game-78319\/\" title=\"For The Stars Reveals Vast Universe to Explore and Settle\" data-iacss-internal=\"1\">for the<\/a> death report terms and the essential 00-series system documents.<\/p>\n<h2>The Death Game Report Walkthrough: Items, Causes of Death, and the Bureau\u2019s Logic<\/h2>\n<p>The death report is the central mechanic of <strong>The Death Game Report<\/strong>. To complete it, players must determine three specific details: the cause of death, the weapon used, and the perpetrator. The game provides a fixed list of acceptable entries for each category, and no deviation is permitted. The system documents explicitly state that unsupported claims and personal judgments are not allowed. Every conclusion must be drawn from the factual information found within the records.<\/p>\n<h3>All Causes of Death in The Death Game Report<\/h3>\n<p>The death report can use the following causes of death:<\/p>\n<ul>\n<li>Stabbed<\/li>\n<li>Shot<\/li>\n<li>Bludgeoned<\/li>\n<li>Slashed<\/li>\n<li>Poison<\/li>\n<li>Explosion<\/li>\n<li>Strangulation<\/li>\n<li>Fall<\/li>\n<li>Negligence<\/li>\n<\/ul>\n<p>It is critical to note that \u201csuicide\u201d is not a listed cause of death. When a subject dies by their own choice, the cause is recorded according to the actual manner of death. For example, a suicide by jumping is recorded as \u201cFall,\u201d and a self-inflicted poisoning is recorded as \u201cPoison.\u201d The classification does not change based on intent; it changes only based on whether a perpetrator exists. This distinction is fundamental to submitting accurate reports.<\/p>\n<h3>Complete List of Weapons in The Death Game Report<\/h3>\n<p>The available weapon entries are extensive and often surprising. The full roster includes:<\/p>\n<ul>\n<li>None<\/li>\n<li>Ladle<\/li>\n<li>Ice pick<\/li>\n<li>Album<\/li>\n<li>Cleats<\/li>\n<li>Magazine<\/li>\n<li>Crossbow<\/li>\n<li>Pocket camera<\/li>\n<li>Survival knife<\/li>\n<li>Sketchbook<\/li>\n<li>Stun gun<\/li>\n<li>Stun grenade<\/li>\n<li>Smoke grenade<\/li>\n<li>Tennis racket<\/li>\n<li>Billhook<\/li>\n<li>Nunchucks<\/li>\n<li>Harmonica<\/li>\n<li>Volleyball<\/li>\n<li>Boomerang<\/li>\n<li>Letter opener<\/li>\n<li>Brass knuckle<\/li>\n<li>Yo-yo<\/li>\n<li>Revolver<\/li>\n<li>Pliers<\/li>\n<li>Binoculars<\/li>\n<li>Wrench<\/li>\n<li>Kodachi<\/li>\n<li>Flashlight<\/li>\n<li>Megaphone<\/li>\n<li>First-aid kit<\/li>\n<li>Japanese sword<\/li>\n<li>Poison<\/li>\n<li>Razor<\/li>\n<li>Baton<\/li>\n<li>Iron pipe<\/li>\n<li>Screwdriver<\/li>\n<li>Gloves<\/li>\n<li>Metal bat<\/li>\n<li>Kettle<\/li>\n<li>Bayonet<\/li>\n<li>Bulletproof vest<\/li>\n<li>Personal alarm<\/li>\n<\/ul>\n<p>How is the weapon determined? The <strong>00-REPORT<\/strong> document explains that if an instrument was used during a murder and was provided for the test, it is recorded as the weapon. However, if the death cannot be attributed to one specific instrument or provided weapon, the weapon must be recorded as \u201cnone.\u201d This includes situations involving homemade weapons, environmental hazards, accidents caused by the person\u2019s own equipment, and attacks using bare hands. The weapon should be identified by comparing the descriptions in the recovered record with this official weapon roster.<\/p>\n<h3>Perpetrators and the \u201cNot Applicable\u201d Classification<\/h3>\n<p>The perpetrator list in the index currently includes entries that the game reveals as records are restored. A perpetrator is recorded as \u201cnot applicable\u201d in cases where there is no perpetrator. This classification applies specifically to three types of deaths: explosion, negligence, and suicide. When a perpetrator is recorded as \u201cnot applicable,\u201d the weapon is automatically recorded as \u201cnone.\u201d<\/p>\n<p>Understanding when no perpetrator exists is essential. A forced detonation <a href=\"https:\/\/overcentral.com\/en\/servant-of-the-lake-achievement-guide\/\" title=\"Servant Of The Lake Unlocks Every Achievement\" data-iacss-internal=\"1\">of the<\/a> brain stem is classified with the cause of death \u201cexplosion.\u201d Examples include suicide bombing, entering a restricted zone, final constriction, and motivation measures. An accidental death caused by the subject\u2019s own negligence is recorded as \u201cnegligence,\u201d such as the failure of a homemade tool or a fall resulting from one\u2019s own actions. For suicides, the cause of death reflects the method, but the absence of a perpetrator triggers the \u201cnot applicable\u201d classification.<\/p>\n<h2>System Documents: The 00-Series as the Game\u2019s Operational Manual<\/h2>\n<p>The game includes several documents beginning with <strong>00-<\/strong>. These are not mere flavor text. They act as instructions for using the Bureau of Records terminal and understanding how the death reports are assembled. Each document addresses a specific aspect of the investigation, and together they form a complete procedural guide.<\/p>\n<h3>00-ORDER: The Technician\u2019s Primary Objective<\/h3>\n<p>The <strong>00-ORDER<\/strong> document explains the main objective given to the technician. You are instructed to restore the records of the <strong>23rd National Aptitude Test<\/strong>, which contains <strong>40 subjects from High School 88, Grade 3, Class 2<\/strong>. For each subject, you must determine the circumstances surrounding their death and submit a complete report.<\/p>\n<p>The basic procedure is straightforward:<\/p>\n<ol>\n<li>Enter a record name into the input field.<\/li>\n<li>Select <strong>RESTORE<\/strong> to recover the text.<\/li>\n<li>Check the cause of death, weapon, and perpetrator.<\/li>\n<li>Complete the report using the information found in the records.<\/li>\n<\/ol>\n<p>The document also reveals that the Bureau of Records suffered a major cyberattack, resulting in many records being lost or destroyed. The surviving recoverable files are provided as the starting point for the restoration process. The initial surviving records listed in the document are: <strong>05-D2-29<\/strong>, <strong>06-D2-11<\/strong>, and <strong>07-D1-24<\/strong>. These three files are the beginning of the entire investigation.<\/p>\n<h3>00-REFERENCE: How Records Connect and Point to New Files<\/h3>\n<p>The <strong>00-REFERENCE<\/strong> document explains the game\u2019s record-reference system, which is the primary method for discovering new records. When one record mentions or connects to another record, that connection is identified as a <strong>reference<\/strong>. Restoring a record can therefore reveal additional records that you need to investigate. The system adds a reference section when another memory is detected. It also displays the number of <strong>unrecovered items<\/strong> associated with those references.<\/p>\n<p>As you restore the referenced records, the unrecovered count decreases. Once all relevant records have been repaired, the notification is removed. The index also displays the number of unrecovered references next to record names using brackets such as <strong>[#]<\/strong>. A higher number means there are more unrecovered references connected to that record.<\/p>\n<p>There is another useful clue in the index: if a record references an unrestored system document beginning with <strong>00-<\/strong>, a dotted line appears beneath its name. The reference list is therefore important when deciding which record to restore next. Use the names of records you\u2019ve already restored to work out which unrecovered entry you should investigate. This is the core loop of the game: restore, read, follow the references, restore again.<\/p>\n<h3>00-SYSTEM: Operating the Record Archive Recovery Terminal<\/h3>\n<p>The <strong>00-SYSTEM<\/strong> document explains how the Record Archive Recovery Terminal works. The terminal is operated by the <strong>Bureau of Aptitude Testing \/ Bureau of Records<\/strong>, under the <strong>Ministry of Education of the Yashima Empire<\/strong>. It is specifically intended for restoring and viewing records from the recently completed <strong>23rd National Aptitude Test<\/strong>.<\/p>\n<p>To view a record, select it from the index on the left side of the screen. Records that do not appear in the index because of corruption can still be restored by manually entering their file name into the input field. The document gives the file-name format as: <strong>99-X9-99<\/strong>. It also warns that corrupted records may be impossible to load, so if a file name does not work, it may truly be lost.<\/p>\n<h3>00-REPORT: The Rules for Completing a Death Report<\/h3>\n<p>The <strong>00-REPORT<\/strong> document is perhaps the most practically important file. It explains how to complete a death report, confirming the three required pieces of information: cause of death, weapon, and perpetrator. It goes into significant detail about how weapons are classified and how to handle deaths without a perpetrator.<\/p>\n<p>If an instrument was used during a murder and was provided for the test, it is recorded as the weapon. If the death cannot be attributed to one specific instrument or provided weapon, the weapon should be recorded as \u201cnone.\u201d This includes homemade weapons, environmental hazards, accidents caused by the person\u2019s own equipment, and attacks using bare hands.<\/p>\n<p>For deaths without a perpetrator, the perpetrator is recorded as \u201cnot applicable\u201d and the weapon is recorded as \u201cnone.\u201d The document gives three specific situations that result in this classification:<\/p>\n<p><strong>1. Explosion:<\/strong> A forced detonation of the brain stem is classified with the cause of death \u201cexplosion.\u201d Examples include suicide bombing, entering a restricted zone, final constriction, and motivation measures.<\/p>\n<p><strong>2. Negligence:<\/strong> An accidental death caused by the subject\u2019s own negligence is recorded as \u201cnegligence.\u201d Examples include the failure of a homemade tool or falling due to one\u2019s own actions.<\/p>\n<p><strong>3. Suicide:<\/strong> When a subject dies by their own choice, the report does not use \u201csuicide\u201d as the cause of death. Instead, the cause is recorded according to the actual manner of death. For example, falling is recorded as \u201cFall,\u201d and poisoning is recorded as \u201cPoison.\u201d A fall can also be classified differently depending on what happened. If someone was pushed, it can be treated as a murder, while a person deliberately jumping can be classified as suicide. The presence or absence of a perpetrator determines how the death is classified.<\/p>\n<h3>00-MOTIVE: The Background of the National Aptitude Test<\/h3>\n<p>The <strong>00-MOTIVE<\/strong> document provides background information about the National Aptitude Test and explains how the test is operated. According to the document, subjects tend to have the most difficulty committing their first act of violence. Once that initial resistance is overcome, subsequent testing becomes easier. Because of this, some subjects may be given personal motivations intended to reduce their initial resistance.<\/p>\n<p>Examples of these motivations include: securing the custody of a relative and guaranteeing their safety, offering pardons or rewards to winners, and changing the boundaries of the restricted zone to remove potential escape routes. The exact details can be tailored to individual subjects, but these details are not recorded as part of the official record.<\/p>\n<p>The document also explains the conditions for victory. The winner is determined by their recorded level of violence, specifically the value of their contribution to the selection process. Simply surviving until the end is not enough. A subject who survives but does not contribute significantly will not necessarily be recognized as the winner. If no remaining subject meets the required conditions for victory, the test is recorded as having no winner. What happens to the winner? Winners are granted pardons and have their status guaranteed permanently. The document states that they would be appointed to a stable position as an official of the Empire, with the position guaranteed for life. This is presented as a reward for the skills associated with surviving the selection process.<\/p>\n<h2>How to Use the System Documents: A Practical Methodology for Investigation<\/h2>\n<p>The 00-series records are more than background information. They explain how you should approach the investigation. Start with the surviving records listed in <strong>00-ORDER<\/strong> \u2014 05-D2-29, 06-D2-11, and 07-D1-24. Restore them, read their content, and then pay close attention to the references revealed by each recovered record. When a restored record points toward another missing record, use the reference information to determine what to restore next. Once you have gathered enough information about a specific death, compare that data against the cause-of-death and weapon rules in <strong>00-REPORT<\/strong> before submitting your report.<\/p>\n<p>The most important rule is to stick to the information contained in the records. The game specifically requires factual conclusions rather than guesses or personal judgments. The cause of death must match the evidence. The weapon must appear in the roster or be recorded as \u201cnone.\u201d The perpetrator must be identified or marked as \u201cnot applicable.\u201d Following these rules from the 00-series documents is the only reliable path to completing every death report correctly and progressing through the investigation of the 23rd National Aptitude Test\u2019s dark history.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For players immersed in The Death Game Report, navigating its dense system of Japanese records, corrupted files, and forensic reporting can quickly become a barrier to progress. The game does not hold the player\u2019s hand, instead relying on a set of internal documents \u2014 the 00-series system files \u2014 that function as both lore and [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":82916,"comment_status":"closed","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/79618.png","fifu_image_alt":"The Death Game Report Walkthrough Reveals Death Report Terms","footnotes":""},"categories":[2],"tags":[],"class_list":["post-79618","post","type-post","status-publish","format-standard","has-post-thumbnail","category-videogames"],"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/79618.png","fifu_image_alt":"The Death Game Report Walkthrough Reveals Death Report Terms","_links":{"self":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/79618","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/comments?post=79618"}],"version-history":[{"count":0,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/79618\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media\/82916"}],"wp:attachment":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media?parent=79618"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/categories?post=79618"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/tags?post=79618"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}