{"id":96273,"date":"2026-09-28T02:00:00","date_gmt":"2026-09-28T06:00:00","guid":{"rendered":"https:\/\/overcentral.com\/en\/?p=96273"},"modified":"2026-09-24T18:36:53","modified_gmt":"2026-09-24T22:36:53","slug":"clear-directx-shader-cache-control-resonant-96273","status":"publish","type":"post","link":"https:\/\/overcentral.com\/en\/clear-directx-shader-cache-control-resonant-96273\/","title":{"rendered":"Clear DirectX Shader Cache for CONTROL Resonant"},"content":{"rendered":"<p>A corrupted DirectX shader cache is a prime suspect when CONTROL Resonant starts stuttering, crashing to desktop, or throwing the dreaded &#8220;Out of Video Memory&#8221; error. The cache is supposed to speed things up\u2014pre-compiled shaders so your GPU <a href=\"https:\/\/overcentral.com\/en\/rascal-does-not-dream-trailer-release-80139\/\" title=\"Rascal Does Not Dream Drops Trailer for Final Film\" data-iacss-internal=\"1\">does not<\/a> have <a href=\"https:\/\/overcentral.com\/en\/best-places-to-work-awards-deadline-79738\/\" title=\"Best Places To Work Awards Extends Special Awards Deadline\" data-iacss-internal=\"1\">to work<\/a> from scratch every time. But when a driver update or a game patch leaves behind stale entries, the cache works against you.<\/p>\n<p>Here is exactly how to clear it for CONTROL Resonant, and\u2014just as important\u2014when you should actually bother.<\/p>\n<h2>What the DirectX Shader Cache Does for CONTROL Resonant<\/h2>\n<p>When you first launch CONTROL Resonant, the game compiles shaders. This is a heavy compute job that can take several minutes and max out your CPU. The compiled data is stored locally so subsequent loads are faster. A valid cache means smoother gameplay. An invalid one\u2014built on old drivers or a previous patch\u2014can cause a crash on the first ability use or the second area transition.<\/p>\n<p>Clearing the cache forces a rebuild. That takes a few minutes on the next launch. But it eliminates the most common source of GPU-related crashes in the game.<\/p>\n<h2>When Clearing the Cache Actually Helps<\/h2>\n<p>Not every crash needs this fix. But three specific scenarios make it the right move.<\/p>\n<p><strong>After an <a href=\"https:\/\/www.nvidia.com\/\" target=\"_blank\" rel=\"noopener noreferrer\" data-iacss-external=\"1\">Nvidia<\/a>, AMD, or <a href=\"https:\/\/www.intel.com\/\" target=\"_blank\" rel=\"noopener noreferrer\" data-iacss-external=\"1\">Intel<\/a> GPU driver update.<\/strong> A new driver changes the compiled shader format. Using old cache files on a new driver is the fastest way to trigger a <code>DXGI_ERROR_DEVICE_HUNG<\/code>codecodecodecodecode error. Always clear the cache after updating your graphics card driver.<\/p>\n<p><strong>After CONTROL Resonant receives a significant patch.<\/strong> The v1.300.300 update, for example, adjusted enemy health, falter levels, and progression curves. Game file changes can invalidate cached shaders, causing hitches and unexpected crashes.<\/p>\n<p><strong>If you are seeing an &#8220;Out of Video Memory&#8221; error despite having headroom on your card.<\/strong> A bloat cache can consume gigabytes of VRAM-equivalent paging space. If you have an 8 GB card and the game reports running out of memory, check the cache.<\/p>\n<h2>Step-by-Step: Clear the Cache Using Disk Cleanup<\/h2>\n<p>This is the method shown across the most reliable repair guides for CONTROL Resonant. It takes under two minutes.<\/p>\n<ol>\n<li>Press the <a href=\"https:\/\/www.microsoft.com\/windows\" target=\"_blank\" rel=\"noopener noreferrer\" data-iacss-external=\"1\">Windows<\/a> key, type <strong>Disk Cleanup<\/strong>, and launch the app.<\/li>\n<li>Select the drive where CONTROL Resonant is installed \u2014 usually your C: drive.<\/li>\n<li>Click <strong>Clean up system files<\/strong>. This is required to see the &#8220;DirectX Shader Cache&#8221; entry, which sits under system files.<\/li>\n<li>Scroll down the list. You will see <strong>DirectX Shader Cache<\/strong>. Check ONLY this box. Uncheck everything else.<\/li>\n<li>Click <strong>OK<\/strong> and confirm the deletion when prompted.<\/li>\n<li>Launch CONTROL Resonant. The game will recompile shaders on the splash screen. Expect a 1-to-3 minute compile time on the first launch after clearing.<\/li>\n<\/ol>\n<h3>Alternative Methods (When Disk Cleanup is Not Enough)<\/h3>\n<p>If the standard Disk Cleanup method does not resolve CONTROL Resonant&#8217;s stuttering, three other options exist. Each one offers a different tradeoff between control and effort.<\/p>\n<table class=\"mw-table\">\n<thead>\n<tr>\n<th>Method<\/th>\n<th>Difficulty<\/th>\n<th>Control Level<\/th>\n<th>Best Use Case<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Disk Cleanup<\/td>\n<td>Easy<\/td>\n<td>Low (clears all caches on the drive)<\/td>\n<td>Quick fix after a routine driver update<\/td>\n<\/tr>\n<tr>\n<td>Windows Settings (Graphics)<\/td>\n<td>Moderate<\/td>\n<td>High (clears cache per app)<\/td>\n<td>Isolating the issue without resetting other game caches<\/td>\n<\/tr>\n<tr>\n<td>Manual File Deletion<\/td>\n<td>Advanced<\/td>\n<td>Very High (deletes files by vendor folder)<\/td>\n<td>Stubborn corruption that Disk Cleanup leaves behind<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><strong>Windows Settings method:<\/strong> Navigate to Settings &gt; System &gt; Display &gt; Graphics &gt; Default graphics settings. Under <strong>Shader cache size<\/strong>, choose &#8220;Clear&#8221;. This lets you keep caches for other games intact while wiping the data for CONTROL Resonant.<\/p>\n<p><strong>Manual deletion method:<\/strong> Go straight to the vendor cache folders. For Nvidia, navigate to <code>%USERPROFILE%AppDataLocalNVIDIADXCache<\/code>codecodecodecodecode. For AMD, go to <code>%USERPROFILE%AppDataLocalAMDDxCache<\/code>codecodecodecodecode. Delete all files inside. This is the nuclear option. It forces the driver to rebuild the entire shader set from scratch. Use it when the standard tool fails to resolve crashes.<\/p>\n<h2>What Happens After You Clear the Cache<\/h2>\n<p>When you launch CONTROL Resonant next, you will see the &#8220;Compiling Shaders&#8221; screen again. This is not a bug\u2014it is the rebuild. Let it finish. During this first session, you may notice micro-stutters as the new cache is built. Play through a variety of environments\u2014the oldest house corridors, the containment zones\u2014to force a full compile. By the second session, performance should stabilize.<\/p>\n<p>Clearing the cache is a reactive fix. Proactively, monitoring your shader cache size can prevent the issue from returning. A cache folder that exceeds 10 GB is a strong signal that something is broken in the pipeline. At that size, the cache creates more I\/O overhead than it saves.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A corrupted DirectX shader cache is a prime suspect when CONTROL Resonant starts stuttering, crashing to desktop, or throwing the dreaded &#8220;Out of Video Memory&#8221; error. The cache is supposed to speed things up\u2014pre-compiled shaders so your GPU does not have to work from scratch every time. But when a driver update or a game [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":96323,"comment_status":"closed","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/assets.nuuvem.com\/image\/upload\/t_screenshot_full\/v1\/products\/6a8d8af5da131421239a03c0\/screenshot\/hbptaibciclsqqvpmjt8.jpg","fifu_image_alt":"","footnotes":""},"categories":[2],"tags":[],"class_list":["post-96273","post","type-post","status-publish","format-standard","has-post-thumbnail","category-videogames"],"fifu_image_url":"https:\/\/assets.nuuvem.com\/image\/upload\/t_screenshot_full\/v1\/products\/6a8d8af5da131421239a03c0\/screenshot\/hbptaibciclsqqvpmjt8.jpg","_links":{"self":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/96273","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/comments?post=96273"}],"version-history":[{"count":1,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/96273\/revisions"}],"predecessor-version":[{"id":97893,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/96273\/revisions\/97893"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media\/96323"}],"wp:attachment":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media?parent=96273"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/categories?post=96273"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/tags?post=96273"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}