{"id":97371,"date":"2026-10-01T22:12:00","date_gmt":"2026-10-02T02:12:00","guid":{"rendered":"https:\/\/overcentral.com\/en\/?p=97371"},"modified":"2026-09-26T22:05:51","modified_gmt":"2026-09-27T02:05:51","slug":"control-resonant-ng-plus-carries-over-97371","status":"publish","type":"post","link":"https:\/\/overcentral.com\/en\/control-resonant-ng-plus-carries-over-97371\/","title":{"rendered":"Control Resonant NG+: What Carries Over"},"content":{"rendered":"<p>Control Resonant\u2019s New Game Plus isn\u2019t a simple checkbox. It respects your investment without letting you steamroll everything. If you\u2019re wondering what transfers, here\u2019s the exact breakdown.<\/p>\n<h2>Upgrades That Follow You<\/h2>\n<p>Your Aberrant strength, unlocked weapon forms (primary, secondary, combo finishers), and all their upgrade nodes carry over. So do every talent point you\u2019ve spent and every artifact you\u2019ve crafted. That includes the health and power upgrade pickups \u2014 you keep the permanent increases, not the crates themselves.<\/p>\n<p>Combat abilities you chose after each resonant boss also transfer. Since each boss forces you to pick one of two or three options, NG+ is how you grab the ones you skipped. The source material confirms: \u201cyou cannot unlock every abilities in one play-through\u201d because of those forced choices. NG+ lets you pick a different ability from the same boss, then play through again and take the last one. You\u2019ll need to defeat that boss again to unlock the choice, but your old ability remains equipped unless you respec.<\/p>\n<h2>What Gets Reset<\/h2>\n<p>Story progression, side quest states, and world level all reset. Zone XP returns to zero \u2014 you\u2019ll need to re-level each zone to earn talent points and unlock zone bonuses (like marking large resource crates or improved vendor stock). Enemy placements and world feats respawn at their base difficulty for your new playthrough.<\/p>\n<p>Fast travel doors you previously unlocked stay closed until you activate them again. Vendors also reset their inventory, though their tier level depends on your zone progress.<\/p>\n<h2>Why This Design Works<\/h2>\n<p>Carrying over character power while resetting world state strikes the right balance. You don\u2019t lose your build \u2014 you can jump into fights with your fully upgraded hammer and dual blades. But the world doesn\u2019t become trivial because base enemy levels are calibrated for a fresh start. The difficulty ramp comes from zone resets and your own pacing.<\/p>\n<p>The biggest practical benefit: you can now gather the combat abilities you missed. On a first run, you might have chosen Barrage over Shield. In NG+, you pick Shield. Over multiple cycles, you can collect every single combat ability in the game. That\u2019s the primary long-term reward \u2014 not a stat bonus, but genuine build variety.<\/p>\n<h2>The Strongest Counterargument (And Why It Falls Short)<\/h2>\n<p>Some players argue that resetting zone XP punishes thorough exploration. They spent hours maxing every zone to level 15 and now have to do it again. Fair point \u2014 zone grinding can feel tedious, especially for those who want to reach the full zone bonuses (like seeing all large resource crates on the map).<\/p>\n<p>But here\u2019s the problem: zone XP is the only renewable source of talent points. If your zone levels carried over, you\u2019d run out of ways to earn new points after the first playthrough. You\u2019d be stuck picking talents you already have, with no progression left. Resetting zones keeps the talent tree meaningful across multiple runs. And since world feats respawn with each resonant cycle (even within a single playthrough), you\u2019re never locked out of earning zone XP \u2014 you just have to do the activities again. That\u2019s the loop: defeat a resonant, reset the zone, level it back up, unlock another talent point. NG+ simply resets that process from the start, giving you the full curve again.<\/p>\n<h2>One Final Edge Case<\/h2>\n<p>If you\u2019re chasing a specific NG+ reward like a cosmetic or an artifact tied to finishing the game on a higher difficulty, check the in-game challenge tracker. Some achievements require completing the story on a new file, not NG+ \u2014 because NG+ carries your power and may not qualify for those \u201cfresh start\u201d criteria. The source material mentions \u201cnew game plus is great if you want to unlock more abilities,\u201d but doesn\u2019t confirm special exclusive rewards beyond ability selection. Prioritize ability completion over arbitrary difficulty goals.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Control Resonant\u2019s New Game Plus isn\u2019t a simple checkbox. It respects your investment without letting you steamroll everything. If you\u2019re wondering what transfers, here\u2019s the exact breakdown. Upgrades That Follow You Your Aberrant strength, unlocked weapon forms (primary, secondary, combo finishers), and all their upgrade nodes carry over. So do every talent point you\u2019ve spent [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":98763,"comment_status":"closed","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/97371.png","fifu_image_alt":"Control Resonant NG+: What Carries Over","footnotes":""},"categories":[2],"tags":[],"class_list":["post-97371","post","type-post","status-publish","format-standard","has-post-thumbnail","category-videogames"],"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/97371.png","fifu_image_alt":"Control Resonant NG+: What Carries Over","_links":{"self":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/97371","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/comments?post=97371"}],"version-history":[{"count":1,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/97371\/revisions"}],"predecessor-version":[{"id":98764,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/97371\/revisions\/98764"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media\/98763"}],"wp:attachment":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media?parent=97371"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/categories?post=97371"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/tags?post=97371"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}