{"id":97380,"date":"2026-10-03T17:24:00","date_gmt":"2026-10-03T21:24:00","guid":{"rendered":"https:\/\/overcentral.com\/en\/?p=97380"},"modified":"2026-09-26T18:38:33","modified_gmt":"2026-09-26T22:38:33","slug":"control-resonant-trophies-guide-what-to-97380","status":"publish","type":"post","link":"https:\/\/overcentral.com\/en\/control-resonant-trophies-guide-what-to-97380\/","title":{"rendered":"Control Resonant Trophies: What to Expect"},"content":{"rendered":"<p><a href=\"https:\/\/overcentral.com\/en\/control-resonant-black-screen-fix-96263\/\" title=\"CONTROL Resonant Black Screen at Launch: Causes and Fixes\" data-iacss-internal=\"1\">Control Resonant<\/a> doesn&#8217;t officially list its trophy set at launch, but the game&#8217;s structure points to a clear pattern. Based on mechanics and progression revealed in early gameplay, here is what players should expect from the <a href=\"https:\/\/www.playstation.com\/\" target=\"_blank\" rel=\"noopener noreferrer\" data-iacss-external=\"1\">PlayStation<\/a> trophy and <a href=\"https:\/\/www.xbox.com\/\" target=\"_blank\" rel=\"noopener noreferrer\" data-iacss-external=\"1\">Xbox<\/a> achievement list.<\/p>\n\n<p>Remedy&#8217;s sequel focuses on Dylan Faden&#8217;s melee combat and open-world Manhattan. That means achievements will likely split into four categories: story milestones, boss kills, traversal unlocks, and collectible completions.<\/p>\n\n<h2>Story and Resonant Boss Trophies<\/h2><p>The main quest moves through seven zones. Each major Resonant boss fight almost certainly grants a trophy. Source footage confirms seven Resonant encounters: the Artist (prologue), the Deserter (Factory), the Collective (Park), the Dancer (West Incursion), plus three more later zones. Defeating each unlocks a new combat ability and advances the world cycle. Expect a silver or gold trophy for <a href=\"https:\/\/overcentral.com\/en\/final-cut-lilith-cunningham-79484\/\" title=\"Causeway Studios Reveals The Final Cut of Lilith Cunningham\" data-iacss-internal=\"1\">the final<\/a> boss.<\/p>\n\n<p>A story completion trophy will appear after the credits. Based on run times from previews, that takes roughly 20-25 hours without heavy side content.<\/p>\n\n<h2>Traversal Ability Trophies<\/h2><p>Two critical traversal abilities come from side quests called Vaults. The Shift ability (gravity wall-clinging) is earned in the West Incursion Zone parking garage. The Reach ability (grappling to spatial orbs) is earned in the Evacuation Zone&#8217;s Subway Vault. Each Vault completion is a strong candidate for a bronze trophy, considering how much they expand exploration.<\/p>\n\n<p>A third traversal power exists later, but source material <a href=\"https:\/\/overcentral.com\/en\/rascal-does-not-dream-trailer-release-80139\/\" title=\"Rascal Does Not Dream Drops Trailer for Final Film\" data-iacss-internal=\"1\">does not<\/a> detail its acquisition.<\/p>\n\n<h2>Zone Leveling and World Feats<\/h2><p>Leveling each zone to its cap (level 15 per zone) awards talent points and zone-specific bonuses. There are seven zones. If Remedy includes a completionist trophy, it likely requires reaching a certain zone level in all areas or completing a set number of world feats (the white-icon side activities like Apex Hunts, Hiss Hives, Hold the Line encounters). Source footage shows zone XP from feats and enemy kills. A silver trophy for accumulating 100 world feats total is plausible.<\/p>\n\n<h2>Aberrant Weapon Mastery<\/h2><p>The Aberrant weapon has three primary forms (Strike, Glaive, Cleave), three secondary forms (Crush, Drill, Extend), and six combo finishers. Each weapon tree has multiple upgrade nodes. A trophy for fully upgrading one weapon tree (say, all Crush upgrades) or for unlocking all forms would match Remedy&#8217;s past achievement design. Source tip videos emphasize that unlocking every form raises Aberrant Strength by +5 each. That grind could be the hidden requirement.<\/p>\n\n<h2>Collectible and Exploration Trophies<\/h2><p>Control Resonant hides health upgrade points, power upgrade points, artifacts, and cryptic notes throughout Manhattan. Source material mentions vendor trucks always have a health upgrade crate nearby, and six storefronts contain basement puzzles. A bronze for finding all six secret organization basements is realistic. Similarly, the dog toy quest appears in seven zones \u2014 returning the toy each time might yield a trophy.<\/p>\n\n<p>The game also has arcade machines in each zone. Beating the high score on every machine grants zone XP and a reset item, which could be a bronze.<\/p>\n\n<h2>No Platinum Confirmation Yet<\/h2><p>Remedy has not confirmed a Platinum trophy for PlayStation. Their previous titles (Control, Alan Wake 2) included one. Given Control Resonant&#8217;s scale, expect a Platinum for 100% completion \u2014 likely requiring all story, boss, traversal, zone leveling, and collectible trophies. But wait for the official list.<\/p>\n\n<p>Until the full achievement list appears, focus on clearing every zone&#8217;s world feats before killing Resonant bosses. That is the single best way to avoid soft-locking yourself out of trophies tied to zone level rewards.<\/p>\n<div id=\"rank-math-faq\" class=\"rank-math-block\">\n<div class=\"rank-math-list \">\n<div id=\"faq-question-1\" class=\"rank-math-list-item\">\n<h3 class=\"rank-math-question \">Does Control Resonant have a platinum trophy?<\/h3>\n<div class=\"rank-math-answer \">\n\n<p>Remedy has not confirmed a Platinum trophy yet, but given the game&#8217;s size and their previous titles, it is highly likely for the PlayStation version.<\/p>\n\n<\/div>\n<\/div>\n<\/div>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>Control Resonant doesn&#8217;t officially list its trophy set at launch, but the game&#8217;s structure points to a clear pattern. Based on mechanics and progression revealed in early gameplay, here is what players should expect from the PlayStation trophy and Xbox achievement list. Remedy&#8217;s sequel focuses on Dylan Faden&#8217;s melee combat and open-world Manhattan. That means [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":99059,"comment_status":"closed","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/97380.png","fifu_image_alt":"Control Resonant Trophies: What to Expect","footnotes":""},"categories":[2],"tags":[],"class_list":["post-97380","post","type-post","status-publish","format-standard","has-post-thumbnail","category-videogames"],"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/97380.png","fifu_image_alt":"Control Resonant Trophies: What to Expect","_links":{"self":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/97380","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/comments?post=97380"}],"version-history":[{"count":1,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/97380\/revisions"}],"predecessor-version":[{"id":99060,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/97380\/revisions\/99060"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media\/99059"}],"wp:attachment":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media?parent=97380"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/categories?post=97380"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/tags?post=97380"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}