{"id":9834,"date":"2026-02-28T14:12:34","date_gmt":"2026-02-28T19:12:34","guid":{"rendered":"https:\/\/overcentral.com\/en\/once-human-patch-2-2-3-introduces-custom-server-controls-weapon-damage-rework-and-new-cosmetic-content\/"},"modified":"2026-02-28T14:12:40","modified_gmt":"2026-02-28T19:12:40","slug":"once-human-patch-2-2-3-introduces-custom-server-controls-weapon-damage-rework-and-new-cosmetic-content","status":"publish","type":"post","link":"https:\/\/overcentral.com\/en\/once-human-patch-2-2-3-introduces-custom-server-controls-weapon-damage-rework-and-new-cosmetic-content\/","title":{"rendered":"Once Human Patch 2.2.3 Introduces Custom Server Controls, Weapon Damage Rework, and New Cosmetic Content"},"content":{"rendered":"<p>The latest update for the post-apocalyptic survival MMO <em>Once Human<\/em> has arrived, bringing significant changes to server management, core combat mechanics, and the in-game shop. Patch 2.2.3, which went live on February 25th, focuses heavily on empowering custom server hosts while implementing a controversial overhaul to how certain weapons calculate damage, shifting the meta for veteran players.<\/p>\n<h2>Custom Server Hosts Gain Unprecedented Control<\/h2>\n<p>The most substantial addition in this patch is the suite of new tools for custom server administrators. Server hosts now have the ability to manually reset timers for green, blue, and red card rooms within the custom server Ray Zone mode. This allows for curated gameplay experiences and faster-paced resource farming for communities. Furthermore, hosts can customize the contents and drop rates of supply crates, weapon crates, material crates, and card rooms, directly controlling the economy and progression speed on their servers. This level of granular control is a direct response to community feedback requesting more tailored and varied endgame experiences beyond the official servers.<\/p>\n<h3>New Cosmetics and Shop Strategy Shift<\/h3>\n<p>The update also introduces a wave of new cosmetic items, though not without raising eyebrows. A new loot crate cosmetic, dubbed &#8220;Zero,&#8221; features a dragon statue and a cradle, but its visual design has drawn immediate comparisons to character assets from other popular games, leading to questions about originality. The in-game shop has seen a strategic shift, with new arrivals now appearing instantly after updates rather than following a weekly delay, suggesting a more aggressive monetization approach. New furniture sets include a cyberpunk-inspired smart fridge with a built-in computer screen and a &#8220;Youth Strike&#8221; character skin set, the latter of which has been critiqued for awkward character posing and graphical inconsistencies, with some players speculating about the use of AI-generated assets.<\/p>\n<h4>Core Combat and Weapon Damage Rework<\/h4>\n<p>Beyond cosmetics, Patch 2.2.3 delivers critical balance changes that will alter high-level play. Several weapon skills have received direct damage buffs: Butterfly Emissary&#8217;s summon damage increased from 80% to 120% of Sign Intensity, while Zapcam Flash, Soul Summoner, and Lone Wolf Whisper have seen their damage multipliers significantly raised.<\/p>\n<p>The most impactful change, however, is a fundamental reclassification of damage types for several key weapons. The developers identified an inconsistency where weapons dealing elemental damage were incorrectly benefiting from &#8220;weapon vulnerability&#8221; deviations instead of &#8220;status vulnerability&#8221; deviations. To correct this, the damage type of the Pathfinder SKS, Pyrolasm, and the Tech-9 (when using the &#8220;Additional Rules&#8221; skill) has been uniformly changed from &#8220;weapon damage&#8221; to &#8220;status damage&#8221; while charged.<\/p>\n<h4>Implications of the Damage Type Shift<\/h4>\n<p>This technical adjustment has major practical consequences. Players who have invested heavily in mods that boost &#8220;weapon damage&#8221; and &#8220;elemental damage&#8221; for these guns will find their builds less effective overnight. The new optimal build path requires mods that boost &#8220;status damage&#8221; and &#8220;elemental damage.&#8221; This effectively resets the gear progression for users of these weapons, favoring players who have stockpiled the newer status-focused mods or who can quickly adapt their loadouts. The Gilded Gauntlets were also adjusted, now granting Burn Crit Rate and Burn Crit Damage, further emphasizing the new status-effect meta.<\/p>\n<h3>Quality of Life and System Adjustments<\/h3>\n<p>The patch includes numerous quality-of-life improvements. Climbing mechanics have been upgraded, allowing players to cancel a climb at any time by moving, enabling quicker tactical repositioning in combat or exploration. The Vision Wheel system sees the addition of a &#8220;Wayne Surge&#8221; tag, which doubles the base rewards from the first five reward chests opened daily in Deviant Feast mode, though it excludes legendary mod crates.<\/p>\n<p>For base builders, reinforcement effects in pollution zones can now stack in duration up to a maximum of 72 hours, but these costly reinforcements are lost if a territory is relocated\u2014a costly penalty for moving one&#8217;s base. The mod interface has been optimized to show remaining quantities and refresh cycles for legendary mod crates, and a quick-access button to the mod shop has been added directly within the mod screen.<\/p>\n<h4>Event Reminders and Future Content<\/h4>\n<p>The patch notes serve as a reminder that the Trison event will conclude on March 1st at 6 a.m. UTC, giving players a limited window to acquire event-exclusive items. Furthermore, the shop is scheduled for another update on March 5th, which will introduce additional cosmetic sets available for direct purchase. The update also tweaks enemy loot tables in Fatsmal Zones, increases the chance for crops to become Deviated when planted in the Wild, and improves the visibility of advanced supply cards within card rooms.<\/p>\n<p>Patch 2.2.3 for <em>Once Human<\/em> is a bifurcated update. It empowers community server hosts with deep customization tools while simultaneously disrupting the established combat meta for a segment of the player base through its damage type rework. The rapid-fire release of new cosmetics, coupled with the immediate shop updates, indicates a continued focus on monetization and content velocity. For dedicated players, the coming weeks will be a period of recalibration, as they test the new status-damage weapon builds and explore the possibilities of fully customizable private servers. The developers&#8217; willingness to make such sweeping mechanical changes this late in the game&#8217;s lifecycle demonstrates a commitment to balancing, even if it comes at the cost of temporarily invalidating player investment.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Explore Once Human&#8217;s 2.2.3 patch: custom servers, reworked weapon damage, and fresh cosmetics reshape the post-apocalyptic landscape.<\/p>\n","protected":false},"author":7,"featured_media":94224,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/9834.png","fifu_image_alt":"Once Human Patch 2.2.3 Introduces Custom Server Controls, Weapon Damage Rework, and","footnotes":""},"categories":[2],"tags":[],"class_list":["post-9834","post","type-post","status-publish","format-standard","has-post-thumbnail","category-videogames"],"fifu_image_url":"https:\/\/cards.overcentral.com\/cards\/en\/9834.png","fifu_image_alt":"Once Human Patch 2.2.3 Introduces Custom Server Controls, Weapon Damage Rework, and","fifu_redirection_url":"https:\/\/www.oncehuman.game\/news\/update\/20251210\/40780_1275885.html","_links":{"self":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/9834","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/comments?post=9834"}],"version-history":[{"count":0,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/posts\/9834\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media\/94224"}],"wp:attachment":[{"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/media?parent=9834"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/categories?post=9834"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/overcentral.com\/en\/wp-json\/wp\/v2\/tags?post=9834"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}