Mount & Blade II: Bannerlord continues its journey of refinement with the release of patch v1.3.6, a substantial update that addresses critical gameplay issues and stability concerns. This patch applies to both the base game and the War Sails expansion, ensuring a smoother and more reliable experience across all content. With a focused set of fixes targeting everything from battlefield commands to platform-specific crashes, TaleWorlds Entertainment demonstrates its ongoing commitment to polishing this beloved medieval sandbox. In this review, we’ll break down the key changes in v1.3.6, analyze their impact on gameplay, and explore what these fixes mean for both veteran warlords and new players navigating the turbulent lands of Calradi
II: Bannerlord – War Sails Update v1.0.4 Patch Notes”>II: Bannerlord – War Sails Update v1.0.5 Patch Notes”>Blade II: Bannerlord Update v1.3.6 Patch Notes and Download”/>Review of the Mount & Blade II: Bannerlord v1.3.6 Fixes: Restoring Order and Stability
The core of the v1.3.6 patch is a targeted set of solutions for some of the community’s most persistent and disruptive issues. These aren’t sweeping balance changes or new features; they are essential repairs that make the existing game work as intended, which is often the most valuable kind of update.
1. The Tactical Retreat: No More Deserters
Perhaps the most significant gameplay fix addresses a frustrating bug where ordering troops to retreat during a mission would cause them to permanently leave your party. This wasn’t just a minor pathfinding glitch; it was a devastating penalty for a legitimate tactical decision. Retreating to regroup, reposition archers on higher ground, or lure enemies into a choke point is a classic Bannerlord strategy. This bug effectively punished players for smart play, forcing them to choose between a chaotic stand or losing hard-earned high-tier units.
With this fix, the “retreat” command is restored to its proper function. Players can now disengage from a skirmish without fear of mass desertion, bringing back a layer of tactical depth to real-time battles. This change is particularly crucial for player-led armies that rely on specific unit compositions, ensuring that a failed cavalry charge or a broken shield wall doesn’t result in permanent roster damage.
2. Silencing the Crashes: Stealth and Stability Overhaul
The patch notes list three specific crash fixes, two of which zero in on the often-troublesome stealth missions. These missions, involving dungeon infiltrations or town sabotage, are high-stakes scenarios where a sudden crash is especially aggravating.
- Stealth Mission Stability: The generic crash fix for these missions suggests underlying issues with AI state management, script sequencing, or asset loading in confined, non-battlefield maps were resolved.
- The “Dragging a Corpse” Crash: This highly specific fix is telling. It points to a problem in the physics or animation system when interacting with a dead NPC in a non-standard state (stealth mode). A crash here could ruin a perfectly executed silent takedown, breaking immersion and progress. Its resolution makes these tense missions far more reliable.
- Epic Games Store Launcher Crash: This is a critical platform-specific fix. For players using the Epic launcher, pressing “Play” could trigger a crash before the game even started, a fundamental barrier to entry. Fixing this improves accessibility and user experience for a significant portion of the player base, ensuring a smooth launch from the desktop to Calradia.

Broader Impact and Future Horizons: What v1.3.6 Tells Us
The focused nature of the v1.3.6 patch provides a clear snapshot of TaleWorlds Entertainment’s current development philosophy: consolidation and refinement. By addressing critical, player-impacting bugs rather than adding new content, the studio is strengthening the game’s foundation—a crucial step for both the base game and its expansions.
Impact on the War Sails Expansion
While the patch notes state changes apply to War Sails, the fixes are inherently more beneficial to the core land-based gameplay. However, their importance for expansion players shouldn’t be underestimated:
- Stability is Universal: A crash fixed in the base game’s stealth mission code likely eliminates similar instability risks in any War Sails content that uses the same systems. A more stable game benefits all modules.
- Preserving Elite Crews: The retreat fix is arguably more vital for a naval-focused playthrough. Naval battles in War Sails involve expensive, hard-to-replace ship crews. The ability to tactically disengage from a naval skirmish without losing veteran marines overboard permanently is a game-changer for maritime strategy and resource management.
Reading the Development Priorities
This patch sends a clear message: QoL (Quality of Life) and core stability are paramount. The selected fixes target:
- Gameplay Integrity: The retreat bug broke a core game rule.
- Experience-Breaking Bugs: Crashes during curated missions or at launch are top-priority issues.
- Platform Parity: Ensuring the game works equally well across different storefronts.
This approach suggests the development team is in a phase of tightening up the experience, possibly in preparation for larger systemic overhauls, new DLC, or the long-anticipated full release of modding tools (the Bannerlord Modding Kit).
Community Sentiment and Lingering Questions
The community’s reception to patches like v1.3.6 is generally positive but measured. Players appreciate the fixes but often couple their approval with a “what’s next?” The resolution of these specific issues brings other longstanding community requests into sharper focus:
- AI and Diplomacy: When will the strategic clan, kingdom, and diplomacy AI see deeper improvements?
- Late-Game Content: Are there plans to address the perceived lack of engaging endgame activities and threats?
- Modding Support: The community eagerly awaits more robust and official modding tools to unlock the game’s long-term potential, similar to its predecessor, Warband.

A Solid Step on a Longer Campaign
Mount & Blade II: Bannerlord’s v1.3.6 patch is a testament to the importance of meticulous, non-glamorous development work. By surgically removing crashes and fixing a tactically devastating bug, TaleWorlds hasn’t changed the game’s flavor—they’ve removed spoilage from the meal. This builds trust within the community, showing that fundamental issues are heard and addressed.
The path ahead for Bannerlord remains vast. The game’s strength has always been its framework—a magnificent simulation of medieval warfare, economy, and politics. Patches like v1.3.6 ensure that framework is sturdy. The future updates that build new stories, challenges, and systems upon it will ultimately define the game’s legacy. For now, warlords can march—and sail—forward with greater confidence that their strategic decisions won’t be undone by a technicality.
Mount & Blade II: Bannerlord v1.3.6 Patch Notes
Fixes
- Fixed a bug that caused troops to leave their party if given the retreat order during the mission.
Crashes
- Fixed a crash that occurred in stealth missions.
- Fixed a crash that occurred while dragging a corpse in stealth missions.
- Fixed a crash that occurred when pressing the play button from the Epic platform.
Mount & Blade II: Bannerlord v1.3.6 Download

Mount & Blade II: Bannerlord v1.3.6 – FAQ
What is the Mount & Blade II: Bannerlord v1.3.6 Update?
The v1.3.6 update is a stability and bug-fix patch released for both the base game and the War Sails expansion. It does not add new content but focuses on critical fixes, including a major bug where troops would permanently desert after a retreat order and several crash issues related to stealth missions and the Epic Games Store launcher.
Do the v1.3.6 Patch Notes apply to the War Sails expansion?
Yes. TaleWorlds has confirmed that all changes and fixes in patch v1.3.6 apply to both the base game and the War Sails expansion. This ensures a consistent and stable experience across all gameplay modules.
What is the War Sails expansion?
War Sails is the first major paid expansion for Mount & Blade II: Bannerlord. It introduces full naval warfare and mechanics, including ship-to-ship combat, naval boarding actions, and ocean-based exploration and trade, adding a new layer of strategy to the game of Calradia.
Why is War Sails a separate paid expansion and not part of the base game?
This is a major point of community discussion. While TaleWorlds has not given an official, detailed rationale for the business model, the decision aligns with a common industry practice of funding continued development through paid DLC. Many long-time fans, however, argue that naval mechanics were a core part of the previous game (Warband) and feel its separation as a premium product is disappointing.
Why have updates for the base game been so slow?
The development pace for Bannerlord has been a common point of feedback. The team at TaleWorlds appears to be focusing on targeted stability patches (like v1.3.6) and developing premium expansions like War Sails. This has resulted in fewer large, free content updates for the core sandbox systems (diplomacy, kingdom management, late-game content) that many players are waiting for.
What was the “retreat bug” fixed in v1.3.6?
This was a critical bug where issuing a retreat order during a battle would cause the retreating troops to permanently leave your party after the mission ended. This punished players for legitimate tactics. The fix restores the retreat command to its intended function, allowing for tactical disengagement without permanent losses.
Is the War Sails expansion worth the price?
Value is subjective. If you deeply enjoy Bannerlord and specifically want a rich naval layer to your conquests, War Sails offers a dedicated new system. However, if you believe core medieval systems (like navy) should be part of the base experience or are waiting for more fundamental improvements to the base game, you may feel the price is high for segmented content. Checking in-depth gameplay reviews is recommended.
Are the modding tools (Bannerlord Modding Kit) still coming?
Yes, TaleWorlds remains committed to releasing the official modding tools. Their full release is highly anticipated, as it will unlock the game’s long-term potential, similar to how mods defined Mount & Blade: Warband. The timeline, however, remains uncertain.
As a long-time fan, should I be disappointed with the current direction?
Many veteran players express frustration with the focus on paid expansions over enriching the base game they invested in years ago. The sentiment is that the core sandbox feels incomplete without systemic updates, and charging separately for expected features like naval combat exacerbates this feeling. Your perspective will depend on whether you value polished, paid add-ons or free, foundational growth for the game you already own.
