No Rest for the Wicked Together Update Hotfix 2 – Patch Notes

Following closely on the heels of their initial post-launch support, Moon Studios has deployed Together Hotfix 2 for No Rest for the Wicked. This substantial update delivers on the promise of a swift, permanent fix for the crash on boot that affected some players, while simultaneously addressing a wide spectrum of community-reported issues ranging from game-breaking bugs to subtle quality-of-life improvements. The patch also introduces targeted balance adjustments, most notably a significant increase to the housing item limit and a nerf to an overpowered rune, demonstrating the studio’s commitment to refining both stability and gameplay depth based on live player data.

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No Rest for the Wicked Together Update Hotfix 2 - Patch Notes 4

This wave of fixes showcases a development team actively listening and responding across multiple fronts. From resolving the frustrating inability to share a conflicted private realm to polishing audio sync during cinematics and fixing loot that spawned out of reach, Hotfix 2 methodically sweeps away obstacles to a seamless co-op experience. The team also explicitly acknowledges ongoing work to address keyboard and mouse control issues, signaling that player feedback on core input methods is a high priority for upcoming updates.

Core Stability Achieved: Permanently Fixing the Crash on Boot

The headline fix in Hotfix 2 is the permanent resolution for the crash on boot related to unsupported regional calendar settings. By addressing the root cause in the code—”Fixed crash due to unsupported culture info”—Moon Studios has eliminated the need for the temporary Gregorian Calendar workaround provided in their previous communication. This fix is critical as it removes a significant barrier to entry for affected players, ensuring that anyone can now reliably launch the game and access their Realms without modifying their operating system settings. It represents a closing of the loop on a high-priority launch issue and solidifies the game’s foundational stability for its global audience.

No Rest for the Wicked Together Update Hotfix 2 - Patch Notes
No Rest for the Wicked Together Update Hotfix 2 - Patch Notes 5

Balancing the Wicked World: Gameplay and Cosmetic Adjustments

Hotfix 2 moves beyond pure bug fixes to implement meaningful gameplay tuning. The decision to nerf runes from Ilaria is a direct response to player data and community feedback, targeting a specific element that was undermining intended combat balance by dealing “significantly too high” damage. This proactive adjustment ensures that challenge and build diversity remain intact. On the more creative side, the housing items limit has been quadrupled from 64 to 256. This dramatic increase directly empowers player expression, allowing for vastly more detailed and personalized homesteads, which is a core pillar of the game’s endgame and social appeal within a shared Realm.

A Deep Dive into Polish: Fixing Friction Points

The bulk of the patch notes reveals a meticulous focus on polishing the multiplayer and general user experience. Many fixes target specific, disruptive edge cases that could break immersion or flow:

  • Realm Integrity: Fixing the ability to share a private realm while “conflicted” removes a potential social hurdle for co-op groups.
  • Progression Blockers: Resolving issues like being locked out of the Boon menu due to a teammate’s actions or getting stuck in the inventory ensures that player advancement is never unfairly halted.
  • Visual & Audio Glitches: Corrections for T-posing NPCs, disappearing UI elements, repeating sound effects, and audio loss during cinematics all work to preserve the game’s dense, atmospheric presentation.
  • Quality of Life: Tweaks like preventing loot from spawning in inaccessible spots, clarifying item descriptions, and optimizing vendor building colliders for better performance collectively create a smoother, more intuitive player journey.
No Rest for the Wicked Together Update Hotfix 2 - Patch Notes
No Rest for the Wicked Together Update Hotfix 2 - Patch Notes 6

Acknowledging Input: Keyboard & Mouse on the Radar

An important element of the announcement is the explicit mention that the team has “heard a lot of feedback from players on keyboard and mouse and are currently working on fixes.” This direct acknowledgment serves two key purposes. First, it validates the concerns of a significant portion of the player base. Second, it manages expectations by signaling that these fixes are in the pipeline but required more time than the urgent stability issues addressed in Hotfix 2. It’s a clear communication that this feedback loop is active and that further refinements to core controls are imminent.

The Trajectory of Trust: Building Through Consistent Action

The release of Hotfix 2, so soon after the first, cements a rapid and reliable update cadence. For the community, this consistent action builds substantial trust. It demonstrates that the studio is not only monitoring forums and crash reports but is capable of deploying comprehensive solutions that address both broad technical issues and nuanced gameplay interactions. This ongoing dedication to polishing the “Together” experience in real-time assures players that their investment in the world of Isola Sacra is supported by a development team equally invested in its optimal state. The promise of Early Access—to shape the game with the community—is being vigorously upheld.

No Rest for the Wicked Together Update Hotfix 2 - Patch Notes
No Rest for the Wicked Together Update Hotfix 2 - Patch Notes 7

No Rest for the Wicked Together Update Hotfix 2 – Patch Notes

🛠️ Early Access Patch Notes – Together Hotfix 2

Hey folks,

We’ve got another batch of fixes headed your way with Hotfix 2! This includes a fix for the crash on boot certain players have experienced that we had given the temp fix for, a case where you can’t share a realm, and much more!

We’ve also heard a lot of feedback from players on keyboard and mouse and are currently working on fixes for the issues being experienced. Stay tuned for more on that!

🛠️ Balance:

  • Nerfed runes from Ilaria because their damage was significantly too high
  • Raised housing items limit from 64 to 256 to allow players to place more items

🛠️ Localization:

  • Fixed and updated localization for certain unlocalized strings in many languages

🛠️ Bug Fixes:

  • Fixed crash due to unsupported culture info (calendar set to non-Gregorian Calendars)
  • Fixed not being able to share a private realm while it is conflicted
  • Fixed player being unable to access Boon menu if they were selecting a boon when another player advances chambers
  • Fixed getting semi-stuck in inventory when using the last Sublime Ember
  • Fixed certain cases where npcs, enemies and bosses may appear t-posing
  • Fixed interactive house items not showing interaction hint
  • Fixed clock & region disappearing sometimes, e.g. coming back from compendium replay
  • Fixed player losing audio if desynced during a cinematic
  • Fixed loot spawning in spots where you can’t pick them up
  • Fixed case where causing rapid damage numbers could kick you back to main menu
  • Fixed Full Focus SFX repeating constantly while attacking with Drain Focus in Combat enchantment
  • Fixed shiny appears behind player when using alchemy tables in house
  • Fixed Toggle run making you always use run attacks, even when standing still
  • Fixed vendor icons getting swapped after tabbing in/out of map screen if map was on high zoom levels
  • Fixed certain clipping zones that cut in too much
  • Replaced mesh colliders for level 2 and 3 vendor buildings to improve performance
  • Improved clarity of the Sublime Ember description slightly
  • And other smaller changes
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