The recent “War Sails” DLC for Mount & Blade II: Bannerlord has brought renewed focus to the game’s faction balance, and one faction stands out as consistently struggling: the Nords. Based on extensive campaign simulations, community feedback, and detailed battle tests, a clear pattern emerges. The Nords face a compounded set of challenges that hinder their viability, from a precarious strategic position on the campaign map to critical disadvantages in AI vs. AI auto-resolve calculations and challenging unit matchups against their neighbors. This analysis delves into the empirical evidence of these weaknesses, arguing that while Nord infantry can be formidable in player hands, the faction requires significant campaign-level adjustments from TaleWorlds to compete effectively in the dynamic world of Calradia. Whether you’re a loyal Nord jarl or a strategist observing faction balance, understanding these issues is key to the future of the game.
Blade II: Bannerlord“>Blade II: Bannerlord War Sails Guide: How to Win Ship Battles Easily”>Bannerlord War Sails ? A Plea to Taleworlds!”/>The Core Campaign Map Dilemma: Geography is Destiny
The most immediate and glaring issue for the Nords in the War Sails era is their untenable geographical situation. Their campaign starts with a critical vulnerability: the western island holding the city of Halvik and its accompanying castle. As simulation after simulation shows, this territory is practically a gift to the Vlandians at the campaign’s onset.
The problem is threefold:
- Proximity to Vlandia: Vlandian core territories, with multiple cities and ports, are far closer to Halvik than any meaningful Nord reinforcement. The Nords’ power base is concentrated in the eastern territories, requiring a long sea march to respond to any western threat.
- The AI’s Strategic Priority: The Vlandian AI consistently and correctly identifies this island as a low-hanging fruit. It can muster forces from nearby holdings and besiege Halvik long before a credible Nord defense can be organized.
- The Snowball Effect: Losing Halvik in the first few in-game months is not just the loss of a city; it represents a catastrophic strategic defeat. It removes the Nords’ only foothold in the west, cripples their early-game economy and recruitment, and often leaves them fighting a costly two-front war from the very beginning—against Vlandia in the west and the Khuzaits or Sturgia in the east.
This geographic flaw isn’t merely an inconvenience; it fundamentally undermines the faction’s intended fantasy of being feared coastal raiders and invaders. Instead of launching drakkars from a secure western base, they are perpetually on the back foot, trying to reclaim what is historically theirs.
The Auto-Resolve (Simulation) Disadvantage: A Silent Killer
Even if the Nords hold their territory, they face a silent, systemic disadvantage that dictates the outcome of most battles the player doesn’t personally fight: the auto-resolve calculation.
The game’s AI uses a formula to determine the outcome of AI-vs-AI battles, and this formula heavily favors certain unit types—primarily cavalry and horse archers. The Nords possess neither in any meaningful elite capacity. This means that in the vast majority of skirmishes and lord-vs-lord battles across Calradia:
- Nord armies are consistently rated as weaker in auto-resolve, leading to more losses.
- Their lords are captured more frequently, creating a cycle of weakened parties respawning with weak troops.
- Their territorial gains are harder to hold, as even defending armies suffer disproportionate simulated losses.
This creates a pervasive background “entropy” where the Nords are slowly worn down on a strategic level, regardless of the player’s local victories. It negates one of their supposed strengths—sturdy infantry—because the simulation does not adequately value defensive holding power versus offensive mobility.

The Battlefield Reality: Matchup Woes in the War Sails Meta
While campaign map woes are severe, the Nords also face significant challenges in direct unit-to-unit comparisons, exacerbated by changes introduced in the War Sails era. The “accuracy buff” to ranged units in Bannerlord’s underlying 1.3 patch has made the Nord’s lack of mobility and ranged counter-punch a critical vulnerability.
Key Problematic Matchups:
- Against Vlandia & Empire (Heavy Cavalry): While Huscarls can form a shield wall to brace a charge, they lack the anti-cavalry “bite” of dedicated spear infantry from other factions. A disciplined Vlandian knight charge remains devastating, and the Nords have no native high-tier cavalry to counter-charge or chase down fleeing horsemen. Their battlefield control is minimal.
- Against the Khuzaits (Horse Archers): This is the most infamous and frustrating matchup. With no native cavalry and limited skirmishing capability, a Nord army on the open steppe (which comprises much of their eastern territory) is a sitting duck. They are forced to slowly advance in a shield wall while being whittled down by a circling “carousel” of horse archers. Throwing axes are a poor counter to the volume and accuracy of mounted archery, leading to demoralizing defeats without ever closing to melee.
- Against the Battanians (Elite Archers & Ambushers): The accuracy buff hit the Nords hard here. Battanian Fian Champions, even post-nerf, can unleash a murderous hail of arrows that decimates advancing Nordic infantry before contact. The Nords’ heavier armor is less of a advantage than it should be, and they lack the athleticism or skirmishing troops to effectively close the gap in wooded terrain that should favor them.
The “Elite” Infantry Question: The analysis correctly points out a perception issue. Nord Huscarls are excellent defensive infantry, but they are not the overwhelming, hyper-lethal “elite” infantry of legend. In tests, units like the Battanian Veteran Falxman (a tier 5 shock troop) can consistently challenge and even defeat tier 6 Nord infantry. This suggests the Nords lack a true, undisputed top-tier damage-dealer unit to anchor their line and justify their cavalry-less composition. Their infantry is very good, but in a meta defined by powerful ranged options and cavalry dominance, “very good” defensively is often not enough.
Proposed Solutions: How TaleWorlds Could Fortify the Nords
Based on these consistent failures, both in simulation and community experience, several targeted solutions could bring the Nords in line with other factions without overhauling their core identity.
- Campaign Map Adjustments (Highest Priority):
- Move Halvik’s Island Closer: The simplest fix. Geographically tethering the island closer to the Nord mainland would make it defensible and turn it into a viable raiding base rather than an instant liability.
- Grant a “Mega-City”: Compensate for having the fewest starting cities by giving them one exceptionally powerful economic and military hub. A northern city with 5-6 bound villages, high base prosperity, and a built-in garrison boost would provide the economic engine and defensive bastion needed to sustain prolonged wars on multiple fronts.

- Unit Roster Tweaks:
- Introduce a True Elite Damage Unit: Add a tier 6 offensive infantry unit (e.g., a “Nordic Berserker” or “Jomsviking”) with very high damage output, perhaps wielding a two-handed axe, to serve as their decisive melee shock troop.
- Enhance Skirmishing: Improve the accuracy, damage, or ammunition count of their throwing axes, or introduce a mid-tier skirmisher unit with javelins to give them a better ranged punch before melee engagement.
- Mercenary Cavalry Solution: Introduce a new, unique Nord-aligned mercenary clan that spawns in their territory. This clan would specialize in mounted axe-throwers or light cavalry, providing a lore-friendly way for Nord armies to hire the mobile support they desperately need without breaking faction purity.
- AI & Simulation Adjustments:
- Bias Auto-Resolve for Nord Defensive Infantry: Tweak the calculation to give more value to high-tier infantry with high armor and shield skills when defending or in rough terrain, reflecting their actual tactical strength in player-led battles.
- Improve Nord AI Naval Aggression: Code the Nord AI to prioritize and coordinate sea-borne invasions more effectively, leveraging the new War Sails mechanics to raid coasts and apply pressure, living up to their Viking inspiration.
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The Player’s Path: Embracing the Underdog or Forging Your Own Strength
For players undeterred by the analysis and ready to take up the axe and roundshield, the Nord campaign offers two distinct paths: embracing the brutal underdog challenge or using community tools to rebalance the experience.
Path 1: The Ultimate Underdog Challenge
Ironically, the Nord’s weaknesses can be reframed as a unique strength for a certain type of player. If you desire a campaign where your personal leadership is the only factor preventing your kingdom’s collapse, the Nords deliver. This path is for the player who wants to:
- Be the heroic jarl who must personally defend Halvik in a desperate early-game siege.
- Master the art of infantry tactics on the battlefield, using terrain and shield walls to negate cavalry advantages.
- Act as the relentless “black axe” on the field, turning the tide of battles that the AI would lose.
- Experience the narrative of leading a struggling faction from the brink of annihilation to unlikely dominance through sheer force of will and tactical genius. The victory, if achieved, is immensely satisfying.
Path 2: Curating the Experience with Mods
For those who believe the Nords should be the fearsome force their lore suggests, the modding community provides essential tools. The most effective solution, as highlighted in the source material, is Lord Retinue Mods (like “Lord Retinue Uptier”).
- How it Works: These mods allow you to customize the tier and number of troops that AI lords spawn with when they re-enter the world after being captured. You can set Nord lords to start with parties containing a core of high-tier Berserkers and Huscarls.
- The Outcome: This directly counteracts their auto-resolve and snowballing issues. Nord lords become more resilient, their armies more formidable in AI calculations, and their territorial pushes more sustained. It’s an “artificial” boost, but it effectively corrects the campaign-level imbalance until official changes are made.
- Strategic Customization: These mods often allow per-faction settings, meaning you can strengthen the Nords to your desired level while leaving other factions untouched or even boosting rivals for a greater challenge. Want to face a truly apocalyptic Nord invasion while playing as Vlandia? Now you can.

Plea to TaleWorlds
The evidence is comprehensive. The Nords in the War Sails era suffer from a trifecta of critical flaws: an indefensible starting geography, a systemic auto-resolve disadvantage, and unit matchups that have grown harsher with game updates. Their fantasy of being unstoppable, sea-borne warriors is currently undermined by a reality where they are often the first faction to be pushed onto the back foot.
This is not a call to make them overpowered, but to make them competitively coherent. The proposed solutions—geographic adjustment, a campaign economic boost, and minor but crucial unit roster additions—are targeted. They aim to preserve the Nord’s unique infantry-focused identity while giving them the tools to execute it on both the campaign map and the battlefield.
The War Sails DLC expanded the naval dimension of Calradia beautifully. It is only fitting that the faction most culturally tied to the sea is empowered to use it effectively. We, the community, have provided the data and the testimony. We hope TaleWorlds listens, so that the next time the longboats are sighted off a Vlandian coast, they inspire not pity, but dread.
What has your experience been with the Nords post-War Sails? Do you relish the underdog struggle, or have you resorted to mods to balance the game? Share your campaign stories and thoughts in the comments below. For more deep dives into Bannerlord strategy, faction balance, and mod highlights, subscribe to our newsletter and never miss an analysis.

