Dawnwalker Uses AI in Development, But Not in the Final Game

By Gaming Central - Gaming Editorial Team

The integration of artificial intelligence into various creative fields has sparked intense debate, especially within the video game industry. For many developers, AI offers powerful tools for streamlining production, but concerns about artistic integrity, job displacement, and ethical use loom large. The upcoming RPG The Blood of Dawnwalker, directed by Konrad Tomaszkiewicz, has provided a noteworthy case study in this ongoing conversation. The development team at Rebel Wolves has confirmed a pragmatic and temporary use of generative AI during early production phases, specifically for generating placeholder voice lines to identify and solve narrative and pacing issues before committing to expensive voice actor recordings. Crucially, the studio has emphasized that no AI-generated content will appear in the final shipped version of the game. This distinction between AI as a development tool and AI as a final product component is a critical one, offering a potential blueprint for ethical and efficient use of the technology without compromising the human artistry that defines great games.

The Announcement and Its Context

The revelation came during an interview with The Game Business, where Konrad Tomaszkiewicz detailed the development process for The Blood of Dawnwalker. Tomaszkiewicz, best known for his leadership on The Witcher 3: Wild Hunt, left CD Projekt Red to pursue ambitious projects like this dark fantasy RPG. Since its 2025 reveal, the game has generated significant anticipation due to its unique protagonist structure, supernatural combat elements, and the pedigree of its director. Tomaszkiewicz’s comments clarified a point of growing concern for fans and industry observers: the role of AI in the creation of premium AAA titles.

He stated unequivocally, “You know we aren’t really using AI. We used AI in the early development process to generate the voices to find out all the problems we have before we record with the actors.” This statement frames the technology’s role as a preparatory and diagnostic tool, not a replacement for human performance. The context is vital. In a complex narrative RPG with extensive dialogue, issues with pacing, emotional delivery, or script flow often only become apparent once the lines are spoken aloud. Discovering these problems after professional actors have been hired and paid to record final lines is a costly and time-consuming setback.

The Pragmatic Use of AI as a Placeholder Tool

Identifying Problems Early in the Pipeline

The core of Rebel Wolves’ strategy was to use AI-generated voice lines to simulate a full dialogue experience during the prototyping and iteration stages. By feeding the game’s script into a generative AI voice tool, the development team could create a rough, functional audio layer for the entire game. This allowed designers, writers, and directors to play through sections of the game with dialogue in place, listening for inconsistencies, awkward phrasing, or moments where the narrative impact didn’t match the intended design.

This process enables a form of iterative debugging for narrative and audio design. Problems can be identified, the script can be refined, and scenes can be adjusted repeatedly—all before a single human voice actor steps into a studio. This is analogous to a filmmaker using temporary music or rough visual effects to edit a scene before final, expensive compositing or scoring begins. The tool saves the most expensive resources—human talent and studio time—for the final polish, rather than the initial experimentation.

Saving Costs and Protecting Creative Resources

Tomaszkiewicz explicitly highlighted the financial rationale: “By utilising the technology, Konrad Tomaszkiewicz was able to iterate on the RPG several times before starting the costly process of recording lines, helping them save a lot of money by fixing issues early on.” In the AAA development landscape, where budgets can reach hundreds of millions of dollars, efficient allocation of funds is critical. Voice recording involves not only actor fees but also studio rental, sound engineer salaries, direction time, and potentially travel and accommodation for talent.

By using AI as a cost-effective placeholder, Rebel Wolves ensures that when they finally contract professional actors, the script and scenes are already polished. This maximizes the value of the actors’ work. They are performing a finalized, well-tested script, allowing them to focus on delivering the best possible performance rather than recording lines that might later be cut or drastically altered. This approach protects creative resources by ensuring human talent is applied to the most refined version of the creative work.

Ethical Considerations and Industry Impact

A Model for Ethical AI Integration

The approach taken by Rebel Wolves presents a compelling model for what many consider ethical AI use in creative industries. The ethical concerns around generative AI often center on two points: the displacement of human artists and the potential for the final product to feel impersonal or “soulless.” Tomaszkiewicz’s method addresses both.

First, it does not displace voice actors. Instead, it makes their eventual work more efficient and impactful. The AI is used in a pre-production phase that traditionally might have involved silent testing or internal read-alouds by developers. It augments the preparation for human talent, not replaces it. Second, it guarantees that the final artistic product—the game players experience—is purely a human creation. The emotional weight, nuance, and talent of professional voice actors will carry the narrative. This commitment maintains the artistic integrity that fans expect from a story-driven RPG like The Blood of Dawnwalker.

The Broader Industry Conversation

This case contributes directly to the ongoing industry debate about AI. Some studios have explored using AI for final asset creation, such as generating textures or even drafting code, which has raised concerns about quality and job security. Other developers have rejected AI entirely, citing artistic and ethical principles. Rebel Wolves’ stance offers a middle path: using AI as a non-creative, logistical tool to enhance efficiency without touching the final art.

For the wider industry, this demonstrates a viable application. Early-stage AI voice generation can be used for:

  • Testing dialogue timing and pacing.
  • Identifying script errors or awkward phrasing.
  • Providing a crude audio reference for animators and scene directors.
  • Saving substantial budget for the actual recording phase.

This application doesn’t require the AI to be “creative”; it merely requires it to be functional enough to simulate a spoken script for internal testing purposes.

Technical Implementation and Limitations

Current Capabilities of Generative AI Voice Tools

The generative AI tools used for this purpose are likely based on large language models and voice synthesis technologies. They can take text input and produce spoken audio in various tones and cadences. However, as Tomaszkiewicz’s comments imply, these tools are not yet—and may never be—sufficient for final product quality. Current AI voices often lack the subtle emotional range, intentional pacing, and unique character inflection that a skilled actor provides.

For a placeholder, these limitations are acceptable. The goal is not to produce a believable performance but to produce a functional audio track that allows developers to test gameplay. The AI voice might be monotone or oddly cadenced, but if it allows a tester to hear that a line of dialogue is too long for a cutscene, or that a joke falls flat because of delivery timing, it has served its purpose perfectly.

The Path from Placeholder to Final Product

The process at Rebel Wolves would have involved a clear transition phase. Once the AI-assisted iteration was complete and the script locked, the studio would proceed to traditional casting and recording. Voice actors would be hired, directed by Tomaszkiewicz and his team, and their performances would be integrated into the game engine, replacing all AI placeholder files. This ensures a clean, human-only final build.

The technical workflow likely included:

  1. Finalizing a draft script.
  2. Generating AI voice lines for the entire script.
  3. Integrating these lines into development builds for testing.
  4. Iterating on the script based on testing feedback.
  5. Locking the final script after multiple iterations.
  6. Discarding all AI voice files and recording with human actors.
  7. Implementing the final human performances.

This workflow clearly segregates the AI tooling phase from the human artistry phase.

Player Perception and Market Expectations

Transparency as a Key Factor

Rebel Wolves’ decision to publicly disclose this use of AI is significant. Transparency builds trust with a player base increasingly wary of AI’s role in media. By clearly explaining that AI was used only as a temporary tool and that the final game features 100% human voice work, the studio preempts potential backlash or misinformation. This openness aligns with Tomaszkiewicz’s reputation for high-quality, artist-driven games and helps maintain the game’s prestige as a premium narrative experience.

In the current market, players are often skeptical of AI-generated content, associating it with lower quality or ethical compromise. A statement like Tomaszkiewicz’s reassures fans that The Blood of Dawnwalker will deliver the human-crafted depth they expect from his previous work. This is a savvy communication strategy that protects the game’s brand identity.

Setting a Precedent for Future Projects

As more studios grapple with AI integration, Rebel Wolves’ model may become a referenced precedent. It provides a concrete example of how to leverage AI’s efficiency gains without crossing the line into artistic replacement. Other developers working on narrative-heavy games—from RPGs to adventure titles—could adopt similar placeholder testing methodologies.

This could lead to a broader industry standard where AI is accepted as a pre-production and prototyping tool, while its use in final content remains limited or non-existent. Such a standard would help preserve creative jobs while still allowing technology to improve development efficiency and cost management.

The Future of AI in Game Development

Beyond Voice: Other Potential Tool Applications

The principle demonstrated by Rebel Wolves—AI as a placeholder or prototyping aid—could extend to other development areas. For instance, AI could generate temporary background textures to test lighting engines, create simple placeholder models for animation rigging tests, or even produce basic algorithmic music for tempo testing during scene development. In each case, the AI output would be discarded before final artistic assets are created by human designers, composers, and artists.

This expands the utility of AI while keeping its role firmly in the technical support category, not the creative authorship category. It becomes a time-saving machine for iterative testing, not a generator of final art.

The Line Between Tool and Creator

The key lesson from The Blood of Dawnwalker’s approach is the importance of maintaining a strict boundary. When AI contributes to the final product a player purchases, it becomes a co-creator. When AI is used only in internal, discarded prototyping phases, it remains a tool—like a word processor or a spreadsheet. This distinction is crucial for ethical guidelines, developer self-regulation, and consumer confidence.

As AI technology advances, the pressure to use it for final content may increase due to cost savings. Studios like Rebel Wolves, by publicly committing to a human-final product, help establish an ethical norm that prioritizes artistry over automation in the consumer-facing experience.

The development of The Blood of Dawnwalker illustrates a thoughtful and pragmatic integration of generative AI into a high-stakes creative project. By employing the technology solely as a cost-effective placeholder for voice lines during early iteration, Rebel Wolves has harnessed AI’s efficiency without allowing it to encroach on the human artistry that defines their final product. This approach not only saves significant development resources but also reinforces the value of professional voice actors, ensuring their talents are applied to a polished and perfected script. For fans of narrative-rich RPGs and for the industry at large, this model offers a promising path forward—one where AI serves as a sophisticated tool in the workshop, not a replacement for the craftsman. As Tomaszkiewicz confirmed, the game is already playable on PS5, and when it releases, players will experience a world voiced entirely by human performance, a testament to a development process that used technology wisely without letting it dictate the art.

Share This Article
Gaming Editorial Team
The Overcentral editorial team is comprised of seasoned specialists and analysts with years of experience in the gaming industry. Our mission is to deliver content grounded in rigorous testing, technical hardware reviews, and in-depth coverage of global trends, ensuring editorial integrity and professional insights for the gaming community.