The Game Kitchen has deployed a substantial new patch for Blasphemous 2 across all platforms except the Nintendo Switch, bringing a comprehensive set of fixes targeting issues introduced with the The Third Sin expansion. Console players will identify this download as Blasphemous 2 update 1.010/1.05, and while the download size remains modest on all platforms, the breadth of corrections addresses everything from progression-blocking bugs and boss AI disruptions to achievement inconsistencies and visual glitches. This update represents the developer’s continued commitment to refining the expansion experience following its release and responding to community-reported issues with targeted, practical solutions.
Released as a free expansion for Blasphemous 2, The Third Sin introduced new content, areas, and challenges that expanded the game’s already dense Metroidvania structure. However, as with any significant content drop, players encountered a range of technical and design-related problems — some minor, others capable of halting progress entirely. The July 3 patch directly addresses the most critical of these, making an Ascended playthrough viable again and restoring full map completion potential for dedicated completionists.
What Does Blasphemous 2 Update 1.010/1.05 Fix?
The patch notes, published by The Game Kitchen, list over three dozen individual fixes. These corrections span several categories: progression and map completion, boss encounters and AI behavior, achievement and reward tracking, technical and graphical glitches, and exploits that affected game balance. Below is a detailed breakdown of the most impactful changes.
Crucial Progression and Map Completion Fixes
Several fixes in this update directly address issues that could prevent players from achieving full map completion or advancing properly through an Ascended playthrough. Among the most notable:
- Marks of Martyrdom not awarded when defeating Benedicta of the Endless Orison on an Ascended playthrough — This bug effectively denied players a key reward tied to a major boss encounter, potentially locking them out of upgrades or progression milestones. The patch restores proper reward distribution.
- Map percentage completion stuck and not increasing — A frustrating issue for completionists, this bug caused the map completion counter to freeze regardless of how much of the world the player explored. The fix ensures that exploration progress is accurately tracked.
- The Cursed Letter quest cannot be progressed on an Ascended playthrough without selecting Ultimate Torment, preventing 100% map completion — This was a particularly pernicious bug that forced players into a specific difficulty modifier just to advance a quest line, effectively punishing those who wanted a standard Ascended experience. The fix removes that requirement.
- Embrujo statue interaction blocked on an Ascended playthrough — The Embrujo statue, an important interactable object, was simply non-functional for players on an Ascended run, cutting off content and rewards. This has been corrected.
Boss Encounter and AI Behavior Corrections
A significant number of fixes target boss fights, particularly those involving Benedicta of the Endless Orison and Svsona, Fermosa Fembra. These corrections address both unintended exploits and AI malfunctions that could trivialize or break encounters.
- Casting Aubade to the Sleepless Iron before the Benedicta fight causes Benedicta to not move — This bug allowed players to effectively disable the boss’s AI before the encounter properly began, turning a challenging fight into a stationary target. The fix prevents prayer usage from locking boss behavior.
- Player could damage Benedicta with Jabera to the Poison of Jealousy or Aubade to the Sleepless Iron before the fight starts — Pre-fight damage exploits undermined the intended encounter design. The patch closes these windows.
- Multiple bosses could be hit with Aubade to the Sleepless Iron before their fights properly started — This broader exploit applied to several boss encounters, not just Benedicta. The fix applies across the board.
- Platform issues in the Svsona, Fermosa Fembra boss arena — Specific arena geometry problems that could affect movement and positioning during this fight have been addressed.
- Graphical issue when dying to Svsona, Fermosa Fembra — A visual glitch that could occur upon death in this encounter has been resolved.
Achievement and Reward Tracking Resolutions
Several fixes address achievements and in-game rewards that were either failing to trigger or triggering incorrectly, which is especially important for players invested in completion milestones.
- Achievements not granted if the player beat a boss and died at the same time — This timing conflict caused the game to register the kill but deny the achievement, requiring the player to defeat the boss again. The patch corrects this logic.
- At the Mercy of the Grievous Miracle achievement description fix — A descriptive error in one of the game’s achievements has been corrected.
- A Heart of Gold and Blood and Gold achievements unlocking incorrectly — Two achievements were triggering under the wrong conditions, undermining their intended challenge requirements. The patch ensures they unlock only under proper conditions.
- Lumps of Gold could not be handed in if the player handed in most and then restarted before the final hand-in — A progression block tied to a specific item hand-in sequence has been fixed.
- Unable to acquire Marks of Martyrdom and upgrade the Altarpiece of Favours after deactivating Endless Thirst in an Ascended playthrough — Another Ascended-mode progression block that prevented reward acquisition has been resolved.
Technical, Visual, and Exploit Fixes
The patch also addresses a range of technical issues, visual glitches, and exploits that affected gameplay stability and fairness.
- Superman jump, faster than the speed of a typhoon — A movement exploit that allowed abnormally fast traversal has been patched. This is described with characteristic flair in the patch notes.
- Mirabras of the Return to Port causing a softlock when used in fog — A softlock scenario that could trap players in foggy areas has been fixed.
- Mirabras of the Return to Port not taking players to the right spot — Teleportation destination errors have been corrected.
- White screen when teleporting to specific Prie Dieu’s — A visual display issue during fast travel has been resolved.
- Chain fragment visual staying on screen — A persistent visual artifact in certain rooms has been cleaned up.
- Invincibility when swapping weapons while being hit and transitioning rooms — An invincibility exploit tied to weapon swapping during room transitions has been closed.
- Inner Voice causing Wail of the Flame to fill slower than intended — A resonance interaction that negatively affected prayer charge rate has been corrected.
- Player skin reverting to default during certain animations — A cosmetic bug that reset player appearance during specific animation states has been fixed.
- Requiem Aeternam message staying on screen — A UI issue that caused a persistent on-screen message has been corrected.
- HUD disappearing after defeating Eviterno, Last Desecrator in the Boss Gallery — A UI disappearance bug in the Boss Gallery mode has been resolved.
- Inconsistency with Endless Flame ability depending on frame rate — A framerate-dependent behavior inconsistency in the Endless Flame ability has been stabilized.
- Opening line in Spanish regardless of language setting — A localization bug that forced the game’s opening line into Spanish for all language settings has been fixed.
- Controller disconnection during loading screens locking the game — A hardware input issue that could freeze the game has been addressed.
- Game continuing when minimised or constrained — A background process issue that kept the game running when it should have paused has been corrected.
- Enemies falling under the floor and not respawning — A geometry issue that caused enemies to fall through the world and fail to respawn has been fixed.
- Player briefly visible before opening cutscene after starting an Ascended playthrough — A minor spoiler issue that briefly showed the player model before the opening cutscene has been corrected.
- Venomous Woman lacking poison explosion animation when defeated — A missing visual effect for a specific enemy’s death animation has been added.
- Players could see a hidden area when holding down in a certain location — A camera or collision issue that revealed hidden geometry has been fixed.
- Specific battle arena where enemies wouldn’t attack the player — An AI inactivity bug in a particular arena has been corrected.
- Invincibility exploit caused by The Grief — A balance exploit tied to The Grief item or ability has been patched.
- Player could exploit familiars to attack enemies without them moving — A companion AI exploit that allowed safe, uninteractive combat has been closed.
Why This Patch Matters for Blasphemous 2 Players
The July 3 update is significant not merely for the volume of fixes but for the nature of what it addresses. A substantial portion of the corrections target Ascended playthrough issues — the game’s New Game Plus mode that introduces additional modifiers and increased difficulty. For players who invested significant time into these runs, the bugs around Marks of Martyrdom, Embrujo statue interactions, and The Cursed Letter progression effectively created hard locks that made full completion impossible. This patch restores the integrity of that game mode.
Additionally, the concentration of fixes around boss fights — particularly Benedicta of the Endless Orison — signals that The Game Kitchen is attentive to encounter design integrity. Allowing players to trivialize major boss encounters through pre-fight prayer usage or AI-disabling exploits undermines the carefully crafted challenge that defines the Blasphemous experience. By closing these exploits and fixing AI behavior, the developers preserve the intended difficulty curve.
The achievement-related fixes also address a pain point for completionists. Incorrect achievement triggers and missed unlocks can be deeply frustrating for players pursuing platinum trophies or 100% achievement completion. The patch ensures that these tracking systems work as designed, respecting player effort and investment.
What Is the Ascended Playthrough in Blasphemous 2?
The Ascended playthrough is the game’s New Game Plus mode, unlocked after completing the main story. It allows players to restart the game with their accumulated upgrades, weapons, and prayers while facing tougher enemies and optional modifiers called Ultimate Torments. These modifiers increase difficulty but also enable access to additional rewards and content. The Third Sin expansion introduced new elements to this mode, which is why several bugs specifically affected Ascended runs. This patch ensures that the mode functions as intended, allowing players to experience its full content without arbitrary roadblocks.
How This Update Affects the Third Sin Expansion
The Third Sin expansion was released in June 2024 as a free content update for Blasphemous 2, adding new areas, bosses, prayers, and quality-of-life features. It represented The Game Kitchen’s first major post-launch content for the sequel and was well-received for its scope and ambition. However, the expansion’s complexity introduced a range of edge cases and bugs that only emerged through extensive play. This patch functions as a stabilization release, smoothing over the rough edges that players discovered in the weeks following the expansion’s launch.
The breadth of fixes — from the specific (a chain fragment visual artifact) to the systemic (map completion tracking) — suggests that The Game Kitchen has been actively monitoring player feedback and telemetry. The patch reads less like a routine maintenance update and more like a comprehensive quality-of-life pass informed by real-world player data. For a free expansion, this level of post-launch support demonstrates a commendable commitment to the community.
What to Expect From Future Blasphemous 2 Updates
The Game Kitchen has not announced a specific timeline for additional patches, but the July 3 update leaves the game in a significantly more stable state. Players who encountered progression blocks in Ascended mode can now resume their runs with confidence. Completionists can pursue 100% map completion without fear of the counter freezing. Boss encounters now behave as designed, and exploits that allowed unintended advantages have been closed.
For players who have not yet experienced The Third Sin expansion, this patch represents an excellent entry point. The major bugs that could diminish the experience have been addressed, and the game’s systems are functioning as intended. The patch is available now on PlayStation, Xbox, and PC platforms, with Nintendo Switch players still awaiting confirmation of a corresponding update.
As the development team continues to support Blasphemous 2 and its expansion content, players can expect further refinements as new issues surface. The Game Kitchen has established a pattern of attentive, responsive patching, and this July 3 update reinforces that reputation. For now, the faithful can return to Cvstodia with the confidence that their pilgrimage will not be interrupted by preventable bugs.