The default graphics mode is the right call this time, and that’s not something you can say about most PS5 releases. Insomniac ships Marvel’s Wolverine in Performance on base hardware and Performance Pro on the Pro, each holding 60fps while keeping ray-traced reflections active. Every alternative setting is a trade you have to justify, not a default you have to fix.
That doesn’t make the rest of the menu worthless. VRR, the 120Hz output, and the Fidelity paths each do something specific, and the choice between them is determined by your display’s capabilities and your tolerance for frame pacing artifacts. Here is what each mode actually does, what the numbers mean, and where the common advice stops being correct.
The default graphics mode is the right call this time, and that's not something you can say about most PS5 releases.
What Insomniac Actually Shipped
Wolverine presents four render modes across the two console tiers. On a base PS5 you get Performance and Fidelity. On the Pro, those become Performance Pro and Fidelity Pro, with an advanced ray tracing toggle that appears in the Visuals menu.
Performance and Performance Pro run at 60fps while keeping ray-traced reflections. That is the notable decision here — most titles strip RT from their 60fps modes entirely. Wolverine keeps it, which narrows the gap between the performance and fidelity paths considerably.
Fidelity drops to 30fps on a standard 60Hz display. On a Pro, Fidelity Pro adds the advanced ray tracing switch, which enables ray-traced ambient occlusion and higher-resolution reflections. On base hardware, that toggle does not exist.
The frame rate is not the only difference. PSSR upscaling on the Pro evens out image quality across the modes, which flattens the sharpness gap you would normally see between Performance and Fidelity. On a base PS5, Fidelity is noticeably sharper than Performance because the base console lacks that upscaler. That is the one scenario where the 30fps mode has a genuine visual argument.
The Frame Interval Math Behind the Modes
Frame rate tells you how many frames per second a game renders. Frame interval tells you how long each frame occupies the display, and that is the number that determines perceived smoothness.
At 60fps, the interval is 16.67ms. At 30fps, it is 33.3ms. A 40fps presentation sits exactly in between at 25ms. When a game runs at a fixed 60 or 30, every frame is displayed for the same duration, which produces even cadence. The moment the frame interval varies, you get judder — the stutter that reads as “not smooth” even when the average frame rate looks acceptable.
This is why the Fidelity modes feel worse than their frame rate suggests. A 30fps lock at a 33.3ms interval is at least consistent. But the moment a scene overloads the renderer and that 33.3ms interval stretches to 40ms or 50ms, the pacing breaks and the combat reads as unstable. Wolverine’s camera work, which swings tightly around Logan during combat, amplifies every interval spike.
VRR does not raise the frame rate. It eliminates the mismatch between the render interval and the display refresh. That is the entire function.
VRR: Smoothed vs Uncapped
The PS5 gives you two VRR presets, and Wolverine exposes both.
Smoothed holds the output at a fixed cadence and lets VRR absorb dips. In practice, this keeps Performance mode locked to 60fps while the panel absorbs any interval variance under load. It is the conservative option, and it is the one that felt more consistent during extended play.
Uncapped removes the ceiling, letting the game render as fast as it can. On a display that supports it, Performance Pro can run well above 60. The upside is a higher maximum frame rate. The downside is that the frame interval now floats instead of holding, which means the panel’s VRR window is doing all of the correction work. If your display’s VRR floor is 48Hz, that floating range behaves unevenly at the low end.
The decision between the two presets depends on which artifact you notice more. Smoothed eliminates pacing variance at the cost of a 60fps ceiling. Uncapped removes the ceiling at the cost of interval consistency. For a combat game where frame pacing errors translate directly into mistimed parries, Smoothed is the safer recommendation.
The 40fps Fidelity Path and LFC
Here is the detail almost every settings guide gets wrong. With the 120Hz output set to Auto and VRR on Smoothed, the Fidelity modes on Wolverine stop running at 30fps. They run at 40.
That 40fps output is only possible because of how the console frames it. With a 120Hz output active, a 40fps render presents as every third refresh holding the same frame — 120 divided by 40 equals exactly 3. This produces a perfectly even cadence with zero judder, which is why the 40fps Fidelity path looks dramatically smoother than the 30fps version of the same mode.
In most production environments, a 40fps signal falls below the standard 48Hz VRR floor, which would normally trigger low framerate compensation to hold each frame twice. Wolverine’s 40fps path sidesteps that entirely by riding the 120Hz output instead. That is the distinction worth understanding: the 40fps mode is not a VRR feature, it is a refresh-rate feature. It works because the console is outputting 120Hz and holding frames in a 3:1 pattern, not because the panel is dynamically matching intervals.
On a 120Hz VRR display with Fidelity Pro, advanced ray tracing on, 120Hz output on Auto, and VRR set to Smoothed, the game runs at a locked 40fps. It is genuinely playable, which is rare for a fidelity mode. It is still not as smooth as the 60fps performance paths, but it removes the “janky 30fps” objection entirely.
The trade is image quality versus responsivity. At 40fps, you get the RT AO and the high-resolution reflections. At 60fps, you get a shorter frame interval and better input response. For Wolverine specifically — a game built around dodge, parry, and dodge windows measured in frames — the 60fps interval wins.
PS5 Pro: Where PSSR Changes the Trade
The Pro changes the calculus in two ways.
First, PSSR upscaling brings Performance Pro and Fidelity Pro closer in perceived sharpness than any base-console equivalent. The gap between the modes is small enough that, side by side, the difference is often hard to identify. That weakens the argument for Fidelity Pro.
Second, the advanced ray tracing toggle only exists on Pro. If you do choose Fidelity Pro, that toggle should be on — you have already accepted the lower frame rate, and leaving RT AO and high-res reflections on the table while taking a 40fps hit is the worst of both options.
The recommendation that survives scrutiny: on a Pro with a 120Hz VRR display, run Performance Pro with VRR on Smoothed and the 120Hz output on Auto. It holds 60, it keeps the ray-traced reflections, and it takes roughly two hours of play to verify that the interval stays flat under load. Based on the shipped build, it does.
The Settings That Matter Beyond the Modes
Three visual settings on Wolverine produce measurable perceptual changes, and they are too often bundled together as “off everything.”
Chromatic aberration is the default offender. It applies a rainbow fringe around object edges, which reads as softness and reduces perceived sharpness. Turning it off cleans up the image without any frame cost. There is no argument for keeping it on.
Motion blur is mode-dependent. At 60fps, it adds smear to the image whenever the camera swings, and Wolverine’s camera swings constantly in combat. Turn it off. If you are running the 40fps Fidelity path, keep it on — it masks the lower refresh cadence during camera movement.
Film grain is the one setting where the standard advice fails. In most games, grain exists to hide low-quality textures behind noise. Wolverine’s grain is different; its default of 10 suits the title’s gritty, comic-book presentation. Dropping it to 3 or 5 retains the intent of the effect without the noise dominating. Turning it off entirely is legitimate, but it strips away a layer of the visual identity that the other settings do not touch.
Look sensitivity is a combat setting, not a comfort setting. The default of 5 feels sluggish at 60fps because the higher frame rate makes camera response lag more noticeable. Boosting to 8 lets you track enemies between the camera’s tight FOV and the chaos of combat. Since the base FOV sits close to Logan, the faster turn speed compensates for what the camera does not show you.
Contrast deserves one adjustment: raise it to 60. It deepens dark areas without crushing detail, and it counteracts the slightly washed-out presentation that HDR profiles often leave behind. If it looks crushed on your panel, drop it back to default — the setting exists to fix a specific display deficiency, not to serve as a universal improvement.
The Checklist
If you have a 120Hz VRR display, this is the full configuration:
- Graphics mode: Performance Pro on PS5 Pro, Performance on base PS5
- VRR: Smoothed
- 120Hz output: Auto
- Chromatic aberration: Off
- Motion blur: Off
- Film grain: 3 to 5
- Look sensitivity: 7 to 8
- Contrast: 60
And the Fidelity alternative: Fidelity Pro with advanced ray tracing on, VRR Smoothed, 120Hz Auto, which produces a locked 40fps with even cadence. It is the only 40fps presentation worth using, and it is still second to the 60fps paths.
If your display lacks VRR, none of this applies. The Fidelity 30fps mode runs at a 33.3ms interval with no correction and is not worth the sharpness gain. Stay on Performance.
When the Standard Advice Fails
The one scenario where the 60fps recommendation breaks down: a base PS5 attached to a high-refresh display, with no interest in Fidelity. That combination leaves you with Performance mode at 60fps and nothing to gain from the 120Hz output.
The counterintuitive move is to accept the Fidelity path purely for the 40fps even cadence. On a base console, Fidelity is sharper than Performance — no PSSR to flatten the difference — and at 40fps with a 120Hz output, it holds a consistent 25ms interval. Less motion fluidity than 60fps, but no pacing stutter and visibly better image quality. For players who prioritize image sharpness over input response, that is a legitimate configuration.
That is the edge case worth testing on your own panel. Everything else in the settings menu is preference. VRR Smoothed is the correction mechanism, 120Hz Auto unlocks the 40fps path, and the 60fps modes remain the floor for combat integrity.
- What render modes does Marvel's Wolverine offer on PS5 and PS5 Pro?On base PS5, you get Performance and Fidelity. On PS5 Pro, those become Performance Pro and Fidelity Pro with an advanced ray tracing toggle.
- Does Performance mode in Marvel's Wolverine include ray tracing?Yes, both Performance and Performance Pro modes keep ray-traced reflections active while targeting 60fps.
- When should a base PS5 player choose Fidelity mode over Performance?If you have a high-refresh display and prioritize image sharpness, Fidelity at 40fps via 120Hz output offers consistent cadence and better visuals.