A DXGI_ERROR_DEVICE_HUNGcodecodecodecodecodecode error message right as the first boss initiates a stagger phase. An “Out of Video Memory” popup after 45 minutes of exploring the Oldest House. These aren’t random failures. They are specific symptoms of a driver-level conflict unique to your GPU vendor.
Control Resonant’s UE5 foundation pushes hardware to its limits, exposing stability fault lines in both Nvidia and AMD drivers. The community fix guides—repetitive as they are—cluster around a few distinct error types. Which errors hit you depends heavily on whether you are running a GeForce RTX or a Radeon RX card.
There is no clean winner in Control Resonant crashes; each GPU vendor has its own weakness.
We analyzed the most common crash patterns to determine who actually has the upper hand in Control Resonant stability: Nvidia or AMD.
The Core GPU Crash Divide
The fixes for Game Ready and Adrenalin drivers share a lot of DNA. Both require verifying integrity, clearing the DirectX Shader Cache, and disabling overlays. But the reason you are crashing is often vendor specific.
Nvidia users overwhelmingly report DXGI_ERROR_DEVICE_REMOVEDcodecodecodecodecodecode or DXGI_ERROR_DEVICE_HUNGcodecodecodecodecodecode. This error means the graphics driver detected that the GPU stopped responding and initiated a reset. It is almost always tied to a faulty driver state, an aggressive factory overclock, or a VRAM limit hit.
AMD users, while less susceptible to the DXGI_ERRORcodecodecodecodecodecode naming convention, frequently face the generic “Out of Video Memory” error or a full system driver timeout (amdwddmg). AMD’s more generous VRAM allocation delays the crash, but when it hits, it often requires a hard reset rather than just a game restart.
| Issue | Nvidia Pattern | AMD Pattern |
|---|---|---|
| Primary Error Code | DXGI_ERROR_DEVICE_HUNG / REMOVEDcodecodecodecodecodecode |
Out of Video Memorycodecodecodecodecodecode / Driver Timeout |
| VRAM Flashpoint | 8-10GB cards (RTX 3070/3080) choke on high-res textures after 30-60 mins | 8-12GB cards hit limit with RT enabled, but crash is less frequent due to larger pools |
| Driver Rollback Cost | Game Ready drivers sometimes introduce instability for specific UE5 titles | Optional (WHQL) drivers often fix early bugs but can break Vulkan/DX12 compat |
| Overlay Trigger | GeForce Experience overlay is a top cause of startup crashes and stutter | Adrenalin overlay (Radeon Boost/Image Sharpening) triggers black screens on scene transitions |
| Most Effective Fix | Clean install of driver + roll back to 3 versions prior | Increase paging file to 24576 MB + launch with -dx11codecodecodecodecodecode |
Why Nvidia Cards Hit DXGI_ERROR More Frequently
The DXGI_ERRORcodecodecodecodecodecode family of errors is the hallmark of a driver reset. In Control Resonant, this happens predictably during scenes that blend heavy volumetric lighting with screen space reflections. Nvidia’s driver stack, while optimized for ray tracing, can be brittle in these scenarios.
The source material explicitly warns that “a newer driver is not always stable on every system.” Nvidia users should prepare to roll back. The fix procedure is specific: right-click the game EXE, properties, compatibility, run as administrator, and disable full-screen optimizations. This bypasses the DWM (Desktop Window Manager) interference that often triggers the reset.
Clean installation of the driver via the Nvidia website is mandatory. Select “Custom” and check “Perform a clean installation.” This strips out any conflicting Nvidia profile settings that were carried over from a previous update.
The overlay conflict is pronounced. GeForce Experience, Discord overlay, and MSI Afterburner all hook into the rendering process. The guide recommends disabling these one by one to identify the culprit. For Nvidia users, the GeForce Experience overlay is the most common offender.
The DX12 Trap
Nvidia cards generally perform better on DX12. The guide suggests trying -dx12codecodecodecodecodecode in the launch options. But if DXGI_ERROR_DEVICE_REMOVEDcodecodecodecodecodecode persists, the fix is counterintuitive: switch to -dx11codecodecodecodecodecode. This drops the driver’s demand on the GPU’s timeout detection mechanism.
The order matters. Start with -dx11codecodecodecodecodecode. If the game launches, stick with it. If not, try -dx12codecodecodecodecodecode. If that also fails, fall back to -d3d11codecodecodecodecodecode. This brute-force approach isolates whether the crash is render-pipeline specific.
AMD’s VRAM Advantage and the Paging File Fix
AMD’s Radeon cards do not escape untroubled. The “Out of Video Memory” error is rampant, but the fix is different. Instead of a driver rollback, AMD users benefit most from a system-level intervention.
Change virtual memory settings. The guide specifies setting the initial size to 12288 MB and the maximum to 24576 MB on the drive where the game is installed. This is a direct acknowledgment that Control Resonant leaks memory or requires an aggressive system fallback when the GPU pool is exhausted.
AMD’s instability is often rooted in the shader compilation process. The guide suggests modifying launch options to -dx11codecodecodecodecodecode. For AMD cards, DX11 often bypasses the unstable shader cache that the DX12 render pipeline introduces in UE5. Nvidia cards, by contrast, generally benefit more from sticking to DX12.
The Adrenalin Overhead Problem
AMD’s Adrenalin software is a double-edged sword. The overlay’s Radeon Boost and Image Sharpening features can trigger black screens on scene transitions. The fix: disable the overlay entirely in the Adrenalin settings.
The guide also recommends running the game on the dedicated graphics card. For AMD laptop users, this is critical. Windows sometimes forces the integrated GPU for the game EXE, causing crashes on startup. Set the game to “High Performance” in Windows Graphics Settings.
The “Stop Overclocking” Rule Applies Unequally
Both vendor guides recommend stopping all CPU and GPU overclocking. But the impact is asymmetric.
Nvidia cards with factory overclocked memory (like a Gigabyte Gaming OC or ASUS Strix) are the most sensitive. The out-of-the-box overclock pushes the memory controller to the edge of stability. When Control Resonant requests a high-bandwidth texture load, the system buckles.
AMD cards, specifically the RX 7000 series, have known instability at idle clocks. The guide’s advice to “disable all overlays” hits AMD hard, as the Adrenalin overlay’s performance tuning features can lock the card into a minimum voltage state that causes crashes on scene transitions.
Undervolt Conflicts
Some players undervolt their GPUs to reduce temperatures. This works fine in most games. In Control Resonant, an undervolt that is stable in FurMark will crash within 15 minutes. The engine’s unpredictable draw calls trigger voltage drops that the driver cannot recover from.
The guide does not explicitly mention undervolt, but the instruction to “stop overclock CPU and GPU settings” covers it. Reset all voltage curves to default before launching the game.
Shader Cache: The Great Equalizer (With a Twist)
Clearing the DirectX Shader Cache is a universal fix. “Uncheck all of these except DirectX Shader Cache, and then click on okay.” This is effective on both platforms.
But the underlying issue differs. On Nvidia, the shader cache can become bloated and corrupted after multiple driver updates. On AMD, the cache frequently fails to properly compile for the RDNA architecture, leading to stutter before the eventual crash.
The fix is identical (Disk Cleanup → DirectX Shader Cache), but the prevention varies. Nvidia users should limit the shader cache size in the control panel to 10GB. AMD users should avoid frequent driver updates that invalidate the cache.
The Patch v1.300.300 Factor
Remedy released a launch hotfix (v1.300.300) targeting enemy health, Dylan’s combat strength, and respec costs. It did not explicitly address GPU crashes. The patch notes focus on game progression, not driver stability.
This means the crash burden remains on the GPU vendors. Nvidia issued a Game Ready driver specifically for Control Resonant. AMD did not list it as a priority title in their Adrenalin release notes. That absence tells you something about where the testing resources went.
If you crash after the patch, the fault is not on Remedy. It is on the driver interaction with Unreal Engine 5’s Niagara particle system and virtual shadow maps.
Which Vendor Wins?
There is no clean winner. The choice depends on your tolerance for specific crash types.
If DXGI_ERROR_DEVICE_HUNGcodecodecodecodecodecode is your nemesis, Nvidia is the riskier choice. The error is harder to diagnose and often requires a multi-step driver rollback. AMD users rarely see this exact error code.
If “Out of Video Memory” is what you fear, AMD is the riskier choice. Not because AMD cards have less VRAM (they often have more), but because the engine’s memory leak hits AMD’s driver timeout mechanism harder. The paging file fix is a workaround, not a solution.
If the error message says DEVICE_HUNGcodecodecodecodecodecode, the culprit is almost certainly a driver-state conflict or an overly aggressive factory overclock—fix it with a clean install and a rollback. If it says OUT_OF_VIDEO_MEMORYcodecodecodecodecodecode, the problem isn’t just the GPU, it is the paging file size and the game’s leaky VRAM management—fix it by expanding the system page file to 24576 MB and lowering texture pool settings one notch below what you think is optimal. The console versions of Control Resonant do not suffer from either error, which suggests the PC port’s memory allocation system is fundamentally at odds with how Windows manages GPU resources across different driver architectures.
- Which error do Nvidia users most frequently encounter in Control Resonant?Nvidia users overwhelmingly report DXGI_ERROR_DEVICE_HUNG or DXGI_ERROR_DEVICE_REMOVED, indicating the GPU stopped responding and initiated a reset.
- What error patterns are common for AMD users in Control Resonant?AMD users frequently face the generic 'Out of Video Memory' error or a full system driver timeout (amdwddmg), often requiring a hard reset.
- How can Nvidia users fix DXGI_ERROR_DEVICE_HUNG in Control Resonant?The most effective fix for Nvidia is a clean driver install and rollback to three versions prior, along with running the game as administrator and disabling full-screen optimizations.
- What is the recommended fix for AMD users experiencing 'Out of Video Memory' errors?AMD users should increase the paging file to 24576 MB and launch the game with -dx11 to work around the 'Out of Video Memory' error.
- Which GPU vendor wins in Control Resonant crash stability?There is no clean winner; if DXGI_ERROR_DEVICE_HUNG is your nemesis, Nvidia is riskier, while if 'Out of Video Memory' is your fear, AMD is riskier.