For players navigating the macabre and meticulous world of Crime Scene Cleaner, Act 2 presents a unique challenge that extends far beyond mopping up blood and debris. The achievement “We Are the Sound” requires the collection of 17 hidden CDs and DVDs, scattered across the act’s increasingly bizarre and suspicious locations. Missing a single one can mean replaying entire sections, a frustrating prospect in a game already demanding keen observation. This guide provides a direct, step-by-step walkthrough for every collectible in Act 2, organized by the game’s distinct zones, ensuring you can secure the achievement without unnecessary backtracking.
Things Left Behind Collectibles
The initial area, centered on Kovalsky’s house, sets the tone for the hunt. The collectibles here are less about complex puzzles and more about training your eye to scan every corner of the unsettling environments you are tasked with cleaning.
CD/DVD #1: Kovalsky’s House
Do not rush into the initial cleanup. Immediately upon entering Kovalsky’s house, slow down and examine the tables in the main area. One CD is placed plainly on a tabletop. It is a simple pickup, designed to be found, yet overwhelmingly easy to overlook if you are focused solely on the primary cleaning objectives.
CD/DVD #2: The Keg Cellar Puzzle
This marks the game’s first real test of logic and environmental observation. Your objective is to locate a hidden elevator that descends into a cellar. Inside, you will find a puzzle involving four kegs bearing specific logos. While three kegs are already present in the cellar, the fourth is located in the kitchen area upstairs.
The solution is not random. You must place the kegs in the precise order they are poured at the bar upstairs. If the puzzle does not resolve after placement, your sequence is incorrect; return to the bar and study the pouring order carefully to determine the correct pattern.
CD/DVD #3: Boxing Area Fitting Room
Progress to the boxing section of the area. Here, you will find two fitting rooms. Check inside both. The CD is located in the winner’s room. While straightforward, it is easily skipped if you assume the rooms are identical or contain nothing of value.
CD/DVD #4: The Hidden Painting Room
This collectible feels like a deliberate trick by the developers. Upstairs, you will find a painting that can be moved, revealing a hidden maintenance room. Inside this room, another painting hangs on the wall. The game provides no prompt or hint here. The solution is to simply walk straight through this painting as if it were an illusionary wall.
CD/DVD #5: Marble Head Statue Puzzle
Near the fitting rooms, you will encounter a statue pillar missing its marble head. To find the head, search behind the stairs in the lounge or maintenance area. Retrieve it and place it back on the pillar. This action triggers the opening of a concealed marble door, behind which the CD is waiting.
Secluded Retreat Collectibles
This zone shifts to a more organic, yet no less eerie, environment. The puzzles here often involve natural features and require a willingness to explore off the beaten path, blending relaxation themes with underlying mystery.
CD/DVD #6: Hidden Sewer Path
Within the relaxation zone, navigate to an area with reeds near a wooden pillar. Push through the reeds to access a rocky area. Here, you must break a pile of leaves to reveal a vent. Open the vent and crawl inside, following the subterranean path to its end where the CD is located.
CD/DVD #7: Monkey Statue Puzzle
This puzzle requires cultural knowledge and attention to detail. You will find multiple monkey statues scattered around, but only three are relevant: those depicting “See no evil,” “Speak no evil,” and “Hear no evil.” The correct order to interact with them is subtly hinted at by specific paintings found elsewhere on the map. Ignore any additional or redundant statues; only the three thematic ones are part of the solution sequence.
CD/DVD #8: One-Way Mirror Room
After obtaining the keycard for Door #2, you will gain access to a room designed for observation, filled with one-way mirrors. The CD for this area requires no puzzle solving; it is simply sitting on the floor within this voyeuristic space.
CD/DVD #9: Spaceship Console Puzzle
Use a keycard to unlock the distinctive spaceship-themed room. Inside, approach the console on the right side. You must press one correct button in each row of the console interface. Successfully inputting the sequence will reveal the hidden CD.
Circle of Friends Collectibles
Transitioning to the opulent and strange settings associated with Holden’s circle, this section features some of the act’s most inventive and memorable puzzles, often tied directly to the eccentric personalities of the residents.
CD/DVD #10: Garage Bench
Inside the garage complex, enter a smaller side room. The CD is sitting plainly on a bench within this room, another collectible that rewards thorough exploration of every accessible space.
CD/DVD #11: Painting Alignment Puzzle
Deep within Holden’s mansion, you will find a room with three paintings that can be adjusted. Your goal is to align these paintings to match a reference image. This reference image is typically located nearby, often above a fireplace or on a prominent wall. Correctly aligning all three paintings will trigger a mechanism that opens a trapdoor, revealing the CD.
CD/DVD #12: Duck Coffin Puzzle
Perhaps the most oddly memorable puzzle in Act 2 is found in a child’s room, which contains a small coffin adorned with a duck. The solution is destructive: you must locate and smash every duck-themed object in the room. Each duck object destroyed removes one chain from the coffin. Once all chains are broken, the coffin will open, presenting the CD.
CD/DVD #13: Greenhouse Terrace
Make your way to the ornate golden terrace area that overlooks or adjoins the greenhouses. The CD here is not hidden behind a puzzle; it is placed in the open, typically on a ledge or table near the greenery, waiting to be picked up by an attentive player.
Town Too Small Collectibles
The final stretch of Act 2 returns to more mundane, but no less secretive, locations. The collectibles here mix straightforward finds with secrets hidden behind environmental obstacles, testing your persistence in manipulating the game world.
CD/DVD #14: Party Room Floor
In a room set up for a party or gathering, the CD is unceremoniously lying on the floor. It requires no interaction beyond picking it up, but its placement in a busy environment makes it easy to gloss over.
CD/DVD #15: Alley Secret Room
From the kitchen, clear a path through a blocked door to enter an exterior alley. In this alley, locate a vent cover that can be destroyed. Behind the vent is a hidden room, and inside this clandestine space rests the CD.
CD/DVD #16: Bowling Alley Setup
Within the bowling alley area, look for a setup that includes a burger and a drink, perhaps on a concession stand or seating area. The CD is positioned near this arrangement.
CD/DVD #17: Maintenance Room Door
Your final obstacle is a maintenance room door blocked by stacked pallets. To gain entry, you must first locate a glowing door handle in a separate room elsewhere in the area. Retrieve this handle and use it on the blocked door to open it. Inside the maintenance room, the last CD awaits, securing the “We Are the Sound” achievement.
Mastering Crime Scene Cleaner Act 2 is as much about forensic observation as it is about cleaning. Each hidden CD and DVD is a testament to the game’s layered design, rewarding players who look past the obvious gore and engage with the quietly bizarre world the developers have constructed. The satisfaction of hearing that final achievement unlock is the ultimate reward for treating every crime scene not just as a job, but as a complex environment begging to be solved.