Crime Scene Cleaner Act 2 CD Locations Guide for Achievement Hunters

By Central

Navigating the grimy, atmospheric world of Crime Scene Cleaner is an experience defined by meticulous attention. While your primary job is to sanitize disturbing locations, the game cleverly weaves a layer of exploration and puzzle-solving into its core. Act 2, in particular, expands this duality, tasking players with uncovering a series of hidden CDs and DVDs scattered across its increasingly bizarre environments. For completionists aiming for the “We Are the Sound” achievement, missing a single disc can mean repeating entire sections. This guide provides a systematic, spoiler-free walkthrough for every collectible in Act 2.

Things Left Behind: Initial Discoveries

The initial area, Kovalsky’s house, serves as a gentle introduction to the hunt. While the environment suggests complexity, the first collectible is deceptively straightforward.

CD/DVD #1: The Overlooked Table

Immediately upon entering the key location, resist the urge to rush. The game often places items in plain sight, relying on player assumption that secrets must be elaborate. Scan the various tables in the main room. One CD is simply resting there, waiting to be picked up. This serves as a reminder: in Crime Scene Cleaner, the obvious is sometimes the most easily missed.

CD/DVD #2: The Keg Cellar Logic Puzzle

Here, the game introduces its signature environmental puzzle design. Your objective is to locate a hidden elevator leading down to a cellar containing four kegs with distinct logos. While three kegs are already in place, the fourth is deliberately placed elsewhere, typically in a kitchen area.

The Critical Solution

The puzzle is not about merely collecting the kegs, but about sequencing them correctly. The solution is not written down; it is observed. You must ascend to the bar area upstairs and carefully note the exact order in which the drinks are poured for patrons. Replicate that specific sequence with the kegs in the cellar. A failed attempt, resulting in nothing happening, is a direct indicator to revisit the bar and verify the order.

CD/DVD #3: The Boxing Area Fitting Room

Within the boxing section of the estate, two fitting rooms are present. A common mistake is to check one and assume the contents are mirrored. The CD is specifically located inside the winner’s room. This subtle differentiation encourages players to treat seemingly identical spaces as unique.

CD/DVD #4: The Illusory Painting

This collectible exemplifies the game’s psychological playfulness. By interacting with a specific painting upstairs, you gain access to a maintenance room. Inside, another painting hangs on the wall. The game provides no prompt, no glowing outline, no hint. The solution is counter-intuitive: you must walk directly through the painting as if it were an illusionary wall. It’s a test of player willingness to interact with the environment beyond explicit game signals.

CD/DVD #5: The Marble Head Restoration

Near the fitting rooms, you will encounter a statue pillar missing its head. The search for the missing piece leads you behind the stairs in a lounge or maintenance zone. Retrieving the marble head and placing it back on its pillar activates a hidden mechanism, causing a nearby marble door to slide open and reveal the CD.

Secluded Retreat: Deepening the Mystery

The second major area ramps up the obscurity and complexity of the hidden items, often requiring players to venture off the beaten path and solve multi-step puzzles.

CD/DVD #6: The Hidden Sewer Path

In the relaxation zone, a path is concealed by natural elements. Look for a cluster of reeds near a wooden pillar. Pushing through leads to a rocky area where a pile of leaves can be broken or moved aside, revealing a vent. Entering this vent initiates a short, linear path through a sewer-like tunnel that culminates in the CD.

CD/DVD #7: The Three Wise Monkeys Statue Puzzle

This is a classic example of the game distributing clues across its environment. You will find numerous monkey statues, but only three are relevant: those depicting “See no evil,” “Speak no evil,” and “Hear no evil.” The correct sequence for interacting with them is not arbitrary; it is subtly hinted at through specific paintings or murals found in other parts of the map. The challenge lies in connecting these disparate visual clues while ignoring the redundant statues.

CD/DVD #8: The One-Way Mirror Room

After procuring the keycard for Door #2, you gain entry to a room designed for observation, likely featuring one-way mirrors or a reflective surveillance setup. The CD here is not hidden by a puzzle; it is simply placed on the floor, a reward for progressing through the area’s primary lock-and-key obstacle.

CD/DVD #9: The Spaceship Console Sequence

Using another keycard, unlock the door to a room with a distinct spaceship or sci-fi aesthetic. The puzzle is centered on a control console to the right. The solution involves pressing a single, correct button in each row of the console interface. A successful input sequence will cause the CD to be revealed from a compartment or panel.

Circle of Friends: Estate Exploration

This section, centered on Holden’s mansion and its grounds, features puzzles that integrate deeply with the domestic environment, from art galleries to a child’s playroom.

CD/DVD #10: The Garage Bench

Upon entering the estate’s garage, explore the smaller adjoining rooms. The CD is sitting plainly on a bench within one of these ancillary spaces, another instance of an item placed in a low-traffic area.

CD/DVD #11: The Painting Alignment Puzzle

Inside the main mansion, you will find a set of three paintings that can be adjusted or rotated. The correct alignment is not guesswork. Somewhere in the vicinity, typically near a fireplace or on a central wall, is a reference image—another painting or a sketch—that shows the proper configuration. Matching the adjustable paintings to this reference triggers a mechanism, often opening a trapdoor in the floor, which contains the CD.

CD/DVD #12: The Duck Coffin Ritual

Perhaps the most memorable puzzle in the act, found within a child’s room. A conspicuous coffin adorned with duck imagery is sealed by chains. The solution is destructive and thematic: you must locate and smash every duck-themed object in the room—toys, figurines, decorations. Each destruction removes one chain from the coffin. Once all related objects are broken, the coffin springs open, granting access to the CD.

CD/DVD #13: The Greenhouse Terrace

Venturing outside to the golden terrace area, direct your attention to the vicinity of the greenhouses. The CD is placed in the open, often on a ledge or planter, requiring no puzzle solution but simply thorough exploration of the exterior spaces.

Town Too Small: Final Gatherings

The concluding area presents a mix of straightforward finds and secrets hidden behind minor physical obstacles, testing comprehensive exploration before the act’s end.

CD/DVD #14: The Party Room Floor

In a room set up for a party or gathering, the CD is lying directly on the floor. It is easily visible but can be overlooked amidst the clutter of party decorations.

CD/DVD #15: The Alley Vent Secret

This requires creating a path. From the kitchen, clear a blocked door to access an exterior alley. In this alley, locate a vent cover that can be destroyed. Behind it is a small, hidden room containing the CD.

CD/DVD #16: The Bowling Alley Setup

Within the bowling alley area, look for a setup that includes a burger and a drink, perhaps on a concession stand or table. The CD is positioned nearby.

CD/DVD #17: The Glowing Door Handle

You will encounter a door blocked by stacked pallets. The key to opening it is not force, but a tool found elsewhere. In a separate room, locate a glowing door handle. Retrieving this handle and using it on the blocked door will clear the pallets and allow entry to a maintenance room where the final CD of Act 2 is located.

Successfully collecting all seventeen CDs and DVDs in Act 2 of Crime Scene Cleaner is a testament to a player’s observational skills and patience. The game masterfully blends its core cleaning mechanics with a layer of detective work, where every shadowy corner and mundane object could be part of a larger secret. This achievement is not just about checking items off a list; it is about fully engaging with the game’s uniquely eerie and detailed world, proving that the most rewarding discoveries often come from looking closer at the mess.

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