Which GPU Models Get a Frame Generation Fix in Crimson Desert Patch 1.18?

Learn which GPUs are affected by the frame generation fix in Crimson Desert Patch 1.18, including the GTX 1060 and other low-end cards.

By Central
Crimson Desert Patch 1.18 fixes frame generation corruption on low-end GPUs, with the GTX 1060 explicitly named.
Highlights
  • Crimson Desert Patch 1.18 fixes frame generation corruption on low-end GPUs like the GTX 1060 when using FSR or XeSS.
  • The patch also addresses indoor lighting instability and camera jitter during low-FPS conditions.
  • The Mac App Store version of Patch 1.18 is delayed, leaving those users without the frame generation fix.

Crimson Desert Patch 1.18, released on August 15, 2026, fixes a rendering corruption bug tied to frame generation technologies on low-end graphics cards. The patch notes call out one specific model: the GTX 1060. If you’re running FSR Frame Generation or XeSS Frame Generation on that card, you’ve likely seen corrupted visuals. This update resolves that. But the patch does much more than polish a single GPU quirk.

The frame generation fix applies to any “low-end graphics card” that displays corrupted rendering when FSR or XeSS is enabled. The GTX 1060 is the only name listed. That doesn’t mean other cards are unaffected. The patch notes say “including GTX 1060,” which implies a broader category. If you’re on a GTX 970, an RX 580, or an older card, you may have hit the same bug. The fix is generic. Apply it. Test it.

The patch itself is modest. The official summary reads: “This patch adds various bug fixes and stability improvements.” That’s it. No new content. No new zones. No new bosses. The real value lives in the details.

Frame Generation Fix: Specifics and Scope

The bug appeared when players enabled FSR Frame Generation or XeSS Frame Generation on certain low-end GPUs. The GTX 1060 is the flagship example. The result was “corrupted rendering” — visual artifacts, broken textures, screen tearing. The patch corrects the issue at the rendering pipeline level. No driver update required. No settings change needed.

This fix matters because frame generation is a crutch for older hardware. FSR and XeSS both generate intermediate frames to boost perceived FPS. On a GTX 1060, those technologies can double frame rates in demanding areas. But the corruption made them unusable. Now they work. Players on low-end cards get a second chance at smooth combat.

That said, the patch does not list every affected GPU. The phrasing “including GTX 1060” leaves room. If you have a Radeon RX 560 or a GTX 1050 Ti, the same bug likely hit you. Test it. The fix is universal.

Other Graphics and Settings Fixes

The patch also addresses two other graphical issues. First, indoor lighting effects were unstable in certain situations. The patch notes don’t specify which interiors or which lighting conditions. But players who saw flickering or sudden darkness inside buildings should see stability now. Second, the camera would jitter or shake when controlled in low-FPS conditions. This is a separate fix from the frame generation corruption. It targets the camera system directly, not the rendering. If you’ve ever watched your character’s view tremble during a boss fight at 20 FPS, this fix is for you.

Quest Knowledge Category: A New System

The biggest non-bug change is the addition of “Quests” as a knowledge category. The knowledge system tracks collectibles, lore, and achievements. Now quests have their own section. The category splits into eight sub-categories: Main Quests, Faction Quests, Investigation Quests, Research Quests, Daily Life Quests, Guide, Archive Records, and Constellations. That’s a lot of sub-categories. Each one tracks completion of specific quest types.

Crucially, entries are granted retroactively. If you already completed a quest, the knowledge unlocks automatically. No need to redo anything. This is a quality-of-life improvement for completionists. You can now see exactly which quests you’ve finished and which you’ve missed. The video review of the patch shows the author checking the new menu. They note “I guess I’m missing some” and avoid clicking to prevent spoilers. The system is live and functional.

Lock-On Camera Rotation: Three Options Replace Two

The old lock-on camera settings had two options: enabled and disabled. Now there are three: manual, semi-auto, and auto. Manual lets you rotate the camera freely with the right stick or mouse while locked on. Semi-auto limits rotation to a constrained range. Auto locks the camera completely — you cannot rotate at all. The video demonstrates each mode. With manual, the player can look around the target freely. With semi-auto, the camera stops at a certain angle. With auto, the camera is stuck on the target. This is a direct response to player feedback. Some wanted full control. Others wanted fixed focus. Now both get what they want.

Horse Gear at the Stable

The stable now allows you to equip horse gear directly. Previously, you had to open the horse inventory or visit a separate menu. Now you can manage gear from the stable interface. The video reviewer tries it but says “I don’t think it’s working right now.” They note that the stable shows the equipped gear, but the exact interaction may still be buggy. The patch notes say “improved the stable so that horse gear can now be equipped there.” It’s a step forward, even if the implementation is rough.

Kiln Repair: Force Current Instead of Climbing

Chapter 4 features a quest called “The Price of Knowledge,” which includes a sub-quest to repair a kiln at the Kilnden Workshop. The old method required climbing on top of the kiln and using the downward force palm. That was tedious. Now you can reattach broken pieces using “Force Current.” The patch notes say “the broken pieces of the kiln can now be reattached using ‘Force Current.’” This is a direct improvement. The video reviewer calls the old method “very annoying.” The new method streamlines the process.

Bell Map Distinction

Ringing bells reveals areas on the map. Previously, those areas looked identical to areas you explored by walking. Now they are visually distinct. The patch notes say “areas revealed by ringing the bell can be visually distinguished from areas explored directly.” This is a small UI change, but it helps players track what they’ve actually seen versus what they’ve only heard about. The video reviewer calls it “huge” and “insane.” That’s hyperbole, but it reflects genuine appreciation.

Combat and Action Fixes

Several combat fixes target specific scenarios. Special mounts would get stuck when crossing low ledges. That’s now improved. Players could not climb through windows even when no obstacles were present. That’s fixed. The window issue was “quite annoying” according to the video. Sir Catfish, a creature or NPC, would repeatedly perform a specific action in the same location under certain circumstances. That’s also fixed. The patch notes are vague on the exact circumstances. But the fix is noted.

Economy Fix: Trade Goods Stacking

High-value trade goods could be stacked and loaded in quantities up to 100. That’s a big exploit. You could stack items worth two or three gold bars each, load them up, and make massive profits. The patch fixes this. The video reviewer says “that one was a big one” and “that kind of had to be fixed.” The exploit undermined the economy. Now it’s gone.

Research Resource Change: From Silvers to Camp Funds

Research previously required silvers. Now it requires camp funds. The video reviewer explains that the silver economy was “becoming kind of crazy” due to gold bar farming. Changing the resource to camp funds makes the camp more useful. You now have to invest in your camp to unlock research. This ties progression to camp management, not just raw currency.

Other Notable Fixes

The patch fixes an issue where the pensive statue at Jijeong Temple would revert to its unrepaired state during a quest. That would be frustrating. Now it stays repaired. The game also fixes an issue where the “Defeat the enemies around the cabin” sub-mission would not appear near Cairn House. That’s a quest progression blocker. Now it appears.

Localization errors are fixed across all languages. The patch notes say “fixed various localization errors and improved localization quality across all languages.” That’s a broad statement. No specific language is named.

The patch also fixes issues where the game would return to the title screen when reviving at a revival point. Voice-over would play at increased speed while fast-forwarding a cutscene. Workers would not function properly after loading a save file. Regular NPCs were placed in blockaded areas. Character animations on mounts appeared abnormal. The character would enter a “broken abyss loop” in the Abyss Skyloop Bridge. The time-lapse effect after Focus Mode would not apply. Equipment would clip through the character. Aeserion’s movements appeared abnormal. Progression was blocked if the player switched to Oongka before meeting Torstein during “Time to Face Justice.” Multiple oil canisters could be equipped in the same slot when operating the heater. A shield would display when “Preview Only Selected” was enabled in shops or dyehouses after equipping dual-wielded weapons. Abyss Gear skill sound effects would play even when their volume was set to 0.

That’s a long list. Each item is a specific scenario. Each fix matters to someone.

Which GPU Models Get the Frame Generation Fix? The Direct Answer

The frame generation fix in Crimson Desert Patch 1.18 applies to any low-end graphics card that experienced rendering corruption when FSR Frame Generation or XeSS Frame Generation was enabled. The patch notes explicitly name the GTX 1060. The fix is not model-specific in code; it targets the underlying rendering issue. If you own a GTX 1060, you will see a fix. If you own a similar low-end card, you likely will too. Test it. The fix is live on all platforms except the Mac App Store, which is still pending.

The Mac App Store Delay: A Loose Thread

The patch is rolling out across Steam (PC and Mac), PlayStation, Xbox, and Epic Games Store. The Mac App Store version is listed as “in-progress.” That means Mac users who bought the game through the App Store are still waiting. This is a specific edge case. The patch notes say “Patch available at a later time (in-progress).” No date is given. If you’re on a Mac App Store copy, you’re stuck with the old frame generation bug for now. That’s a real gap. The fix works on Steam Mac, so the delay is a storefront issue, not a hardware one. Keep an eye on the store page. The patch will arrive. It just hasn’t yet.

Share This Article