Crimson Desert Version 1.05.00 has arrived, introducing two major new features—Rematch and Re-blockade—alongside legendary creatures that can be kept as pets, critical bug fixes for comrade trust resets and legendary mount summoning, and hundreds of additional improvements across combat, UI, controls, graphics, and stability. The Rematch system allows players to refight any of 69 bosses at any time through Memory Fragments, featuring two modes: Reminisce (original boss stats) and Resonate (scaled to player progression), with consumables restored after battle and no loot drops. The Re-blockade system brings dynamic faction warfare back to liberated strongholds, with 13 factions targeting 23 forts and quarries across three frequency modes (Stable, Conflict, War), and planned future expansions for more factions and stronger enemies. New legendary pets include the Iron Eagle and Hyacinth Macaw, while the Mountain God Boar joins as a new legendary creature. Key fixes resolve issues where comrade trust would reset to 10, legendary mounts would die upon summoning, and previously unobtainable gold bars can now be collected. Combat improvements include increased damage reduction on successful guards, reduced travel distance on Force Current, and numerous boss AI fixes. The update also adds NVIDIA Dynamic Multi-Frame Generation for RTX 50 Series, console sharpness enhancement options, save data deletion from the Load menu, and over 100 stability and localization fixes across all platforms.
Rematch System: Refight Any Boss at Any Time
The Rematch feature is one of the two cornerstone additions in Version 1.05.00, designed to keep the challenge alive even after liberating large portions of the continent.
How Rematch Works
- Activation: Light your lantern at the site of a previous boss encounter and read the Memory Fragment to initiate a rematch
- Prerequisite: Memory Fragments become active only after a boss has been defeated
- Location Tracking: Memory Fragments appear on both the World Map and minimap. Select “Open Map” from Knowledge > Memory Fragments > Bosses to see exactly where you fought each boss
- Character Choice: You can attempt rematches with any character (Kliff, Oongka, or Damiane)
- Total Bosses: Rematch is available for 69 bosses starting from this week
Two Rematch Modes
| Mode | Description |
|---|---|
| Reminisce | Fight the boss exactly as they were when you first encountered them – original stats, original behavior |
| Resonate | Boss stats scale to match the player’s current progression. This only applies if your stats are higher than the original boss’s stats |
Important Notes
- No consumable loss: Any consumables used during a rematch are restored to their prior state once the battle ends
- No loot: No separate loot can be obtained from rematches
- Future changes: The developers note that these rules may change in future updates
- Continuous improvement: Rematch content will be continuously improved through future patches
Re-blockade System: Dynamic Faction Warfare
The Re-blockade system brings combat back to liberated strongholds, ensuring that once-conquered areas don’t remain peaceful forever.
How Re-blockades Work
- Trigger conditions: Re-blockades occur at a set probability for strongholds that meet specific time and condition requirements
- Activation timing: Re-blockades are applied after loading screens – such as after saving and loading, or sleeping in a bed
- Scale: 13 different factions carry out re-blockades across 23 forts and quarries
Frequency Modes
Players can adjust how often re-blockades occur via Settings > Gameplay > Re-blockade Frequency:
| Mode | Effect |
|---|---|
| Stable | Re-blockades will not occur at all |
| Conflict (Default) | Re-blockades occur intermittently |
| War | Re-blockades occur frequently |
Note: If the Re-blockade Frequency is changed, the new frequency will apply after all previously planned re-blockades are initiated.
Future Plans for Re-blockade
The developers have outlined several planned improvements:
- More factions – Gradually increase the number of participating factions
- More strongholds – Expand beyond the current 23 forts and quarries
- Stronger enemies – Adjust enemies to pose a much greater threat
- System improvements – Overall enhancement of Liberation and Re-blockade systems
New Legendary Creatures & Pets
Iron Eagle (Legendary Pet)
- Can be kept as a pet
- Appears upon meeting certain conditions (not specified to avoid spoilers)
Hyacinth Macaw (Legendary Pet)
- Can be kept as a pet
- Appears upon meeting certain conditions
Mountain God Boar (Legendary Creature)
- New legendary creature added to the world
- Appears upon meeting certain conditions
Pet Interaction Improvements
- Added Carry, Lower, and Pet interactions for goose and duck pets
- Improved minimap to display owned pets when in the Greymane Camp
Game World & Quality of Life Improvements
New Shop & Items
- Disguise item shop – Added a shop that sells disguise items
- New items added to shops – Details hidden to prevent spoilers
- Pumpkin Head – New location to obtain the Pumpkin Head near pumpkin patches
Gold Bars
- Previously unobtainable gold bars placed throughout the world can now be picked up
- Each yields a Crude Gold Bar worth 5 Silver
Housing & Camp
- Fixed issue where housing items automatically retrieved due to Camp Expansion were not displayed in the housing installables UI
Farming
- Crop harvesting improved – You now consistently receive a minimum of 2 crops regardless of fertilizer or water supply
Puzzles
- Improved visibility of hints in certain puzzles
- Fixed ruins puzzle at the lake near Kharonso – progress now maintains even after saving/loading or leaving the area
Mission Dispatch
- Improved to automatically cancel if missions can no longer be sustained
Abyss Gear & Socket Functions
- Improved Embed Abyss Gear and Create Socket functions to support locked items
Dyeing
- Improved highlight effect when dyeing outfits – dyeable parts are now clearer
Abyss Nexus
- Moved the Abyss Nexus near Zargan Tankworks (where the Research Institute is located) to the top of the cliff
- If you have already activated the Abyss Nexus, it remains activated after relocation
Graphics
- Improved graphics quality of certain animals
Major Bug Fixes
Comrade & Trust System
| Bug | Fix |
|---|---|
| Comrade’s Trust resetting to 10 under certain conditions | Fixed |
| Comrade’s status displaying as “In Progress” when not on a mission | Fixed |
| Comrade not returning after dispatch to Azerian’s manor | Fixed |
| Kliff as comrade not staying dead when using Load after being critically wounded | Fixed |
Legendary Mounts & Summoning
- Fixed an issue where legendary mounts would die immediately upon being summoned under certain conditions
Livestock & Creatures
- Fixed issue where certain livestock could not be sold or butchered
- Fixed issue where the character couldn’t catch creatures storable in inventory (insects, mammals, rodents) while sitting
- Fixed issue where animals would die because of Abyss Grass in certain areas
- Fixed issue where geese would abnormally appear from under the water
Knowledge & Journal
- Fixed issue where certain knowledge could not be acquired
- Fixed issue where certain displayed knowledge wouldn’t match the actual name
Tesla Coil & Items
- Fixed issue where the Tesla Coil item would get stuck in the air under certain conditions
Home Decoration Mode
- Fixed issue where moving an object placed on top would also move the object underneath it
Safe Zones
- Fixed issue where drill and chainsaw items could not be equipped in safe zones
Combat & Action Fixes
Boss-Related Fixes
| Issue | Fix |
|---|---|
| Bosses occasionally not entering staggered state | Fixed |
| Certain bosses not taking damage from bows/ranged attacks while staggered | Fixed |
| Bosses endlessly repeating evade animations under certain conditions | Fixed |
Guard & Defense
- Increased damage reduction rate applied upon a successful guard for all weapon types
Skills
| Skill | Fix/Change |
|---|---|
| Force Current | Reduced character’s travel distance when using the skill |
| Freeze status | Repeatedly pressing “Escape” now properly frees the character |
| Evasive Shot | Fixed issue where comboing into Evasive Shot while casting Charged Shot didn’t work properly |
| Focused Charged Shot | Fixed issue where skill could be used even if not learned |
| Axiom Force | Fixed issue where skill would not activate properly when aiming while falling |
| Healing Force Palm | Fixed issue where using on specific objects would cause Daze status to the player |
| Weapon Throw | Fixed unnatural weapon appearance under certain conditions |
| Crow’s Pursuit Abyss Gear | Fixed issue where weapon would occasionally bounce in midair |
| Piercing Light (Damiane/greatsword) | Fixed issue where enemies right next to character would not take damage |
| Aerial Maneuver | Fixed issue where skill would not activate after using Axiom Force on Karanda |
General Combat Fixes
- Fixed issue where monsters near the Spire of Frost would take cold damage
- Fixed issue where character would not perform falling animation when jumping from high places under certain conditions
- Fixed issue where certain attacks from Walker monsters dealt excessive damage
- Fixed issue where Visione was worn while holding a weapon under certain conditions
- Fixed issue where weapon’s appearance wouldn’t return if character was swapped after Weapon Throw
- Fixed issue where stamina wasn’t consumed during flight under certain conditions
- Fixed issue where destructible objects occasionally didn’t break when hit by projectiles at a distance
- Fixed issue where character would bounce unnaturally when falling into a shallow river
- [Damiane/Oongka] Fixed issue where character would automatically recover upon receiving fatal damage
Marni’s Mech Monsters
- Improved appearance of hostile Marni’s mech monsters
Merchant NPCs
- Improved interactions on certain merchant NPCs to include Tackle and Carry
Controls Fixes & Improvements
Presets & Input Consistency
| Issue | Fix |
|---|---|
| Controller and keyboard/mouse control presets resetting | Fixed |
| Vault skill not triggering consistently | Fixed |
| Key inputs delayed during cutscenes | Fixed |
Vault & Double Jump Mechanics
- Standard Vault: Pressing Jump once during an attack executes a standard Vault
- Double Jump: Pressing Jump again during activation executes a Double Jump, leaping off the enemy
Interaction Keys
- Separated interaction keys for Sit and Lean on terrain/objects – no more conflicting inputs
Force Palm
- Fixed issue where 3rd hit of Force Palm would occasionally activate without additional key input after the 2nd hit
Throw Skill (Damiane/Oongka)
- Improved control responsiveness after using the Throw skill
Keyboard/Mouse Specific
- Fixed issue where changing quick slot tabs didn’t work near interactable targets
Swimming & Water
- Fixed issue in certain water terrains where repeatedly starting/stopping swimming would lock the player’s controls
Unarmed Duel
- Fixed issue where certain controls were disabled at the start of an Unarmed Duel
UI Fixes & Improvements
Save & Load System
| Feature | Improvement |
|---|---|
| Save menu | Now displays the autosave slot |
| Load menu | Added feature to delete saved data (cannot be used from Main Menu) |
| Chapter name display | Fixed issue where displayed chapter name during saves didn’t match actual ongoing chapter. Note: Save files with incorrect names will only update after being manually saved again |
Skills Menu
- Improved to directly open the skills screen for the character currently being played
Abyss Map
- Improved UI to intuitively display teleport paths
Journal & Notifications
- If a specific object is discovered and registered in Journal > Notifications, you can now select that notification to check its location on the map
Minimap
- Improved to display owned pets when in the Greymane Camp
Sell & Gift Lists
- Improved to grey out locked items – no more accidental selling of protected gear
Eavesdrop
- Added Cancel key guide to appear during Eavesdrop
Inventory
- Fixed issue where owned quantity of an item displayed in bottom right of inventory was abnormal
- Fixed issue where displayed owned currency differed from actual amount when loading a save
Keyboard/Mouse Specific
- Fixed issue where key guides during Home Decoration looked unnatural
- Improved mouse selection for inventory category tabs
Memory Fragments
- Fixed issue where Quick Menu list remained open if playing a Memory Fragment failed
Map Details
- Fixed issue where other tabs could not be selected after scrolling down in Map Details
Pets – Tailor’s Shop
- Fixed issue where Preview All feature was unusable
Map Display
- Fixed issue where Stormtalon Ridge Watchtower still showed as blockaded on the map even after being liberated
Graphics & Settings
PC (NVIDIA)
- Implemented NVIDIA Streamline SDK 2.11.1
- Added “Dynamic Multi-Frame Generation” option under Settings > Video
- Exclusive to GeForce RTX 50 Series
PlayStation 5 Base / Xbox Series S|X
- Added “Sharpness Enhancement” option under Settings > Video
Mac
- Fixed rendering errors occurring in certain scenes, including water graphics
General Graphics Improvements
- Improved rain falling from eaves to look more natural
- Fixed issue where appearance of bow and quiver looked unnatural under certain conditions
- Improved guides displayed in fullscreen – can now be reviewed in Menu > Journal > Notifications
Stability & Platform Fixes
PC
- Fixed crashing issues that occurred when configuring options in certain environments
All Platforms (PC, Mac, Consoles)
- Improved overall stability and fixed several crashes across all platforms
Localization
- Fixed various localization errors across all languages
- Improved localization quality across all supported languages
Audio Improvements
- Improved sound of footsteps for certain characters
- Improved sound effects when walking on glass-textured ore veins
- Improved audibility of certain lines during the quest “Trials of Kindness”
- Fixed issue where, at times, sound would fail to play when putting down an uprooted tree
Cutscene & Dialogue Improvements
- Improved lines of certain cutscenes to play more naturally
- Improved certain NPC lines, voices, and reactions to be more natural and context-appropriate
Character & Equipment Visual Fixes
General
- Improved earrings equipped on the character to move more naturally
- Fixed issue where certain outfits would appear unnatural depending on movement
- Fixed issue where the weapon’s appearance would vanish under certain conditions
- Fixed issue where previously equipped weapon would disappear when equipping a new weapon
- Fixed issue where appearance would abnormally overlap when equipping certain cloaks and two-handed swords
- Improved dye to be more natural for the Blackwing Mask
Kliff
- Fixed issue where character’s movement would appear awkward in certain outfits
- Fixed issue where Kliff’s posture would appear awkward at the beginning of a cutscene while using Blinding Flash
Damiane
- Improved character movement to be more natural in the Elegant Carmine Plate Helm
- Fixed issue where character would temporarily move up and down in preview mode at barber/tailor shops
- Fixed issue where cloak would vanish while using Axiom Force midair
- Fixed issue where performing heavy attack with Laser Cannon Spear or Kuku Laser Cannon Spear would pierce through enemies
Oongka
- Fixed issue where certain hairstyles would appear awkward
- Fixed issue where equipment that shouldn’t display would show during Duo
Monsters & NPCs
- Fixed issue where outfits of certain monsters would appear awkward
- Fixed issue where certain NPCs would look unnatural
- Changed appearance of some packs
Miscellaneous Fixes
Quests & Rewards
- Fixed issue where Golden Fire reward was not granted after defeating Golden Star
Movement & Terrain
- Fixed issue where character could climb up to the top of a door or gate
- Fixed issue where character could climb up to the top of the Sotdae of Bond
- [Damiane/Oongka] Fixed issue where character would spawn at abnormal location when escaping from certain terrain
Mounts
- Fixed issue where character couldn’t ride the Icicle Edge Alpine Ibex
Strongholds & Liberation
- Fixed issue where turbine breaker would reset after liberating Marni’s Drilling Rig
Sanctum of Penitence
- Fixed issue where enemies in the area wouldn’t disappear after purifying the Sanctum of Penitence
NPC Placement
- Fixed issue where certain NPCs would be placed in awkward spots in Pailune
- Fixed issue where you couldn’t interact with Grimmick due to a cow being in the same spot
Minigames & Crimes
- Fixed issue where failing to cheat at a minigame in certain regions would either not teleport the character to the constabulary or move them to another region’s constabulary
- Fixed issue where character couldn’t play Duo when transferred to prison from committing a crime during an archery contest
Patrigio’s Secret Shop
- Fixed issue where, at times, items wouldn’t display properly
Underwater & Mounts
- Fixed issue where “Examine” screen wouldn’t close underwater when mount dies while using Examine while on mount
Dye System
- Fixed issue where you couldn’t change the material when dyeing certain items
- Fixed issue where part of the A.T.A.G. that couldn’t be dyed would appear in the dye menu
- Fixed issue where dye wouldn’t apply to headgear and cloaks with “Display Headgear” option on during customization
Camera
- Fixed issue where camera would move awkwardly when controlling a strongbox placed at a specific spot
- Fixed issue where character would keep rotating automatically when entering/closing dye or customization menu while character rotates
Headgear
- Fixed issue where headgear would appear abnormal when discarding certain headgear
Axiom Force
- Fixed issue where Skybridge Alignment Device could be grabbed with Axiom Force even when incomplete
Game Start
- Fixed issue where Cancel button wouldn’t work properly when selecting difficulty at start of game
Refinement
- Fixed issue where unequipped equipment would display from Refinement > Equipped menu
- Fixed issue where game would crash when selecting an item of max refinement level from Refinement screen
Death & Loading
- Fixed issue where game would be unplayable when loading saved data when death has found the character
Horse Purchasing
- Fixed issue where title screen would display when purchasing 2 horses at stable
Striped Marlin
- Fixed issue where striped marlin on character’s back would either disappear or fall to the ground when using a shop
Memory Fragment Motion
- Improved motions for memory fragment “Lair of Animal Thieves” to be more natural
Summary of Key Changes in Version 1.05.00
| Category | Main Additions & Fixes |
|---|---|
| Rematch | 69 bosses, 2 modes (Reminisce/Resonate), no loot, consumables restored |
| Re-blockade | 13 factions, 23 strongholds, 3 frequency modes (Stable/Conflict/War) |
| Legendary Pets | Iron Eagle, Hyacinth Macaw (pets), Mountain God Boar (creature) |
| Major Fixes | Comrade trust reset, legendary mount summon death, gold bars |
| Combat | Increased guard damage reduction, Force Current reduced distance |
| Controls | Vault/Double Jump fixed, interaction keys separated |
| UI | Save deletion, autosave slot display, locked items greyed out |
| Graphics (PC) | NVIDIA Dynamic Multi-Frame Generation (RTX 50 Series exclusive) |
| Graphics (Console) | Sharpness Enhancement (PS5/Xbox Series) |
| Stability | Multiple crash fixes across all platforms |
| Localization | Errors fixed across all languages |
| Total Fixes | 100+ individual issues addressed |
Patch Availability
| Platform | Status |
|---|---|
| Steam (PC) | Available now |
| Steam (Mac) | Available now |
| Consoles (PS5, Xbox Series) | Rolling out across all platforms |
FAQ: Frequently Asked Questions About Version 1.05.00
How many bosses can I rematch?
There are 69 bosses available for rematch starting from this week. More may be added in future patches.
What’s the difference between Reminisce and Resonate modes?
| Mode | Best For | Stats |
|---|---|---|
| Reminisce | Practice, learning attack patterns, testing new characters against familiar difficulty | Original boss stats (unchanged) |
| Resonate | Endgame challenge, testing fully optimized builds, pushing your limits | Scales to match or exceed your current stats |
Do I get loot from rematches?
No. Rematches do not drop any loot. They are designed purely for practice, challenge, and testing.
Do I lose consumables if I use them during a rematch?
No. Any consumables used during a rematch are restored to their prior state once the battle ends.
Can I use any character for rematches?
Yes. Rematches can be attempted with Kliff, Oongka, or Damiane – regardless of which character you originally used to defeat the boss.
Where do I find Memory Fragments?
Memory Fragments appear on both the World Map and minimap. You can also navigate from Knowledge > Memory Fragments > Bosses and select “Open Map” to see the exact location.
Strategy Guide: Making the Most of Version 1.05.00
Optimizing Your Rematch Experience
For Practice (Reminisce Mode):
- Use Reminisce to learn boss attack patterns without risk
- Test different character playstyles (Kliff vs. Oongka vs. Damiane)
- Experiment with new skill loadouts before taking them into challenging content
- No consumable loss means you can freely use elixirs and buffs to learn timing
For Endgame Challenge (Resonate Mode):
- Resonate is designed for players who have outscaled original boss stats
- Bosses will scale upward but not downward – if you’re weaker than the original boss, you fight the original version
- Best for testing fully optimized builds and gear
- No loot means pure prestige – bragging rights only
Pro Tip: Use Reminisce to master a boss, then switch to Resonate once you’re consistently winning without taking damage.
Managing Re-blockade Frequency
For New Players / Story Focus (Stable):
- Recommended for players still progressing through the main story
- Allows uninterrupted exploration and questing
- Liberated areas stay liberated
For Balanced Play (Conflict – Default):
- Best for most players after completing the main story
- Provides intermittent combat without overwhelming frequency
- Keeps liberated areas feeling alive without constant pressure
For Endgame / Grind Focus (War):
- Recommended for combat-focused players seeking constant action
- Maximum opportunities for faction warfare and combat rewards
- Best paired with high-damage builds and upgraded gear
Pro Tip: You can change frequency at any time in Settings. Start with Conflict, then increase to War when you want action or decrease to Stable when you’re building or exploring.
Prioritizing Legendary Creature Hunts
| Creature | Type | Priority |
|---|---|---|
| Iron Eagle | Legendary Pet | High – new combat companion |
| Hyacinth Macaw | Legendary Pet | High – new utility companion |
| Mountain God Boar | Legendary Creature | Medium – challenging fight, no pet functionality confirmed |
Pro Tip: Check the Knowledge > Notifications system for hints about unlock conditions. Newly discovered creatures will show up there with map locations.
Gold Bar Farming Strategy
- Previously unobtainable gold bars are now collectible
- Each yields 5 Silver (Crude Gold Bar)
- Not a major income source – more of a completionist goal
- Check previously unreachable areas, high ledges, and hidden corners
Combat Optimization After Patch
Increased Guard Damage Reduction:
- All weapon types now receive higher damage reduction on successful guard
- Parry-focused builds are now more viable
- Consider incorporating more blocking into your rotation
Reduced Force Current Travel Distance:
- The skill is now less likely to overshoot targets
- More precise for positioning
- May require slight adjustment to muscle memory
Freeze Status Fix:
- Repeatedly pressing Escape now properly frees your character
- No more waiting out the full duration
Comrade Trust Management
- Trust reset bug has been fixed – new playthroughs should not experience the issue
- For existing saves with affected comrades, you may need to rebuild Trust manually
- Prioritize dispatching comrades on successful missions to rebuild quickly
Planned Future Improvements (Roadmap)
The developers have confirmed several features are coming in future patches based on this foundational update:
Rematch System
- Potential changes to consumable restoration rules
- Possible addition of loot in future updates
- More bosses beyond the initial 69
Re-blockade System
- More participating factions
- More targeted strongholds
- Stronger enemies with greater threat levels
- Overall system improvements to Liberation and Re-blockade
General
- Continuous refinement of both major features
- Deeper world-building elements
- Progressive content updates
Final Verdict: Version 1.05.00
| Aspect | Rating | Notes |
|---|---|---|
| Rematch System | ⭐⭐⭐⭐☆ | 69 bosses, two modes, no loot loss. Great for practice, lacks rewards |
| Re-blockade System | ⭐⭐⭐⭐☆ | Dynamic warfare with frequency options. Foundation is solid; future updates will add depth |
| Legendary Pets | ⭐⭐⭐⭐⭐ | Iron Eagle and Hyacinth Macaw add meaningful collection goals |
| Bug Fixes | ⭐⭐⭐⭐⭐ | 100+ fixes including major issues (Trust reset, mount summon death, gold bars) |
| Combat Changes | ⭐⭐⭐⭐☆ | Guard buff and skill adjustments improve feel without breaking balance |
| Controls | ⭐⭐⭐⭐☆ | Vault/Double Jump fix and interaction separation are quality-of-life wins |
| Graphics (PC) | ⭐⭐⭐⭐⭐ | RTX 50 Series Dynamic Multi-Frame Generation is cutting-edge |
| Graphics (Console) | ⭐⭐⭐⭐☆ | Sharpness Enhancement is a welcome addition |
| Stability | ⭐⭐⭐⭐☆ | Multiple crash fixes across all platforms |
| Overall | 4.3/5 | A substantial, content-rich patch that lays strong foundations for future updates |
Crimson Desert Version 1.05.00 is a landmark update that addresses long-standing issues while introducing meaningful new systems. The Rematch feature solves the ‘no more bosses to fight’ problem elegantly, and Re-blockade keeps liberated territories dangerous. With 69 rematchable bosses, dynamic faction warfare, legendary pets, and over 100 fixes, this patch represents excellent value for both new and returning players. The lack of loot from rematches may disappoint some, but the developers have already indicated this may change. For now, this is a confident step forward for Crimson Desert. – Gaming Central