Crimson Desert Patch Notes Version 1.5 – Rematch, Re-blockade, Legendary Pets & Major Fix

By Gaming Central - Gaming Editorial Team

Crimson Desert Version 1.05.00 has arrived, introducing two major new features—Rematch and Re-blockade—alongside legendary creatures that can be kept as pets, critical bug fixes for comrade trust resets and legendary mount summoning, and hundreds of additional improvements across combat, UI, controls, graphics, and stability. The Rematch system allows players to refight any of 69 bosses at any time through Memory Fragments, featuring two modes: Reminisce (original boss stats) and Resonate (scaled to player progression), with consumables restored after battle and no loot drops. The Re-blockade system brings dynamic faction warfare back to liberated strongholds, with 13 factions targeting 23 forts and quarries across three frequency modes (Stable, Conflict, War), and planned future expansions for more factions and stronger enemies. New legendary pets include the Iron Eagle and Hyacinth Macaw, while the Mountain God Boar joins as a new legendary creature. Key fixes resolve issues where comrade trust would reset to 10, legendary mounts would die upon summoning, and previously unobtainable gold bars can now be collected. Combat improvements include increased damage reduction on successful guards, reduced travel distance on Force Current, and numerous boss AI fixes. The update also adds NVIDIA Dynamic Multi-Frame Generation for RTX 50 Series, console sharpness enhancement options, save data deletion from the Load menu, and over 100 stability and localization fixes across all platforms.

Rematch System: Refight Any Boss at Any Time

The Rematch feature is one of the two cornerstone additions in Version 1.05.00, designed to keep the challenge alive even after liberating large portions of the continent.

How Rematch Works

  • Activation: Light your lantern at the site of a previous boss encounter and read the Memory Fragment to initiate a rematch
  • Prerequisite: Memory Fragments become active only after a boss has been defeated
  • Location Tracking: Memory Fragments appear on both the World Map and minimap. Select “Open Map” from Knowledge > Memory Fragments > Bosses to see exactly where you fought each boss
  • Character Choice: You can attempt rematches with any character (Kliff, Oongka, or Damiane)
  • Total Bosses: Rematch is available for 69 bosses starting from this week

Two Rematch Modes

ModeDescription
ReminisceFight the boss exactly as they were when you first encountered them – original stats, original behavior
ResonateBoss stats scale to match the player’s current progression. This only applies if your stats are higher than the original boss’s stats

Important Notes

  • No consumable loss: Any consumables used during a rematch are restored to their prior state once the battle ends
  • No loot: No separate loot can be obtained from rematches
  • Future changes: The developers note that these rules may change in future updates
  • Continuous improvement: Rematch content will be continuously improved through future patches

Re-blockade System: Dynamic Faction Warfare

The Re-blockade system brings combat back to liberated strongholds, ensuring that once-conquered areas don’t remain peaceful forever.

How Re-blockades Work

  • Trigger conditions: Re-blockades occur at a set probability for strongholds that meet specific time and condition requirements
  • Activation timing: Re-blockades are applied after loading screens – such as after saving and loading, or sleeping in a bed
  • Scale: 13 different factions carry out re-blockades across 23 forts and quarries

Frequency Modes

Players can adjust how often re-blockades occur via Settings > Gameplay > Re-blockade Frequency:

ModeEffect
StableRe-blockades will not occur at all
Conflict (Default)Re-blockades occur intermittently
WarRe-blockades occur frequently

Note: If the Re-blockade Frequency is changed, the new frequency will apply after all previously planned re-blockades are initiated.

Future Plans for Re-blockade

The developers have outlined several planned improvements:

  • More factions – Gradually increase the number of participating factions
  • More strongholds – Expand beyond the current 23 forts and quarries
  • Stronger enemies – Adjust enemies to pose a much greater threat
  • System improvements – Overall enhancement of Liberation and Re-blockade systems

New Legendary Creatures & Pets

Iron Eagle (Legendary Pet)

  • Can be kept as a pet
  • Appears upon meeting certain conditions (not specified to avoid spoilers)

Hyacinth Macaw (Legendary Pet)

  • Can be kept as a pet
  • Appears upon meeting certain conditions

Mountain God Boar (Legendary Creature)

  • New legendary creature added to the world
  • Appears upon meeting certain conditions

Pet Interaction Improvements

  • Added Carry, Lower, and Pet interactions for goose and duck pets
  • Improved minimap to display owned pets when in the Greymane Camp

Game World & Quality of Life Improvements

New Shop & Items

  • Disguise item shop – Added a shop that sells disguise items
  • New items added to shops – Details hidden to prevent spoilers
  • Pumpkin Head – New location to obtain the Pumpkin Head near pumpkin patches

Gold Bars

  • Previously unobtainable gold bars placed throughout the world can now be picked up
  • Each yields a Crude Gold Bar worth 5 Silver

Housing & Camp

  • Fixed issue where housing items automatically retrieved due to Camp Expansion were not displayed in the housing installables UI

Farming

  • Crop harvesting improved – You now consistently receive a minimum of 2 crops regardless of fertilizer or water supply

Puzzles

  • Improved visibility of hints in certain puzzles
  • Fixed ruins puzzle at the lake near Kharonso – progress now maintains even after saving/loading or leaving the area

Mission Dispatch

  • Improved to automatically cancel if missions can no longer be sustained

Abyss Gear & Socket Functions

  • Improved Embed Abyss Gear and Create Socket functions to support locked items

Dyeing

  • Improved highlight effect when dyeing outfits – dyeable parts are now clearer

Abyss Nexus

  • Moved the Abyss Nexus near Zargan Tankworks (where the Research Institute is located) to the top of the cliff
  • If you have already activated the Abyss Nexus, it remains activated after relocation

Graphics

  • Improved graphics quality of certain animals

Major Bug Fixes

Comrade & Trust System

BugFix
Comrade’s Trust resetting to 10 under certain conditionsFixed
Comrade’s status displaying as “In Progress” when not on a missionFixed
Comrade not returning after dispatch to Azerian’s manorFixed
Kliff as comrade not staying dead when using Load after being critically woundedFixed

Legendary Mounts & Summoning

  • Fixed an issue where legendary mounts would die immediately upon being summoned under certain conditions

Livestock & Creatures

  • Fixed issue where certain livestock could not be sold or butchered
  • Fixed issue where the character couldn’t catch creatures storable in inventory (insects, mammals, rodents) while sitting
  • Fixed issue where animals would die because of Abyss Grass in certain areas
  • Fixed issue where geese would abnormally appear from under the water

Knowledge & Journal

  • Fixed issue where certain knowledge could not be acquired
  • Fixed issue where certain displayed knowledge wouldn’t match the actual name

Tesla Coil & Items

  • Fixed issue where the Tesla Coil item would get stuck in the air under certain conditions

Home Decoration Mode

  • Fixed issue where moving an object placed on top would also move the object underneath it

Safe Zones

  • Fixed issue where drill and chainsaw items could not be equipped in safe zones

Combat & Action Fixes

Boss-Related Fixes

IssueFix
Bosses occasionally not entering staggered stateFixed
Certain bosses not taking damage from bows/ranged attacks while staggeredFixed
Bosses endlessly repeating evade animations under certain conditionsFixed

Guard & Defense

  • Increased damage reduction rate applied upon a successful guard for all weapon types

Skills

SkillFix/Change
Force CurrentReduced character’s travel distance when using the skill
Freeze statusRepeatedly pressing “Escape” now properly frees the character
Evasive ShotFixed issue where comboing into Evasive Shot while casting Charged Shot didn’t work properly
Focused Charged ShotFixed issue where skill could be used even if not learned
Axiom ForceFixed issue where skill would not activate properly when aiming while falling
Healing Force PalmFixed issue where using on specific objects would cause Daze status to the player
Weapon ThrowFixed unnatural weapon appearance under certain conditions
Crow’s Pursuit Abyss GearFixed issue where weapon would occasionally bounce in midair
Piercing Light (Damiane/greatsword)Fixed issue where enemies right next to character would not take damage
Aerial ManeuverFixed issue where skill would not activate after using Axiom Force on Karanda

General Combat Fixes

  • Fixed issue where monsters near the Spire of Frost would take cold damage
  • Fixed issue where character would not perform falling animation when jumping from high places under certain conditions
  • Fixed issue where certain attacks from Walker monsters dealt excessive damage
  • Fixed issue where Visione was worn while holding a weapon under certain conditions
  • Fixed issue where weapon’s appearance wouldn’t return if character was swapped after Weapon Throw
  • Fixed issue where stamina wasn’t consumed during flight under certain conditions
  • Fixed issue where destructible objects occasionally didn’t break when hit by projectiles at a distance
  • Fixed issue where character would bounce unnaturally when falling into a shallow river
  • [Damiane/Oongka] Fixed issue where character would automatically recover upon receiving fatal damage

Marni’s Mech Monsters

  • Improved appearance of hostile Marni’s mech monsters

Merchant NPCs

  • Improved interactions on certain merchant NPCs to include Tackle and Carry

Controls Fixes & Improvements

Presets & Input Consistency

IssueFix
Controller and keyboard/mouse control presets resettingFixed
Vault skill not triggering consistentlyFixed
Key inputs delayed during cutscenesFixed

Vault & Double Jump Mechanics

  • Standard Vault: Pressing Jump once during an attack executes a standard Vault
  • Double Jump: Pressing Jump again during activation executes a Double Jump, leaping off the enemy

Interaction Keys

  • Separated interaction keys for Sit and Lean on terrain/objects – no more conflicting inputs

Force Palm

  • Fixed issue where 3rd hit of Force Palm would occasionally activate without additional key input after the 2nd hit

Throw Skill (Damiane/Oongka)

  • Improved control responsiveness after using the Throw skill

Keyboard/Mouse Specific

  • Fixed issue where changing quick slot tabs didn’t work near interactable targets

Swimming & Water

  • Fixed issue in certain water terrains where repeatedly starting/stopping swimming would lock the player’s controls

Unarmed Duel

  • Fixed issue where certain controls were disabled at the start of an Unarmed Duel

UI Fixes & Improvements

Save & Load System

FeatureImprovement
Save menuNow displays the autosave slot
Load menuAdded feature to delete saved data (cannot be used from Main Menu)
Chapter name displayFixed issue where displayed chapter name during saves didn’t match actual ongoing chapter. Note: Save files with incorrect names will only update after being manually saved again

Skills Menu

  • Improved to directly open the skills screen for the character currently being played

Abyss Map

  • Improved UI to intuitively display teleport paths

Journal & Notifications

  • If a specific object is discovered and registered in Journal > Notifications, you can now select that notification to check its location on the map

Minimap

  • Improved to display owned pets when in the Greymane Camp

Sell & Gift Lists

  • Improved to grey out locked items – no more accidental selling of protected gear

Eavesdrop

  • Added Cancel key guide to appear during Eavesdrop

Inventory

  • Fixed issue where owned quantity of an item displayed in bottom right of inventory was abnormal
  • Fixed issue where displayed owned currency differed from actual amount when loading a save

Keyboard/Mouse Specific

  • Fixed issue where key guides during Home Decoration looked unnatural
  • Improved mouse selection for inventory category tabs

Memory Fragments

  • Fixed issue where Quick Menu list remained open if playing a Memory Fragment failed

Map Details

  • Fixed issue where other tabs could not be selected after scrolling down in Map Details

Pets – Tailor’s Shop

  • Fixed issue where Preview All feature was unusable

Map Display

  • Fixed issue where Stormtalon Ridge Watchtower still showed as blockaded on the map even after being liberated

Graphics & Settings

PC (NVIDIA)

  • Implemented NVIDIA Streamline SDK 2.11.1
  • Added “Dynamic Multi-Frame Generation” option under Settings > Video
  • Exclusive to GeForce RTX 50 Series

PlayStation 5 Base / Xbox Series S|X

  • Added “Sharpness Enhancement” option under Settings > Video

Mac

  • Fixed rendering errors occurring in certain scenes, including water graphics

General Graphics Improvements

  • Improved rain falling from eaves to look more natural
  • Fixed issue where appearance of bow and quiver looked unnatural under certain conditions
  • Improved guides displayed in fullscreen – can now be reviewed in Menu > Journal > Notifications

Stability & Platform Fixes

PC

  • Fixed crashing issues that occurred when configuring options in certain environments

All Platforms (PC, Mac, Consoles)

Localization

  • Fixed various localization errors across all languages
  • Improved localization quality across all supported languages

Audio Improvements

  • Improved sound of footsteps for certain characters
  • Improved sound effects when walking on glass-textured ore veins
  • Improved audibility of certain lines during the quest “Trials of Kindness”
  • Fixed issue where, at times, sound would fail to play when putting down an uprooted tree

Cutscene & Dialogue Improvements

  • Improved lines of certain cutscenes to play more naturally
  • Improved certain NPC lines, voices, and reactions to be more natural and context-appropriate

Character & Equipment Visual Fixes

General

  • Improved earrings equipped on the character to move more naturally
  • Fixed issue where certain outfits would appear unnatural depending on movement
  • Fixed issue where the weapon’s appearance would vanish under certain conditions
  • Fixed issue where previously equipped weapon would disappear when equipping a new weapon
  • Fixed issue where appearance would abnormally overlap when equipping certain cloaks and two-handed swords
  • Improved dye to be more natural for the Blackwing Mask

Kliff

  • Fixed issue where character’s movement would appear awkward in certain outfits
  • Fixed issue where Kliff’s posture would appear awkward at the beginning of a cutscene while using Blinding Flash

Damiane

  • Improved character movement to be more natural in the Elegant Carmine Plate Helm
  • Fixed issue where character would temporarily move up and down in preview mode at barber/tailor shops
  • Fixed issue where cloak would vanish while using Axiom Force midair
  • Fixed issue where performing heavy attack with Laser Cannon Spear or Kuku Laser Cannon Spear would pierce through enemies

Oongka

  • Fixed issue where certain hairstyles would appear awkward
  • Fixed issue where equipment that shouldn’t display would show during Duo

Monsters & NPCs

  • Fixed issue where outfits of certain monsters would appear awkward
  • Fixed issue where certain NPCs would look unnatural
  • Changed appearance of some packs

Miscellaneous Fixes

Quests & Rewards

  • Fixed issue where Golden Fire reward was not granted after defeating Golden Star

Movement & Terrain

  • Fixed issue where character could climb up to the top of a door or gate
  • Fixed issue where character could climb up to the top of the Sotdae of Bond
  • [Damiane/Oongka] Fixed issue where character would spawn at abnormal location when escaping from certain terrain

Mounts

  • Fixed issue where character couldn’t ride the Icicle Edge Alpine Ibex

Strongholds & Liberation

  • Fixed issue where turbine breaker would reset after liberating Marni’s Drilling Rig

Sanctum of Penitence

  • Fixed issue where enemies in the area wouldn’t disappear after purifying the Sanctum of Penitence

NPC Placement

  • Fixed issue where certain NPCs would be placed in awkward spots in Pailune
  • Fixed issue where you couldn’t interact with Grimmick due to a cow being in the same spot

Minigames & Crimes

  • Fixed issue where failing to cheat at a minigame in certain regions would either not teleport the character to the constabulary or move them to another region’s constabulary
  • Fixed issue where character couldn’t play Duo when transferred to prison from committing a crime during an archery contest

Patrigio’s Secret Shop

  • Fixed issue where, at times, items wouldn’t display properly

Underwater & Mounts

  • Fixed issue where “Examine” screen wouldn’t close underwater when mount dies while using Examine while on mount

Dye System

  • Fixed issue where you couldn’t change the material when dyeing certain items
  • Fixed issue where part of the A.T.A.G. that couldn’t be dyed would appear in the dye menu
  • Fixed issue where dye wouldn’t apply to headgear and cloaks with “Display Headgear” option on during customization

Camera

  • Fixed issue where camera would move awkwardly when controlling a strongbox placed at a specific spot
  • Fixed issue where character would keep rotating automatically when entering/closing dye or customization menu while character rotates

Headgear

  • Fixed issue where headgear would appear abnormal when discarding certain headgear

Axiom Force

  • Fixed issue where Skybridge Alignment Device could be grabbed with Axiom Force even when incomplete

Game Start

  • Fixed issue where Cancel button wouldn’t work properly when selecting difficulty at start of game

Refinement

  • Fixed issue where unequipped equipment would display from Refinement > Equipped menu
  • Fixed issue where game would crash when selecting an item of max refinement level from Refinement screen

Death & Loading

  • Fixed issue where game would be unplayable when loading saved data when death has found the character

Horse Purchasing

  • Fixed issue where title screen would display when purchasing 2 horses at stable

Striped Marlin

  • Fixed issue where striped marlin on character’s back would either disappear or fall to the ground when using a shop

Memory Fragment Motion

  • Improved motions for memory fragment “Lair of Animal Thieves” to be more natural

Summary of Key Changes in Version 1.05.00

CategoryMain Additions & Fixes
Rematch69 bosses, 2 modes (Reminisce/Resonate), no loot, consumables restored
Re-blockade13 factions, 23 strongholds, 3 frequency modes (Stable/Conflict/War)
Legendary PetsIron Eagle, Hyacinth Macaw (pets), Mountain God Boar (creature)
Major FixesComrade trust reset, legendary mount summon death, gold bars
CombatIncreased guard damage reduction, Force Current reduced distance
ControlsVault/Double Jump fixed, interaction keys separated
UISave deletion, autosave slot display, locked items greyed out
Graphics (PC)NVIDIA Dynamic Multi-Frame Generation (RTX 50 Series exclusive)
Graphics (Console)Sharpness Enhancement (PS5/Xbox Series)
StabilityMultiple crash fixes across all platforms
LocalizationErrors fixed across all languages
Total Fixes100+ individual issues addressed

Patch Availability

PlatformStatus
Steam (PC)Available now
Steam (Mac)Available now
Consoles (PS5, Xbox Series)Rolling out across all platforms

FAQ: Frequently Asked Questions About Version 1.05.00

How many bosses can I rematch?

There are 69 bosses available for rematch starting from this week. More may be added in future patches.

What’s the difference between Reminisce and Resonate modes?

ModeBest ForStats
ReminiscePractice, learning attack patterns, testing new characters against familiar difficultyOriginal boss stats (unchanged)
ResonateEndgame challenge, testing fully optimized builds, pushing your limitsScales to match or exceed your current stats

Do I get loot from rematches?

 No. Rematches do not drop any loot. They are designed purely for practice, challenge, and testing.

Do I lose consumables if I use them during a rematch?

No. Any consumables used during a rematch are restored to their prior state once the battle ends.

Can I use any character for rematches?

Yes. Rematches can be attempted with Kliff, Oongka, or Damiane – regardless of which character you originally used to defeat the boss.

Where do I find Memory Fragments?

Memory Fragments appear on both the World Map and minimap. You can also navigate from Knowledge > Memory Fragments > Bosses and select “Open Map” to see the exact location.

Strategy Guide: Making the Most of Version 1.05.00

Optimizing Your Rematch Experience

For Practice (Reminisce Mode):

  • Use Reminisce to learn boss attack patterns without risk
  • Test different character playstyles (Kliff vs. Oongka vs. Damiane)
  • Experiment with new skill loadouts before taking them into challenging content
  • No consumable loss means you can freely use elixirs and buffs to learn timing

For Endgame Challenge (Resonate Mode):

  • Resonate is designed for players who have outscaled original boss stats
  • Bosses will scale upward but not downward – if you’re weaker than the original boss, you fight the original version
  • Best for testing fully optimized builds and gear
  • No loot means pure prestige – bragging rights only

Pro Tip: Use Reminisce to master a boss, then switch to Resonate once you’re consistently winning without taking damage.

Managing Re-blockade Frequency

For New Players / Story Focus (Stable):

  • Recommended for players still progressing through the main story
  • Allows uninterrupted exploration and questing
  • Liberated areas stay liberated

For Balanced Play (Conflict – Default):

  • Best for most players after completing the main story
  • Provides intermittent combat without overwhelming frequency
  • Keeps liberated areas feeling alive without constant pressure

For Endgame / Grind Focus (War):

  • Recommended for combat-focused players seeking constant action
  • Maximum opportunities for faction warfare and combat rewards
  • Best paired with high-damage builds and upgraded gear

Pro Tip: You can change frequency at any time in Settings. Start with Conflict, then increase to War when you want action or decrease to Stable when you’re building or exploring.

Prioritizing Legendary Creature Hunts

CreatureTypePriority
Iron EagleLegendary PetHigh – new combat companion
Hyacinth MacawLegendary PetHigh – new utility companion
Mountain God BoarLegendary CreatureMedium – challenging fight, no pet functionality confirmed

Pro Tip: Check the Knowledge > Notifications system for hints about unlock conditions. Newly discovered creatures will show up there with map locations.

Gold Bar Farming Strategy

  • Previously unobtainable gold bars are now collectible
  • Each yields 5 Silver (Crude Gold Bar)
  • Not a major income source – more of a completionist goal
  • Check previously unreachable areas, high ledges, and hidden corners

Combat Optimization After Patch

Increased Guard Damage Reduction:

  • All weapon types now receive higher damage reduction on successful guard
  • Parry-focused builds are now more viable
  • Consider incorporating more blocking into your rotation

Reduced Force Current Travel Distance:

  • The skill is now less likely to overshoot targets
  • More precise for positioning
  • May require slight adjustment to muscle memory

Freeze Status Fix:

  • Repeatedly pressing Escape now properly frees your character
  • No more waiting out the full duration

Comrade Trust Management

  • Trust reset bug has been fixed – new playthroughs should not experience the issue
  • For existing saves with affected comrades, you may need to rebuild Trust manually
  • Prioritize dispatching comrades on successful missions to rebuild quickly

Planned Future Improvements (Roadmap)

The developers have confirmed several features are coming in future patches based on this foundational update:

Rematch System

  • Potential changes to consumable restoration rules
  • Possible addition of loot in future updates
  • More bosses beyond the initial 69

Re-blockade System

  • More participating factions
  • More targeted strongholds
  • Stronger enemies with greater threat levels
  • Overall system improvements to Liberation and Re-blockade

General

  • Continuous refinement of both major features
  • Deeper world-building elements
  • Progressive content updates

Final Verdict: Version 1.05.00

AspectRatingNotes
Rematch System⭐⭐⭐⭐☆69 bosses, two modes, no loot loss. Great for practice, lacks rewards
Re-blockade System⭐⭐⭐⭐☆Dynamic warfare with frequency options. Foundation is solid; future updates will add depth
Legendary Pets⭐⭐⭐⭐⭐Iron Eagle and Hyacinth Macaw add meaningful collection goals
Bug Fixes⭐⭐⭐⭐⭐100+ fixes including major issues (Trust reset, mount summon death, gold bars)
Combat Changes⭐⭐⭐⭐☆Guard buff and skill adjustments improve feel without breaking balance
Controls⭐⭐⭐⭐☆Vault/Double Jump fix and interaction separation are quality-of-life wins
Graphics (PC)⭐⭐⭐⭐⭐RTX 50 Series Dynamic Multi-Frame Generation is cutting-edge
Graphics (Console)⭐⭐⭐⭐☆Sharpness Enhancement is a welcome addition
Stability⭐⭐⭐⭐☆Multiple crash fixes across all platforms
Overall4.3/5A substantial, content-rich patch that lays strong foundations for future updates

Crimson Desert Version 1.05.00 is a landmark update that addresses long-standing issues while introducing meaningful new systems. The Rematch feature solves the ‘no more bosses to fight’ problem elegantly, and Re-blockade keeps liberated territories dangerous. With 69 rematchable bosses, dynamic faction warfare, legendary pets, and over 100 fixes, this patch represents excellent value for both new and returning players. The lack of loot from rematches may disappoint some, but the developers have already indicated this may change. For now, this is a confident step forward for Crimson Desert. – Gaming Central

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