Far Far West Early Access Hotfix 1: Key Patch Notes & Balance Changes (Version 583)

By Central

The first hotfix for Far Far West’s Early Access—Version 583, build 23032606—has arrived, bringing critical improvements to save backups, weapon and spell balancing, and over 50 bug fixes. Released on April 30, 2026, this update focuses on player experience: the backup system now retains up to 30 save files and allows manual backups, while language settings automatically match your OS on first launch. Balance changes include buffed bow XP, enhanced level 1 spells (Fireball, Strikes, Thrower, Drain), and a notable cactus spell XP increase—fulfilling a developer promise tied to a community creator’s short play. Boss difficulty also sees a tweak, with the Cryptic Saloon’s base health raised from 40 to 60 planks. Below, we break down every major category, from quality-of-life fixes to known issues still on the radar.

Detailed Bug Fixes: Stability & Sync Improvements

One of the most critical fixes in this hotfix addresses Steam Deck and PC save synchronization, which previously caused progress loss for players switching between devices. The update also resolves over 50 individual bugs, including:

  • AMD Frame Generation no longer appears as an option on incompatible hardware, preventing crashes or display errors.
  • Lobby autokick now functions correctly when more than four players are present, enforcing the intended player limit.
  • Laser Cannon objective calculations now display properly for all players in multiplayer sessions, eliminating a common source of confusion.
  • Payload objective no longer goes out of bounds when colliding with the Pere Marquette train on the Far Far North map.
  • Cheapskate Joker now updates your HP correctly upon acquisition or use.
  • Trainwrecks questline data updates properly for the entire party when the quest tool is dropped on the ground.
  • Secret-related Jokers now display the correct selling price, improving economy transparency.
  • Willy Billy no longer becomes stuck during his gatling quest, allowing progression to continue smoothly.

These fixes significantly reduce frustrating soft-locks and desynchronization issues, especially in co-op sessions.

Quality of Life (QoL) Enhancements

The developers have introduced several player-requested QoL changes aimed at reducing discomfort and improving usability:

  • Accessibility options for screen shake and screen flashes now fully disable all related effects, benefiting players with motion sensitivity or epilepsy concerns.
  • Audio adjustments lower the volume of Cactus Mino and player landing sound effects (SFX), making repeated ability use less jarring.
  • Second Wind Joker has been reworked: it now instantly heals 50 HP instead of providing 5 HP every 0.1 seconds over 1 second. This change removes the previous delay, making the joker more reliable in emergency situations.
  • Chat key rebinding is now available under the “Controls” tab in settings, allowing players to customize communication shortcuts.
  • Canyon secret targets are now more visible, reducing guesswork and pixel-hunting in one of the game’s hidden challenges.

Miscellaneous Improvements

Under the hood, the team has made several technical enhancements:

  • Internal network system upgrades aim to prevent network-related crashes, which should result in more stable multiplayer sessions.
  • Shader compilation warning now appears on-screen when the game is compiling shaders, explaining potential stutters during the first few minutes of playtime. This transparency helps players understand performance dips are temporary.
  • SteamID has been removed from the HUD, addressing privacy concerns.
  • Steamy NPC now features different dialogue, refreshing an interaction that had become repetitive for early-access players.

Known Issues Still Present in Version 583

The developers have acknowledged several remaining issues that will be addressed in future patches:

IssueImpact
ROG Ally UI not working properlyHandheld console players may experience interface navigation problems.
Possible memory leak when playing for several hoursExtended sessions may lead to performance degradation; restarting the game is a temporary workaround.
Disgrace Joker preventing completion of Otto’s riding questsThis joker blocks quest progression; avoid using it during Otto’s questline until fixed.
Many more little bugsThe team continues to monitor reports and will patch them as soon as possible.
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Additionally, the developers note that Deadeye is not a bug but will be adjusted based on player feedback. This indicates that while the ability currently functions as intended, its balance or usability may change in a future update.

Final Notes & Community Acknowledgment

The hotfix includes a lighthearted acknowledgment of the cactus spell XP buff—a promise made to content creator RubixRaptor, who delivered a short play about cactus. The team honored that promise, doubling cactus XP (especially for Mino). This kind of community engagement reflects the developer’s responsive approach during Early Access.

Disclaimer reminder: User settings were reset for technical reasons with this update. The developers state this is unlikely to happen again.

For players experiencing issues not listed above, the team encourages continued reporting via official channels. The next patches are expected to address the known issues and further refine balance based on community feedback.

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