Liquid Swords CEO Christofer Sundberg to Speak at Nordic Game 2026

By Central

The Nordic Game conference, a cornerstone event for the regional industry, continues to solidify its 2026 speaker roster with a notable addition: Liquid Swords CEO Christofer Sundberg. Sundberg’s participation underscores the event’s commitment to spotlighting leadership and development insights from influential studio heads. His session titled ‘No Safe Answers: Christofer Sundberg on the Games Industry’ promises to delve into the nuanced challenges of creative direction, studio management, and the industry’s shifting landscape, framed by the recent launch of his company’s title, Samson. This announcement arrives alongside the confirmation of several other key industry figures, from acclaimed voice actors to accomplished developers, suggesting the upcoming conference will offer a comprehensive range of perspectives from across the Nordic and broader global game development scene.

Christofer Sundberg: A Veteran’s Perspective on Development and Leadership

Christofer Sundberg brings a wealth of experience to the Nordic Game stage, having founded Avalanche Studios and later establishing Liquid Swords. His talk is positioned not as a prescriptive guide, but an exploration of complex issues with “no safe answers.” It will cover critical themes of game development, leadership within a creative industry, and specifically reference the journey behind Liquid Swords’ inaugural release, Samson. This story-driven action game represents the studio’s current creative output, providing a real-world context for Sundberg’s discussion on managing a team, navigating production, and delivering a polished product to market. Attendees can expect candid insights from a CEO who has navigated both major studio success and entrepreneurial ventures in the contemporary games ecosystem.

The Panel on Voice Acting: Featuring Bateson and Bruun

Complementing Sundberg’s solo presentation, Nordic Game 2026 has also confirmed a dedicated panel focusing on the art and craft of voice acting. This session features significant talent with deep roots in the industry: David Bateson, known globally for his iconic portrayal of Agent 47 in the Hitman franchise, and Magnus Bruun, whose voice work includes prominent roles in titles like Assassin’s Creed Valhalla and Call of Duty. The panel will be moderated by Thomas Bense of PixelTV. The inclusion of this specialist panel highlights the conference’s dedication to covering all facets of game creation, acknowledging the vital contribution of performance art to storytelling and player immersion in modern games. Participants will gain a behind-the-scenes look into the process, challenges, and creative collaboration involved in voice acting for major game projects.

The Expanding Speaker Lineup

The additions of Sundberg and the voice acting panel are part of a broader, strategically curated roster of speakers for Nordic Game 2026. This diverse lineup includes a wide array of development professionals, ensuring the conference addresses various disciplines and career stages.

Development and Production Leaders

The roster includes Adam Stjärnljus and Klas Eriksson from Wishfully, developers known for their technical and design acumen. Similarly, Trine Laier from Those Eyes, creators of projects like Real Vampires, will offer a perspective from indie creativity and thematic exploration. Amanda Gardfors Granberg and Alexander Benitez from Windup Games, associated with the project Hela, represent another facet of innovative studio leadership and production.

Experts in Strategy, Motion Capture, and Design

Further diversifying the expertise, Juliette Auverny-Bennetot from Raw Fury and Combined Effect brings knowledge on publishing and business strategy. John Dower, a director and motion capture expert, will contribute crucial insight into the technical and performance-driven side of character animation and cinematic storytelling. Anna Norrevik, Development Director at DICE, offers a viewpoint from a major AAA studio environment, focusing on large-scale project management and team coordination. Gerardo Basurto, Design Director at Embark Studios, rounds out this segment with a focus on systemic design, player experience, and the future trends in game mechanics and interaction.

The Conference Details and Ongoing Announcements

Nordic Game 2026 is scheduled to take place between May 26 and May 29, maintaining its traditional venue at Slagthuset in Malmö, Sweden. The physical conference format continues to serve as a central meeting point for the Nordic development community and international attendees. The organizer has noted that speaker submissions are now closed, indicating the primary roster is being finalized. However, they have stated that additional speakers will be announced in the coming weeks, suggesting the published lineup is not yet complete. A full, updated list of confirmed speakers is available through the conference’s official channels. GamesIndustry.biz, a leading industry publication, is serving as an official media partner for the event, further amplifying its reach and professional standing.

The addition of Christofer Sundberg and other distinguished professionals reflects Nordic Game 2026’s ongoing mission to assemble a program of genuine relevance and depth for developers, executives, and creators. By blending seasoned veterans like Sundberg with specialized experts in voice acting, and augmenting that with leaders from across development, production, design, and business, the conference constructs a multifaceted view of the current industry. As the schedule nears completion, attendees can anticipate a rich forum for learning, debate, and networking, centered on real-world experiences and forward-looking discussions, all within the vibrant hub of the Nordic game development scene.

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