Lords of the Fallen Update 1.102 Patch Notes Deploy on April 10, 2026

By Central

Developer HEXWORKS has released Lords of the Fallen update 1.102 on April 10, 2026, delivering a significant patch that primarily targets the stability and fluidity of cooperative gameplay. This latest iteration, version 2.5.352, addresses a series of critical progression blockers and behavioral inconsistencies that players could encounter during multiplayer sessions. By focusing on core mechanics such as level integrity, session persistence, and teleportation logic, the update ensures a more reliable and seamless journey through Mournstead for both hosts and their guests.

Lords of the Fallen Update 1.102 Core Fixes

The central thrust of patch 1.102 is the rectification of several disruptive bugs that compromised the co-op experience. The developers have systematically corrected issues related to character progression, session management, and navigation. One resolved problem involved a guest player’s level potentially resetting to a previous state upon exiting the Chrysalis Respec menu. This type of bug not only wasted a player’s precious Renowned but also created a significant setback in power progression within a single play session, breaking the flow of cooperative adventure.

Another major area of improvement concerns session behavior when a player disconnects. Prior to this update, a host could find their game automatically searching for a new guest session after their partner left, which was an unintended and disruptive action. Update 1.102 ensures the host retains control over their session state, preventing these automatic searches and allowing for a smoother transition back to solo play or manual session re-creation. Teleportation mechanics, vital for navigating the interconnected world, have also been refined. A specific bug that could incorrectly warp both players to a previously visited Vestige when the guest used the Rest function has been fixed, ensuring both adventurers remain anchored to their intended location.

Privilege and Access Refinements in Co-op

Beyond core stability, the patch addresses nuanced privilege and access problems specific to non-shared progression modes. In these sessions, where the guest retains their own world state, maintaining correct privilege levels is paramount. Update 1.102 corrects a scenario where a guest could find themselves locked out of the essential “Warp to Vestige” feature even when participating in a full-privilege session. This restoration of functionality is crucial for guest agency, allowing them to effectively navigate and contribute to the host’s world without artificial restrictions.

Furthermore, the patch stabilizes privilege assignment itself. A persistent issue where privilege status could erroneously downgrade from Full to Limited the moment a guest joined a non-shared progression session has been resolved. This fix guarantees that both players enter the session with the intended set of permissions from the outset, preventing confusion and ensuring that core gameplay loops, such as interacting with NPCs or activating certain world elements, are available as designed.

Detailed Bug Fixes List for Patch 1.102

The official patch notes provide a concise breakdown of the specific issues resolved in this deployment. These targeted fixes represent the culmination of player feedback and developer telemetry, aiming to eliminate friction points in the multiplayer ecosystem.

  • Resolved an issue where a guest player’s level could reset after exiting the Chrysalis Respec menu during a cooperative session.
  • Fixed unintended automatic session searches initiated on the host’s side when a guest player disconnected from the game.
  • Corrected a teleportation bug that would move both the host and guest to a previously visited Vestige location when the guest used the Rest option.
  • Fixed a case where the guest player was unable to access the Warp to Vestige functionality in full-privilege, non-shared progression co-op sessions.
  • Addressed a problem where privilege status in non-shared progression sessions could incorrectly switch from Full to Limited upon the guest joining.

Context Within Recent Updates

This focused co-op stabilization update follows the substantial Lords of the Fallen patch 1.017, which was a comprehensive overhaul introducing over one hundred distinct enhancements. That earlier patch delivered wide-ranging improvements across performance optimization, cooperative gameplay refinements, and PvP balance adjustments. Update 1.102 can be seen as a continuation of this commitment to polish, homing in on the specific, lingering multiplayer issues that were identified post-overhaul. This iterative approach demonstrates a development cycle dedicated to incremental improvement and responsive support.

Platform Availability and Installation

Lords of the Fallen update 1.102, bearing the internal version number 2.5.352, is now live across all supported platforms. Players on PlayStation 5, Xbox Series X/S, and PC (via Steam and other storefronts) can download and install the patch. The update should be applied automatically through the respective platform’s network services, though players are advised to ensure their game client is fully updated to version 1.102.000 before initiating any cooperative sessions to guarantee compatibility and a bug-free experience.

The deployment of Lords of the Fallen update 1.102 underscores HEXWORKS’s ongoing dedication to refining the player experience, particularly within the communal aspects of the game. By directly tackling progression resets, erratic session management, and inconsistent privilege application, this patch removes critical barriers that hindered seamless cooperation. These fixes collectively reinforce the foundation for exploring Mournstead together, ensuring that the challenge comes from the relentless enemies and daunting bosses, not from systemic instability in the multiplayer framework.

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