Nioh 3 Update 1.04 Delivers Free Armor, Multiplayer Rewards, and Extensive Weapon Balance Overhaul

By Central

The latest major update for Nioh 3, version 1.04.00, has been deployed, delivering a substantial content and quality-of-life package to players. The patch, released on March 11, 2026, focuses on rewarding the community with free commemorative gear, improving multiplayer incentives, and implementing a sweeping rebalance of the game’s extensive weapon arsenal alongside hundreds of bug fixes across missions, equipment, and platform-specific issues.

New Content and System-Wide Improvements

In celebration of Nioh 3 selling one million copies and the series surpassing ten million sales, all players receive two new armor sets: the “Million Thunder Warrior Armor” and the “Million Thunder Shinobi Garb.” These are distributed for free, offering a visual and statistical reward for the dedicated community. Beyond this gift, the update significantly enhances the multiplayer experience by increasing the amount of Glory earned upon clearing missions in co-op, making collaborative play more lucrative.

Enhanced Loot and Quality-of-Life Features

The endgame “Shogun’s Journey” mode receives a notable boost, with adjustments ensuring a higher chance for equipment with elevated “+” values to drop after clearing these challenging missions. The “Soul Matching” system, used for strengthening gear, has been made less punishing by reducing the material cost required when matching equipment that exceeds a player’s current maximum + value.

Several user interface and convenience upgrades have been introduced. A new system setting allows players to disable the auto-replenishment of usable items, granting finer control over inventory management. Another welcome addition automatically locks equipment with rare special effects icons upon acquisition, preventing accidental sale or dismantling. The blacksmith’s “Item Forge” menu now displays an exclamation mark on tabs containing newly craftable items, and the carrying capacity for some forging materials has been increased.

Gameplay and Ability Refinements

Core gameplay mechanics see subtle but impactful tweaks. The Ninjutsu skill “Fire Breath” and several other Onmyo and Ninjutsu skills have been adjusted to connect more reliably, especially on uneven terrain. Camera behavior during the “Onryoki” boss fight has been modified to make the creature’s movements easier to track when locked on. Furthermore, bosses have been adjusted to prevent them from relentlessly targeting a single player in multiplayer sessions, promoting fairer and more dynamic combat. A jump input adjustment now ensures that quick and strong attack commands registered immediately after a jump are executed correctly.

Comprehensive Weapon Balance and Bug Fixes

The heart of Update 1.04 is a meticulous balancing pass across every weapon category, addressing bugs and improving functionality for Samurai and Ninja weapons alike. These changes aim to refine the combat flow and ensure all playstyles remain viable and responsive.

Samurai Weapon Adjustments

Katana & Dual Swords

For the Katana, fixes resolve issues where the “Sogaki” skill wouldn’t benefit from skill-scaling buffs and where the parry skills “Oboro” and “Mikage” would always break guard when failing to deflect certain attacks. The Dual Swords received corrections for bugs preventing skill activation after a dodge attack, and for the “Falling Sword – Chain” skill consuming Ki without executing properly when used consecutively.

Odachi, Spear, Axe, Fists, and Switchglaive

The Odachi saw fixes for the “Shocho” skill’s inability to perform a Ki pulse and for the “Snow Moon Flower – Reduced” skill not applying weapon attributes. Spear users will find the “Sotaihen” skill no longer deflects off guards, and the “Meizan – Extend” skill’s travel distance is now consistent regardless of lock-on status. The Axe’s “Rock Hammer” skill has been made easier to hit, and multiple bugs with the “Spinning Slide” skill’s follow-ups have been resolved. Fists adjustments make aerial finishing blows more reliable and fix a bug where the high-stance strong attack could consume all Ki. The Switchglaive received significant quality-of-life improvements, making the “Transform” series of skills easier to use and fixing critical bugs with its secret techniques, “Transform Raging Wildfire” and “Transform Raging Torrent,” which previously lacked guard properties and couldn’t be used during Living Weapon form.

Ninja Weapon Adjustments

Staff, Claws, Kusarigama, and Ninja Blade

The Staff (Shikomizue) had a bug fixed where a quick attack would continue instead of transitioning into a specific skill. Claw users will notice a correction allowing skill-based parries immediately after a deflected strong attack. The Kusarigama saw adjustments to the high Ki cost of skills like “Yaegaki” and “Jakosen.” The Ninja Blade (Shinobigatana) received multiple fixes for its aerial combat, resolving issues where the “Rending Sky” skill couldn’t be used after an aerial jump following an aerial skill, and improving input buffering for skills initiated from an aerial dodge.

Hatchet and Tonfa

The Hatchet’s “Tile Breaker” skill no longer allows a grapple attack to be countered with a large-skill counter. The Tonfa saw extensive fixes, including resolving a bug where the “Divine Mow” secret technique couldn’t cancel into the “Shattering Break” skill, and correcting multiple issues with the “Impregnable Fortress” skill that prevented its use against Yokai, its activation during movement, and its interference with large-skill counters.

Mission, Equipment, and Platform-Specific Fixes

Beyond weapons, the patch addresses a vast array of persistent issues. Mission-specific bugs have been squashed, including problems in “The Battle of Mimategawa” where defeating Minamoto no Yoritomo under specific conditions could soft-lock the mission, and in “The Icy Capital’s Blazing Divine Tree” where Hattori Hanzo could disappear under certain progression circumstances. Several Twilight Missions (“Hyakki Yagyo”) with progression blockers, such as “The Calamity Arrives at Lake Hamana” and “The Unblemished Value,” have been corrected.

Equipment and Set Effect Corrections

Critical bugs affecting gear have been resolved. The set effect “One Against a Thousand Soldiers” had its “Extend Debuff Duration with Melee Attacks” effect tuned down from an unexpectedly high value, while the application rate for its “Increase Damage on Arrow Hit” effect was increased. The “Grudge Overshadows the World” set effect now correctly triggers health recovery on health drain and its “Spirit Power Transfer – Blaze” effect properly activates with high-damage Ninjutsu. An issue where some Samurai armor pieces incorrectly had Ninja-exclusive special effects has been fixed, with those effects being replaced with appropriate Samurai counterparts.

Steam and PlayStation 5 Enhancements

Platform-specific updates bring optimizations. The Steam version receives new features like the ability to copy character appearance codes to the clipboard, a system setting to toggle the HUD display for close-range weapon switching buttons, and a pause function when a controller is disconnected. It also includes fixes for controller recognition issues, mouse functionality in menus, and graphical anomalies. The PlayStation 5 version specifically addresses a bug where cumulative Glory for clans in the faction war was not being tallied correctly.

The scope of Nioh 3’s Update 1.04 demonstrates a continued commitment to refining the demanding action-RPG experience post-launch. By directly addressing community feedback on loot, multiplayer rewards, and weapon balance, while systematically eradicating a long list of technical flaws, the patch not only fixes problems but actively enriches the endgame grind and competitive landscape. This comprehensive support ensures the game’s intricate combat systems remain sharp, fair, and deeply engaging for both solo warriors and co-op parties navigating its treacherous, Yokai-infested history.

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