Resident Evil 9 ARK Final Mission Walkthrough Details Leon and Grace’s Covert Operation

By Central

The climactic ARK sequence in Resident Evil Requiem represents a pivotal shift in gameplay, splitting the narrative between Leon S. Kennedy’s infiltration and Grace’s desperate survival. Following Leon’s brutal confrontation with the mutated plant creature, players descend into the heart of Umbrella’s most secretive facility. This final mission walkthrough outlines the dual objectives: Leon must navigate the high-tech labyrinth to sabotage Zeno’s plans, while simultaneously guiding Grace to safety through the same hostile environment.

Leon’s Infiltration into the Umbrella ARK Facility

Leon’s segment begins in the sterile, industrial corridors of the ARK’s upper research levels. The environment shifts dramatically from the organic horror of previous areas to a cold, clinical aesthetic of white panels, glowing holographic interfaces, and suspended animation pods containing failed experiments. The immediate objective is to reach the central control hub, but the path is blocked by a new type of security B.O.W.—the “Sentry Stalkers.” These agile, cybernetically enhanced creatures patrol the ventilation shafts and can phase through solid walls, requiring players to use the environment strategically.

Navigating the Central Core and Bypassing Security

The first major challenge involves the Central Core, a massive cylindrical chamber with rotating platforms and deadly laser grids. Players must time their movements between platform rotations while avoiding the instant-kill lasers. The key is to observe the pattern: the lasers deactivate for seven seconds when the platform aligns with the northern access hatch. Use this window to sprint across and interact with the terminal to disable the chamber’s defensive systems. Resources here are scarce; conserve ammunition by using stealth takedowns on lone Sentry Stalkers.

After disabling the core, Leon accesses the main laboratory database. Files reveal Zeno’s endgame: Project Elpis is not a weapon, but a global aerosol dispersal system designed to rewrite human DNA on a mass scale, creating a compliant population. This revelation adds urgency to the mission. The next area, the “Genetic Archive,” is filled with volatile chemical tanks. Shooting these tanks creates explosive chain reactions that can clear rooms of enemies but also damage Leon if he’s too close. Strategic positioning is crucial.

Grace’s Desperate Escape Through the Lower ARK

Parallel to Leon’s offensive, players assume control of Grace, who is being held in the lower detention blocks. Her gameplay emphasizes evasion and puzzle-solving over direct combat, as she begins unarmed and with limited health. The initial sequence is a tense stealth section where she must avoid patrolling guards and security cameras by hiding in lockers and under gurneys. The camera system can be temporarily disabled by locating and destroying junction boxes, marked by sparking wires.

Acquiring Tools and Unlocking the Path

Grace’s first goal is to acquire the Multi-Tool from a maintenance room. To reach it, players must solve an environmental puzzle involving rerouting power through three breaker boxes. The correct sequence, indicated by faint symbols on the wall, is: Delta, Alpha, Omega. Activating them out of order triggers an alarm and spawns additional guards. Once obtained, the Multi-Tool allows Grace to hack basic terminals and open secured vents, creating new pathways.

The lower ARK is structurally unstable, with sections flooded with corrosive coolant or engulfed in electrical fires. Grace must navigate these hazards carefully. A particularly tense section involves crossing a catwalk over a vat of bubbling mutagen while being pursued by a blind, echolocating B.O.W. known as a “Reaper.” Movement must be slow and deliberate; running causes noise that attracts the creature. Throwing objects like wrenches to distant corners can create distractions.

Converging Paths at the Elpis Control Chamber

The narrative threads converge at the Elpis Control Chamber, a vast room dominated by a central spire emitting a pulsating blue light. Here, the game introduces a unique co-op mechanic, even in single-player. Leon arrives on an upper gantry, while Grace enters from a lower service tunnel. Players must rapidly switch between them to solve simultaneous puzzles.

Phase One: Disabling the Shield Generators

Four shield generators protect the central spire. Leon can disable two from his position by shooting exposed cooling units on the generators marked Alpha and Beta. However, Gamma and Delta are located behind reinforced covers. Players must switch to Grace, who uses her Multi-Tool to hack access panels on the lower level, physically opening the covers so Leon can then shoot the cooling units. This must be done under constant assault from Zeno’s personal guards, requiring efficient switching and positioning both characters in cover.

Phase Two: The Data Purge and Zeno’s Confrontation

With the shields down, the goal shifts to initiating a data purge of the Elpis project. Leon fights his way to the master terminal while Grace is tasked with activating three override switches to route purge authority to Leon’s station. The switches are in separate, small rooms, each with a simple but tense puzzle—such as matching chemical compound symbols or aligning circuit pathways—that must be solved while fending off infected lab technicians.

Upon activation, Zeno himself emerges, not as a traditional boss, but as a corrupted entity fused with the ARK’s systems. The confrontation is a hybrid puzzle-battle. Zeno controls the chamber’s environment, summoning energy barriers and launching drone attacks. Leon must target the three neural interface nodes on Zeno’s body, while Grace, from her vantage point, can temporarily disable his control over specific environmental hazards by hacking subsidiary terminals, creating openings for Leon to attack.

Final Sequence and Escape from the ARK

After depleting Zeno’s health, the chamber enters a meltdown sequence. A ten-minute countdown begins. The final challenge is a pure escape. Leon and Grace are reunited and must navigate a collapsing gauntlet back to the surface. This path is a reversed, intensified version of earlier areas, now with crumbling floors, exploding pipes, and relentless pursuit by the remaining Sentry Stalkers.

The escape requires quick decision-making. At several points, players must choose which character performs an action—for example, Leon can use his strength to lift a heavy debris block, or Grace can squeeze through a narrow crack to unlock a door from the other side. These choices slightly alter the path but do not change the outcome. Resources found during the escape are critical, as a final stand may be necessary at the hangar bay doors.

Reaching the Hangar and the Final Choice

The hangar presents one last obstacle: a heavily mutated B.O.W., the culmination of the plant creature from earlier, blocks the only functional escape vehicle. This is not a fight to win, but a delay action. Players must use the environment—triggering cargo drops, releasing fuel lines to create fire walls, and activating the hangar’s magnetic crane—to slow the creature while the escape vehicle’s systems boot up.

As the vehicle is ready, players face a narrative choice that influences the closing cutscene: secure the Elpis data core for future evidence, or destroy it irrevocably. Choosing to secure it shows Leon and Grace escaping with the core as the ARK implodes behind them, hinting at future consequences. Choosing to destroy it results in a more explosive escape, with the core’s destruction causing a larger chain reaction, but ensuring the Elpis formula is lost forever. Both choices lead to the same endgame cinematic of the duo escaping into the dawn, but the dialogue and post-credit stinger differ.

The ARK finale successfully blends the series’ survival horror roots with more complex, character-driven action and puzzle sequences. It provides a satisfying capstone to Leon and Grace’s arc, emphasizing cooperation and sacrifice. The mission’s design, splitting focus between two vulnerable protagonists in a race against time, creates a sustained tension that elevates it beyond a simple combat gauntlet, making the final escape feel genuinely earned.

Share This Article