The intricate world of Baldur’s Gate 3 is full of dark secrets, and Auntie Ethel’s lair in Act One is a treasure trove of morbid curiosities. Beyond the Staff of Crones and the Bitter Divorce wand, savvy adventurers will discover a collection of strangely named potions, each a testament to the Hag’s twisted magic. A recent update even uncovered a hidden twelfth potion, proving the game’s layers of detail continue to surprise players. These concoctions aren’t your typical health elixirs; they are bewitched brews with effects ranging from dubious boons to outright curses, offering a fascinating glimpse into Ethel’s malevolent craft and posing a unique inventory puzzle for the player.
Decoding Auntie Ethel’s Cursed Concoctions
Located deep within the cave system behind the Riverside Teahouse, the hag’s inner sanctum holds her macabre workshop. Scattered among more obvious loot are vials with poetic, yet ominous, names. Unlike standard alchemical items, these potions cannot be thrown to inflict their conditions on enemies, which fundamentally limits their tactical use. Instead, they represent a collection of experimental—and often self-destructive—magic meant for the drinker alone, turning a potential arsenal into a cabinet of curiosities.
The effects are meticulously varied, showcasing Larian Studios’ commitment to flavorful world-building. Some, like Butterflies in the Stomach, inflict immediate harm and fear, while others, such as Wilted Dreams, deliver a psychic payload delayed until the next long rest. The potions labeled as curses, including Lover’s Avarice and Faltering Will, impose persistent penalties to Wisdom saves or ability scores, lasting until removal. A comprehensive guide to all twelve discovered potions, including the elusive Boon of the Hag, is essential for any player daring enough to experiment.
| Potion | Effect |
|---|---|
| A Mother’s Loathing | Grants a Bite attack (2d4 piercing) lost after a Long Rest. |
| Broken Promises | Grants +2 Strength, replaced by -1 Strength after a Long Rest. |
| Butterflies in the Stomach | Inflicts Haemorrhage (1d6/turn) and Frightened for 4 turns. |
| Faltering Will | Disadvantage on Wisdom saves until Long Rest. |
| Heart of Stone | Resistance to poison damage until Long Rest. |
| Insanity’s Kiss | Drinker becomes Insane and uncontrollable for 4 turns. |
| Lost Time | -2 to Armour Class and loss of Reaction for 50 turns. |
| Lover’s Avarice | -1 to Wisdom until Long Rest. |
| Missing Pets | Disadvantage on all Attack Rolls and Ability Checks for 3 turns. |
| Wilted Dreams | Deals 3d6 psychic damage upon completing the next Long Rest. |
| Boon of the Hag | Inflicts “Auntie Ethel’s Special Brew”: 2d6 poison damage per turn until a DC 13 Con save is passed. |
The Hidden Ritual to Unlock the Boon of the Hag
The most obscure of Ethel’s potions, the Boon of the Hag, is not found on any shelf in her lair. Acquiring it requires a specific, multi-act ritual that few would stumble upon naturally. After defeating Auntie Ethel, players must take the unusual step of picking up her Hag corpse and carrying it in their inventory as they travel from the Wilderness of Act One into the shadow-cursed lands of Act Two. This act of morbid souvenir-hunting is key.
At some point during the journey through Act Two, the corpse will mysteriously vanish from the player’s pack. In its place, the Boon of the Hag potion will appear. This hidden mechanic reinforces the game’s living-world design, where player actions—even seemingly bizarre ones—can have unexpected, lore-rich outcomes. The potion itself lives up to its gruesome acquisition, functioning as a severe poison that demands a saving throw each turn to end, making it a risky, story-driven trophy more than a practical tool.
Strategic Uses for the Hag’s Dubious Brews
While most of Ethel’s potions are net negatives, a select few have niche applications for players who enjoy min-maxing or role-playing specific scenarios. The key is understanding their temporary nature and weighing the short-term gain against the inevitable drawback. For instance, Heart of Stone provides reliable poison resistance until the next long rest, which can be invaluable for navigating areas like the Noxious Fumes near the Myconid Colony or facing poison-based enemies without constant healing.
Broken Promises offers a more calculated risk. The temporary +2 Strength boost can be the difference in winning a difficult early-game combat or succeeding on a critical Athletics check to shove an enemy off a cliff. The strategy involves consuming it right before the needed challenge and planning to take a long rest immediately after to mitigate the subsequent -1 Strength penalty. Similarly, A Mother’s Loathing grants an extra melee attack option, useful for a final encounter before camping when losing the ability post-rest is inconsequential.
Removing the Hag’s Lingering Curses
Several potions, such as Faltering Will and Lover’s Avarice, apply conditions categorized as Curses within the game’s mechanics. While some of these effects dissipate after a Long Rest, others stubbornly persist, requiring active removal to free a character from the debuff. This is where the Remove Curse spell becomes essential. As a 3rd-level Abjuration spell, it is available to Clerics, Paladins, Wizards, and Warlocks.
Having a spellcaster with Remove Curse prepared provides a safety net for experimental potion-drinking or for cleansing cursed items found throughout the adventure. For parties without a dedicated caster of these classes, scrolls of Remove Curse can be found or purchased, offering a one-time solution. This layer of counterplay ensures that the Hag’s tricks, while dangerous, are not permanently crippling and integrates her potions into the broader magical ecosystem of Baldur’s Gate 3.
Ultimately, Auntie Ethel’s potions stand as a masterclass in environmental storytelling and nuanced game design. They are largely curiosities with limited power-gaming utility, yet their existence enriches the world, offering a tangible, interactive record of a hag’s malice. For completionists and lore enthusiasts, collecting and deciphering each one is a rewarding side endeavor, a small but potent reminder that in Baldur’s Gate 3, even the loot tells a story—and sometimes, that story is best left untasted.